Commit Graph

49 Commits

Author SHA1 Message Date
Brandon Thomas e7fdd6fdbd Merge main into M12.7 (environment background layers keep their 3D runs on the CPU path)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:03:21 -04:00
Brandon Thomas ea3e983876 Merge GPU colour effects into M12.7 (docs/effects.md regenerated: GPU badges)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:54:53 -04:00
Brandon Thomas 79d3d65478 Merge GPU blur/transition/generate effects into M12.7
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:47:46 -04:00
Brandon Thomas be27a910f5 Merge GPU distort/stylize effects into M12.7
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:47:03 -04:00
Brandon Thomas 91ab3a3fc5 M12.7: GPU colour effects (Color Balance, Vibrance, Lumetri, Black & White, Tritone, Colorama, Channel Mixer, Selective Color, Linear Color Key, Key Light)
fx_color kernels mirror the CPU effects operation for operation: one per-pixel
pass for the point effects, Lumetri with its Sharpen luminance blur, and Key
Light's matte pipeline (pre-blur, clip, rollback, despot, shrink/grow, softness,
edge band) as plane passes. CPU fallback: Key Light with Inside/Outside masks or
Hard Colour after Screen Softness, Colorama with Interpolate Palette off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:46:52 -04:00
Brandon Thomas c8623b1864 M12.7: GPU blur/transition/generate effects (radial, camera lens, CC radial fast, wipes, venetian, cell pattern, checkerboard, grid, 4-color, noise, add grain)
Kernels in fx_generate.wgsl mirror the CPU effects; wipe edges use f64
per-column/per-row terms uploaded as (hi, lo) pairs. CPU helpers shared
with the GPU are now public (camera_lens_spans, gen_mode, pattern_kind,
GrainLook, place_layer). GPU tests in tests_fx_generate.rs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:46:09 -04:00
Brandon Thomas 0e3b354520 M12.7: GPU particles (CC Particle World, CC Particle Systems II, Particle Playground cannon): compute-shader simulation with GPU checkpoints, CPU as the oracle
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:44:36 -04:00
Brandon Thomas fcc09cf095 M12.7: GPU distort/stylize effects (Turbulent Displace, Displacement Map, Wave Warp, Ripple, Twirl, Bulge, CC Lens, Mesh Warp, Mosaic, Find Edges, Emboss)
Compute kernels in shaders/fx_distort.wgsl mirroring the CPU effects; per-row/column
structure (map coordinates, wave phase, tile bounds, mesh triangle buckets) is computed
in f64 on the CPU and uploaded. Displacement Map fetches its map layer through the
effect host as the CPU does and samples it on the GPU. CPU oracle tests in
tests_fx_distort.rs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:42:43 -04:00
Brandon Thomas 86b8e24417 Merge branch 'main' into worktree-agent-a15cecfec57d5290d
# Conflicts:
#	crates/effects/src/ocio.rs
#	crates/engine/src/commands/stubs.rs
#	docs/parity.md
2026-10-03 02:26:19 -04:00
Brandon Thomas 9994f5d309 M7.7: viewer and colour completion
View > Switch 3D View > Default, Split with New Locked Viewer, Use Display Color
Management (sRGB/P3 display in Settings > Previews), Simulate Output (Rec. 709/2020,
P3, sRGB, Linear, NTSC, PAL, Mac 1.8, Custom; Preserve RGB). Project Settings: Color
Engine (OCIO built-in config with ACEScg/ACES2065-1 working spaces), HDR clip/compand/
tone map, output space incl. Rec. 2100 PQ/HLG (SMPTE ST 2084, BT.2100, BT.2408
reference white; GPU curves too), Time Display Feet + Frames (35mm/16mm) display and
entry. OCIO effects read custom .ocio configs (YAML subset; Matrix/File/Exponent/Log/
LogAffine/CDL/Range/Group transforms, roles, displays/views).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:25:56 -04:00
Brandon Thomas 8696d1e9ba M7.7: camera/light rigs and Advanced 3D motion blur, blend modes, track mattes
Layer > Camera > Create Stereo 3D Rig (left/right eye comps with expression-linked eye
cameras, Stereo 3D Controls effect, stereo comp through 3D Glasses), Create Orbit Null,
Create Cameras from 3D Model; Layer > Light > Create Lights from 3D Model
(KHR_lights_punctual), Control Light with Camera, Create Environment Light Background
Layer (equirectangular sky drawn through the camera). glTF cameras and punctual lights
are parsed by effectcraft-model.

