Commit Graph

108 Commits

Author SHA1 Message Date
Brandon Thomas 5dd7d9bb57 Never crash: effects crate without expect()
Effects without expect(): nested parameter groups are looked up with ? (falling back to the
effect's top level), the OCIO effects use named constants for the built-in ACES spaces instead
of expect()ing a table lookup, curve fitting and Path Text no longer expect on just-pushed
vectors. Test-only unreachable!() becomes panic!(). Denies the panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:14:16 -04:00
Brandon Thomas a006ed5765 M13.32: web main-thread stall: Warp Stabilizer plans solved in job workers
warp.status solved the stabilization plan (Subspace Warp eigen-decompositions and mesh fits)
on the page the first time it saw an analysis: ~4.9 s blocking the browser's event loop in
the smoke test. The analysis job now sends the plan summary with its result, and a settings
change has a WarpPlan job solve it (status reports stabilizing meanwhile). Desktop unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 03:40:46 -04:00
Brandon Thomas c59e0a6407 Merge main into M13.28 worktree
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:57:55 -04:00
Brandon Thomas c4315818da M13.28: GPU generators (fx_gen2): Lightning, Advanced Lightning, Beam, Lens Flare, Radio Waves, Vegas, Stroke, Scribble, Write-on, Paint Bucket, Eyedropper Fill, CC Glue Gun, CC Threads, Audio Spectrum/Waveform, Basic Text, Path Text
The geometry stays on the CPU as per-frame plans shared with the CPU effects (bolts, mask
strokes, scribbles, contour segments, audio marks, glyph strokes, waves, flood-fill region,
eyedropper sample); segments and convex polygons are tile-binned and rasterised on the GPU
with the CPU's coverage functions. CPU output unchanged (gen_golden). CC Threads' exact ties
at round parameter values are a documented exception; Fractal stays on the CPU (needs f64).
Regenerated docs/effects.md, docs/parity.md EFF-5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:56:00 -04:00
Brandon Thomas 1c855c3e07 M13.29: GPU effects part D (particles and remaining fallbacks)
GPU render passes for CC Particle World / Systems II, Particle Playground,
CC Ball Action, CC Pixel Polly, CC Scatterize and Curl Noise (fx_particles,
chunked multi-pass raster); Shatter wireframe views, Foam extras, Timewarp
with a Matte Layer, strong Warp Fisheye/Twist (CPU f64 inverse map) and
custom .ocio configs no longer fall back to the CPU. CPU refactors pinned by
particle_golden / timewarp_golden / sim_golden hashes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:35:56 -04:00
Brandon Thomas 5df9cde182 M13.28: GPU pixel ports (fx_pixel2): CC Cross/Radial/Vector Blur, Reduce Interlace Flicker, CC Composite, Color Link, Cineon, HDR Compander/Highlight Compression, Grow Bounds, CC Overbrights, CC Block Load, CC Burn Film, CC Glass/Plastic, CC HexTile, CC Mr. Smoothie, Inner/Outer Key, CC Simple Wire Removal, Basic 3D
Inner/Outer Key's trimap and Cleanup strokes, Color Link's sample and CC Glass/Plastic's
light are shared with the CPU effects (CPU output unchanged: gen_golden). CC Plastic now
reads its Bump Layer (it read the nonexistent bumpMap id).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:33:54 -04:00
Brandon Thomas 764c3a31ad M13.28: golden hashes of the plan-drawn CPU effects (pinned before the GPU refactor)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:06:40 -04:00
Brandon Thomas b9f09869eb M13.29: particle effects golden hashes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:04:43 -04:00
Brandon Thomas ce6ece4cd4 M13.27: sim effects golden hashes
Pin exact CPU pixel hashes of the simulation effects refactored into shared
GPU plans in M13.23 (CC Rainfall/Snowfall/Star Burst/Bubbles/Drizzle/Hair/
Mr. Mercury, Caustics, Wave World, Foam, Shatter, Card Dance, Card Wipe):
404 frames over default and non-default settings, four times incl. a seek
backwards, 8 and 32 bpc, full and half resolution. Verified bit-identical
between 7a5a93b (before M13.23) and 808ca70 (after).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:50:03 -04:00
Brandon Thomas 808ca70d47 Merge origin/main (M13.22 GPU effects part A) into M13.23: both GPU effect lists (236), docs recounted 2026-10-04 00:17:37 -04:00
