Commit Graph

15 Commits

Author SHA1 Message Date
Brandon Thomas 31f192e2a9 M15.1: web build (eframe wasm) + xtask web
- apps/effectcraft-web (L6): eframe web runner booting the shared EffectcraftApp with a browser
  session: in-memory file table, <input type=file> pickers and drag-and-drop for open/import,
  downloads for Save and Render Queue outputs (several files as one stored .zip), and the
  window.effectcraft promise API over the control channel. Demo project on start.
- wasm32 runtime fixes: web-time for Instant/SystemTime (render, engine, export, ui-egui);
  Frames renders queued jobs on the UI thread (Frames::pump) instead of a thread pool;
  Render Queue runs inline; relative outputs resolve under / ; control PNGs inline.
- effectcraft-export: per-job output Sink (files to memory instead of disk); host FileExporter
  carries it; test that sink exports touch no file.
- xtask web [--dev] [--serve PORT] (wasm-bindgen 0.2.129, optional wasm-opt, COOP/COEP server);
  effectcraft-web in WEB_CRATES. docs/web.md, headless Chrome smoke test, favicon (+attribution).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:19:35 -04:00
Brandon Thomas 83aabf0a87 Merge main into M7 3D branch
Resolve conflicts with perf (layer cache / Arc<Buf>), export (RenderOpts.view: None
for output), timeline (separate dimensions + one-node POI visibility), mask/pen
viewer gestures (alongside camera tools and view-aware layer matrices), key
dialogs (alongside Camera/Light Settings), render queue + MCP command modules.
3D path tangent honours separated position; DOF blurs a per-frame copy so cached
layer buffers stay shared. New test: cached renders match uncached after camera,
focus, light and 3D view changes. Fix a clone-on-copy lint from main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:24:08 -04:00
Brandon Thomas c6af0fa2e9 Merge branch 'worktree-agent-a549a3d1a8812e372'
# Conflicts:
#	apps/effectcraft-cli/src/main.rs
#	crates/host/src/lib.rs
#	crates/render/src/lib.rs
2026-10-01 22:42:32 -04:00
Brandon Thomas 5077aafffc Merge branch 'worktree-agent-afea1146abae6192c'
# Conflicts:
#	apps/effectcraft-cli/Cargo.toml
#	apps/effectcraft-cli/src/main.rs
#	crates/render/src/lib.rs
2026-10-01 22:35:20 -04:00
Brandon Thomas b168d902c7 Merge branch 'worktree-agent-a45c0c688bf960993'
# Conflicts:
#	Cargo.lock
#	apps/effectcraft-cli/Cargo.toml
#	apps/effectcraft-cli/src/main.rs
#	crates/host/src/lib.rs
#	crates/ui-egui/src/panels/mod.rs
2026-10-01 22:29:58 -04:00
Brandon Thomas 7f9c3a85c0 M10: render queue + export
- crates/export (effectcraft-export): render a comp's span to H.264 MP4 (+AAC),
  ProRes 422/4444 MOV (+PCM, alpha), PNG/JPEG/TIFF/EXR sequences and animated GIF
  via FilmCraft's pure-Rust encoders and MP4/MOV muxer; parallel batched frame
  rendering, progress callback with cancellation.
- project: Render Queue model (Render Settings, Output Module, output path
  templates, status) saved with the project.
- render: FootageSource::audio hook + comp audio mixdown (levels, in/out, solo,
  precomps); media implements it.
- engine: Exporter hook, background/blocking render job, renderQueue.* commands
  (add Cmd+M, remove, setRender, setRenderSettings, setOutputModule, setOutput,
  move, duplicate, render, stop, list, formats).
- host wires the exporter; CLI `render` subcommand.
- ui-egui: After Effects-style Render Queue panel with automation ids.
