Commit Graph

587 Commits

Author SHA1 Message Date
Brandon Thomas d350f4e7ac
Merge pull request #25 from storytold/pr/never-crash-lottie
Never crash: Lottie enum values can't overflow
2026-10-04 15:29:22 -04:00
Brandon Thomas a792844d7e
Merge pull request #16 from storytold/pr/never-crash-pdf
Never crash: PDF/EPS close-path, CFF outlines and PostScript radix numbers
2026-10-04 15:29:03 -04:00
Brandon Thomas e171c33686
Merge pull request #15 from storytold/pr/never-crash-svg
Never crash: SVG path data loop and deep nesting
2026-10-04 15:28:44 -04:00
Brandon Thomas 91a3b14cb2
Merge pull request #18 from storytold/pr/never-crash-psd
Never crash: PSD reader bounds overflow and input-sized allocations
2026-10-04 15:28:25 -04:00
Brandon Thomas a69f417d63
Merge pull request #28 from storytold/pr/never-crash-guard
Never crash: last-resort guard around command execution, and a logging panic hook
2026-10-04 15:28:05 -04:00
Brandon Thomas e6bda37e80
Merge pull request #12 from storytold/pr/never-crash-steering
Never crash: steering rules, clippy.toml, forbid unsafe
2026-10-04 15:27:45 -04:00
BFlat 7ee6d6a301
Merge pull request #38 from storytold/m4-nested-comps
Previews (M4): Preserve frame rate / resolution when nested, nested comps past their end, one motion blur gate
2026-10-05 02:08:13 +07:00
bflatastic e295679b7f M4.11: docs: architecture, parity and ROADMAP cover nested comps and motion blur
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:56:17 +07:00
bflatastic 995d99f938 M4.11: one motion blur gate for layers, masks, effects and Advanced 3D
`Renderer::mb_on` (render options × the comp's switch × the layer's switch as the precomp
layers above limit it) now decides everywhere:
- Mask motion blur checked only the comp's switch and the layer's own switch, so Render
  Settings ▸ Motion Blur ▸ Off for All Layers and a precomp layer with motion blur off still
  blurred masks; it now takes the gate (`masks::MaskBlur`) and the comp's Samples Per Frame
  (four in Draft) instead of a fixed eight.
- Effects that read the shutter (`EffectEnv::shutter`) get it only when the layer is motion
  blurred in this render.
- Advanced 3D layers follow the precomp layers' Motion Blur switches too.
- The layer cache key of a layer with masks or effects includes whether it is blurred and the
  comp's shutter and samples, so a buffer blurred for the viewer is never reused by a render
  with motion blur off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:55:34 +07:00
Brandon Thomas c5e33f1a02 Never crash: deny panic lints in the already-clean crates and apps
These crates have no production panic sites: add the deny attribute so they stay clean
(geom, color, model, automation, host, export, plugin, and the desktop, CLI and web apps). The
plugin's wasm-only test module gets a separate cfg(test) attribute so clippy recognises it as
test code.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:52:39 -04:00
Brandon Thomas 543942d085 Never crash: frame-pool panic handler and ui-egui without expect()
ui-egui without expect()/unreachable!(): the frame pool is optional (rayon's global pool if the
OS refuses threads) and gets a panic_handler, because a panic in a rayon spawn() job aborts the
whole process by default; render-queue progress, the text-edit anchor and the GPU viewer
texture are bound where they're checked; the settings panel's Bool arm no longer panics.
Denies the panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:52:28 -04:00
bflatastic 0b5cff1743 M4.10: a nested comp shows nothing before it starts or after it ends
A precomp layer trimmed out (or time-remapped) past its nested comp's end kept drawing the
nested layers whose bars ran on. Like After Effects, the nested comp now shows nothing outside
its own span (`Comp::covers`), flattened, through a proxy or with Collapse Transformations, on
the CPU and the GPU (both go through `Renderer::source` / `collapse_into`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:47:54 +07:00
bflatastic 0fe6db00e8 M4.9: Preserve frame rate when nested or in render queue, Preserve resolution when nested
Composition Settings ▸ Advanced has both options (they were missing from the model, the
renderer and the dialog):
- Preserve frame rate: nested in another comp, the comp shows only its own frames
  (`EvalCtx::nested_time` floors the precomp layer's source time to the nested comp's frame
  rate; used for the nested frame, its proxy, aux channels, collapsed transformations and the
  viewer's internal wireframes), and the Render Queue renders it at its own rate whatever the
  Frame Rate override (`RenderSettings::rate`).
