Commit Graph

41 Commits

Author SHA1 Message Date
Brandon Thomas c5e33f1a02 Never crash: deny panic lints in the already-clean crates and apps
These crates have no production panic sites: add the deny attribute so they stay clean
(geom, color, model, automation, host, export, plugin, and the desktop, CLI and web apps). The
plugin's wasm-only test module gets a separate cfg(test) attribute so clippy recognises it as
test code.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:52:39 -04:00
Brandon Thomas f3715aac32 M13.30: web depth and polish
- GPU in browser job workers: each job worker opens its own WebGPU device
  (deferred readbacks); the Render Queue export and the analyses' frame loops
  are futures (render::passes, offload::run_request_async) whose frames
  render in passes, awaiting the device between them. GPU particles and
  Advanced 3D read back under keys too. workers.jobs reports passes and
  readbacks; the smoke test measures them.
- Layer buffers in the browser's OPFS disk cache: frame workers back their
  layer caches with a PrefetchStore; the page plans what to fetch before a
  request from recent misses (LayerPrefetch over the shared DiskIndex).
- Templates embed footage (default on, size-capped with a warning) and
  creating from a template extracts it next to the new project / into
  browser storage.
- ICC LUT profiles (lut8/lut16/lutAtoB/lutBtoA, from the public ICC spec) in
  Simulate Output > My Custom RGB, baked into a 3D LUT for the viewer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:57:17 -04:00
Brandon Thomas 955422819c M13.26: Premiere Pro interop commands (file.importTimeline, file.exportTimeline with ProRes 4444 pre-renders), File menu entries, export dialog, docs and pixel round-trip tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:25:43 -04:00
Brandon Thomas 88384197f9 M13.12: plug-in ABI hardening (memory limit, manifest length, slider schema) and tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:42:44 -04:00
Brandon Thomas fdeb146fb2 M13.12: Create Shapes from Vector Layer keeps images as parented footage layers in paint order
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:23:29 -04:00
Brandon Thomas 404b855986 Merge main into M13.6
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:53:31 -04:00
Brandon Thomas 7b0a449c5f M13.6: PSD smart objects apply perspective quads and placed-layer warps
nonAffineTransform and the warp descriptor (named styles with bend / distortion, custom
envelope quilt meshes via ObAr meshPoints) are baked as placed over the placed bounds
(SourceLayer::placed), at up to 4x resolution.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:21:00 -04:00
Brandon Thomas 7d944ca494 M13.6: PDF/AI text, images, tiling patterns, blend modes, soft masks, pages; clip groups to masks / Merge Paths
Text with embedded TrueType, CFF (Type1C / CIDFontType0C / OpenType), Type 1 and Type 3 fonts,
standard-14 fallback to the bundled OFL fonts; Flate / DCT / inline / stencil images with SMask,
Indexed and ICC alternates; luminosity / alpha soft masks and the 16 blend modes in the SVG
render tree; tiling patterns; calculator functions; file.import page and Footage::page;
Create Shapes from Vector Layer keeps clips (page clips as layer masks, nested clips as Merge
Paths Intersect).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:49:36 -04:00
Brandon Thomas 978e8d7f94 Merge branch 'worktree-agent-a12b9f39d35fe5457'
# Conflicts:
#	docs/parity.md
2026-10-03 05:25:26 -04:00
Brandon Thomas ad0f821fa8 Merge main into M10.2 (render queue + VP9 inter)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:09:51 -04:00
Brandon Thomas 1242a775fe M10.2: Render Queue completeness (render settings, output module, templates, logs, overflow, notify)
Render Settings: field render with 3:2 pulldown phases, effects/solo/guide
layer/color depth/frame blending/motion blur overrides, custom time sampling
(duration), storage overflow through a quota hook. Output Module: crop
(edges or region of interest), resize (presets, lock aspect, quality),
straight/premultiplied/alpha-only channels, post-render actions, include
project link, audio channels and PCM formats, WebM bitrate and key frame
interval. Render Settings / Output Module templates with built-ins and
defaults per slot (Edit > Templates dialogs), render logs next to the
output, Notify on completion. All through renderQueue.* commands and
persisted in the project.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:55:31 -04:00
Brandon Thomas a1a195fd51 Merge main into M13.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:51:32 -04:00
Brandon Thomas 47d2da04de Merge main into M13.1 (scripts in File ▸ Scripts / Window via @dynamic menu nodes)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:27:09 -04:00
Brandon Thomas 00eb951711 M13.1: ScriptUI frontend (dialogs, palettes, dockable panels), script menus, example plug-in, docs
- ui-egui: scriptui_view draws script windows at engine layout bounds; PanelKind::ScriptPanel; File ▸ Scripts and Window menu list scripts/panels (egui + native menus)
- examples/plugins/posterize-bands (WebAssembly, API v1); host plug-in tests; desktop loads <config>/Plug-ins
- MCP: script_ui and history tools; docs/plugins.md, agents.md, parity, architecture, ATTRIBUTION

