The Scrub helper and the real-properties test discarded FullOutput, so the
first pass' font-atlas texture delta panicked on drop in debug builds —
which is how the FreeBSD CI gate failed. Consume the delta the way the
rest of the crate's egui tests do.
Preserve legacy selection repair, modifier routing, viewer lifecycle and workspace persistence through the shared docking integration. Qualify the complete workspace gate by refreshing the 18 stale Audio Spectrum hashes for the existing linear renderer, with an independent synthetic-tone regression.
`effectcraft-cli mcp` had no way to keep an agent's file access to a folder;
the flags were unknown options. Both now take a folder (repeatable, as in
PhotoCraft): with either given, files are read only under a read or write root
and written only under a write root (none: no writes). Defaults are unchanged.
automation::confine::Confinement checks every engine command the backend runs
(execute_command, command_run, open/save_project, each engine.batch step), in
both headless and bridge mode, before it runs: the file parameters of the
commands that read or write files must be absolute paths inside the roots
(symbolic links resolved through the longest existing ancestor, `..` refused),
as must any other absolute path in a command's parameters. Commands that write
where they aren't told are checked against the target they would write: Save /
Increment and Save the open project's file, renderQueue.render every queued
output (renderQueue.list). Scripts, Execute File, Reveal in Finder, Open Recent
by index, `$N` file-path references in a batch, render_frame/screenshot paths
outside a write root and the bridge's UI-driving tools are refused while
confined. docs/mcp.md describes it.
Test: a confined headless server opens and saves inside its roots and is refused
outside them, for a relative path, `..`, a batch step, a `$N` path, Save to a
read-only root's project, the Render Queue's default output there, a symbolic
link out of the write root, and scripts; the unconfined server still writes
anywhere.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
The file dialogs were blocking rfd::FileDialog calls made inside eframe's frame,
that is inside winit's event handler. On macOS the dialog runs a nested modal
event loop there; a file dragged over the window while it was open reached
winit's handler again, which refuses re-entry with a panic across the
Objective-C boundary, aborting the app (Import with Cmd+I, then a drag).
Hooks gains file_dialog_async: a host that sets it shows a command's file dialog
(Import, Open, Save As, Save Frame As, presets, guides, templates, Collect Files,
Relink...) without blocking, and the command runs with the answer on a later
frame (menus::dialog_answered, drained at the start of each frame); a cancelled
dialog runs nothing. The macOS app implements it with rfd::AsyncFileDialog, a
sheet on the window answered when it closes, outside the frame. Other platforms
keep the blocking dialogs (winit queues their re-entrant events), as do the few
panel buttons that pick a file in place (Settings paths, shortcut import/export,
effect file pickers).
Test: with a non-blocking hook, Save As and Save Frame As return at once without
the blocking dialog, the save happens when the answer arrives from another
thread, and a cancelled dialog writes nothing. The macOS sheet itself needs a
manual check (Cmd+I, drag a file over the window, pick or cancel).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
widgets::keep_focus (Project panel rename and comment, Render Queue, Essential
Graphics and Timeline fields) selected the whole text whenever it saw its field
without the keyboard focus, not just on the frame the editor opened. Anything
that took the focus for a frame (an input method, another handler) then
re-selected the name, so the arrow keys seemed to do nothing and Backspace erased
the whole name, as reported on Linux. The editor now remembers the pass it was
last shown: it selects all only when it opens and otherwise just takes the
keyboard back with the caret where it was.
The harness does not reproduce the report's Linux behaviour itself (arrows reach
the field there); the tests cover the path that did: a unit test drops the focus
for a frame and checks the caret survives (and that reopening selects all), and a
kittest renames a Project item and a Timeline layer with Left / Right / Up /
Down / End and Backspace, editing part of each name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Motion-path hits were only handled for the Selection tool, so the Pen slot's
tools did nothing on a layer's motion path, and every Pen slot tool showed the
same crosshair. As in After Effects, on a motion path:
- Add Vertex (and the Pen) add a Position keyframe at the clicked frame dot,
with the path's value there (prop.addKey), so the path keeps its shape;
- Delete Vertex removes the clicked keyframe (keys.select + keys.delete);
- Convert Vertex switches it between Linear and Auto Bezier spatial
interpolation (keys.interpolation {spatial}).
motion_path now reports its frame dots for the hit test. Over the viewer the Pen
slot tools draw their own pen glyph (Pen, Add, Delete, Convert, Mask Feather) at
the pointer in place of the system cursor, and the Pen shows Add Vertex's pen over
a mask, shape or motion path it would add a point to.
Test: ui_viewer clicks a two-key motion path with each tool and checks the added
key, its spatial interpolation both ways, its removal, and the pointer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
On Adreno (Windows ARM64) a failed vkAllocateMemory surfaces as an internal
ERROR_INITIALIZATION_FAILED, not out-of-memory. Gpu::within_memory only scoped
OutOfMemory, and wgpu's DeviceExt::create_buffer_init maps the new buffer at
creation and panics ("Failed to get mapped range") when the allocation failed,
taking down a frame thread. Buffers with initial contents are now created unmapped
and filled through queue.write_buffer (context::buffer_init), so a failed
allocation is only an invalid buffer and an error for the caller's scope, and
within_memory scopes Internal errors too, discarding the frame for the CPU path
as it does for out-of-memory.
The device was then lost, and egui-wgpu panicked on the main thread staging the
next frame's index buffer on the dead device. Once the host reports the
presentation device lost, the app draws nothing more (no mesh to stage), auto-saves
unsaved changes, keeps the crash-recovery marker so the next launch offers them,
and closes its window.