- Preserve resolution: nested in a comp rendered at Half / Third / Quarter, it renders at full
  size and the buffer's scale places it.
- `comp.settings {preserveFrameRate, preserveResolution}`, `comp.info` reports them, scripts
  read and set `CompItem.preserveNestedFrameRate` / `preserveNestedResolution`, Pre-compose
  copies them, and the dialog registers `dialog.comp.preserveFrameRate` /
  `dialog.comp.preserveResolution`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:33:14 +07:00
Brandon Thomas e910858445 Never crash: PostScript radix numbers outside 2..=36
In EPS/PostScript, `0#7` asked i64::from_str_radix for radix 0, which panics (found by
fuzzing). Radixes outside 2..=36 are not numbers now.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:21:14 -04:00
Brandon Thomas fe89ab9146 Never crash: render and gpu crates without panic!()
render: the debug-only quantisation check uses debug_assert! instead of panic!. gpu: the
test-only panic on a wgpu validation error is cfg(test) with a narrow allow, and release
builds only log. Test-only unreachable!() calls become panic!(). Denies the panic lints in both
crates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:20:37 -04:00
Brandon Thomas fc737d76da Never crash: Tick and timecode arithmetic can't overflow or divide by zero
Tick arithmetic saturates, seconds-to-tick conversion clamps to Tick::MIN..=Tick::MAX (NaN is
zero), zero rates/timebases no longer divide by zero, and timecode / feet+frames parsing and
formatting use checked or saturating math. `layer.timing {"delta": -1e308}` over the control
channel overflowed FrameRate::snap_nearest (found by fuzzing every command), and a timecode
field holding 99999999999999:00:00:00 overflowed parse_timecode. Denies the panic lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:20:33 -04:00
Brandon Thomas 5dd7d9bb57 Never crash: effects crate without expect()
Effects without expect(): nested parameter groups are looked up with ? (falling back to the
effect's top level), the OCIO effects use named constants for the built-in ACES spaces instead
of expect()ing a table lookup, curve fitting and Path Text no longer expect on just-pushed
vectors. Test-only unreachable!() becomes panic!(). Denies the panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:14:16 -04:00
BFlat 4e98b8c4bd
Merge pull request #32 from storytold/m4-preview
Previews (M4): RAM preview keys and eviction, Auto resolution while playing, Cache Before Playback that fits, Cache Frames When Idle, purges
2026-10-05 01:13:37 +07:00
Brandon Thomas 19c1d2ea1d Never crash: reject SVGs nested too deeply
roxmltree recurses per element and overflowed a 2 MiB stack at a few thousand nested
elements (aborting the app). parse() now scans the element depth first and returns
Error::Xml beyond 256 levels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:05:58 -04:00
Brandon Thomas ad5aa542b4 Never crash: reject timeline documents nested too deeply
FCP 7 XML / FCPXML nested about 1 000 elements deep overflowed an 8 MiB stack in the XML
parser (aborting the app). Import now scans XML and OTIO JSON nesting first and returns
Error::TooDeep beyond 256 levels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:05:57 -04:00
Brandon Thomas d1413d5209 Never crash: bound PSD descriptor nesting
The descriptor depth limit restarted at 0 inside every nested descriptor (Objc / GlbO /
ObAr), so a crafted file of 100 000 nested descriptors (2.4 MB) recursed until the stack
overflowed and aborted the app. The depth now carries through nested descriptors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:05:55 -04:00
bflatastic da3177954f M4.8: docs: parity covers the cached playback fixes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:04:21 +07:00
bflatastic fa27d621e0 M4.8: Edit ▸ Purge clears what it names: disk and snapshot purges keep the RAM preview, memory purges drop decoded footage
- Every purge emptied the viewers' RAM preview; Purge ▸ All Disk Cache and Snapshot now leave
  it (Image Cache Memory, All Memory, All Memory & Disk Cache, All and All 3D Cache still
  clear it).