Advanced 3D: per-sample motion blur over the comp shutter, and blend modes / track
mattes / Preserve Transparency composited through the 2D path in depth order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:27:47 -04:00
Brandon Thomas 1d965bd596 Merge main into M9.12 effect fidelity work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:23:15 -04:00
Brandon Thomas 355a6255a2 M9.12: effect parameter fidelity – all categories
Align every effect's display name, category, parameter names, order,
twirl-down groups, popup options, units, defaults and ranges with the
public After Effects effect reference, and implement controls that were
ignored or missing where cheap. One commit because the categories share
the registry, migration tables and GPU kernels (only green states).

Infrastructure
- effects::migrate: saved instances are upgraded on project open
  (Session::replace_project → upgrade_effects): renamed ids
  (PARAM_ID_ALIASES), params moved into twirl-down groups, popup values
  remapped by label (POPUP_LABEL_ALIASES), refreshed names/UI hints,
  added params created with legacy_default values that keep old renders.
- flatten_params also keys nested props by match path (group/param), so
  effects declare grouped params with `group/param` ids; layer-source
  companions sit next to grouped layer params.
- lookup() resolves old effect names (EFFECT_NAME_ALIASES).
- Registry-wide test: unique ids/names, non-empty names, defaults in
  range, popup defaults within options, value kinds match UI.
- docs/effects.md generated from the registry (catalog.rs) with GPU /
  32-bpc badges and per-effect status; a test keeps it current.

Batches
- Blur & Sharpen, Channel, 3D Channel, Perspective, Text, Utility:
  Camera Lens Blur iris/highlight groups, Compound Blur layer, Camera-
  Shake Deblur method/strength, Invert full channel list (CPU HLS/YIQ),
  Set Channels/Set Matte layers, Channel Combiner targets, 3D Channel
  Extract clamp/invert.
- Color Correction: temporal smoothing + scene detect for Auto Color/
  Contrast/Levels and Shadow/Highlight, Brightness & Contrast legacy
  switch, Change to Color tolerance group, Leave Color, Photo Filter
  presets, Exposure channels, Levels clip popups, Colorama phase source,
  Color Link sample list, Lumetri groups (CPU + GPU kernels).
- Distort: Bulge, Displacement Map layer/behaviour, Magnify, Optics
  Compensation resize, Ripple conversion, Transform sampling, Turbulent
  Displace types/pinning/evolution, Wave Warp types/pinning, Twirl and
  Ripple radius fixes.
- Generate: 4-Color Gradient, Checkerboard, Grid, Circle size/feather/
  blending, Advanced Lightning types, Cell Pattern, Radio Waves, Fractal
  palettes, Scribble/Vegas names.
- Keying, Matte, Obsolete: Color Difference Key partials/views, Unmult
  controls, Key Light groups, Refine Soft/Hard Matte, Roto Brush groups,
  Mocha shape moved to Matte, Spill Suppressor accuracy, Basic/Path Text
  groups.
- Noise & Grain, Immersive Video, Audio, Time: Fractal/Turbulent Noise
  full control set (noise3.rs, GPU), grain look groups, Remove Grain,
  VR effects, Compressor/Gate/Distortion controls, Timewarp groups,
  VR Sphere to Plane name.
- Simulation: AE twirl-down groups for all simulations, Foam strength,
  Particle Playground barrel radius and mapper targets.