Tests: a device with a small buffer limit gets an over-limit and an unaligned
buffer_init without a panic and sees the error in its scope; the UI harness
reports a device loss and checks the next frame has no shapes, closes the window
and wrote the auto-save.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Auto-Bezier end keys now carry handles along the path, so a straight two-key move went through
the arc-length table and landed a rounding error off its keys' midpoint (80.00000000000001).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
A tool can hand EffectCraft its own font library (a path list) without
installing the fonts system-wide; the folders are scanned like the
system ones.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Effect Controls painted effect headers with fixed dark fills (#2a2a2a,
#2f3a52 when active) under the theme's text colour, so on Light the effect
names were dark on dark (1.1:1). The Timeline kept the selected layer's
time-graph row, the A/V and switch wells, the time navigator, the work area
bar and the expression field on fixed dark fills too.
Those surfaces are now theme tokens (fx_header, fx_header_active,
tl_graph_selected, switch_well, tl_nav_bar, tl_work_area_bar, expr_bg,
expr_text) with the dark values unchanged and light ones for Light. The
expression editor's syntax colours come from the theme as well: on the
light field a darker set keeps every category, enabled/disabled
expressions, matched brackets and line numbers at 4.5:1 or better
(contrast test, with a negative control showing the dark set fails there).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
A typed value committed by clicking elsewhere could be applied as an
offset, because dragged_id() is set on the press that commits it; a scrub
now needs a decided drag. In the Timeline, clicking a stopwatch or the
keyframe button acts on that layer's property only, as in After Effects
(the Properties panel and keyboard shortcuts act on every selected layer).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
With several layers selected, After Effects applies a property edit to the same property of
every selected layer; we changed only the layer whose row was edited (the Properties panel
showed only the first selected layer), so a stopwatch switched on one layer and later moves
of the others had nothing to keyframe (#355), and scaling or rotating a selection changed
one layer (#491).
- Engine: `prop.set`, `prop.toggleAnimation` and `prop.toggleKey` take `selected: true`:
the change also goes to the same property (by match path, `transform/scale`,
`effects/<effect>#n/<param>`) of every other selected, unlocked layer whose value has the
same kind, in one undo step (a scrub keeps folding into it through its `merge` key). With
`offset: true` (a scrub) each layer changes by the same amount from its own value; a typed
value sets them all. Position with Separate Dimensions is handled per layer.
- The Timeline, Properties and Effect Controls panels pass `selected` (and `offset` while a
value is dragged). The Properties panel heads "(N) Selected Objects" (zh-CN / zh-TW / ja /
uk rows).
- Viewer: a bounding-box handle drag scales every selected layer by the same ratio about its
own anchor point; the Rotation tool turns them all by the same angle (one undo step).
Tests: engine test (stopwatch, scrub offset, typed value, keyframe button, one undo step,
unselected layers untouched); kittests: the Properties panel with three layers selected
(header, stopwatch on all three undone in one step, a scrub moving all three by the same
amount) and a handle drag scaling two selected layers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
The viewer projected a 3D layer's box, its axis gizmo and its Extended Viewer outline
through the camera with a plain perspective divide. A point at or behind the camera
(w ≤ 0) flips through infinity, so a layer turned or moved so that part of it reaches past
the camera drew long lines across the viewer, and its handles and hit area flipped too.
- `layer_quad` (handles, hit tests, marquee) is None for a layer reaching past the near
plane, so nothing is placed or picked on a flipped quad.
- `layer_outline` clips the box to the part in front of the near plane (Sutherland-Hodgman
in homogeneous coordinates); the selection outline and the Extended Viewer use it.
- The 3D axis gizmo's arrows are clipped the same way (`project_segment`).
Tests: a box crossing the near plane keeps only its front part, one wholly behind draws
nothing; gizmo segments are cut at the plane and never flip.
Note: the reporter's exact setup (ellipse, X/Y Rotation, Orientation) wasn't reproduced
in a headless probe with the default camera, where the layer stays in front of it; this
fixes the projection fault that draws such lines.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
A stack (the Default workspace's right column) held one panel per frame. Dropping a panel
onto the middle or the tab strip of a stacked panel inserted a new stacked frame below it,
and dropping on its top or bottom edge split the whole column.
A stacked frame now holds tabs (`StackEntry { panels, active, open, height }`):
- Center / tab strip drops add the panel as a tab of the anchor's frame and show it.
- Top / Bottom drops add a frame of its own above / below the anchor's frame only.
(Left / Right still split the column: a frame can't hold a side-by-side split.)
- Clicking a frame's shown tab (or its header bar) expands / collapses it; another tab
shows that panel. Closing a tab keeps the frame; its last tab removes it.
- Saved workspaces from before (`{"panel": …}` per frame) still load.
Tests: dock unit tests (Center / Top / Bottom on a stack, insert_tab, close, old saved
entries); a kittest dragging Effect Controls onto Properties makes a two-tab frame whose
tabs switch the shown panel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
GpuContext::new built every compute pipeline up front and failed as a
whole when one didn't build. On DirectX 12, FXC (wgpu's default D3D shader
compiler) aborts on the `pointwise` effect kernel, so the whole app fell
back to CPU compositing.
The compositor's own kernels are still required, but the effect kernels
(`pointwise`, the blur/glow/shadow passes and every fx_* kernel) are now
optional: one that fails to build is logged and listed
(GpuContext::unavailable_kernels), and a GPU effect chain that dispatches a
missing kernel reports it (Enc::take_missing) so those effects render on
the CPU while everything else stays on the GPU.
