Commit Graph

1455 Commits

Author SHA1 Message Date
vangel76 e7ada5bd16 #486: move a panel into its own native window (multiple monitors)
Problem: floating panels lived inside the main window only, so on a
two-screen setup no panel could go onto the second monitor (#486).

Fix: panel menu > Move Panel to New Window (and the agent/control command
`window.panelWindow {panel, window?}`) undocks the panel if needed and shows
its floating group in a native egui viewport the user can drag to any screen;
Move Panel to Main Window or closing the window brings it back. The window's
place and size are kept in the workspace (sanitised against hostile values)
and restored on the next start. Browser and test builds, which embed
viewports, show it as an in-app window.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:10:12 +02:00
vangel76 b747ffc986 #779: fuzz File > Open; refuse deeply nested XML projects
Problem: nothing fuzzed project files. The hand-written .ecprojx XML reader
recursed once per nested <arr>/<obj> with no limit, so a deeply nested file
overflowed the stack and aborted the app instead of failing to open.

Fix: a dependency-free, deterministic, seeded mutation fuzzer for File > Open
(JSON and XML seeds from the demo, byte and JSON-structure mutations, the real
file.open path, first queries and a thumbnail render; each input under
catch_unwind with a deadline; bounded for cargo test, longer runs via env
vars). The XML reader now stops at the JSON reader's 128-level limit, with a
regression test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:02:40 +02:00
vangel76 a0decc80dd #329: superseded viewer frames call off their footage decodes
Problem: scrubbing a long movie showed the frame under the pointer
seconds after the pointer stopped. Every viewer frame a free frame-pool
thread had started kept running: each seeked the movie's one decoder and
decoded up to a GOP, and the newest frame waited behind all of them on
the decoder's lock (45 min 1080p H.264/HEVC, GOP 250: 1.8-3.6 s for the
last frame of a drag; a single jump is 0.1-0.4 s). FilmCraft's decoder
already polls a cancellation flag, but nothing set one.

Fix: FootageSource::cancellable / called_off and CancellableFootage (a
per-render view whose frame reads run under the render's own flag, so
reads on other threads answer to the right render). MediaPool runs them
under filmcraft_media::cancel::with_cancel. The frame workers render
through it, and a newer viewer frame calls off the comp's running viewer
frames of other times. A called-off render is not cached (frames, disk,
layer cache). Drag latency is now 0.1-0.3 s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:01:54 +02:00
vangel76 884cb9987b #776: test that app shortcuts still run after a mouse click on a row
A mouse click gives a Project row no keyboard focus, and the arrow keys
only move keyboard focus when a row already had it, so Delete /
Backspace, Cmd+D and Enter keep working for mouse users, also after an
arrow key moved the selection. Pin that down with a headless test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:58:03 +02:00
vangel76 7085816c98 #773: run repeating app.scheduleTask tasks until cancelTask
Problem: app.scheduleTask(code, delay, true) queued the task and then
skipped it (eval_with_tasks: `if repeat { continue; }`), so repeating
tasks - what ScriptUI panels use for polling and refreshing - never ran.
One-shot tasks scheduled by handlers or in the Script Console never ran
either.

Fix: tasks live per script context (crates/script/src/tasks.rs) with a
due time. Frontends run the due ones every frame through the new
ScriptUi::run_tasks hook (the egui app does; agents and headless hosts
use the `script.runTasks` command). Script-host threads get a Tick
message, inline hosts (Script Console, web) run in their kept context.
A repeating task runs every `delay` ms until app.cancelTask, until it
throws (reported once, then cancelled), or until its owner goes: the
script's last window closing, or - for scripts without windows and the
console - the project being closed or replaced (ScriptUi::project_epoch).
Bounds: at least 50 ms between runs, at most 64 pending tasks per
script, one run per pass (no catch-up bursts), task code nested too
deeply is refused, the engine's loop and recursion limits apply. Ticks
only reach the hosts of the session that scheduled them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:56:09 +02:00
vangel76 132bd21078 #776: Project panel arrow-key navigation and accessible names
Problem: with the Project panel focused the arrow keys did nothing (After
Effects selects the previous / next item, extends with Shift and opens /
closes folders with Right / Left). The custom-drawn rows, sort headers,
twirls, label swatches, proxy switches and footer buttons reached
AccessKit with no name or role, the empty list area and each row's name
cell were unnamed extra Tab stops, a Tab-focused row showed no focus
ring, and the arrows then moved egui's spatial focus instead.

