Commit Graph

5 Commits

Author SHA1 Message Date
Brandon Thomas d1413d5209 Never crash: bound PSD descriptor nesting
The descriptor depth limit restarted at 0 inside every nested descriptor (Objc / GlbO /
ObAr), so a crafted file of 100 000 nested descriptors (2.4 MB) recursed until the stack
overflowed and aborted the app. The depth now carries through nested descriptors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 14:05:55 -04:00
Brandon Thomas dc573f77e6 Never crash: PSD reader bounds overflow and input-sized allocations
Layer bounds come straight from the file as four i32s. Rect::width/height subtracted them in
i32 (overflow: a panic in debug builds, garbage sizes in release), and layer_pixels allocated
width x height pixels before reading any data, so a 100-byte file claiming a 2^31-square layer
hit "capacity overflow" (or an out-of-memory abort). Widths are now computed in i64 and
clamped, every decoded image is capped at 2^28 pixels (Error::Unsupported beyond that), zlib
data is inflated with a limit of the expected size, RLE count tables and UTF-16 strings
reserve no more than the remaining bytes, and the per-pixel copy only visits the part of the
layer that lands in the output. Denies the panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:27:18 -04:00
Brandon Thomas 7b0a449c5f M13.6: PSD smart objects apply perspective quads and placed-layer warps
nonAffineTransform and the warp descriptor (named styles with bend / distortion, custom
envelope quilt meshes via ObAr meshPoints) are baked as placed over the placed bounds
(SourceLayer::placed), at up to 4x resolution.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:21:00 -04:00
Brandon Thomas 7352b624d4 M13.2: PSD smart objects (SoLd/PlLd + lnk2 embedded files) import as placed footage of the embedded document or image
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:18:05 -04:00
Brandon Thomas 94e1c86d89 IO-2/SHP-5/PRV-2: PSD import, SVG import + vector/text conversions, persistent disk cache
- effectcraft-psd (L1): PSD/PSB reader from Adobe's published file format spec (layers, groups,
  masks, blend modes, text engine data, lfx2 effects, fill/adjustment layers, vector masks;
  1/8/16/32-bit, RGB/CMYK/Gray/Lab/Indexed, raw/RLE/ZIP) and a minimal writer for fixtures.
- File > Import: importAs footage|composition|compositionLayerSizes, layer (Choose Layer);
  groups -> precomps (pass-through collapses), text -> editable text, styles -> Layer Styles,
  adjustments -> adjustment layers with effects; UI asks the Import Kind for Photoshop files.
- effectcraft-svg (L2): SVG parser (shapes, paths, transforms, use, CSS, gradients) and
  rasteriser; .svg imports as footage, continuously rasterised when the switch is on.
- layer.create: shapesFromVector, shapesFromText, masksFromText, editableText (stub removed).
- Disk cache (render::disk_cache): LZ4 content-keyed frames and layer buffers, LRU size limit
  from prefs, atomic writes, restart persistence; edit.purge clears it, cache.diskStats query;
  viewer frames read/write it and the timeline shows disk-only frames in blue.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:10:48 -04:00