This does not make FXC accept `pointwise` (that needs a Windows/FXC box to
bisect); it limits the damage to the effects using it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Measured against After Effects 26.3 with the original
examples/ae-spatial-tangents.jsx (three paths, ten keys, even and uneven
timing): an auto-Bezier key's out tangent is (next - previous) / 6 and
the in tangent its mirror, whatever the key times; an end key uses its
one neighbour, (neighbour - key) / 6. EffectCraft gave end keys none and
scaled middle tangents by segment length, so paths with auto-Bezier keys
ran up to 28 px from AE's. All ten tangents now match; path samples are
within 0.05 px.
Tests that relied on end keys having no tangent now expect AE's: Spatial
Bezier keeps auto keys' handles (linear keys still get a third), the
motion-path handle is drawn at a sixth, and a straight loopOut path is
compared within 1e-9. docs/fidelity records the method and scores.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A shape's Fill and Stroke Color (and every other colour property) in the
Timeline only had a swatch that opens the colour picker; After Effects puts
an eyedropper next to it to sample a colour from the Composition panel.
The Timeline now shows that eyedropper (`timeline.prop.<uid>.eyedropper`),
reusing Effect Controls' viewer pick: click it, then click in the
Composition panel, and the property is set to the sampled colour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
apply_visuals pinned egui's theme preference to Light or Dark on every
apply. egui syncs that to the native window (ViewportCommand::SetTheme),
winit then gives the NSWindow an explicit Aqua/DarkAqua appearance, and a
window with its own appearance no longer receives the system's
ThemeChanged events, so Sync with System froze on the first frame's
appearance.
Our visuals now go into both of egui's styles (light and dark), and the
preference is System while the appearance mode is Sync with System, so the
window keeps following the OS; fixed Light / Dark modes still pin it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
cargo +1.95 clippy --workspace --all-targets --release -- -D warnings
stopped on seven `if` blocks that clippy wants folded into their match
arm (psd, text, effects x2, pdf x2, render). Each becomes a match guard.
The behaviour is unchanged: when a guard is false the value falls through
to arms that can't match it and then to `_ => {}`. The one exception is
the PDF PostScript calculator, where a `{` past the nesting limit would
fall through to the operator arm; it keeps its own no-op arm, so it is
still skipped rather than pushed as an operator.
Measured against After Effects at 32 bpc:
- Classic Color Dodge, Classic Color Burn and Classic Difference at partial opacity: AE
fades the source toward the mode's neutral colour (0 for Dodge and Difference, 1 for
Burn) by the opacity and applies the classic formula at full strength (b / (1 − k·o),
|b − k·o|, 1 − (1 − b) / (1 − k·(1 − o))). We mixed the full-strength result by opacity:
up to 45/255 off on ordinary 0–1 footage.
- Overlay, Exclusion, Luminosity, Color Burn and Classic Color Burn keep their plain formula
for values above 1 (HDR passes). They were missing from `supports_hdr`, so their inputs
were clamped to 0–1 (Exclusion was up to 208/255 off); Classic Color Burn also clamped
its result at 0, where AE keeps negative values.
The CPU blend (color::blend_pixel) and the GPU kernel (common.wgsl) change together.
Tests: the reporter's formulas for each case (blend.rs); the CPU/GPU parity test of every
blend mode at every bit depth (over-range values, 70 % opacity) passes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Spatial properties move along their path by arc length: a table of 96 chords per segment,
read back by linear interpolation of the curve parameter. Within each cell that mapping is
linear, so the speed (the Graph Editor's speed graph, a central difference of the
position) jumped at every cell boundary and was off by up to ~2 % on a curved path: a
sawtooth over a constant-speed move, and a slight wobble in the motion itself.
The table now holds Gauss-Legendre arc lengths, and `at_length` refines the cell's linear
guess with Newton steps on the true arc length (|B'(u)| as the derivative), so position and
speed follow the path exactly.
Test: linear keys along a strongly curved path give a constant speed (within 0.1 %) at
every sample; the old mapping was off by 2 %.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
A multi-layer OpenEXR file without an unnamed RGB layer (Blender's compositor File Output)
was decoded twice per frame: `layered_image` decoded every channel to find the picture,
then `MediaPool::aux` decoded the same bytes again into the aux-channel cache for
EXtractoR and Cryptomatte. The first EXtractoR layer doubled the frame time.
The footage path now reads the picture from the aux-channel cache (`cached_layered_image`),
so the decode it makes is the one EXtractoR and Cryptomatte reuse. (Step 1 of the issue;
reading only the picture's channels and keeping half channels as f16 are still to do.)
Test: after a frame of a layered file is decoded, its aux channels come from the cache
without reading the file again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
A nested comp too deep or too large for a GPU texture now takes the CPU
path for its layer, as before #641, instead of failing the whole frame;
only a device failure does. The warning no longer fires every frame
(which pushed every other warning out of the System Report's log), and
names the no-readback case and regions of interest.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
The UI behaves as in After Effects (the Import dialog's Sequence checkbox
starts off, dropped files are stills, dropped folders make sequences), but
file.import without sequence or drag keeps importing a numbered still's
run, so existing scripts and agents keep working.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
After Effects' `app.project.workingGamma` (2.2 or 2.4, ignored with a working space) sets
the curve an unmanaged project uses: at 2.2 the piecewise sRGB curve, at 2.4 a pure 2.4
power curve. EffectCraft always used sRGB, so linear EXRs (Interpret As Linear Light) from
a 2.4 project came out darker in the shadows (0.18 → 0.461 instead of 0.490).
- `ProjectSettings::working_gamma` (default 2.2, serde default for old projects).
- The colour pipe's unmanaged curve is the Working Gamma's (sRGB, or Rec. 709's pure 2.4
curve): Interpret As Linear Light encodes untagged footage with it and Blend Colors Using
1.0 Gamma linearizes with it; it is part of the pipe's cache key. The GPU path takes the
same conversions.