Fix: Up / Down select the previous / next row (Shift extends from the
anchor), Right opens and Left closes the selected folder or selects the
parent; the moved-to row scrolls into view. A row with keyboard focus
keeps the arrows, focus follows the selection and the panel takes focus.
Rows are AccessKit tree items named "<name>, <type>" with selected,
level and expanded state; headers and row / footer buttons are named
buttons; one Tab stop per row and a focus ring.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:53:48 +02:00
MishynMykhailo 8763fc0138 Translate the 95 panel rows Ukrainian was missing
The panel catalog (crates/ui-egui/src/i18n/ui.rs) has grown to 496 rows since
Ukrainian last matched it on 9 October, so `uk` fell back to English for the Home
screen, the viewer's toolbar tooltips and popups, the Appearance settings, the
solid dialog and the project, import, export and colour-management forms.

Add those rows, in the Chinese catalogs' order and under their section comments,
so the catalogs stay parallel. `uk` now carries 495 of the 496 rows: `RGB` reads
the same in Ukrainian, so it keeps no row and falls back to the English source,
which is what the catalog's own rule asks for.

Terminology follows the Ukrainian menu catalog in i18n.rs so the two agree:
Full/Half/Third/Quarter as Повна/Половина/Третина/Чверть, Draft as Чорнова,
Wireframe as Каркас, Custom... as Власна..., Region of Interest as Область
інтересу, footage as матеріал, solid as суцільний колір, Default as Стандартний.
Dark and Light take the neuter form the catalog's existing Darker/Lighter rows
(Темніше/Світліше) already use, so one row reads correctly both as an Appearance
Mode and as a theme card option.

`format_ago` picks between one and many, while Ukrainian declines the noun for 1,
for 2–4 and for 5 and up, so the relative times use the invariant unit
abbreviations (хв, год, дн.), which read correctly for every count. A per-language
plural rule would be the fuller fix and is left for its own change.

ROADMAP.md and docs/localization-parity.md carry the new count.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-11 13:46:05 +03:00
vangel76 575642a5ed #372: uncompressed QuickTime (raw RGB / ARGB) output module format
Problem: the Render Queue had no single-file uncompressed output, so
handing a render to an external encoder meant a lossy codec, ProRes,
or an image sequence plus a separate WAV.

Fix: add the "QuickTime (Uncompressed)" Output Module format. Frames
are stored as QuickTime 'raw ' samples: 8-bit RGB (depth 24, rows
padded to even bytes) or ARGB with RGB + Alpha (depth 32), written
through FilmCraft's existing QuickTime muxer with PCM audio
(16/24-bit or float) like ProRes. Format name `uncompressed` on the
control channel; disk-space estimate and Sample Format menu included.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:43:33 +02:00
vangel76 1c06a793a5 #766: deliver ScriptUI mouse events to script listeners
Problem: ScriptUI controls never sent mouse events to scripts.
addEventListener("mousedown" | "mouseup" | "mousemove" | "mouseover" |
"mouseout" | "click") listeners never ran, so custom-drawn controls
(onDraw + mouse, as DuScriptUI builds them) could not react to the pointer.
docs/plugins.md listed this as missing.

Fix: scriptui.js builds a ScriptUI MouseEvent (clientX/clientY relative to
the target, button, detail = click count, screenX/Y, modifier keys,
getModifierState, stopPropagation, preventDefault) and delivers it in the
capture, target and bubble phases. addEventListener takes the capture flag.
The parent walk is bounded, so a script-made parent cycle cannot hang it.
Each published control lists the mouse events a listener wants
(Widget::mouse, inherited from containers). The new scriptui.mouse
command dispatches one event with clamped, finite values and rejects
unknown types and disabled controls. The egui ScriptUI view hit-tests the
pointer over script windows and docked panels, skipping covered layers and
windows blocked by a modal dialog. It sends mouseover/mouseout,
mousemove, mousedown/mouseup with click counts, and a click carrying the
pointer details in place of the plain click, so a checkbox still toggles
once. Handlers run under the existing script limits; a throwing listener
reports an error and the window keeps working.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:39:23 +02:00
vangel76 ea0414e280 #770: Proportional Scrubbing of Timeline values (Ctrl+Alt / Cmd+Opt)
Problem: After Effects 26.2 spreads a Ctrl+Alt (Cmd+Opt) hot-text scrub
over the selected layers by selection order (first unchanged, last the
whole change, the ones between even shares). Our multi-layer scrub
(#491) always moved every selected layer by the same change.

Fix: prop.set takes `proportional` (with `selected` + `offset`); each
participating layer, the scrubbed one included, gets index/(n-1) of the
change in selection order, in one undo step; the first layer is left
alone (no key added). The Timeline value editor sends it while Ctrl+Alt
(Cmd+Opt) is held; that chord no longer fine-scrubs or unlinks Scale.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:39:06 +02:00
vangel76 88278ea871 #760: $.evalFile and a minimal BridgeTalk host identification
Problem: `$.evalFile` always threw, and `typeof BridgeTalk` was
`undefined`, so frameworks such as DuAEF failed during initialisation
when they load their modules or ask which application they run in.