Brandon Thomas 4a2ca9115b M13.23: Shatter wireframe views and Foam's texture / map extras fall back via gpu_supported (no readback attempt)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 23:59:22 -04:00
Brandon Thomas 1ec9336d7c M13.23: GPU simulation render passes
CC Rainfall, Snowfall, Star Burst, Bubbles, Drizzle, Hair, Mr. Mercury,
Caustics, Wave World, Foam, Shatter, Card Dance and Card Wipe render on the GPU
(fx_sim.rs / fx_sim.wgsl). The per-frame simulation / layout stays on the CPU
and is shared with the CPU effect through plans (effects::sprite_plan,
piece_plan, bubble_list, mercury_blobs, drizzle_drops, wave_world_plan,
caustics_setup); a tiled item rasteriser composites sprites, bubbles, blob
fields and textured pieces in the CPU's order and shading. Layer-dependent
sprite colours (refracting rain, star-burst and hair roots) are sampled per
pixel; piece plans read the frame back once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:35:22 -04:00
Brandon Thomas a909de43b7 M13.22: GPU time effects (Time Difference, Time Displacement, CC Force Motion Blur, CC Wide Time, Pixel Motion Blur, Timewarp's frame building; motion vectors and frame fetches on the CPU)
Timewarp without a Matte Layer is now planned once (time_fx::timewarp_plan: frames, shutter
instants, motion fields) and built by the CPU or the GPU from the plan; with a Matte Layer it
renders on the CPU (catalog::gpu_supported).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:57:03 -04:00
Brandon Thomas 2e5ea051a8 M13.23: GPU Immersive Video effects
VR Blur, Chromatic Aberrations, Color Gradients, Converter (all projections and
cube layouts), De-Noise, Digital Glitch, Fractal Noise, Glow, Plane to Sphere,
Rotate Sphere, Sharpen and Sphere to Plane run on the GPU (fx_vr.rs /
fx_vr.wgsl) with the CPU's equirectangular maths: seam-wrapping, pole-continuing
sampling and latitude-widened box blurs, per eye for stereo layouts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:53:23 -04:00
Brandon Thomas d0b92948ee M13.22: GPU transitions and perspective (Block Dissolve, CC Glass/Grid/Image Wipe, CC Jaws, CC Line Sweep, CC Radial ScaleWipe, CC Scale Wipe, CC Twister, CC WarpoMatic, Radial Shadow, CC Bender, CC Blobbylize, CC Cylinder, CC Sphere, CC Spotlight, CC Environment, 3D Glasses) and text (Numbers, Timecode: CPU glyph coverage, GPU composite)
CC Environment now fades nearly transparent environment texels to black continuously
(colour / max(alpha, 1e-3)) instead of a hard 1e-6 un-premultiply cut-off, which turned the
filtered map's float noise into colour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:48:02 -04:00
Brandon Thomas e3e35a7ec2 M13.23: GPU colour management (LUTs, OCIO, Color Profile Converter, Lumetri LUT/look)
Apply Color LUT, OCIO CDL / Color Space / Display / File / Look Transform and
Color Profile Converter compile to colour programs (effects::color_program,
built next to the CPU effects) that fx_lut.wgsl interprets per pixel; LUTs
(1D, 3D, cineSpace shapers, inverses) are read from the storage buffer with the
CPU's nearest / trilinear / tetrahedral interpolation. Lumetri's Input LUT and
Look no longer force the CPU. Custom .ocio configs stay on the CPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:43:24 -04:00
Brandon Thomas 6b91afc087 M13.23: GPU 3D Channel effects (aux channels as textures)
3D Channel Extract, Cryptomatte, Depth Matte, Depth of Field, EXtractoR, Fog 3D,
ID Matte and IDentifier run on the GPU (fx_depth.rs / fx_depth.wgsl): aux planes
upload as a texture and are resampled onto the buffer grid with the CPU's index
arithmetic; tests compare against the CPU at 1x / 2x aux resolution, padded
buffers, half resolution and 8 / 32 bpc composites.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:33:41 -04:00
Brandon Thomas f7927c8f9f M13.22: GPU CC light family (CC Light Rays, CC Light Burst 2.5, CC Light Sweep, CC Light Wipe)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:31:26 -04:00
Brandon Thomas a4f4d72f27 Merge branch 'main' into worktree-agent-a4b0610bd14276508 2026-10-03 10:53:00 -04:00
Brandon Thomas 750868244a M13.13: GPU Circle, Ellipse, Iris Wipe, Bevel Alpha, Bevel Edges, Gaussian Blur (Legacy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:53:00 -04:00
