docs: move #1104's project import notes from a stray parity-log.md into footage.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -58,6 +58,18 @@ sequences, except dropped files (`"drag": true`), which import as stills as in A
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imports stills and a folder's files one by one, and `"alphabetical": true` is Force Alphabetical
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Order.
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## Importing another project
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File ▸ Import ▸ EffectCraft Project… (or an `.ecproj` / `.ecprojx` file given to File ▸ Import)
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merges that project into the open one, inside a folder named after the file, as After Effects
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imports an `.aep`. Every item, layer and property id moves past the open project's, so precomps,
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parents, track mattes, Layer Control values, Essential Graphics and tracker targets keep pointing
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at the right things. It is one undo step. Footage paths relative to the imported project resolve
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next to it.
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Agents: `file.importProject {"path": "/projects/titles.ecproj"}` returns the comps, the root comps,
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`primaryComp` (the only root comp, if there is one) and any missing media.
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## Interpret Footage
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Select a footage item in the Project panel and choose **File ▸ Interpret Footage ▸ Main…**
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@ -1,13 +0,0 @@
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## Update: File ▸ Import ▸ EffectCraft Project
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- **Import a project into a project**, as After Effects imports an `.aep`:
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`file.importProject {path}` (File ▸ Import ▸ EffectCraft Project..., and `.ecproj` /
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`.ecprojx` files given to File ▸ Import) merges the project into a folder named after the
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file. Every item, layer and property id moves past the open project's, so references
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(precomps, parents, track mattes, Layer Control values, Essential Graphics, tracker
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targets) stay intact. It's one undo step. Footage paths relative to the imported project
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resolve next to it. The result lists the comps, the root comps, `primaryComp` (the only
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root comp) and missing media.
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- Id shifting saturates instead of overflowing on damaged files, for both templates and
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projects.
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