Fix: `$.evalFile(file[, timeout])` evaluates a script file in the global
scope and returns its last value. Relative paths resolve against the
folder of the file being evaluated (the running script's for the
outermost call, else the project's); reads follow the same file gate,
16 MiB size cap and 32-deep nesting limit as `#include` (#759, shared
`scriptfile.rs`), and the bracket-depth check runs before parsing.
`BridgeTalk` names the host honestly (`appName` "effectcraft", its
version, `appSpecifier`, `isRunning` / `getSpecifier` / `getStatus` /
`getTargets` for ourselves only); `send()` throws a clear "not
supported" error instead of messaging other applications.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:37:22 +02:00
vangel76 e29f34029c #759: #include / //@include / #includepath in scripts
Problem: ExtendScript's preprocessor directives weren't understood, so a
script (or ScriptUI panel, or library such as DuAEF) failed to parse at
its first `#include`; `#target` / `#targetengine` / `#strict` lines broke
parsing too.

Fix: before a script runs, `include::expand` inlines `#include "f"` and
`//@include "f"` in place of the line, resolved against the including
file's folder, then the folders of the latest `#includepath "a;b"`.
Each file is inlined once (which also breaks cycles), nesting is limited
to 32, files are capped at 16 MiB (64 MiB in all), and reads follow the
scripts' file gate (the script's own folder, the project's folder, or
anywhere with Allow Scripts to Write Files). `#target`, `#targetengine`,
`#strict`, `#script` and `#engine` are dropped. Errors in the expanded
code are mapped back to the included file and its line. Scripts without
directives run unchanged. File resolution, the gate and the limits live
in `scriptfile.rs` for `$.evalFile` (#760) to share.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:34:36 +02:00
vangel76 f0bd916543 #767: import MXF (OP1a / OP-Atom) footage
Problem: the Media Browser lists .mxf files, but File > Import's dialog
filtered them out and media::is_importable refused them, although the
pinned FilmCraft codecs behind crates/media already demux MXF (AVC,
MPEG-2 / XDCAM / D-10, VC-3 / DNxHD, ProRes, PCM audio) by content.

Fix: add "mxf" to VIDEO_EXTENSIONS and to the File > Import and Set
Proxy dialog filters. Tests check MPEG-2 4:2:2 long-GOP + 24-bit PCM and
DNxHD 36 MXF against ffmpeg frames (>35 dB, measured 64-67 dB), audio
level, and that the Import dialog offers MXF. AVI stays open: FilmCraft
has no AVI demuxer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:30:51 +02:00
vangel76 5ba0c60a15 #762: import animated WebP as footage with its frames
Problem: an animated WebP (e.g. ffmpeg -c:v libwebp_anim) imported as a
still and showed only its first frame; probe_bytes handed every WebP to
the still path. Found while measuring #719.

Fix: a webp_anim module, following the animated GIF path. Probing reads
the RIFF chunk headers (VP8X animation and alpha flags, one ANMF per
frame) and describes a WebP with two or more frames as Video footage
(codec "WebP", alpha Straight or Ignore from VP8X). Frame delays give the
rate: delays within 1 ms of each other read as the standard rate they
round to (24, 25, 29.97...), else 1000 / gcd of the delays so uneven
timing is exact; delays of 10 ms or less count as 100 ms as in browsers.
Frames are decoded once with the image crate's WebP AnimationDecoder and
cached in the pool's existing GIF slot; gif_anim::Anim now keeps frame
starts as Ticks and serves both formats. Canvas x frames beyond the
existing memory cap is refused before decoding; a damaged tail keeps the
frames before it; a file without frames is a clear decode error. Still
WebP stays a still.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:29:26 +02:00
vangel76 557c0bdbba #756: import DPX and Cineon stills and sequences
Problem: the Media Browser listed .dpx files and After Effects imports
DPX and Cineon scans (stills and numbered sequences), but import
refused them: nothing could decode either format, and .cin was not even
an image to the browser, so its runs never grouped into sequences.

Fix: a small pure-Rust reader written from the public SMPTE 268M and
Kodak Cineon specifications (crates/media/src/dpx.rs): luma, RGB, RGBA
and ABGR at 8/10/12/16 bits, 10-bit filled method A/B, 12-bit in 16-bit
words, both byte orders, lines padded to 32-bit words, unrotated
orientations and the pixel aspect ratio; the codec names the transfer
(log, linear, ...) and code values are shown as stored. RLE, signed,
float, Y'CbCr, packed 10/12-bit and transposed files are refused with a
clear error; every header field is bounds-checked and the data length
verified before allocating. Probe and frame decode use it first;
is_importable, the Media Browser kinds and the import dialog list
.dpx/.cin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:24:16 +02:00
vangel76 81bec748ec #757: Transitions animation presets in Effects & Presets
Problem: EffectCraft shipped only 8 original text-animator presets against
After Effects' 621; there was no Transitions category (ranked gap #7).