Brandon Thomas 9ff0e5aa3c M13.13: gpu texture pool, Auto per-comp backend choice, warp-family GPU ports
- gpu: pooled working textures (released once every encoder that could read
  them is submitted), shared zero images, reused readback staging buffers,
  direct readback into Image; NaN-poisoned scratch images under test and
  NaN-aware diffs; validation errors panic under test
- render: AutoPick (per comp / scale / path EWMA of CPU vs GPU frame times,
  warm-up and periodic re-probe) behind Backend::Auto; viewer uses it too;
  cached adjustment footprints (uploaded once)
- gpu fx_warp: Warp, Bezier Warp, CC Bend It, CC Page Turn, Smear, Reshape,
  Color Emboss, Cartoon; sliding-histogram median for large radii; CC Power
  Pin perspective < 100
- cli: bench --gpu reports Auto and per-frame upload / readback MB

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:31:31 -04:00
Brandon Thomas f35c820c53 Merge main into M13.12
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:51:48 -04:00
Brandon Thomas 88384197f9 M13.12: plug-in ABI hardening (memory limit, manifest length, slider schema) and tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:42:44 -04:00
Brandon Thomas 5c54ccd8d0 Merge main into M13.10
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:59:35 -04:00
Brandon Thomas 248cf6af3a M13.10: visual editors for Lumetri curves, Colorama output cycle, Glow colour map, Reshape correspondence points; scrolling Preview, AE-style comp tabs; web docs
Effect Controls: Lumetri RGB and hue/saturation curve graphs, Colorama's
palette wheel, Glow's colour map strip and Arbitrary Map curves, Reshape
correspondence buttons and viewer handles (all prop.set, one undo step per
gesture, automation ids). Preview panel scrolls; Composition/Timeline tabs
get close, label swatch and viewer lock; Effect Controls tab the layer
swatch; dropdowns elide long text. Fix the browser start (no default disk
cache folder on wasm32). Browser smoke test covers frame workers, waiting
renders and the Media Browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:59:04 -04:00
Brandon Thomas f309381cd3 M13.9: gpu crate docs, tidy GPU_EFFECTS
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:57:33 -04:00
Brandon Thomas 05b229825e M13.9: gpu Refine Soft / Hard Matte (single-frame refinement)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:41:11 -04:00
Brandon Thomas 0fbde2f4ec Merge M13.9 gpu stylize and distort (fx_stylize)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:32:18 -04:00
Brandon Thomas 6e556690ad M13.9: gpu Color Stabilizer apply pass
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:28:27 -04:00
Brandon Thomas 7f6e9c5e41 M13.9: gpu Twirl (Legacy), CC Ripple Pulse, CC Power Pin (full perspective), CC Flo Motion
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:25:22 -04:00
Brandon Thomas 6cbb6bfb93 Merge M13.9 gpu noise, blurs and time (fx_noise)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:21:23 -04:00
Brandon Thomas 3bf7c4bcd2 M13.9: gpu Shadow/Highlight, CC Color Neutralizer, Invert HLS / YIQ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:17:52 -04:00
Brandon Thomas 2e5d35dcee M13.9: gpu stylize and distort (posterize, threshold, CC Threshold / RGB, strobe, CC Vignette, scatter, brush strokes, roughen edges, texturize, motion tile, CC Kaleida, CC RepeTile, mirror, offset, polar, spherize, corner pin, optics compensation, magnify, CC Slant / Smear / Split / Split 2 / Tiler / Griddler, liquify; glow operations and arbitrary map; transform motion blur)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:16:58 -04:00
Brandon Thomas 4afe56cbca M13.9: gpu noise, blurs and time (median, dust & scratches, remove grain, turbulent / fractal noise modes, noise alpha / HLS, smart / bilateral / channel / compound blur, sharpen, unsharp mask, minimax, echo, posterize time)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:15:11 -04:00
Brandon Thomas 7a96fab302 M13.9: gpu colour corrections (fx_tone)
Levels (Individual Controls), Gamma/Pedestal/Gain, Photo Filter, Change Color,
Change to Color, Leave Color, Broadcast Colors, Color Balance (HLS), Video
Limiter, PS Arbitrary Map, CC Toner, CC Color Offset, CC Kernel, Auto Levels /
Contrast / Color and Equalize (histograms measured on the CPU, applied on the