- The memory purges also drop the decoded footage frames (`FootageSource::purge`, the media
  pool's `clear_frames`; decoders stay open), so footage reads decode again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:03:47 +07:00
bflatastic 5ce641c6b3 M4.7: Cache Frames When Idle renders the work area in the background
Composition ▸ Preview ▸ Cache Frames When Idle was only a saved checkbox. After a second
without input or edits it now renders the work area's frames (from the current time on, then
from the start) into the RAM preview, a few at a time behind the viewer's own frame, until the
work area is cached or the RAM preview budget is full.

Docs: preferences.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:56:49 +07:00
bflatastic 6214aecdb9 M4.6: previews: Auto resolution keeps its scale while playing, Cache Before Playback plays what fits, achieved frame rate in the Info panel
- Viewer Resolution Auto rendered at half its scale while a preview played, so frames cached
  while scrubbing were not played and frames cached by the preview were re-rendered once it
  stopped. Auto now follows the zoom alike playing and paused (Fast Previews still lowers it
  while dragging).
- Cache Before Playback waited for every frame of the range: a range larger than the RAM
  preview budget evicted its first frames and never started. The range is now cut to the
  frames that fit (90 % of Settings ▸ Memory & CPU's budget) with a message, then cached and
  played.
- The Info panel shows the frame rate a playing preview achieves and whether it is real time
  (`Playback::achieved_fps` / `real_time`, automation id `info.previewFps`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:52:50 +07:00
bflatastic 5648fdb1c2 M4.5: RAM preview: render options in the frame key, least-recently-shown eviction, stale frames freed at once
- `FrameKey` carries a hash of the render options (`frames::opts_hash`): switching Fast
  Previews (Draft / Fast Draft) or Realtime Shadows no longer shows frames rendered the other
  way.
- Eviction drops the least recently shown frame (`Frames::get` touches it), not the oldest
  inserted: a looping preview a little over budget no longer evicts the frame it shows next.
- Frames of earlier project revisions are dropped on every change (`Frames::drop_stale`); they
  could never be shown again but held memory (and GPU textures) until evicted.
- The green cache bars (Timeline, Preview panel) count the frames of exactly what the viewer
  shows — scale, 3D view / region of interest and options (`EffectcraftApp::shown_series`) —
  instead of any frame at that scale.
- Playback loops compute the key's fixed part once (`EffectcraftApp::frame_series`).
- Docs: architecture.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:43:56 +07:00
Brandon Thomas 786e4e8b97 Never crash: raster and path crates without expect()/unwrap()/unreachable!()
raster: the inpainting pyramid stops at a missing level, and video inpainting falls back to a
plain patch fill if the previous frame is missing, instead of expect(). path: curve fitting of
an empty point list returns a degenerate cubic instead of indexing/unwrapping, and Merge Paths
no longer has an unreachable!() arm. Denies the panic lints in both crates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:41:09 -04:00
Brandon Thomas 3d5432c318 Never crash: engine without expect() (job polling, commands, menus)
Removes the engine's production expect() calls: background-job polling (camera, mask, roto,
point and warp tracking, render queue) uses let-else / if-let instead of take().expect("job"),
command helpers bind what they checked instead of re-reading it with expect, the menu bar falls
back to an empty tree (logged) instead of expect()ing that a constant parses, and
autotrace/text animator group lookups no longer expect a just-inserted group. perf.rs, the
benchmark harness behind `effectcraft-cli bench --ops`, opts out with a module-level allow.