- Stylize, Transition: Glow looping/dimensions/alpha (CPU + GPU),
  Mosaic averaging, Cartoon groups, Roughen Edges evolution, Texturize
  layer, Gradient Wipe layer, Radial Wipe both, Card Wipe options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:15:06 -04:00
Brandon Thomas 197b27b6f4 Merge main into M12.6 (3D Camera Tracker)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:03:57 -04:00
Brandon Thomas cba8d7e737 M12.6: 3D Camera Tracker effect + UI
Effect > Perspective > 3D Camera Tracker (Shot Type, Horizontal Angle of
View, Show/Render Track Points, Track Point Size, Target Size, Advanced:
Solve Method, Method Used, Average Error, Detailed Analysis, Auto-delete
Points Across Time, Hide Warning Banner); tracks and solve stored in the
effect with keys (frame edits re-track, setting / deleted-point edits only
re-solve). Background job (Analyzing in background (step 1 of 2) / Solving
camera banner, cancel, one undo step). Commands: track.camera (replaces the
stub), camera.analyze/cancel/solveStatus/points/selectPoints/
createFromSolve/create/setGroundPlane/deletePoints; the one-node 3D Tracker
Camera keyed per frame and text / solids / nulls / shadow catcher + light on
the target plane, Create Multiple. Viewer: depth-sized coloured targets,
hover target plane, click / shift / marquee selection, AE right-click menu,
Delete; Effect Controls Analyze / Cancel / Create Camera; Tracker panel
Track Camera. Solver: adaptive noise thresholds, denser keyframes, quick
tripod check, faster Cholesky and parallel Schur complement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:02:47 -04:00
Brandon Thomas 93f4fe7314 Merge branch 'main' into worktree-agent-ad0c2eed1a8890262
# Conflicts:
#	crates/effects/Cargo.toml
#	crates/ui-egui/src/panels/mod.rs
#	docs/parity.md
2026-10-02 22:27:43 -04:00
Brandon Thomas 07330bca6b M6.7: roto brush segmentation + propagation
Graph-cut segmentation (Boykov-Kolmogorov max-flow, GrabCut GMMs, coarse
to fine), optical-flow propagation with band re-segmentation, correction
strokes, Roto Brush & Refine Edge effect with content-keyed derived cache,
roto.* commands (stroke/propagate/span/freeze/unfreeze/clearStrokes/
cancel/options/status), refine-edge matting (guided filter + closed-form)
and decontamination, Freeze job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:20:25 -04:00
Brandon Thomas a51f439d34 Merge branch 'main' into worktree-agent-a758de7c5b6efcc3d
# Conflicts:
#	crates/effects/src/lib.rs
#	crates/render/src/lib.rs
#	docs/parity.md
2026-10-02 21:48:49 -04:00
Brandon Thomas 9a11c577f3 M9.11: 3D Channel effects on auxiliary channels
Aux-channel model (effectcraft_raster::channels3d: depth, object/material
ID, normals, UV, coverage, Cryptomatte ranks + manifests, MurmurHash3);
EffectHost::aux; multi-layer OpenEXR channels via the exr crate
(FootageSource::aux); the compositor's depth / layer-ID / Cryptomatte pass
(Renderer::comp_aux) so the effects work on precomps of 3D comps.
3D Channel Extract, Cryptomatte, Depth Matte, Depth of Field, EXtractoR,
Fog 3D, ID Matte, IDentifier.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:28:37 -04:00
Brandon Thomas 7b815bcbb2 M9.11: Simulation effects (Particle Playground, CC Hair)
Particle Playground: cannon, grid, layer exploder, layer map, gravity,
repel, wall and persistent property mapper; deterministic, stepped from
t=0 through the checkpointed SimCache.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:18:33 -04:00
Brandon Thomas 9645ff9a66 M6.6: mask tracking + mask interpolation; M12.5: Warp Stabilizer
Mask tracking (track.mask, background job with progress/cancel, one undo
step, Mask Path keys; Tracker panel mask mode; Layer > Mask > Track Mask),
Mask Interpolation panel + mask.interpolate, and the Warp Stabilizer
effect (Effect > Distort, AE parameter groups, warp.analyze/cancel/status,
analysis stored in the effect, invalidation on source/in/out/remap edits,
viewer banner, crop/auto-scale/synthesize edges, track points).