- tests: encode/decode round trips for every format (FilmCraft decoders,
  ffmpeg/ffprobe oracle when installed), audio, cancel, engine commands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:06 -04:00
Brandon Thomas 16a5fa7a83 M7.2: 3D viewer — 3D views, camera tools, camera/light wireframes, Camera/Light Settings dialogs
- Viewer renders through the comp's 3D view (RenderOpts.view; FrameKey hashes
  the view camera), shows the view name, and the bottom-bar 3D View dropdown
  (automation id viewer.view3d) switches Active Camera/Front/…/Custom View 3.
- Orbit / Pan / Dolly tools drag the current view (camera layer in Active
  Camera, merged into one undo step; view cameras otherwise).
- Handles, gizmo and picking go through the view camera; 3D layers move in
  the view plane at their depth.
- Camera frustum + POI and light position/direction wireframes
  (viewer.camera.<id>, viewer.light.<id>).
- Camera Settings / Light Settings dialogs open from New Camera/Light,
  Camera/Light Settings and Layer Settings; OK runs the engine commands.
- Timeline: POI only for two-node cameras/auto-oriented lights; "Z Rotation"
  label on 3D layers.
- Headless egui_kittest tests (UI wiring + opt-in wgpu snapshots); fix the
  remaining workspace clippy lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:01:37 -04:00
Brandon Thomas b307a562ed Merge branch 'worktree-agent-aaed9f382307fbe0b'
# Conflicts:
#	crates/engine/src/tests.rs
2026-10-01 21:49:02 -04:00
Brandon Thomas 951ed1fa3d M5.2–M5.5: keyframe clipboard, easy ease, velocity/interpolation dialogs, roving, time remap/stretch/reverse/freeze, graph editor, separate dimensions, pick-whip
Engine (all commands with undo/redo + tests in engine/src/tests_timeline.rs):
- keys.copy/paste (Edit Copy/Cut/Paste route to keys when keys are selected;
  relative timing kept, paste at CTI, cross-property paste of same type),
  keys.selectAll (Cmd+Alt+A), keys.nudge* (Alt+Arrow, Alt+Shift+Arrow),
  keys.set / keys.setEase (graph editor drags), keys.info (dialog data),
  keys.timeReverse; keys.interpolation gains continuous/auto Bezier, spatial
  interpolation and roving; keys.velocity takes per-dimension values and
  Continuous.
- Roving keys (keyframe::retime_roving): constant speed along the motion path.
- Layer > Time: layer.timeStretch (percent|duration, hold in/current/out),
  layer.timeReverse (Cmd+Alt+R), layer.enableTimeRemap (Cmd+Alt+T),
  layer.freezeFrame, layer.freezeOnLastFrame; render uses Time Remap as the
  source time for precomp/footage layers.
- prop.separateDimensions (X/Y/Z Position; prop.set on Position writes them).
- layer.setParent compensates so the layer stays in place (compensate:false
  to opt out).
- prop.pickWhip writes AE-style reference expressions (thisComp.layer(..),
  effect(..)(..), mask(..).maskFeather, temp=…;[temp,temp], …[0]).
- prop.setExpression: syntax errors keep the text but disable the expression.
- expr: arrays of properties returned by an expression are resolved.

UI: Keyframe Velocity, Keyframe Interpolation and Time Stretch dialogs;
Graph Editor (value + speed graphs, draggable keys and Bezier/influence
handles, auto-zoom, fit, show selected, separate dimensions, hold/linear/
auto Bezier/Easy Ease buttons); key + layer context menus. Clears the
workspace clippy -D warnings failures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:47:29 -04:00
Brandon Thomas c672e03160 M14.1: MCP server + agent CLI
- crates/automation (L5, no egui): hand-rolled JSON-RPC 2.0 MCP server over
  stdio (initialize, ping, tools/list, tools/call); headless backend (in-process
  Session) and bridge backend (desktop control channel). Tools: list_commands,
  execute_command, get_project/comp/layer, get/set_property, add_keyframe,
  render_frame (inline PNG), open/save_project, undo/redo; bridge-only
  screenshot, ui_* and raw control passthrough.