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:24:01 -04:00
Brandon Thomas 7ac5317ce9 Merge main into M13.2 2026-10-03 04:19:01 -04:00
Brandon Thomas 7352b624d4 M13.2: PSD smart objects (SoLd/PlLd + lnk2 embedded files) import as placed footage of the embedded document or image
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:18:05 -04:00
Brandon Thomas da0ec526f3 M13.2: PDF / Illustrator (.ai) / EPS vector footage (effectcraft-pdf): continuous rasterisation, layered composition import, Create Shapes from Vector Layer; SVG render tree clip groups
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:12:21 -04:00
Brandon Thomas 89c9b1b6ee M13.1: branching history, puppet pin recording, WebAssembly plug-in API, ScriptUI model and hosts, File ▸ Scripts, deterministic render test
- engine: History keeps undone lines as branches; edit.history.list/goto; History panel tree; MCP history tool
- puppet.recordPin / puppet.recordOptions; viewer Cmd-drag records; Record Options form
- effects::plugin (EffectPlugin trait, register_plugin, API v1); effectcraft-plugin (wasmi, sandboxed, fuel-limited); effect.plugins.load/list
- ScriptUI: engine scriptui model + layout + scriptui.* commands; script crate scriptui.js and script-host threads (dialogs block show())
- File ▸ Scripts: install script / ScriptUI panel, sample scripts, window.scriptPanel
- host test: bit-identical renders across runs and thread counts

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:07:20 -04:00
Brandon Thomas fa27d000ea Merge main into M14.5 (settings and menus)
Display Color Space setting joins the live list; View3D::Default maps to view.3d.default for
the Assign Shortcut submenu; stub tests use the stubs that remain.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:29:39 -04:00
Brandon Thomas b17d2c05e6 Merge main into M14.5 (settings and menus)
Reconciled with main's keyframe labels (same Keyframe::label field; keys.setLabel and
keys.selectLabelGroup from main are kept, M14.5's duplicates removed; Edit ▸ Label on
selected keys delegates to the label helper), proxies (RenderOpts::proxy next to
nested_switches/draft_shadows), offloaded renders (Work carries nested_switches), wasm
audio pump (preview mix rate), variable font axes and mask feather points.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:11:45 -04:00
Brandon Thomas f855a4b55b M14.5: wire the remaining settings; keyframe assistants and labels; AE menu entries
Settings: 56 of 59 not-yet-wired settings now change behaviour (nested-comp switches,
constant vertex count, related-item time sync, match-name pick whip, split-layer order,
Home on open, motion path span, internal wireframes, zoom quality, label-coloured tabs,
mask colour cycling, gradients, grid/guide styles, text engine, font preview/recent/native
names, missing frames, unlabeled alpha, drag import, default output folder, segmenting,
bit depth names, preview sample rate, disk/media/conformed-audio caches, RAM reserve and
low-memory reduction, Video Preview window, 3D reference axes/extended viewer/draft
shadows, script file gate + File.execute warning, expression editor options and error
banner). Three stay display-only and are documented.

Features: Convert Audio to Keyframes, RPF Camera Import (JSON/CSV camera data),
keyframe colour labels + Select Keyframe Label Group, Recent Animation Presets.
Menus: Edit > History, File > Import Recent Footage, Replace Footage > With Layered
Comp, Save a Copy As XML (.ecprojx, opens again), Composition > VR (Create VR
Environment, Extract Cubemap), Assign Shortcut to 3D view / workspace, Window viewer
labels + open viewers, Help > System Compatibility Report / Enable Logging / Reveal
Logging File. Dynamic menu nodes (@dynamic:…) shared by the egui and native menus.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:45:44 -04:00
Brandon Thomas 86b8e24417 Merge branch 'main' into worktree-agent-a15cecfec57d5290d
# Conflicts:
#	crates/effects/src/ocio.rs
#	crates/engine/src/commands/stubs.rs
#	docs/parity.md
2026-10-03 02:26:19 -04:00
Brandon Thomas 8696d1e9ba M7.7: camera/light rigs and Advanced 3D motion blur, blend modes, track mattes
Layer > Camera > Create Stereo 3D Rig (left/right eye comps with expression-linked eye
cameras, Stereo 3D Controls effect, stereo comp through 3D Glasses), Create Orbit Null,
Create Cameras from 3D Model; Layer > Light > Create Lights from 3D Model
(KHR_lights_punctual), Control Light with Camera, Create Environment Light Background
Layer (equirectangular sky drawn through the camera). glTF cameras and punctual lights
are parsed by effectcraft-model.