- `file.projectSettings {workingGamma: 2.2|2.4}` (other values are refused, as in AE),
`app.project.workingGamma` in scripts and a Working gamma choice in Project Settings.
Test: render test with linear 0.051 / 0.18 / 0.5 footage (0.290 / 0.490 / 0.749 at 2.4,
0.250 / 0.461 / 0.735 at 2.2, the values measured in AE), linear blending at 2.4, a working
space ignoring the setting, and the cache key.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
With no GPU compositor the report only said "GPU: none", though the host had recorded the
reason (`Session::accel_note`: the compositor's setup error, a retired GPU preview, a
headless start) and the window's wgpu adapter was known. Users with a capable GPU (#596, an
RTX 4070) couldn't tell why it wasn't used.
The report now carries `gpuNote` (the reason, when there is no compositor) and
`windowGraphics` (the adapter, backend, device type and driver the window draws with, which
the desktop app records when it sets up the GPU), and the text shows
"GPU: none (CPU compositing): <reason>" and "Window graphics: …"; the issue line names the
reason too.
Test: the compatibility report test sets a reason and an adapter and checks the JSON and text.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
The ruler scrub set the time under the pointer and never moved the visible span, so with
the timeline zoomed in a scrub couldn't go past the edge, and a preview ran the CTI out of
view. As in After Effects:
- zoomed in, a scrub held past either end of the ruler scrolls the timeline that way,
faster the further past, with the CTI riding the edge (repainting while held);
- during playback, when the CTI leaves the visible span the view pages to start at it
(not past the comp's end).
Tests: a unit test of the paging and edge speed, and a kittest that holds a scrub past the
right end (the view scrolls, the CTI stays at the edge), then past the left end, then plays
from beyond the view (it pages to the CTI). (#468's Shift+F and black-layer items need
more information and aren't part of this.)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
In the right-hand panel stack only the tab (the name plus its padding) answered clicks, so
the rest of the header bar did nothing, a small target for short names like Audio. As in
After Effects, the rest of the strip now toggles the panel too and focuses it. A stack group
holds one panel, so the bar is unambiguous; the panel menu keeps its own click. The bar
registers the automation id `panel.header.<Panel>`.
Test: a kittest clicks near the right end of Preview's header bar (collapses), its middle
(expands) and its panel menu button (stays open).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
A split's first side was sized with `f32::clamp(20.min(avail), (avail - 20).max(0))`.
`f32::clamp` panics when its lower bound exceeds its upper one, which happened for any
split with 0 < avail < 40 pt. Dragging the viewer/Timeline divider up takes the area above
it down to 40 pt, so the splits nested there (the right column's vertical split and
others) got about 36 pt and the layout panicked; no guard covers egui's update, so the app
closed with no dialog.
The split size now goes through `split_first` / `clamp_ordered`, which never panic: when
the room is too small for both minimums the lower bound wins, and non-finite sizes fall
back to it. The gutter drag uses the same clamp.
Tests: a dock unit test lays out every workspace in rects too short and too narrow for its
minimums (it panicked before) and checks `split_first` on hostile sizes; a kittest drags the
divider above the Timeline 2000 pt up and 3000 pt down.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Cause: the Roto Brush and Refine Edge diameters live in the editor state and
the roto.options command sets them, but the UI never did: the Layer panel
only painted strokes and the bottom bar only set the view mode, so the brush
size could not be changed.
Fix, as in After Effects: Cmd-drag (Ctrl-drag on Windows and Linux) in the
Layer panel resizes the active brush (Roto Brush or Refine Edge) without
painting. The circle stays at the press point, its edge follows the pointer,
and the size is shown while dragging. The tools bar shows a Diameter field
(header.roto.diameter) while a Roto Brush tool is active. Both go through
roto.options, and the next stroke uses the new radius. Diameter is in all
four interface catalogs.
Test: roto_brush_ctrl_drag_resizes_the_brush (a 20 px Cmd/Ctrl-drag makes a
40 px brush and paints nothing, the next stroke's radius is half of it, and
the Diameter field is registered).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
(cherry picked from commit b4183c28eea34ba097d7a16153b84fcf7aeea045)
Cause: Apply Color LUT's only parameter, `lut`, was ParamUi::Hidden (set only
through commands), so the effect could not be used from the UI. Effect
Controls also had no widget for any ParamUi::Text parameter (only EXtractoR's
channels had one), so Cryptomatte's Selection, the OCIO effects' config file /
file / config names and Colorama's Output Cycle could not be set either.
Fix: a new ParamUi::File { filters } for paths. Effect Controls shows the
file's name (None when empty) and a Choose... button that opens the host's
file dialog with those extensions and sets the path (prop.set, so agents use
the same command). As in After Effects, applying an effect with an empty file
parameter from the UI (Effect menu, Last Effect, drops, Effects & Presets)
opens the file dialog straight away; cancelling keeps the effect without a
file. Apply Color LUT's LUT (.cube) and the OCIO Config File (.ocio) and File
(.cube/.3dl/.csp/.cc/.ccc/.cdl/.spi1d/.spi3d/.spimtx) use it. Text
parameters get a single-line field that sets the value when it loses the
focus (Esc keeps the old text). Saved projects are upgraded on open: a
Hidden or Text parameter whose spec is now a File parameter takes the File
UI and keeps its path (effects::migrate). docs/effects.md regenerated.
This covers #473's first part (the Selection field); picking mattes in the
viewer, the layer popup from the file's metadata, the GPU path and quoted
commas are separate.