Fix: an original preset library, crates/engine/presets/transitions.json
(23 presets on our own Transition effects and layer opacity: fades,
directional and diagonal wipes, clock and fan reveals, blinds and slats,
pixel/mosaic dissolves, card flips, CC grid, radial scale, line sweep and
jaws wipes; In and Out). New commands anim.applyBuiltinPreset (adds the
effects with values and keyframes from the current time, one undo step,
reports any path that doesn't fit) and anim.builtinPresets. Effects &
Presets lists them under * Animation Presets > Transitions; double-click
applies. Sidecar and ATTRIBUTION.md entry; gaps/effects-parity updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:24:10 +02:00
vangel76 bfe384e400 #758: layers, property groups and properties are callable
Problem: After Effects scripts call layers and property groups as a
shorthand for .property(nameOrIndex) (layer("ADBE Effect Parade"),
fxGroup(1), effect("Slider Control")("Slider")); Duik and many other
scripts use it throughout. EffectCraft's objects were Proxies around
plain objects, so each such call failed with "TypeError: not a callable
function".

Fix: Layer, PropertyGroup, MaskPropertyGroup and Property objects are
now Proxies around an arrow function carrying the object's state and
prototype (own name/length removed so the object's getters show). The
apply trap returns self.property(arg), so a call matches .property():
null when absent, Property returns null, and a missing name is the same
script error. instanceof, attribute access and script results are
unchanged; new on these objects stays a TypeError.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:22:03 +02:00
vangel76 7afe723260 #741: font menu filters to variable fonts
Problem: After Effects 26.3's font menu can show only variable fonts.
EffectCraft's font menus (Character panel, Properties ▸ Text) had no such
filter, and text.fonts / MCP list_fonts didn't say which families are
variable.

Fix: the font scan marks a face variable when its table directory has an
fvar table declaring axes (header read only, no extra file loading). The
font menu gets a "Variable fonts only" checkbox above the results; it
combines with the typed search, keeps the keyboard in the search field and
stays set while the app runs. text.fonts reports `variable` per family and
takes `{variable: true}`; list_fonts passes it through. Catalog rows for
ja, zh-Hans, zh-Hant and uk.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:14:50 +02:00
vangel76 fb5a5e9ac0 #315: Front / Bevel / Side / Back Color for extruded shapes and text
Problem: In Advanced 3D, an extruded shape or text layer was one mesh in
its paint colour. After Effects colours the front, bevel, side and back
of an extrusion separately (shape Contents ▸ Add ▸ Front/Bevel/Side/Back,
text Animate ▸ Front/Bevel/Side/Back), and EffectCraft had none of it.

Fix: The extruder can split its mesh by surface (front cap, bevel rings,
walls, back cap). Shape layers get Front / Bevel / Side / Back contents
items (layer.addShapeItem kinds frontColor…backColor, one item per
group, colouring every paint of the group and its nested groups; the
innermost wins). Text animators get Front / Bevel / Side / Back Color,
blended over the character's fill or stroke by the selection. Paints
with a surface colour render as one mesh per surface. Menus, the
Contents Add: pop-up and the menu translations list them. The other
surface material properties (Ambient, Diffuse, Specular, Metal,
Reflection, ...) remain.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:05:36 +02:00
vangel76 cf8b9aebc9 #750: float footage follows Working Gamma and is encoded once
Problem: with no working space and Working Gamma 2.4, a linear EXR still
converted with the sRGB curve (0.18 -> 0.4627, After Effects 0.4902):
float footage was sRGB-encoded at decode, before the render knew the
project's curve. Interpret As Linear Light on float footage then encoded
a second time (0.18 -> 0.7255).

Fix: FootageSource::frame_with asks for float footage with a FloatCurve
(sRGB, a pure 2.4 power curve, or as stored). The renderer asks for the
Working Gamma's curve when unmanaged, sRGB when managed, and the stored
values when Interpret As Linear Light encodes them afterwards.
MediaPool decodes float values that way (Preserve RGB still reads them
as stored) and caches each curve apart.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:03:10 +02:00
vangel76 1fdf817cc9 #745: import Targa (.tga) and Radiance HDR (.hdr) stills and sequences
Problem: the Media Browser lists .tga and .hdr files (and groups them into
image sequences), but media::is_importable had neither extension and the
still decoder never tried them, so importing them failed.