Test-only unreachable!() calls become panic!() (clippy.toml allows panics in tests). Denies the
panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:40:46 -04:00
Brandon Thomas 0873393e43 Never crash: text layout and font resolution without expect()
Text layout and font resolution without expect(): an empty line list keeps the default bounds,
the line breaker stops instead of expect()ing a checked option, and font resolution falls back
to the first bundled face. The one remaining expect (the bundled-font database is never empty)
carries the documented narrow allow. Denies the panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:27:38 -04:00
Brandon Thomas 6144ca0804 Never crash: last-resort guard around command execution, and a logging panic hook
Session::execute runs every command (UI, CLI, control channel, MCP, scripts; file import,
export and save are commands too) through guard::guarded, which catch_unwinds a panic that
escapes the command and returns EngineError::Other("command `x` failed with an internal error
(...); it was stopped and your project is still open"). Edits work on a copy of the project, so
a command that panics mid-edit leaves the project untouched. The desktop app also installs a
panic hook that logs every panic through the app logger (then runs the default hook).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:27:33 -04:00
Brandon Thomas f8460971f0 Never crash: scripts nested too deeply return an error instead of overflowing the stack
Scripts (Script Console, effectcraft-cli script, the MCP run_script tool) are parsed by Boa,
which recurses per nesting level and overflows the stack (aborting the app) at about 200
levels on an 8 MiB thread. run() now rejects a script nested deeper than MAX_NESTING (96)
brackets with a ScriptError before parsing; strings, template literals and comments are
skipped. Also replaces expect("console context") with an error, and denies the panic lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:26:05 -04:00
Brandon Thomas bf8962becf Never crash: trackers and camera solver without expect()
The camera solver, KLT pyramid and subspace (warp stabilizer) tracker expect()ed data-structure
invariants: a track point seen in a frame, a solved camera, a pyramid level. A missing value now
skips that point/track (or, for finish(), returns a SolveError: "no frame was solved") instead of
panicking. Denies the panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:24:17 -04:00
Brandon Thomas 1da7dc4659 Never crash: Lottie enum values can't overflow
Lottie stores line cap, line join, merge mode and some text-selector enums 1-based, and the
importer subtracted 1 from whatever number the file held: -1e308 (rounded to i64::MIN)
overflowed, a panic in debug builds (found by structural fuzzing). Use saturating_sub. Denies
the panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:24:14 -04:00
Brandon Thomas 5cc376a818 Never crash: Opus and VP9 encoders without expect()
opusenc: the SILK state is used through if-let / let-else instead of expect("SILK state").
vp9enc: the motion-search SAD and inter prediction return early without a reference frame
instead of expect("reference"). Denies the panic lints in both crates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:23:06 -04:00
Brandon Thomas da3c7a842d Never crash: HEVC encoder without expect()/unreachable!()
Replaces the encoder's 8 expect()/unwrap()/unreachable!() calls with handling that can't
panic: coding-unit decisions without a candidate report an infinite cost, inter helpers
without a reference picture return a neutral result, residual_coding of an all-zero block
writes nothing, the impossible Intra arms are no-ops, and the edge padding of an empty row uses
0 instead of unwrapping. Denies the panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:23:03 -04:00
Brandon Thomas ee90d87742 Never crash: AV1 encoder without expect()/unreachable!()
Replaces the encoder's 11 expect()/unreachable!() calls on internal invariants with handling
that can't panic: the rate-control state is passed in rather than re-borrowed, inter decisions
without a reference frame fall back to intra, per-plane results are bound directly, and the
writer's impossible branches become debug_asserts. Denies the panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:22:59 -04:00
Brandon Thomas fc8fea031c Never crash: reject deeply nested expressions instead of overflowing the stack
An expression nested about 60 brackets deep overflowed the stack of a 2 MiB thread in the
JavaScript parser (release and debug; ~200 levels on 8 MiB), which aborts the whole app: it
can't be caught. The array-maths rewrite also nests one call per arithmetic operator, so a long
sum went the same way, and the rewriter itself recursed per bracket. rewrite() now measures the
nesting (brackets plus chains of prefix operators) before and after rewriting and turns an
expression deeper than MAX_NESTING (32) into a RangeError; check_syntax reports the same error.