Adds the effects -> track same-layer edge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:14:29 -04:00
Brandon Thomas f95a600722 M9.11: Key Light (Keylight 1.2-equivalent keyer) and mocha shape
Key Light is registered under a generic name (Keylight is a vendor
trademark); lookup() resolves "Keylight (1.2)" to it. mocha shape reads a
documented JSON shape format (Mocha's own export format is not public).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:11:50 -04:00
Brandon Thomas 451f63cc0d M9.11: Blur & Sharpen and Distort effects (CC Radial Blur, Camera-Shake Deblur, CC Flo Motion, Liquify, Rolling Shutter Repair)
Liquify stores its strokes as effect data and replays them into a cached
displacement mesh; liquify.stroke / liquify.clear commands for agents.
Rolling Shutter Repair measures motion with effectcraft-track KLT (new
effects -> track same-layer edge).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:08:04 -04:00
Brandon Thomas d9fe03a965 M9.11: Immersive Video effects (all 12 VR effects)
Seam-aware equirectangular processing (wrap-around, pole continuation,
latitude-scaled filters), per-eye stereo layouts, VR Converter between
equirectangular, cube maps (4:3, 3:2, 6:1), sphere map and 2D.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:54:26 -04:00
Brandon Thomas fe81588867 M9.11: OCIO transforms, Color Stabilizer and Color Profile Converter
Built-in minimal OCIO config (ACES2065-1, ACEScg, ACEScct, sRGB, Rec.709,
Rec.2020, Display P3, linear variants, XYZ) from published primaries,
transfer functions and Bradford adaptation; CDL v1.2 maths; .cube/.3dl/.csp
and .cc/.ccc/.cdl file transforms with nearest/trilinear/tetrahedral
interpolation and inverse; displays/views/looks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:46:53 -04:00
Brandon Thomas 97cf7e2c02 M9.11: Audio effects (Compressor, Distortion, Gate)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:39:38 -04:00
Brandon Thomas 485f562e19 M12.2: gpu compositor and gpu effects
New L3 crate effectcraft-gpu: a wgpu compute backend for the per-frame
compositing walk (layer transforms with the CPU's nearest/bilinear/bicubic
sampling and minification pre-filter, motion-blur accumulation, track
mattes, Preserve Transparency, layer style passes and knockout, all 38
blend modes as a WGSL port of color::blend, 8/16 bpc clamp+quantise,
colour-space conversions). 3D runs, adjustment and wireframe layers run on
the CPU between GPU steps. GPU effects with the CPU semantics: Gaussian,
Fast Box and Directional Blur, Glow, Levels, Curves, Hue/Saturation, Tint,
Fill, Gradient Ramp, Fractal Noise, Drop Shadow, Brightness & Contrast,
Exposure, Invert, Transform (registry gpu badge from effects::GPU_EFFECTS).

render: Backend (Cpu/Gpu/Auto) in RenderOpts, the Accelerator trait and
Renderer::accel, GPU effect chains in the effect stack, hooks for the GPU
walk. Project setting gpu_acceleration (Mercury GPU Acceleration / Software
Only), render.backend command, file.projectSettings renderer. Session and
Render Queue exports carry the accelerator. CLI --gpu and bench --gpu.

Tests compare GPU vs CPU renders (blend modes x bit depths, transforms,
masks, mattes, motion blur, colour management, styles, collapse,
adjustment fallback, every GPU effect) and skip without an adapter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:59:08 -04:00
Brandon Thomas 54e62c0c88 Merge branch 'worktree-agent-a70a415ce57f73911'
# Conflicts:
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/panels/effect_controls.rs
#	crates/ui-egui/src/panels/mod.rs
#	crates/ui-egui/src/state.rs
2026-10-02 09:22:05 -04:00
Brandon Thomas d6f6a10757 M13.1/M13.2: paint (Brush, Clone Stamp, Eraser) and puppet pins
Paint: non-destructive Paint effect with Brush/Clone/Eraser stroke groups
(Path, Stroke Options, Transform, Duration spans, Write On End keys),
dab rasterizer (diameter/angle/roundness/hardness/spacing/flow/opacity,
pressure dynamics, modes, channels), eraser modes, clone from layer/time,
cache keys include visible strokes. paint.stroke/options/brushPreset/
setCloneSource/removeStroke/presets. Layer panel with paint tools, Paint
and Brushes panels.