Fix: enable the image crate's built-in tga and hdr decoders (no new
dependency), add both to STILL_EXTENSIONS and the File > Import dialog, and
pick a still's format by signature with an extension fallback, since Targa
has no signature. Radiance HDR is linear float light and is sRGB-encoded like
OpenEXR (super-white kept); Targa alpha goes through the existing
unlabeled-alpha interpretation.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:57:13 +02:00
vangel76 7aee1d6275 #474: decoding a multi-layer EXR no longer holds the file's samples twice
Problem: `read_exr_channels` kept the exr crate's whole decoded image alive
while it built every f32 plane, and copied each channel through an extra
`Vec` (`values_as_f32().collect()`) before placing it. One decode of a
2560x1440 Blender file with 32 channels briefly held ~320 MB of samples next
to ~470 MB of planes, per concurrently decoded frame.

Fix: consume the decoded image channel by channel, so each channel's samples
are freed (or moved) as its plane is made. A channel that covers exactly the
display window is converted in one pass, and an f32 one (Cryptomatte ranks)
becomes its plane without a copy; other channels are placed into the display
window with bounds-checked indexing, as before. Keeping half channels as f16
and sizing the channel cache by bytes stay open.

Test: a full-window f32 channel's plane is the same allocation; f16 / u32
channels and offset or clipped data windows are placed as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:54:09 +02:00
vangel76 0ae960102c #732: toolbar Fill/Stroke Options change the selected shape layers' kind
Problem: with shape layers selected, the Tools bar's Fill Options / Stroke
Options (None, Solid Color, Linear Gradient, Radial Gradient, and the
swatch's Alt-click cycle) only changed the defaults for new shapes.
shape.fillStroke had no kind, so a selected layer's fill or stroke could
not be removed or turned into a gradient from the toolbar; it had to be
edited in the Timeline. The swatch also kept showing the tool's kind, not
the layer's.

Fix: shape.fillStroke takes fillType / strokeType. None switches the
layers' Fills and Gradient Fills (or Strokes) off; another kind switches
them on and turns them into that kind, keeping the uid and the
properties both kinds share (blend mode, opacity, width, dashes...), and
gives a group with paths and no such item one (gradients span the
group's paths). It reports the first layer's fillType / strokeType, and
the toolbar shows them. The kind picks in the options popup and the
Alt-click cycle apply to the selected shape layers, one undo step each.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:49:48 +02:00
vangel76 977532f135 #736: import FBX 3D models (binary and ASCII)
Problem: After Effects 26 imports FBX models into Advanced 3D comps; File > Import rejected
.fbx, so FBX product shots and scenes could not be used.

Fix: a clean-room FBX 7.x reader in effectcraft-model (binary node records with 32/64-bit
offsets and zlib arrays, ASCII syntax) and a scene builder: meshes with normals, UVs and
per-polygon materials, the Model hierarchy with the SDK transform (pivots, offsets, pre/post
rotation, rotation order, geometric transform), Lambert/Phong materials onto
metallic-roughness with embedded or relative textures, and GlobalSettings axes turned to
Y-up. Wired into import, probing, the media browser and the file dialog. Hostile input
(truncation, corruption, huge arrays, deep nesting) fails with an error.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:46:43 +02:00
vangel76 c733277263 #303: Mesh Warp's grid can be dragged in the Composition viewer
Problem: Mesh Warp keeps its Distortion Mesh in a hidden text parameter,
and the viewer only draws handles for point parameters (Bezier Warp's),
so with Mesh Warp selected there was no grid and nothing to drag: the
effect could not warp anything from the UI.

Fix: with a Mesh Warp effect (or one of its parameters) selected and
layer controls shown, the viewer draws the (rows+1)x(columns+1) grid
over the layer in effect space, with a handle on every vertex
(automation id viewer.meshWarp.<fx>.<row>.<col>). Dragging a vertex
writes its offset to the `mesh` parameter through prop.set, one undo
step per drag; a mesh that does not match Rows/Columns starts from the
undistorted grid, as it renders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:43:38 +02:00
vangel76 d58253cc5a #738: Edit ▸ Paste pastes SVG markup as a shape layer
Problem: After Effects 26.3 pastes copied vector artwork as shape layers. Edit ▸ Paste only
knew the app's own clipboard, so SVG markup on the system clipboard was ignored; turning SVG
into shapes needed an imported footage file and Create Shapes from Vector Layer.

Fix: a new `edit.pasteSvg {svg, name?, comp?}` command builds a shape layer from SVG text with
the same conversion as Create Shapes from Vector Layer (paths, fills, strokes, gradients, clip
masks), above the selected layer with the SVG canvas centred in the comp, as one undo step;
oversized, non-SVG or shapeless text is rejected. In the UI, Ctrl/Cmd+V (and the native Edit ▸
Paste) run it when the system clipboard holds SVG. Copying in the app already replaces the
system clipboard with a note, so SVG there is newer than the app's clipboard.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:43:18 +02:00
MarekSpodBiedry 238f62606b Graph Editor: Shift constrains Bezier handle drags to one axis (#723) 2026-10-11 11:40:11 +02:00
vangel76 ddcca91d50 #730: Composition ▸ Copy Frame to Clipboard
Problem: After Effects 26.3 copies the current composition frame to the
system clipboard; EffectCraft could only write it to a file (Save Frame As).