Also replaces the unreachable!() in the bracket-tree builder with a let-chain, and denies the
panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:22:36 -04:00
BFlat 249cc145e3
Merge pull request #8 from storybored379/pr/fullscreen-shortcut-off-mac
Shortcuts: don't bind macOS-only Ctrl+Cmd shortcuts off macOS
2026-10-05 00:16:09 +07:00
BFlat 9ec7680291
Merge pull request #20 from storytold/m3-layer-settings
Project operations (M3): Layer Settings, lock-aware layer commands, New Comp from Selection, menu fixes, safe project files
2026-10-05 00:15:20 +07:00
bflatastic cb6e1beebc M3.14: docs: ROADMAP marks project operations done
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:08:29 +07:00
bflatastic 948f06fbf2 M3.14: project files name the version that wrote them, never save unreadable, keep their format
- `Project::to_file_json` writes `savedBy` (the EffectCraft version) ahead of the project and
  checks that the text reads back before anything is written: JSON has no NaN or infinity, so
  such a value made a file that saved but could never be opened. Save now fails with a message
  and the file on disk is left as it was.
- Opening a project saved by a newer EffectCraft warns that settings this version doesn't know
  are lost on saving; `file.open` reports `savedBy`. A file that isn't a project names itself in
  the error.
- Increment and Save keeps the extension (`.ecprojx` stays XML); Save a Copy writes XML for
  `.ecprojx` / `.xml` paths, like Save As.
- Docs: architecture (document model), parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:08:07 +07:00
Brandon Thomas 587d4803fe Never crash: project crate without expect()
Layer::motion_trackers_mut expect()ed the group it had just inserted; it returns an Option
now and track.motion reports an error if the group is somehow missing. Denies the panic
lints in the crate (the project model behind .ecproj files).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:58:51 -04:00
bflatastic 6fc39eb133 M3.13: menu bar: Group/Ungroup Shapes in the Layer menu, Window ▸ Learn, flowchart shortcuts, Center In View shortcut, Reveal in Explorer on Windows
- Group Shapes (Ctrl+G) / Ungroup Shapes (Ctrl+Shift+G) sit in the Layer menu itself, as in
  After Effects (they were under Mask and Shape Path).
- Window ▸ Learn opens the Home screen's Learn tab.
- Composition ▸ Composition Flowchart is Ctrl+Shift+F11 and Window ▸ Flowchart Ctrl+F11 (the
  flowchart had the panel's shortcut and the panel none).
- Layer ▸ Transform ▸ Center In View shows Ctrl+Home.
- "Reveal in Finder" reads "Reveal in Explorer" on Windows and "Reveal in File Manager" on
  Linux (`menus::platform_label`).
- Docs: parity (View ▸ New Viewer noted as not yet).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:58:00 +07:00
bflatastic a34d0c421b M3.12: Pre-compose keeps the composition's settings; New Comp from Selection is one undo step with After Effects' options
- Pre-compose makes the new composition with the original's pixel aspect, background, motion
  blur and frame blending settings and 3D renderer (`Comp::nested_like`); it kept only size,
  rate and background.
- File ▸ New Comp from Selection records one undo step (two per item before) and takes each
  item's pixel aspect. Several items selected open the New Composition from Selection dialog:
  Single / Multiple Compositions, Use Dimensions From, Still Duration (default from Settings ▸
  Import ▸ Still Footage), Add to Render Queue, Sequence Layers with Overlap, Duration and
  Transition. `file.newCompFromSelection {single, dimensionsFrom, duration, addToRenderQueue,
  sequence, overlap, overlapDuration, transition}`; `layer.addItem {duration}` for stills.
- Docs: parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:48:54 +07:00
bflatastic 89653f37de M3.11: layer commands respect locks, keep children in place on delete, arrange step by step, keep depth and separated dimensions, keep links on duplicate/paste
- Locked layers can't be selected (Timeline click, Select All, Ctrl+Up/Down; shy layers while
  hidden too) and are left alone by Clear/Delete, Arrange, Layer ▸ Transform and Center Anchor
  Point, which fail when every target is locked (`commands::unlocked`, `commands::selectable`).