Puppet: Puppet effect with meshes and Position/Advanced/Bend/Starch/Overlap
pins; alpha contour -> expansion (exact EDT) -> simplified outline ->
Delaunay with constraint recovery; ARAP (Igarashi 2005) two-step solve with
CG; anti-aliased texture-mapped rendering with overlap depth. puppet.addPin/
movePin/setPin/removePin/mesh/info. Puppet tools in the viewer with mesh
overlay and header options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:12:10 -04:00
Brandon Thomas 08a48cc1e3 M9.7: effect controls widgets (EFF-1/EFF-2)
Angle dial with revolutions (0x+45.0°), point crosshair + on-viewer effect
point controls via a small viewer hook, colour eyedropper sampling the
composited frame, Curves graph editor and Levels histogram/triangles bound
to their params, layer params with a Source/Masks/Effects & Masks companion,
mask (Path) popups, keyframe navigator, drag-to-reorder effect headers.

Engine: effect.copy / effect.paste / effect.reset; effect.remove takes the
selection; Edit > Copy/Paste/Duplicate/Clear act on selected effects; all
undoable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:05:17 -04:00
Brandon Thomas 1c0da40173 M9.5: time effects (Echo, Posterize Time, Time Difference, Time Displacement, Timewarp, CC Force Motion Blur, CC Wide Time, Pixel Motion Blur)
EffectHost gains self_at (the layer's source + masks + first N effects at
another layer time) and layer_at (another layer at another comp time);
EffectEnv carries the effect's stack index. The renderer serves these via
Renderer::layer_input, cached in the layer cache under input keys (footage
included, keyed by source time) with a depth guard against recursion.
Time effects are TIME_DEPENDENT so processed-layer keys fold in layer
time; layers with time effects and expressions are not cached.

Also registers the Effect > Audio specs (DSP in effects::audio_fx; the
mixdown integration follows in M11.2). Audio effects are skipped by the
video effect pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:42:11 -04:00
Brandon Thomas 1e8768ad18 Merge branch 'worktree-agent-a022a00e662ea8d21'
# Conflicts:
#	crates/media/src/pool.rs
#	crates/render/src/lib.rs
#	crates/render/src/tests.rs
2026-10-01 22:58:51 -04:00
Brandon Thomas 8599ac5828 M9.3: Simulation effects (CC Rainfall, CC Snowfall, CC Bubbles, CC Drizzle, CC Star Burst, CC Particle World, CC Particle Systems II, CC Mr. Mercury, CC Ball Action, CC Pixel Polly, CC Scatterize, Card Dance, Caustics, Wave World, Shatter, Foam)
Closed-form weather/bubble/star effects; stepped particle, wave and foam sims through the
checkpointed SimCache (seek-consistent); band-bucketed sprite/piece rasteriser and textured
3D pieces via per-piece inverse homography.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:13:51 -04:00
Brandon Thomas 8bc6d5ba4f M9.3: Text effects (Numbers, Timecode) + obsolete Basic Text, Path Text, Lightning
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:10:04 -04:00
Brandon Thomas 17af5c30c1 M9.3: Generate effects (Fractal, Scribble, Stroke, Vegas, Write-on, Paint Bucket, Eyedropper Fill, CC Glue Gun, CC Threads, Audio Spectrum, Audio Waveform)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:10:04 -04:00
Brandon Thomas 43ebf68fe0 M9.3: Obsolete effects (Basic 3D, Gaussian Blur (Legacy)); move Luma Key, Spill Suppressor, Reduce Interlace Flicker to Obsolete