GPU) on the GPU; Hue/Saturation colour ranges and Levels' channel controls no
longer fall back to the CPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:13:58 -04:00
Brandon Thomas 8ba936f87b M13.9: gpu keying, matte and channel effects (fx_key)
Color Key, Luma Key, Color Range, Extract, Difference Matte, Color Difference
Key, Screen Key, Spill Suppressor, Advanced Spill Suppressor, Key Cleaner,
Unmult, Simple Choker, Matte Choker, Set Matte, Set Channels, Shift Channels,
Remove Color Matting, Arithmetic, Solid Composite, Channel Combiner, Blend,
Calculations, Compound Arithmetic on the GPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:02:03 -04:00
Brandon Thomas 47f61debcb M13.9: gpu effect family scaffolding (fx_key, fx_stylize, fx_noise)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:51:33 -04:00
Brandon Thomas 225f31bf50 Merge main into M9.13 (GPU kernels defer CPU-only controls via catalog::gpu_supported)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:29:30 -04:00
Brandon Thomas 70e7800b74 M9.13: VR Converter Facebook / EAC cube maps and FullDome fisheye, VR Digital Glitch full controls; PARTIAL list empty
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:15:36 -04:00
Brandon Thomas 863ff22dc4 M9.13: Caustics Sky group and light types, Wave World wireframe controls, ground and dry areas
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:48:50 -04:00
Brandon Thomas aae00dfaca M9.13: Add / Match / Remove Grain preview region, presets, channel balance, sampling and temporal filtering
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:39:06 -04:00
Brandon Thomas 4b97b44cac M9.13: Path Text kerning, shear / scale, line spacing, fade time and jitter
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:29:59 -04:00
Brandon Thomas af78c34b25 M9.13: Advanced Lightning Alpha Obstacle and Expert Settings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:24:01 -04:00
Brandon Thomas 05e3861b8b M9.13: Rolling Shutter Repair Pixel Motion Detail, Reshape correspondence points
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:20:40 -04:00
Brandon Thomas e44af1f7e8 M9.13: Keylight colour suppression / balancing and source crop methods, Scribble caps / joins / Start-End Apply To
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:15:53 -04:00
Brandon Thomas 6102d1523e Merge branch 'worktree-agent-a5320bec04bab3dac'
# Conflicts:
#	docs/parity.md
2026-10-03 05:09:10 -04:00
Brandon Thomas 6d5e86601f M9.13: Cell Pattern HQ variants, Advanced Spill Suppressor Ultra controls, Inner/Outer Key masks and cleanup
- Cell Pattern: HQ variants search a wider cell neighbourhood and anti-alias.
- Advanced Spill Suppressor: Tolerance, Desaturate, Spill Color Correction.
- Inner/Outer Key: Additional Foreground / Background 1-10 and Cleanup Foreground /
  Background 1-10 brush strokes (older single masks migrate to slot 1).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:57:05 -04:00
Brandon Thomas 413e3ea97d M9.13: Camera Lens Blur fringe / blur map, Colorama full controls, Selective Color Details
- Camera Lens Blur: Diffraction Fringe, Blur Map (layer, channel, placement, focal
  distance, invert) with per-pixel radius.
- Colorama: Add Phase (layer, from, mode), preset / custom Output Cycle palettes, Modify,
  Modify Alpha, Change Empty Pixels, Pixel Selection, Masking, Composite Over Layer.
- Selective Color: Colors popup and Details twirl-downs (older saves migrate).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:43:41 -04:00
Brandon Thomas d209fa001f M13.3: face tracking methods, Face Track Points / Measurements, camera lens distortion, docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:36:12 -04:00
Brandon Thomas 3a7c9c5f61 M9.13: Transform shutter-angle motion blur, Glow Operation / Arbitrary Map, Cartoon Edge Enhancement
- Transform: Use Composition's Shutter Angle / Shutter Angle, sampling the transform across
  the shutter via EffectHost::params_at (EffectEnv::shutter carries the comp shutter when
  motion blur is on); the GPU path defers to the CPU when blurring.
- Glow: Glow Operation (blend modes) and Glow Colors > Arbitrary Map.
- Cartoon: Advanced > Edge Enhancement (shock-filter sharpening / softening).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:23:15 -04:00