Fix: new command comp.copyFrame {comp?, time?, scale?} renders the frame as
Save Frame As ▸ File does and emits Event::CopyImage (pixels not
serialized); the egui frontend puts it on the clipboard after checking the
buffer size. In the Composition menu (translated) and the viewer's context
menu; drivable by id over the control channel / MCP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:33:45 +02:00
vangel76 5661d5111c #729: import STL 3D models (binary and ASCII)
Problem: After Effects 26 imports STL models besides glTF and OBJ; we
refused .stl files, and the Media Browser and import dialog did not list
them as models.

Fix: a pure-Rust STL reader in effectcraft-model (binary and ASCII,
detected from the contents; several ASCII solids and polygon loops;
VisCAM/SolidView and Materialise Magics facet colours as plain
materials; Z-up turned to the model's Y-up; faceted normals from the
winding). Truncated, empty or non-finite input is an error, never a
crash. .stl is now a model extension for import, probing, the Media
Browser, the import dialog and the system report.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:32:11 +02:00
vangel76 f9db3afd34 #678: dropped Photoshop files show the Import Photoshop File dialog
Problem: dropping a PSD/PSB file on the window imported it straight away.
The drop handler always passed `importAs` (Settings > Import > Default Drag
Import As) to `file.import`, and the Import Photoshop File form only opens
when `importAs` is missing, so the dialog that File > Import > File...
shows never appeared for drops.

Fix: a drop that includes a Photoshop file leaves `importAs` out, so the
form asks (other drops keep passing the preference). For dropped files the
form's Import Kind starts at Default Drag Import As; File > Import keeps
starting at Composition. The engine already falls back to the preference
for `drag` imports without `importAs`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:28:18 +02:00
vangel76 3b7f1ace28 #473: Cryptomatte Selection keeps quoted names with commas whole
Problem: selection_hashes split the Selection on every comma before
stripping quotes, so a name containing a comma (Blender allows a material
called `Green, Glossy`) was cut into two names that match nothing, quoted
or not; only its `<hex>` hash selected it.

Fix: a small tokenizer splits at commas outside quotes. A name in double
or single quotes stays whole, a backslash takes the next character
literally (`Green\, Glossy`), and unquoted lists, wildcards and `<hex>`
hashes parse as before. The CPU effect and the GPU path share the function.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:25:24 +02:00
vangel76 00383eed99 #710: Timeline ruler labels frames when Time Display is Frames
Problem: with the project's Time Display Style set to Frames, the
current-time display showed frame numbers but the Timeline ruler kept
labelling its ticks in seconds:frames (`00:15f`). The label format was
hard-coded and never read the project settings.

Fix: a `ruler_label` helper prints the frame number in Frames mode the
same way the current-time display does (`{:05}`, counted from Start
Numbering Frames At), and keeps seconds:frames for the other styles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:21:30 +02:00
vangel76 b47f02eaba Contributors: add vangel76 (Valentin Klein)
Credit me by real name and my public GitHub profile name in About > Contributors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:11:25 +02:00
Brandon Thomas a482981c57 CI: run FreeBSD and Windows ARM64 checks nightly and on release, not per PR
They ran on every push to main and on any PR touching Cargo.toml/Cargo.lock,
which is nearly every PR. See craftrules release/playbook.md §2.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 02:03:00 -04:00
Mara Johnson c88d2b3a7f fix(render): prevent render hang and system lag (#2081) 2026-10-11 00:36:38 -04:00
Nigel Ihza Firdausy f179b2f2d2 docs(effects): update CC Cylinder parameter count 2026-10-11 11:08:10 +07:00
Nigel Ihza Firdausy 4c81cf04f2 fix(effects): use portable WGSL discriminant guard 2026-10-11 11:07:36 +07:00
Nigel Ihza Firdausy f29436580e fix(effects): implement XYZ axis rotation for CC Cylinder on CPU and GPU 2026-10-11 11:06:51 +07:00
Nigel Ihza Firdausy 31370e6144 fix(viewer): create a composition when footage is dropped on empty viewer 2026-10-11 11:02:26 +07:00
tylerjenningsw 42d8120147 Settings: allow custom UI scale percentages (#682)
Settings > Appearance > UI Scale offered only 75, 100, 125, 150, 175 and
200 %, so a size between 75 and 100 wasn't possible. It is now the shared
numeric field (Kind::Int(75, 200, "%")): type or drag any whole
percentage. The engine already stored the scale as a clamped integer and
the UI applies it with set_zoom_factor, so the range, the default, live
preview, Cancel and saved preferences are unchanged; the preset list
goes.