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon Thomas 2c4346a15e M9.3: Color Correction effects (Change Color, Video Limiter, CC Color Neutralizer, PS Arbitrary Map, Lumetri Color)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon Thomas b58167d0c7 M9.3: Noise & Grain effects (Match Grain, Median (Legacy), Curl Noise)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon Thomas 5ac5560df9 M9.3: Keying effects (Difference Matte, Inner/Outer Key, Unmult, CC Simple Wire Removal)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon Thomas d98775a931 M9.3: Channel effects (Blend, Calculations, CC Composite, Compound Arithmetic)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon Thomas 0afa24b88f M9.3: Transition effects (CC Glass Wipe, CC Image Wipe, CC Jaws, CC Line Sweep, CC Twister, CC WarpoMatic)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:36 -04:00
Brandon Thomas 8503f816ae M9.3: Stylize effects (CC Block Load, CC Burn Film, CC Glass, CC HexTile, CC Mr. Smoothie, CC Plastic)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:36 -04:00
Brandon Thomas 685d6bcd04 M9.3: Perspective + Utility effects (CC Environment, 3D Glasses, HDR Compander)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:59:01 -04:00
Brandon Thomas 70c7f7c616 M9.3: Distort effects (CC Bender, CC Blobbylize, CC Power Pin, CC Ripple Pulse, CC Slant, CC Smear, CC Split, CC Split 2, Smear, Reshape, Twirl (Legacy), Warp, Detail-preserving Upscale)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:59:01 -04:00
Brandon Thomas c91af194f2 M9.3: effect env (masks, layer params, audio, comp timing), sim cache, polyline helpers; module stubs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:43:48 -04:00
Brandon Thomas a2ff724ac2 M12.1: render cache + parallel compositing fast paths
- render: LayerCache (content-keyed processed-layer cache: source -> masks ->
  effects, keyed by a hash of the layer's non-transform props evaluated at the
  frame time, solid item, switches, scale; time folded in for clock-driven
  effects / wiggle paths). Static and transform-only layers render once;
  edits only re-render the edited layer. Session + UI frame jobs share it.
- effects: TIME_DEPENDENT list + test that every clock-reading effect is listed.
- raster: affine composite fast path (per-row span clipping, unchecked interior
  bilinear, integer-translation copies, inlined Normal blend), checked against
  composite_warp_reference; box/Gaussian blur without transposes, two
  ping-pong buffers; accumulate_warp so motion blur sums into one buffer
  instead of one full-frame image per sub-sample.
- ui: viewer frame is urgent and jumps the prefetch queue; stale-revision jobs
  are dropped; paused prefetch waits for the viewer frame; "Frame Render Time"
  reports viewer frames only; parallel f32 -> Color32 conversion.
- cli: `frame --bench N` (per-layer/per-effect timings, wall + CPU time) and
  `frame --bench-play N` (consecutive frames with/without the layer cache).
- tests: cache transparency (scrub, edits of values/keys/effects/masks/
  solids/text/timing), hit/miss accounting, time-dependent effects, demo
  cached == uncached, fast warp/blur/accumulate == reference.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:34:33 -04:00
Brandon Thomas 3a59a8470d M0.9–M0.10: egui frontend (AE-style panels, viewer, timeline, effect controls, dialogs), desktop app with control channel, host wiring; cargo fmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:48:31 -04:00
Brandon Thomas 4c3b92723b M9.2: effects batch 2 (keying, matte, channel, stylize, noise, perspective, transitions, utility)
Adds 105 effects in new modules (keying, matte, channel, blur2, color2, stylize2, noise, generate2, distort2, perspective, transition, utility) plus shared plane/morphology/guided-filter helpers in util.rs, with 96 new unit tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:30:57 -04:00
Brandon Thomas 808cd490cd M0.1–M0.7: workspace, time/geom/color/keyframe/project/raster/path/text/effects/render crates
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:05:20 -04:00