Advanced 3D: per-sample motion blur over the comp shutter, and blend modes / track
mattes / Preserve Transparency composited through the 2D path in depth order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:27:47 -04:00
Brandon Thomas a4f32f8df2 Merge main into M13.5 long-tail polish
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:25:09 -04:00
Brandon Thomas dbcda2eba9 Merge main into CMP-7/ANM-5/PRJ-8/PRJ-3 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:43:41 -04:00
Brandon Thomas 85c645f337 M13.5: camera iris bokeh depth of field and focus-link commands
3D-1: Classic 3D depth of field renders the camera's Iris Shape (Fast
Rectangle box or Triangle…Decagon polygon), Iris Rotation, Roundness, Aspect
Ratio and Diffraction Fringe as a span-kernel gather blur, with Highlight
Gain/Threshold/Saturation boosting highlights first; tilted layers blur
progressively by per-pixel camera depth. Layer > Camera > Link Focus Distance
to Point of Interest / to Layer (expressions) and Set Focus Distance to Layer
replace the stubs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:35:03 -04:00
Brandon Thomas c33b80614a PRJ-8: proxies — Set Proxy / None / Use Proxy / Create Proxy / Interpret Proxy, Proxy Use; PRJ-3 interpret fields, PAR, alpha guess
Items (footage and comps) carry a proxy rendered in their place at the source's size when
its switch and Render Settings > Proxy Use allow it; Create Proxy queues a half-resolution
render whose post-render action attaches it. Interpret Footage gains Separate Fields
(upper/lower first, fields become frames at twice the rate), Guess alpha with matte colour,
explicit matte colour, Invert Alpha, Interpret As Linear Light; non-square footage, solids
and precomps are stretched by their pixel aspect in the comp. The four proxy stubs are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:11:03 -04:00
Brandon Thomas 6d0d7de922 ANM-5: sampleImage, data footage (JSON/CSV/TSV) with footage().sourceData, thisProject, error list, Expression Language menu
sampleImage renders the sampled layer through the evaluating renderer's footage source
(EvalCtx::footage), cached per thread and frame. File > Import reads .json/.csv/.tsv as data
footage kept in the project. expr.errors collects failing expressions for the error bar;
expr.languageMenu lists the categorised Expression Language menu. Marker keys expose
protectedRegion and cue points; colorDepth, timeToFeetAndFrames, comp.activeCamera.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:58:04 -04:00
Brandon Thomas 36683d95ee Merge main into IO-2/SHP-5/OUT-2/PRV-2 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:39:47 -04:00
Brandon Thomas 406706e3d5 OUT-2: WebM export (VP9 intra encoder + alpha, Opus), WAV/AIFF audio-only outputs
- effectcraft-vp9enc (L0): VP9 profile 0 key-frame encoder from the VP9 bitstream spec
  (8x8 intra blocks, DC/V/H/TM, 4x4 DCT/ADST, lossless WHT at quality 100, tile columns);
  round-trips exactly through FilmCraft's VP9 decoder and ffmpeg.
- export: WebM muxer (EBML/Matroska spec) with VP9, VP9 alpha in BlockAdditional
  (AlphaMode 1), Opus (CodecDelay = pre-skip); WAV and AIFF outputs.
- OutputFormat WebM/Wav/Aiff in the Render Queue, renderQueue.add formats, CLI --format.
- Tests: FilmCraft decode-back (frames, size, pixels, audio RMS), ffprobe/ffmpeg oracles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:28:15 -04:00
Brandon Thomas 6723f87ecb Merge branch 'main' into worktree-agent-aba3d925078471ad6
# Conflicts:
#	docs/parity.md
2026-10-02 22:18:29 -04:00
Brandon Thomas d880746fec M14.4: scripting tests for layer/comp settings, import + save, console snapshot; Project.saveAs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:18:11 -04:00
Brandon Thomas 78cd313d3c M14.4: scripting with an After Effects-style JavaScript object model
New crate effectcraft-script (L4): boa runtime with app/Project/CompItem/
Layer/PropertyGroup/Property/TextDocument/MarkerValue/RenderQueue/File
object model over engine commands (undoable, undo groups), AE match-name
table, file/network security gate. Entry points: script.run command,
File > Scripts > Run Script File (.jsx/.js), Window > Script Console,
effectcraft-cli script, MCP run_script. Engine: project.delete/duplicate,
prop.renameGroup/setGroupEnabled/removeGroup/duplicateGroup/moveGroup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:13:09 -04:00
Brandon Thomas 94e1c86d89 IO-2/SHP-5/PRV-2: PSD import, SVG import + vector/text conversions, persistent disk cache
- effectcraft-psd (L1): PSD/PSB reader from Adobe's published file format spec (layers, groups,
  masks, blend modes, text engine data, lfx2 effects, fill/adjustment layers, vector masks;
  1/8/16/32-bit, RGB/CMYK/Gray/Lab/Indexed, raw/RLE/ZIP) and a minimal writer for fixtures.
- File > Import: importAs footage|composition|compositionLayerSizes, layer (Choose Layer);
  groups -> precomps (pass-through collapses), text -> editable text, styles -> Layer Styles,
  adjustments -> adjustment layers with effects; UI asks the Import Kind for Photoshop files.
- effectcraft-svg (L2): SVG parser (shapes, paths, transforms, use, CSS, gradients) and
  rasteriser; .svg imports as footage, continuously rasterised when the switch is on.
- layer.create: shapesFromVector, shapesFromText, masksFromText, editableText (stub removed).
- Disk cache (render::disk_cache): LZ4 content-keyed frames and layer buffers, LRU size limit
  from prefs, atomic writes, restart persistence; edit.purge clears it, cache.diskStats query;
  viewer frames read/write it and the timeline shows disk-only frames in blue.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:10:48 -04:00
Brandon Thomas dec091e575 M7.5: advanced 3D renderer
Advanced 3D comps render their 3D runs as one scene of world-space triangles: model and
primitive layers (meshes, skinning, animation clips by layer time), extruded text/shape
layers, and textured cards for every other layer with their Material Options. Shading is
physically based in linear light: Cook-Torrance GGX + Lambert for parallel/spot/point lights
(AE falloff and cone), ambient lights, image-based light from an Environment light's layer
(equirectangular; cosine irradiance map + roughness mip chain + split-sum BRDF fit), and
PCF shadow maps (spot/parallel/point cube faces). 2x2 SSAA, depth of field as a gather blur
by circle of confusion, back to the working encoding.