Tests: effects hidden_and_text_paths_become_file_parameters (migration); ui
file_and_text_parameters_have_widgets (the LUT is asked for on apply and
inverts red to cyan, the Choose... button picks another LUT, typing into
Cryptomatte's Selection sets it).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
(cherry picked from commit 403863f703999d19d3a83d9976f76bdc7577e682)
Cause: SequenceOptions::from_params defaulted `sequence` to true for
file.import, so any numbered still (IMG_0001.jpg) brought its whole numbered
run from its folder, and several picked or dropped stills with a common
prefix became one sequence. Dropped files never asked, and the Import
dialog's "<format> Sequence" checkbox started ticked.
Fix, matching After Effects: file.import takes picked and dropped files as
stills unless `sequence: true` (the Import dialog's Sequence checkbox, which
now starts unticked; Force Alphabetical Order implies it), while the numbered
stills inside a picked or dropped folder still import as sequences
(SequenceOptions::folders), and `sequence: false` (Alt-drag of a folder)
imports a folder's files one by one. Replace Footage, reload, proxies and
render outputs keep detecting their sequence (SequenceOptions::default and
from_params are unchanged), and mediaBrowser.import keeps bringing a numbered
still's run unless `sequence: false`. docs/footage.md and docs/agents.md
describe the new defaults.
Tests: sequence import_takes_stills_unless_asked_for_a_sequence and engine
numbered_stills_import_as_stills_by_default (one dropped still and two picked
IMG_ stills stay stills, a dropped folder makes one sequence, the checkbox
brings the run); the existing sequence tests pass `sequence: true`; ui
import_dialog_offers_the_image_sequence_option (unticked by default: a still;
ticked: the run) and a_dropped_folder_imports_as_one_sequence_with_sequence_interpretation
(two dropped frames: two stills; the folder: one sequence).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
(cherry picked from commit aa3c31db9ab3a774ee2f8ba867e1bafc1fce7aba)
Cause: render::content_bounds (used by snapping's targets and source, Align,
Distribute, the viewer's bounding box and handles) took shape layers' bounds
from draw_bounds, the rasteriser's safety rectangle: 1 px of anti-aliasing
padding around fills and width x miter limit / 2 + 1 around strokes. Two
squares snapped edge to edge therefore stayed 2 px apart, or much more with
strokes.
Fix: shapes::content_bounds uses visual bounds, as After Effects' layer bounds
do: the path bounds plus half the stroke width (through the draw's group
scale), with no anti-aliasing or miter padding. Rendering keeps draw_bounds.
Tests: render shape_content_bounds_are_the_visual_edges (a 100 x 100
rectangle is exactly +-50, +-55 with a 10 px stroke); engine
shape_layers_align_by_their_visual_edges (widths 100 / 110, Align Left puts
both edges exactly at 0).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
(cherry picked from commit bfd0abd7437ad1d38652e3aef51f9ba5dea9100b)
Cause: write_on_plan drew a single dab at the current Brush Position. Stroke
Length, Brush Spacing and the Paint/Brush Time Properties were declared but
unused, so an animated brush showed a moving dot that dropped every earlier
mark.
Fix: as After Effects describes Write-on, a dab is laid every Brush Spacing
seconds from the layer's start up to the current time, each lasting Stroke
Length seconds (0: for ever). Their positions come from the host's parameters
at their times (EffectHost::params_at, which the renderer implements). Paint
Time Properties > Opacity and Brush Time Properties > Size (or Size &
Hardness) keep each dab's own opacity / size; otherwise the current values
apply to all. One frame draws at most 4096 dabs (longer strokes space them
out and join them). Without a host the current dab draws, as before. Colour
and hardness stay one per stroke (the paint plan has one colour and hardness),
so Paint Time Properties > Color and per-dab hardness aren't modelled. The GPU
path uses the same plan.
Test: write_on_accumulates_a_stroke_along_the_animated_brush (the report's
fixture: start and midpoint marks stay at 0.5 s with the end still clear, all
marks at 1 s, Stroke Length 0.25 keeps only the recent trail, Brush Spacing
0.5 gives three separate marks, per-dab opacity).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
(cherry picked from commit c82c9aeb685eab0cb36ca69c0b337781f4bad258)
Cause: puppet::solve binds each moving pin to its nearest mesh vertex and fixes
that vertex at position + (vertex - rest), an offset in rest space with no
rotation or scale. puppet.addPin set a new pin's position to the click, so in
a bent region the bound vertex was pulled to where it would be unrotated, and
the mesh jumped as soon as the pin was added.
Fix: addPin picks the position that keeps the bound vertex at its current
deformed place: the vertex's deformed position minus the rest offset. On an
unbent mesh that is the click itself (round-off is snapped back to it), so
existing pins behave as before.
Test: a_pin_added_to_a_bent_mesh_moves_nothing (two pins, one moved to bend
the layer, then pins added at three places on the bent part: at most a few
edge pixels change from solver round-off; before the fix about 250 did).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
(cherry picked from commit 16151203b304d565b425873fdd33ae082cae483b)
Cause: edit.copy handled text editing, selected keyframes, effects and shape
items, then fell back to copying the selected layers. Selecting a property
selects its keys, so an animated property copied, but an unanimated one (or
the Transform group, whose keys prop.select doesn't select) copied the whole
layer, and Paste added a duplicate layer instead of setting the property.
Fix: with properties (or the Transform group) selected, Edit > Copy copies, as
After Effects does, each animated property's keys (the selected ones, else all
of them, through keys.copy) and each unanimated property's value into a new
value clipboard keyed by match path. Edit > Paste sets those values on the
same properties of the selected layers (a key at the CTI where the target is
animated) and pastes the keys at the CTI, as one undo step (keys.paste now
honours `merge`). Keys alone still answer with their count, as before.