- Deleting a parent unparents its children where they are, in the same undo step: the
  pick-whip compensation moved out of `layer.setParent` into `layer::parent_fixes` /
  `ParentFix::apply`, which now also handles separated X/Y Position.
- Bring Forward / Send Backward move each selected layer one step (a non-contiguous selection
  was squeezed into one block).
- Center In View / Fit to Comp keep a 3D layer's Z (and Fit keeps Scale/Anchor Z); Reset /
  Center / Fit / Center Anchor Point work with separated dimensions (`layer::update_position`).
- Duplicate and paste keep parents and track mattes, following the copies when both were
  copied; paste dropped them always.
- Docs: agents, parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:33:54 +07:00
Brandon Thomas dc573f77e6 Never crash: PSD reader bounds overflow and input-sized allocations
Layer bounds come straight from the file as four i32s. Rect::width/height subtracted them in
i32 (overflow: a panic in debug builds, garbage sizes in release), and layer_pixels allocated
width x height pixels before reading any data, so a 100-byte file claiming a 2^31-square layer
hit "capacity overflow" (or an out-of-memory abort). Widths are now computed in i64 and
clamped, every decoded image is capped at 2^28 pixels (Error::Unsupported beyond that), zlib
data is inflated with a limit of the expected size, RLE count tables and UTF-16 strings
reserve no more than the remaining bytes, and the per-pixel copy only visits the part of the
layer that lands in the output. Denies the panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:27:18 -04:00
bflatastic 753de070a0 M3.10: Layer Settings opens Solid Settings with "Affect all layers that use this solid"; settings dialogs register every control
- Layer ▸ Layer Settings on a solid or adjustment layer opens Solid Settings on the layer's
  solid (it ran an empty command before): name (renames the layer and the solid), size, Pixel
  Aspect Ratio, colour, and "Affect all layers that use this solid". It starts off, as in After
  Effects, so changing a solid other layers share gives this layer its own copy.
  `layer.settings {pixelAspect?, affectAll?}` → `{layer, solid?}`; `layer.newSolid {pixelAspect?}`.
- Nulls ask for their name; text and shape layers have no settings (the entry is disabled).
- Composition Settings / New Composition and Solid Settings register an automation id for
  every control (`dialog.comp.*`, `dialog.solid.*`). Composition Settings takes any typed frame
  rate besides the list, and New Composition starts from the last settings used.
- Colour buttons in both dialogs show the stored sRGB colour (`widgets::srgb_color_button`);
  egui's linear picker showed it lighter.
- Docs: agents, parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:22:09 +07:00
Brandon Thomas 37c9b449c6 Never crash: media crate without expect()
The smart-object branch of the layered-file decoder bound the footage layer twice and
re-read it with expect("embedded implies a layer"); bind it once with a let-chain. Denies the
panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:18:36 -04:00
Brandon Thomas 8e4e29844e Never crash: PDF close-path operators and CFF outlines without a current point
The s, b and b* operators closed the path even when there was no current point, which kurbo
asserts against (a panic in debug builds; found by fuzzing). Close only when a subpath is open.
CFF charstrings that draw before their first rmoveto now start the subpath at the current
point, as Type 1 charstrings already did. Denies the panic lints in the crate (it had no panic
sites).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:15:02 -04:00
Brandon Thomas 6708ff55b4 Never crash: SVG path data no longer loops forever on a number after Z
Path data like "M0 0 L10 0 Z9" repeated Z implicitly for the stray number; Z consumes no
numbers, so the parser looped forever appending close-paths until memory ran out (a 1-byte
change to a valid SVG used 24 GB and was killed). A number after Z is a syntax error, so
parsing now stops there and keeps what was read, as the spec asks. Also denies the panic lints
in the crate (it had no panic sites).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:14:58 -04:00