M4.8: docs: parity covers the cached playback fixes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -383,6 +383,23 @@ Browser in the web app (landed in M13.10: browser storage and File System Access
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wrong signatures and versions, fuel exhaustion, traps and bit-identical output; script
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wrong signatures and versions, fuel exhaustion, traps and bit-identical output; script
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`Socket` validates ports, and ScriptUI resource strings accept trailing array commas.
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`Socket` validates ports, and ScriptUI resource strings accept trailing array commas.
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## Update: M4.5–M4.8 cached playback
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- **RAM preview keys** carry the render options (Fast Previews Draft / Fast Draft, Realtime
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Shadows), so a mode switch never shows frames rendered the other way; eviction drops the least
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recently shown frame; frames of an earlier revision are freed as soon as the project changes;
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the green bars count exactly what the viewer shows (scale, 3D view, region of interest).
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- **Playback**: viewer Resolution Auto keeps its scale while playing (it halved it, so cached
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frames weren't reused); Cache Before Playback cuts a range larger than the RAM preview budget
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to the frames that fit and plays them (it waited forever); the Info panel shows the achieved
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frame rate and whether it is real time.
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- **Cache Frames When Idle** renders the work area in the background after a second of quiet.
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- **Edit ▸ Purge**: disk and snapshot purges keep the RAM preview; memory purges also drop
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decoded footage frames.
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Not yet: content-keyed RAM frames (an edit drops every comp's RAM frames; the disk cache keeps
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content keys), audio scrubbing, four snapshot slots.
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## Update: M3.14 project files
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## Update: M3.14 project files
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Project files name the version that wrote them (`savedBy`); opening one that a newer EffectCraft
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Project files name the version that wrote them (`savedBy`); opening one that a newer EffectCraft
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