Test: copy_a_selected_property_pastes_onto_the_same_property (static
Position, then the Transform group with animated Opacity: values and keys
land on layer B, no layer is added, one undo step each).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
(cherry picked from commit 8267519ebe20e889196e538de23b85b04a1fa76a)
The cache bars count the frames of `shown_series`, which rebuilds the
series from the frame key's scale in thousandths (333 -> 0.333). The key's
`opts` hashed the render options with the f64 scale, and the frames had been
rendered at 0.3333..., so the series never matched and the bars stayed empty
at Third (and any resolution that isn't a whole number of thousandths, such
as Custom 1/7).
`opts_hash` now hashes the scale rounded to the key's thousandths, which the
key carries anyway.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Window > Workspace > Save as New Workspace and Save Changes to this
Workspace kept the layout only in memory (`UiState::saved_workspaces` /
`saved_floating`): nothing wrote them, so they were gone after a restart.
They are now written to `workspaces.json` in the settings store (the config
folder on desktop, OPFS on the web) when a workspace is saved, renamed or
deleted, and read back when the app starts; a file that doesn't read is
ignored.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Without a Korean font the Hangul lookup can land on Unifont, which also
covers Arabic but can't join it; registered first, it took Arabic too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
egui turns Ctrl/Cmd+wheel and a pinch into a zoom factor (zoom_delta)
rather than a scroll, and the Timeline only zoomed on Alt+wheel, so
both did nothing over the layers. They now zoom time around the
pointer, like Alt+wheel. (B stays Set Work Area Start as in After
Effects; Split Layer is Ctrl/Cmd+Shift+D.)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
The Graph Editor's bottom bar lays out 17 text buttons in one row
(about 1100 px) on a painter clipped to the graph area, so on a
normal-width Timeline the right-hand ones (keyframe interpolation and
easing) were cut off and unreachable. Buttons that would pass the bar's
right edge now go, in order, to a » menu at its end; picking one there
runs the same action on the next frame. Hidden buttons register as
timeline.graph.more.<id> while the menu is open.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
A Scale property added to Essential Graphics fell into the generic Point
control: two independent fields with no link, so dragging one value
distorted the layer, unlike After Effects, whose Scale control keeps the
chain link. It now draws the link (on by default) with one field per
axis; linked, an edit scales the others in proportion (Alt edits one),
using the Timeline's constrained() (moved to widgets). The link state is
the property's own, shared with the Timeline's chain link.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
The Composition panel's bottom bar drew a hard-coded "Classic 3D"
dropdown that ignored the comp's renderer and did nothing when clicked,
so an Advanced 3D comp still read Classic 3D. It now shows the comp's
renderer (translated) and, as in After Effects, its menu switches it
through comp.settings (one undo step); the automation label is the
renderer's name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
panels/home.rs was in the converted list, but most of its text was drawn
straight from English literals (New Project, Open Project…, the page
tabs, the quick-start tiles, the filter placeholder, the column
headings, the empty states, the Opened/Kind cells and the version line),
so a Chinese interface still showed them in English. They now go through
tr()/tr_args(), with rows in both Chinese catalogs (Traditional's Join
the ArtCraft Discord row was also still English). Automation labels stay
English. The Opened column's plurals are separate rows so each language
words them itself.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
The exr crate reads HTJ2K (OpenEXR 3.4's High-Throughput JPEG 2000) headers
but can't decompress the pixels, and the image paths turned that into a
misleading "no non-deep rgb channels" (multi-layer files) or imported the
file and showed a transparent frame (single-layer files).
`exr_channels::unsupported_compression` reads the headers; import (probe)
and frame decoding fail with "<file>: OpenEXR HTJ2K compression isn't
supported yet: re-save the file with ZIP, PIZ or DWAA compression".
Decoding HTJ2K itself needs a pure-Rust JPEG 2000 Part 15 decoder and is
left for later.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
With the Conformed Audio folder on (the default), the conform thread wrote
whatever `decode_audio` returned, and that returned silence when the source
couldn't be opened or a read failed. The conformed file is found by the
source's path, size and date, so one failed decode (an MP3 the decoder
stumbled on once) kept the footage silent in previews and exports in every
later session, while a renamed copy played.
The conform path now decodes with `try_decode_audio`, which fails instead of
returning silence; a failed conform removes its temporary file, writes
nothing and isn't retried this session (reads go to the decoder). Playback
reads still fall back to silence. CONFORM_VERSION goes to 3 so the silent
files earlier builds wrote are ignored and conformed again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
A running script reached `prefs.set` through `app.run` and could turn on
Settings > Scripting & Expressions > Allow Scripts to Write Files and Access
Network (or turn off Warn User When Executing Files), which the File, Socket
and system.callSystem gates then read: the permission the user withheld was
the script's to take.
Commands a script issues now go through `Session::execute_for_script`, which
marks the session as running for a script for the command and everything it
runs (engine.batch, ScriptUI callbacks, scheduled tasks). While it is,
`prefs.set` refuses any change that would leave the Application Scripting
settings different (compared on the resulting settings, so dotted keys,
whole-page objects and batches are all covered), and a script's
`prefs.reset` keeps them as the user set them. Command scripts read from a
file (File > Scripts > Run Script File... with .json/.jsonl) count as
scripts too. The UI, CLI, control channel and MCP still change them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
parse_timecode reads bare digits as timecode pairs, so 00100 went to
frame 30 (1 s) instead of frame 100.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Every colour input opens one picker laid out like After Effects' Color
Picker: a square and slider for the channel chosen with H / S / B /
R / G / B, the new colour over the original, HSB and RGB fields, a hex
field (#RRGGBB, RRGGBB, #RGB) and OK / Cancel. Changes apply live;
Cancel, Escape and the original swatch restore the starting colour.
The 3D light dialog, Essential Graphics and Layer Styles passed sRGB
values to egui's color_edit_button_rgb(a), which reads them as linear,
so picked colours were stored darker (#808080 became #373737). They and
the other dialogs now use the shared sRGB colour button.