- effectcraft-cli: info, commands, exec, run, props, get, set, render-frame,
  mcp [--bridge PORT]; --json, --project/--demo/--empty, --save/--save-as.
- engine: prop.get, layer.tree node paths + time, Session::resolve_comp,
  render_rgba8, execute_checked (rejects unknown params, lists accepted keys).
- control channel: render.frame; engine.execute runs every engine command
  directly (no dialogs, validated params).
- docs: control-protocol.md, agents.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:40:31 -04:00
Brandon Thomas a2ff724ac2 M12.1: render cache + parallel compositing fast paths
- render: LayerCache (content-keyed processed-layer cache: source -> masks ->
  effects, keyed by a hash of the layer's non-transform props evaluated at the
  frame time, solid item, switches, scale; time folded in for clock-driven
  effects / wiggle paths). Static and transform-only layers render once;
  edits only re-render the edited layer. Session + UI frame jobs share it.
- effects: TIME_DEPENDENT list + test that every clock-reading effect is listed.
- raster: affine composite fast path (per-row span clipping, unchecked interior
  bilinear, integer-translation copies, inlined Normal blend), checked against
  composite_warp_reference; box/Gaussian blur without transposes, two
  ping-pong buffers; accumulate_warp so motion blur sums into one buffer
  instead of one full-frame image per sub-sample.
- ui: viewer frame is urgent and jumps the prefetch queue; stale-revision jobs
  are dropped; paused prefetch waits for the viewer frame; "Frame Render Time"
  reports viewer frames only; parallel f32 -> Color32 conversion.
- cli: `frame --bench N` (per-layer/per-effect timings, wall + CPU time) and
  `frame --bench-play N` (consecutive frames with/without the layer cache).
- tests: cache transparency (scrub, edits of values/keys/effects/masks/
  solids/text/timing), hit/miss accounting, time-dependent effects, demo
  cached == uncached, fast warp/blur/accumulate == reference.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:34:33 -04:00
Brandon Thomas 76ac3f74f7 M7.1: Classic 3D renderer, cameras, lights, 3D views and camera-tool commands
- render/three_d: camera eval (one/two-node, DOF), default 50mm comp camera,
  orthographic Front/Left/Top/Back/Right/Bottom + perspective Custom Views,
  orbit/pan/dolly rig math; lights (parallel/spot/point/ambient, falloff,
  cone feather) and material shading; per-pixel depth-sorted compositor for
  3D runs (exact intersections, perspective-correct sampling, blend modes,
  track mattes, motion blur), ray-cast planar shadows with transmission and
  diffusion, per-layer DOF blur. RenderOpts.view camera override.
- project: camera iris/highlight props, aperture per comp width, light
  orientation/rotations, two-node auto-orient defaults.
- engine: layer.newCamera/newLight with presets & settings,
  layer.cameraSettings/lightSettings (Layer Settings dispatches),
  view.set3DView + View > Switch 3D View items (F10/F11/F12), last/reset view,
  camera.orbit/pan/dolly, view.get3D; EditorState.views3d.
- demo: "3D Showcase" comp (camera move, key spot + ambient fill, shadows,
  DOF, intersecting planes, gridded floor).
- tests: projection, depth order, intersections, lighting, shadows, DOF,
  views, rig math; command undo/redo. Fix a few pre-existing clippy lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:09:21 -04:00
Brandon Thomas 214345df13 control: keep channel responsive when window is covered (disable App Nap); fail fast on occluded screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:49:29 -04:00
Brandon Thomas 3a59a8470d M0.9–M0.10: egui frontend (AE-style panels, viewer, timeline, effect controls, dialogs), desktop app with control channel, host wiring; cargo fmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:48:31 -04:00
Brandon Thomas 6a5a2d9689 M0.8: engine session, undo history, ~100 commands, demo project; headless CLI
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:28:21 -04:00