The software rasteriser (depth buffer, top-left rule, perspective-correct, opaque visibility
then sorted transparent blending) is the reference and CI path; effectcraft-gpu implements
Accelerator::raster_3d with a wgpu render pipeline (advanced3d.wgsl) and matches it within
tolerance. Environment layers are hidden from both renderers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:27:59 -04:00
Brandon Thomas 485f562e19 M12.2: gpu compositor and gpu effects
New L3 crate effectcraft-gpu: a wgpu compute backend for the per-frame
compositing walk (layer transforms with the CPU's nearest/bilinear/bicubic
sampling and minification pre-filter, motion-blur accumulation, track
mattes, Preserve Transparency, layer style passes and knockout, all 38
blend modes as a WGSL port of color::blend, 8/16 bpc clamp+quantise,
colour-space conversions). 3D runs, adjustment and wireframe layers run on
the CPU between GPU steps. GPU effects with the CPU semantics: Gaussian,
Fast Box and Directional Blur, Glow, Levels, Curves, Hue/Saturation, Tint,
Fill, Gradient Ramp, Fractal Noise, Drop Shadow, Brightness & Contrast,
Exposure, Invert, Transform (registry gpu badge from effects::GPU_EFFECTS).

render: Backend (Cpu/Gpu/Auto) in RenderOpts, the Accelerator trait and
Renderer::accel, GPU effect chains in the effect stack, hooks for the GPU
walk. Project setting gpu_acceleration (Mercury GPU Acceleration / Software
Only), render.backend command, file.projectSettings renderer. Session and
Render Queue exports carry the accelerator. CLI --gpu and bench --gpu.