The picker and colour helpers live in color_picker.rs; widgets
re-exports them.
Tests: ui_color_hex.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Preserve Project multi-selection when dropping onto the Timeline or Composition viewer. Keep stack order and drop position, skip non-layer project items, and add pointer-drag regression coverage.
Timecode and Frames entries were parsed as absolute counts without the composition Start Timecode or Start Numbering Frames At offset, so committing the displayed text jumped to another frame.
Control-channel pointer events (ui.drag) scrub numbers like a mouse but
turn off the edge wrap, so an agent never moves the user's cursor; the
TextBox case of the drag test goes (that plug-in isn't in-tree).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
A project saved with an inverted work area, or a comp shorter than a
frame, made Tick::clamp panic on the next start or end edit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
- file.relinkFootage (#461): close the params doc so checked execution
(MCP, control channel) rejects unknown keys; translate its menu entry.
- general.language lists Português (Brasil) (#217).
- docs/agents.md: set_property / add_keyframe take timeBase (#522).
- #299's MCP test no longer sends get_property a value.
- The Automatically Reload Footage sequence test uses PNG frames.
- h264_frames_at_reduced_sizes (#507): the bar depends on the fixture's
encoder; 50 dB with ffmpeg 6.1's x264.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
automation autosave_is_durable_before_reply_and_queries_do_not_rotate
and the CLI's mcp_autosave_survives_kill_and_restart_without_touching_
desktop_settings asserted that the initialize instructions contain the
previous session's auto-save path as raw text. The instructions embed
the auto-save info as JSON, so on Windows the path's backslashes are
escaped and the raw match can never succeed (both failed on every
Windows run; the server's reply is right). They now look for the path
as serde_json prints it, which also matches on Linux and macOS.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
clippy 1.99 (current stable, which CI tracks unpinned) fails the
workspace gate on chunks_exact_to_as_chunks in parse_spimtx. The length
is already checked to be 12, so as_chunks::<4>() has no remainder and
the behaviour is unchanged; the workspace's rust-version (1.95) has it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
On an ASUS G513QY (Radeon RX 6800M, Adrenalin 26.9.2, Windows 11) every
launch died with STATUS_ACCESS_VIOLATION inside amdvlk64.dll, on a
driver worker thread, a moment after the first frame: eframe shows the
window it created hidden, the resulting resize re-creates the swapchain,
and the driver crashes there (same offset on two driver versions, with
the OBS/Steam/Epic Vulkan layers disabled, and with FIFO, immediate and
latency-1 presentation). DirectX 12 and OpenGL open the window fine.
A crash in a driver can't be caught, and the launch guard (#243) removed
its marker at the first frame, so this looked like a successful launch
every time and Window Graphics never switched. The marker now stays
until the window has kept drawing for SETTLE (3 s) or the app quits
normally before that; frame_drawn returns the time left and the app
asks for a repaint then, so an idle window settles too. The notice,
the Settings note and docs/preferences.md describe the new rule.
Verified on that machine with a scratch settings folder: launch 1
(Vulkan) crashed and left the marker, launch 2 switched to OpenGL with
the notice and closed with exit code 0, launch 3 stayed on OpenGL
without the notice.
Tests: effectcraft launch_guard
a_launch_that_stops_after_its_first_frame_switches_the_next_to_opengl
(a first frame then drop: the next launch gets GL and the notice; a
normal quit in that time leaves no marker), and the existing test now
asserts that the first frames don't settle a launch (marker present at
SETTLE/2, gone at SETTLE).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Issue #257 names these tools: an agent can now give comp times on an
offset layer through MCP, as it can through prop.addKey and keys.select.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
The params parser reads ':' as the start of a value, so 'OpenType?:
discretionaryLigatures?' declared a bogus OpenType key and hid
discretionaryLigatures, and 'ss01?…ss20?' declared only ss01.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Ported onto the current language plumbing next to Spanish (catalog codes,
Match System for pt-* locales, native menu Services label, docs, tests);
the language list and settings validation stay the shared LANGUAGES table.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Ported onto the current language plumbing next to Ukrainian (catalog
codes, Match System, native menu Services label, docs, tests), and the
stale Ease Presets row (a ScriptUI panel since #404) dropped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
- #571's Red/Green/Blue rows duplicated #490's; keep 红色/绿色/蓝色 and give
Traditional Chinese 紅色/綠色/藍色 instead of the English copies.
- The viewer's grid menu says Title/Action Safe again (as in After
Effects and the View menu), with its own catalog rows.
- Half is 二分之一, as in After Effects' Simplified Chinese resolution menu.
- Drop the macOS 'defaults read' fallback for a C locale: sys-locale never
reports one on Apple, so it never ran.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Image sequences are watched only with All Footage (the default,
Non-Sequence Footage, leaves them alone). Purge also forgets the viewer's
per-revision disk keys, which hash footage files' size and time, so a
file reloaded without a new revision is keyed again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
A footage file the automatic reload couldn't read (still being written, or
one the importer doesn't read) kept its old stamp, so every two-second look
saw it as changed and probed it again. It now keeps its new stamp and is
tried again once it changes again (when the other app finishes writing it).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Also keeps #442's newest-completed-revision lookup for the live drag, so
Frames has one way to pick the frame shown while an edit renders.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
prop.deselect resolved its uid through prop_ref, which only finds leaf
properties, so mask.selected=false threw. Resolve it as prop.select does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
The app bundle exported ai.storyteller.effectcraft.document with the
`.pcraft` extension, PhotoCraft's document format. Installing EffectCraft
took `.pcraft` over, and since EffectCraft declared no document types,
neither app was offered for PhotoCraft documents in Finder. EffectCraft's
own projects (.ecproj, .ecprojx) had no file type at all.
