Text: text.animatorFontAxes (replaces the stub) lists the layer font's
variation axes (skrifa) or adds an animator property that offsets one axis
(weighted by the selectors, from the axis default); the renderer redraws each
character's outline at its design-space position (cached per location). The
Timeline's Animate: menu lists the font's axes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text: vertical type turns Roman characters on their side (CJK stays
upright) unless Standard Vertical Roman Alignment is on; Tate-Chu-Yoko sets
selected characters horizontally in a one-em cell of the column (layer.setText
tateChuYoko / verticalRomanUpright, Character panel toggles). A Left-to-Right
paragraph is now forced LTR instead of auto-detected. The editing caret follows
animators and text on a path (render::text::caret_maps). Lottie export writes
per-character style runs as index-unit range animators.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TextDoc gains character style runs (font, size, colours, tracking, leading,
baseline shift, h/v scale, tsume, faux styles, caps, super/subscript, kerning
metrics/optical/manual, ligatures) and per-paragraph settings (justification
with last-line modes, indents, space before/after, direction, composer,
hanging punctuation), serde-compatible with single-style documents. Layout
handles mixed runs on a line (shared baseline, largest leading), every-line
composer, editing geometry (carets, hit testing, selection quads) and basic
vertical type. Renderer colours per run. Expressions get the sourceText style
API (style, getStyleAt, createStyle, setters with character ranges).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Range selector complete (units, based on, modes, shapes, smoothness, ease
high/low, randomize), Wiggly and Expression selectors combined by mode;
all AE animator properties incl. line anchor, character offset/value,
skew axis, tracking type, fill/stroke HSB+opacity, blur; More Options
(anchor grouping, fill & stroke order, inter-character blending); Path
Options (text on a mask path); per-character 3D rendered as planes in
the 3D compositor; text animation commands and original presets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>