Tests compare GPU vs CPU renders (blend modes x bit depths, transforms,
masks, mattes, motion blur, colour management, styles, collapse,
adjustment fallback, every GPU effect) and skip without an adapter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:59:08 -04:00
Brandon Thomas 31f192e2a9 M15.1: web build (eframe wasm) + xtask web
- apps/effectcraft-web (L6): eframe web runner booting the shared EffectcraftApp with a browser
  session: in-memory file table, <input type=file> pickers and drag-and-drop for open/import,
  downloads for Save and Render Queue outputs (several files as one stored .zip), and the
  window.effectcraft promise API over the control channel. Demo project on start.
- wasm32 runtime fixes: web-time for Instant/SystemTime (render, engine, export, ui-egui);
  Frames renders queued jobs on the UI thread (Frames::pump) instead of a thread pool;
  Render Queue runs inline; relative outputs resolve under / ; control PNGs inline.
- effectcraft-export: per-job output Sink (files to memory instead of disk); host FileExporter
  carries it; test that sink exports touch no file.
- xtask web [--dev] [--serve PORT] (wasm-bindgen 0.2.129, optional wasm-opt, COOP/COEP server);
  effectcraft-web in WEB_CRATES. docs/web.md, headless Chrome smoke test, favicon (+attribution).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:19:35 -04:00
Brandon Thomas c6af0fa2e9 Merge branch 'worktree-agent-a549a3d1a8812e372'
# Conflicts:
#	apps/effectcraft-cli/src/main.rs
#	crates/host/src/lib.rs
#	crates/render/src/lib.rs
2026-10-01 22:42:32 -04:00
Brandon Thomas 7f9c3a85c0 M10: render queue + export
- crates/export (effectcraft-export): render a comp's span to H.264 MP4 (+AAC),
  ProRes 422/4444 MOV (+PCM, alpha), PNG/JPEG/TIFF/EXR sequences and animated GIF
  via FilmCraft's pure-Rust encoders and MP4/MOV muxer; parallel batched frame
  rendering, progress callback with cancellation.
- project: Render Queue model (Render Settings, Output Module, output path
  templates, status) saved with the project.
- render: FootageSource::audio hook + comp audio mixdown (levels, in/out, solo,
  precomps); media implements it.
- engine: Exporter hook, background/blocking render job, renderQueue.* commands
  (add Cmd+M, remove, setRender, setRenderSettings, setOutputModule, setOutput,
  move, duplicate, render, stop, list, formats).
- host wires the exporter; CLI `render` subcommand.
- ui-egui: After Effects-style Render Queue panel with automation ids.
- tests: encode/decode round trips for every format (FilmCraft decoders,
  ffmpeg/ffprobe oracle when installed), audio, cancel, engine commands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:06 -04:00
Brandon Thomas 951ed1fa3d M5.2–M5.5: keyframe clipboard, easy ease, velocity/interpolation dialogs, roving, time remap/stretch/reverse/freeze, graph editor, separate dimensions, pick-whip
Engine (all commands with undo/redo + tests in engine/src/tests_timeline.rs):
- keys.copy/paste (Edit Copy/Cut/Paste route to keys when keys are selected;
  relative timing kept, paste at CTI, cross-property paste of same type),
  keys.selectAll (Cmd+Alt+A), keys.nudge* (Alt+Arrow, Alt+Shift+Arrow),
  keys.set / keys.setEase (graph editor drags), keys.info (dialog data),
  keys.timeReverse; keys.interpolation gains continuous/auto Bezier, spatial
  interpolation and roving; keys.velocity takes per-dimension values and
  Continuous.
- Roving keys (keyframe::retime_roving): constant speed along the motion path.
- Layer > Time: layer.timeStretch (percent|duration, hold in/current/out),
  layer.timeReverse (Cmd+Alt+R), layer.enableTimeRemap (Cmd+Alt+T),
  layer.freezeFrame, layer.freezeOnLastFrame; render uses Time Remap as the
  source time for precomp/footage layers.
- prop.separateDimensions (X/Y/Z Position; prop.set on Position writes them).
- layer.setParent compensates so the layer stays in place (compensate:false
  to opt out).
- prop.pickWhip writes AE-style reference expressions (thisComp.layer(..),
  effect(..)(..), mask(..).maskFeather, temp=…;[temp,temp], …[0]).
- prop.setExpression: syntax errors keep the text but disable the expression.
- expr: arrays of properties returned by an expression are resolved.

UI: Keyframe Velocity, Keyframe Interpolation and Time Stretch dialogs;
Graph Editor (value + speed graphs, draggable keys and Bezier/influence
handles, auto-zoom, fit, show selected, separate dimensions, hold/linear/
auto Bezier/Easy Ease buttons); key + layer context menus. Clears the
workspace clippy -D warnings failures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:47:29 -04:00
Brandon Thomas 3a59a8470d M0.9–M0.10: egui frontend (AE-style panels, viewer, timeline, effect controls, dialogs), desktop app with control channel, host wiring; cargo fmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:48:31 -04:00