- Info.plist: the exported type now tags .ecproj and .ecprojx ("EffectCraft
Project", conforming to public.data and public.content rather than
public.image), and CFBundleDocumentTypes makes EffectCraft their owner.
- Finder double-click, Open With, Dock drops and `open -a EffectCraft
x.ecproj` send a kAEOpenDocuments Apple event that winit 0.30 doesn't
handle. Register it with the audited fmv-macos-events crate that
PhotoCraft and PdfCraft use (it keeps the unsafe Objective-C interop out
of this workspace). Opened paths go through the dropped-file handling, so
a project opens after the unsaved-changes prompt and media is imported. A
quit event closes the window.
- The event that launches the app arrives before the UI draws: the first
frames skip the panels until the fonts are installed, which dropped it.
The paths wait for EffectcraftApp::is_ready().
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
effect.reset looked parameters up by their full spec id among the effect's direct
children, so every 'group/param' id (most of Fractal, Scribble, and other grouped
effects) was skipped and Reset did nothing for them. Fixes#526
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The degrees field shows the remainder's size, so a drag was applied to the size and
the sign was re-applied afterwards; past zero it flipped back to positive. A drag now
moves the angle itself. Fixes#569
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A PDF could abort the process through its colour spaces and functions.
An Indexed hival of 10^12 asked an image for a 24 TB palette. A sampled
function's outputs (one per /Range pair) multiplied its table without a
bound, and copies of the table (one per q, one per reference) multiplied
it again. Self-referencing colour spaces and functions overflowed the
stack, a calculator's copy doubled its operand stack, index, idiv and
mod could panic, and f64::clamp panicked on a reversed /Domain or
/Range. Clamp hival to 255, count samples with checked arithmetic (at
most 32 inputs and outputs, 2^24 samples a table), share the samples,
give one function read a budget of nodes and samples, limit nesting to
8 levels and the calculator stack to 100, and clamp with the bounds in
either order.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Wrap remaining hardcoded UI labels and buttons with tr()/tl!() calls
- Add missing Simplified and Traditional Chinese translations
- Add entries to other language catalogs for consistency
- automation / cli autosave restart tests: the MCP instructions embed the
auto-save state as JSON, so a Windows path's backslashes are escaped there;
look for the JSON form of the path.
- ui_gpu: egui_kittest prefers a CPU adapter, which on Windows is WARP on
DirectX 12, where FXC fails to compile the compositor's `pointwise` kernel
("compilation aborted unexpectedly"), so the viewer stayed on the CPU and
the test failed before comparing anything. Build the harness on the adapter
the headless compositor picked (falling back to egui_kittest's choice).
- ui_audio_scrub (#103 test): with a fixed 2 s comp, a machine with many
render threads cached the whole preview before the first step, so the sound
rightly started at once and no silent frame was counted (3 of 24 runs
failed with 8 copies in parallel). Size the comp to four times the frames
playback requests per step, so caching takes at least four steps (0 of 24).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reload Footage (Cmd+Alt+L) updated an item's metadata but left the media
pool's decoded frames and the layer cache in place, so the old image kept
rendering until Edit > Purge. It also replaced the footage with a probe of
the merged document, so a Photoshop layer item lost its layer and its
Retain Layer Sizes bounds.
Reload now re-reads only what the file decides (size, a movie's duration,
streams and frame rate, codec, a data file's text), keeps the layer or
page and the interpretation, finds a Photoshop layer again by name, and
makes the media layer forget the file (FootageSource::forget, which also
drops the EXR aux-channel cache) and clears the layer cache.
Settings > Import > Reload Footage Changed on Disk (on by default): the
desktop app stamps footage files (size + modification time) on a worker
thread every two seconds and when the window comes back to the front, and
reloads what changed. Not an undo step and it doesn't modify the project;
a file still being written is retried on the next check.
footage.reloadChanged runs one check (CLI, MCP, agents).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Those edits offset the combined Position property, which a separated layer does not render. X and Y Position, including their keys, now move by the same amount.
The renderer follows X, Y and Z Position once those channels exist. The Position command was writing only the combined property, so the layer stayed where it was.
Setting the start past the current end, or shortening the composition, stored an inverted interval. Trimming that interval then saved a negative duration.
Every pointer move replaces the comp's content identity, so the frame on
screen takes a new cache key at every step while its render is still in
flight; the viewer only ever showed an exact key, so the picture froze on
the last completed frame until the drag ended. While a drag or a property
scrub is running, show the newest frame of the same comp, frame, scale,
view and render options that is ready — a render behind, as After Effects
does — and go back to exact frames when it stops.
The drag preview was a 1 px axis-aligned rectangle for every shape tool,
which read as no preview at all against most comps. Draw the tool's own
path instead (rectangle, rounded rectangle, ellipse, polygon, star), from
the engine's own geometry, filled with the Tools bar's Fill and outlined
in its Stroke, with a caption saying where the shape lands — a mask on
the selected layer, into the selected shape layer, or a new shape layer.
The ghost and the released shape go through one normalisation, so the
drag shows exactly what it commits: Alt (Option) draws from the press
point and Shift squares the box, both live. The drag also starts at the
press point now, not where the 6 px drag threshold was crossed, so the
shape is drawn from where the button went down, as in After Effects.
GIFs went through the still-image path, so an animated GIF came in as a
single frame with zero duration. A GIF with two or more frames is now
probed as a movie: its frame rate is chosen so every per-frame delay is
a whole number of frames (uneven timing is kept exactly), delays of 0
or 1 hundredths count as 10 like in browsers, and the pool decodes the
frame shown at the requested time. A single-frame GIF stays a still.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>