Commit Graph

6 Commits

Author SHA1 Message Date
Brandon Thomas 7da7358504 Merge pull request #1102 from vangel76/feat-gap7-presets-backgrounds
# Conflicts:
#	crates/ui-egui/tests/ui_panels.rs
#	docs/gaps.md
#	docs/target-app-parity.md
2026-10-13 04:28:30 -04:00
vangel76 19e4fc7c60 docs: re-audit gaps.md and parity docs against main (2026-10-12)
Open-issue count, crash list, closed-issue references, localization
catalog counts, export formats and #include status checked against
upstream/main 470ea7a3. Rows 7, 14 and 21 of gaps.md untouched (pending
in PRs #1102, #792, #1098).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 21:36:26 +02:00
vangel76 51371939ad Gap 7: Backgrounds animation presets (#1096)
Problem: the built-in animation preset library had no Backgrounds category
(gap 7: 31 presets against After Effects' 621).

Fix: 23 original Backgrounds presets in crates/engine/presets/backgrounds.json,
built from our own generator, noise, colour and stylize effects: Soft Gradient
Drift, Aurora Veil, Slow Fog, Cloud Bank, Dark Smoke, Ember Haze, Magma Flow,
Ice Flow, Pastel Plasma, Cell Drift, Crystal Facets, Hex Mosaic, Mirrored Silk,
Water Caustics, Blueprint Grid, Checker Scroll, Scrolling Stripes, Pulse Rings,
Bokeh Drift, Spotlight Floor, Dawn Sky, Sweeping Light, Grainy Wash.

The preset format gains `expr` (an expression per property, so backgrounds keep
moving for the whole layer) and point parameters written as fractions of the
layer size. Effects & Presets lists them under * Animation Presets > Backgrounds.
Tests: catalogue uniqueness and categories, apply/undo/redo of every preset
(engine), render of every preset with the expression engine: finite,
non-flat, deterministic, moving (host), panel listing and apply (ui-egui).
Sidecar, ATTRIBUTION.md, gaps.md row 7 and effects-parity.md updated.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 21:13:05 +02:00
Brandon Thomas b2d05582e0 Merge pull request #462 from storytold/fix/417-viewer-resolution
Viewer: each composition keeps its Resolution in the project, as in After Effects (#417)

# Conflicts:
#	crates/ui-egui/src/control.rs
#	crates/ui-egui/src/menus.rs
#	crates/ui-egui/src/panels/viewer_tools.rs
2026-10-12 04:21:14 -04:00
vangel76 765ba157be #788: hold opened projects and size commands to the 30,000 px limits
Problem: comp.new/comp.settings clamp sizes to 30,000 px, frame rates to
0.001-1000 fps and motion-blur samples to 2-64, but reading a project
(.ecproj and .ecprojx, templates, recovery, offload) accepted any value:
a 4-billion-px comp, solid or footage frame, a 0 or 10^18 fps rate
(zero-length frames), a negative duration or 4 billion blur samples all
reached the renderer. New Solid, Layer Settings, Import Solid/Placeholder,
Crop Comp and PSD import set sizes without the upper bound, and comp
sizes past 2^32 wrapped.

Fix: one set of limits in effectcraft_project::limits. Project::from_json
brings every item (and proxy) within them; from_json_repaired also says
what it changed, which file.open returns as `repaired` and shows in a
toast, so the project still opens. Project::add_item applies the same
limits to every new item, and the size-setting commands clamp with the
shared helpers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:22:59 +02:00
Brandon Thomas 1e61b4e04b
Progress docs: target-app parity, gaps, alpha gate, readiness by audience (#617)
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:09:10 -04:00
Renamed from docs/parity.md (Browse further)