Numeric settings now apply a typed number once it is entered (Enter or
leaving the field), not at every keystroke: typing 85 used to apply the
partial 8, clamped to 75, and resize the whole interface before the 5.
Dragging still applies as it moves.

Tests: the UI Scale test types 85 a key at a time (nothing applies and
the field keeps the keyboard until Enter), Cancel, 50 and 300 clamp to
75 and 200, 90 with OK, and a new app with the saved preferences starts
at 90 %. The GPU Information transaction test types 125.
2026-10-10 23:47:27 -04:00
Wladmir Júnior 8a9b46ba71
pt-BR: translate the panels below the menu bar 2026-10-11 00:44:05 -03:00
tylerjenningsw 5c1484b6e7 Shapes: the Gradient Editor uses the shared colour picker; Escape closes only the picker (#612)
The stop colour now uses widgets::srgb_color_button, the After Effects-style
picker every colour input opens (#638): hex field, HSB/RGB fields, OK and
Cancel, sRGB as the project stores colours. The stop keeps its alpha.

The dialog Escape handler only stepped aside for egui popups, and this
picker isn't one, so in a modal dialog Escape with the picker open closed
the dialog too. The picker now marks the pass it was open in
(color_picker::open_recently), and the handler leaves Escape to it: Escape
restores the colour the picker opened with and closes only the picker.

Tests: ui_gradient_editor clicks inside the picker's colour field over the
modal editor, types a hex code, closes the picker by clicking outside it
and saves the stop; a new test checks that Escape and the picker's Cancel
restore the stop's colour and keep the editor and its other edits. That
test fails without the Escape change. ui_color_hex still passes.
2026-10-10 23:43:40 -04:00
Vikram Bhaskaran a81c98d33c
Match After Effects non-legacy Brightness & Contrast.
The modern curve used g = 2^(2c), so Contrast 100 crushed 0.25 to about 8/255 while AE is about 40/255. Brightness is now a pin-black-and-white power toward white or black, then a milder S-curve g = 1 + 0.53 c, fitted to kasper9n's AE grey ramps. Legacy linear mode is unchanged. The GPU kernel matches the CPU.
2026-10-11 14:31:10 +11:00
Dennis M. Francis fe5c2b29b0 Tests: six engine tests no longer assume the working directory's drive on Windows
Six effectcraft-engine tests failed on a Windows machine whose working directory
and home folder are on different drives:

- rq_tests::add_configure_render and tests_stubs::{add_output_module_encodes_twice,
  pre_render_imports_and_replaces, post_render_actions_import_and_set_proxy,
  log_notify_and_overflow_settings} used "/tmp/..." output paths. On Windows that
  has no drive letter, so the render queue resolves it against the home folder's
  drive (C:) while std::path::absolute, which the tests compared with, uses the
  working directory's (D:). They only passed where both are on one drive, as on CI.
  They now build their outputs with tests_stubs::tmp_out, a path under the OS temp
  directory that is absolute on every platform and unchanged on Unix.
- footage_check::relative_footage_is_found_next_to_the_project compared strings:
  Windows joins the stored "media/clip.png" onto the project's folder and leaves
  mixed separators. It now compares the paths by components.

Test-only: the render queue stores the path it writes to, so the product is
consistent. effectcraft-engine --lib: 497 passed (6 failed before).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-10 20:26:20 -07:00
Dennis M. Francis a6945de659 #596: GPU Information names the adapter, or why the GPU compositor is off
Settings > Previews > GPU Information was fixed text ("Compositing: CPU, N
threads... Display: egui on wgpu."): it never named a GPU, even while the GPU
compositor was running, so a card looked undetected. The System Report's GPU
line only said whether the compositor started.

sysinfo::gpu_summary builds the graphics lines from the session: the compositor's
adapter, or the reason compositing is on the CPU, and the adapter the window
itself got. The dialog uses it.

This does not explain why a particular card isn't used for compositing; that
needs the reporter's System Report (Help > System Report).

Tests: engine gpu_summary_names_the_adapter_or_says_why_there_is_none and UI
gpu_information_names_the_adapter_and_why_the_gpu_is_off (fails with the old
text). The six engine tests that fail on this Windows machine (relative footage
and render-queue paths) fail on main too.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-10 19:33:06 -07:00
Vikram Bhaskaran 9ce7d12721
Pixel Motion Blur: synthesize the blur from motion vectors and honour Vector Detail (#535).
Time > Pixel Motion Blur fetched the layer at its shutter times and averaged the decoded
frames as they were, so fast motion rendered as doubled copies and the accepted Vector
Detail parameter changed nothing. Build a TimewarpPlan instead: every shutter instant is
decoded between the two source frames it falls between along a measured motion field — the
same block-matching and in-between synthesis Time > Timewarp uses, with a search radius
wide enough for full-frame displacements and the vector grid tightened from Vector Detail
0 (one vector per 32 px) to 100 (one per 2 px) — and the instants average into the blur.

