Brandon Thomas
6708ff55b4
Never crash: SVG path data no longer loops forever on a number after Z
...
Path data like "M0 0 L10 0 Z9" repeated Z implicitly for the stray number; Z consumes no
numbers, so the parser looped forever appending close-paths until memory ran out (a 1-byte
change to a valid SVG used 24 GB and was killed). A number after Z is a syntax error, so
parsing now stops there and keeps what was read, as the spec asks. Also denies the panic lints
in the crate (it had no panic sites).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:14:58 -04:00
Brandon Thomas
94e1c86d89
IO-2/SHP-5/PRV-2: PSD import, SVG import + vector/text conversions, persistent disk cache
...
- effectcraft-psd (L1): PSD/PSB reader from Adobe's published file format spec (layers, groups,
masks, blend modes, text engine data, lfx2 effects, fill/adjustment layers, vector masks;
1/8/16/32-bit, RGB/CMYK/Gray/Lab/Indexed, raw/RLE/ZIP) and a minimal writer for fixtures.
- File > Import: importAs footage|composition|compositionLayerSizes, layer (Choose Layer);
groups -> precomps (pass-through collapses), text -> editable text, styles -> Layer Styles,
adjustments -> adjustment layers with effects; UI asks the Import Kind for Photoshop files.
- effectcraft-svg (L2): SVG parser (shapes, paths, transforms, use, CSS, gradients) and
rasteriser; .svg imports as footage, continuously rasterised when the switch is on.
- layer.create: shapesFromVector, shapesFromText, masksFromText, editableText (stub removed).
- Disk cache (render::disk_cache): LZ4 content-keyed frames and layer buffers, LRU size limit
from prefs, atomic writes, restart persistence; edit.purge clears it, cache.diskStats query;
viewer frames read/write it and the timeline shows disk-only frames in blue.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:10:48 -04:00