CPU and GPU share the plan (fx_time renders it with its Timewarp step loop, declining to
the CPU when there is no host), so the existing GPU parity cases for the effect compare
the new path. Falling back to the old average is kept for layers without a time host.

A render integration test moves a textured block 12 px between source frames, renders
the straddling shutter, and asserts the output is neither the still nor the plain frame
overlay, lays trail coverage along the block's path, and changes with Vector Detail;
without the synthesis it fails at the overlay assertion.
2026-10-11 13:32:13 +11:00
tylerjenningsw ec1bc8cc99 Shapes: edit gradient color and opacity stops (#612)
The Timeline's "Edit Gradient…" on a gradient property (Gradient Fill /
Gradient Stroke ▸ Colors, Gradient Overlay) only painted its label. It now
opens a Gradient Editor (prop.editGradient): opacity stops above a preview
bar and colour stops below. Click to add a stop (it takes that track's
own value there), drag or type a Location to move it, set its opacity or
colour (egui's colour picker), Delete removes it (never the last of a
track, never while typing). The tracks stay in order while editing and the
selection follows its stop.

The editor works on a draft. OK sets the property once with prop.set at
the composition time it opened, snapped to the frame, with
timeBase: "comp" (offset and stretched layers get the key where it was
opened): one undo step, and nothing at all when the draft is unchanged, so
OK adds no keyframe. Cancel and Escape change nothing; Escape with the
picker open closes only the picker. On an animated gradient only the
keyframe at that time changes; when its stop counts no longer match a
neighbouring keyframe's (gradients only blend with equal counts) the
editor says so. The draft is saved in the typed form, so one colour stop
and each stop's RGBA survive.

prop.editGradient checks its target is a gradient property before the UI
opens anything, so agents get an error for a wrong one. New Gradient
color_at / opacity_at sample one track each (sample() multiplies opacity
in, which would apply it twice to a new stop).

Tests: ui_gradient_value (fails on main: the value had no automation id),
ui_gradient_editor (11), gradient_editor and keyframe unit tests.
2026-10-10 22:22:13 -04:00
skylar taylor-barrick 9a7d3e7699
Merge pull request #689 from skylartaylor/codex/ui-suite-integration-20261010
Share docking transactions and preserve viewer lifecycle
2026-10-10 20:10:35 -06:00
skylar taylor-barrick 83ae6218ef UI.9: retain shared docking across upstream workspace changes 2026-10-10 19:25:49 -06:00
Brandon Thomas f953cd2855
Release prep: 0.8.0 and a Linux riscv64 release build (#669)
* Release prep: bump to 0.8.0 and add a Linux riscv64 release build

- release.yml: new `linux-riscv64` job, ported from GridCraft. It cross-compiles on
  ubuntu-24.04 against riscv64 libraries from ports.ubuntu.com (the Linux job's X11/Wayland/GL
  -dev packages plus ALSA), ships effectcraft-<v>-linux-riscv64.tar.gz, and smoke-tests
  effectcraft-cli under qemu-riscv64. The draft-release job now needs it, so its tarball is
  uploaded and covered by SHA256SUMS.txt.
- packaging/linux/package.sh: cross-compiles when CROSS_ARCH/CROSS_TARGET/CROSS_COMPILE are set
  (cargo --target, the cross strip, the EMULATOR smoke test), as GridCraft's does.
- Version 0.7.0 -> 0.8.0 (cargo xtask version set), Cargo.lock refreshed.
- README and docs/releasing.md list the riscv64 tarball.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fix FreeBSD CI: pointer_wrap test harness, wasm32 target, clippy as_chunks

- pointer_wrap tests: the harnesses dropped run_ui's FullOutput with the font atlas upload still
  in textures_delta, and epaint 0.36's drop check panics on that in debug builds. Every
  pointer_wrap test failed on every platform; FreeBSD is the only CI that runs them. Clear the
  delta, as the other UI tests do.
- freebsd.yml: install wasm32-unknown-unknown in the VM. Without it the host plug-in test's build
  of examples/plugins/posterize-bands failed (E0463, no std) and the test skipped silently; now
  it builds and runs.
- media/convert.rs: chunks_exact(2) -> as_chunks::<2>() (clippy chunks_exact_to_as_chunks,
  new in Rust 1.99); same pairs, same dropped remainder.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:08:18 -04:00