Commit Graph

13 Commits

Author SHA1 Message Date
Brandon Thomas e44af1f7e8 M9.13: Keylight colour suppression / balancing and source crop methods, Scribble caps / joins / Start-End Apply To
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 05:15:53 -04:00
Brandon Thomas 6d5e86601f M9.13: Cell Pattern HQ variants, Advanced Spill Suppressor Ultra controls, Inner/Outer Key masks and cleanup
- Cell Pattern: HQ variants search a wider cell neighbourhood and anti-alias.
- Advanced Spill Suppressor: Tolerance, Desaturate, Spill Color Correction.
- Inner/Outer Key: Additional Foreground / Background 1-10 and Cleanup Foreground /
  Background 1-10 brush strokes (older single masks migrate to slot 1).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:57:05 -04:00
Brandon Thomas 413e3ea97d M9.13: Camera Lens Blur fringe / blur map, Colorama full controls, Selective Color Details
- Camera Lens Blur: Diffraction Fringe, Blur Map (layer, channel, placement, focal
  distance, invert) with per-pixel radius.
- Colorama: Add Phase (layer, from, mode), preset / custom Output Cycle palettes, Modify,
  Modify Alpha, Change Empty Pixels, Pixel Selection, Masking, Composite Over Layer.
- Selective Color: Colors popup and Details twirl-downs (older saves migrate).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:43:41 -04:00
Brandon Thomas 3a7c9c5f61 M9.13: Transform shutter-angle motion blur, Glow Operation / Arbitrary Map, Cartoon Edge Enhancement
- Transform: Use Composition's Shutter Angle / Shutter Angle, sampling the transform across
  the shutter via EffectHost::params_at (EffectEnv::shutter carries the comp shutter when
  motion blur is on); the GPU path defers to the CPU when blurring.
- Glow: Glow Operation (blend modes) and Glow Colors > Arbitrary Map.
- Cartoon: Advanced > Edge Enhancement (shock-filter sharpening / softening).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:23:15 -04:00
Brandon Thomas 69202c7b3e M9.13: Minimax Don't Shrink Edges, Channel Combiner Saturation Multiplied, 3D Channel Extract anti-alias, Block Dissolve Soft Edges, locked pinning, Optimal Pixels
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:04:46 -04:00
Brandon Thomas bb384fbc9c M9.13: Foam flow map, wobble, pop velocity, bubble texture layer, orientation, environment map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:50:57 -04:00
Brandon Thomas 3c586e2dba M9.13: Radio Waves Image Contours / Mask waves, Parameters Are Set At, reflection, profile
- Wave Type: Polygon, Image Contours (source layer channel threshold, pre-blur, tolerance,
  contour index, source centre) and Mask, rippling outward from the outline (exact signed
  distance transform, util::signed_distance).
- Parameters Are Set At Birth via the new EffectHost::params_at; Render Quality; Reflection
  off the layer edges; Stroke Profile.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:42:37 -04:00
Brandon Thomas 3103e7e80f M9.13: Fill masks/feather, Refine mattes Reduce Chatter and motion blur
- Fill: Fill Mask, All Masks, Horizontal / Vertical Feather, Invert outside the mask
  (GPU falls back to the CPU when masks are used).
- Refine Soft / Hard Matte: Reduce Chatter (temporal steadying of oscillating edges) and
  Use Motion Blur (samples, shutter angle, higher quality) from neighbouring frames.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:30:33 -04:00
Brandon Thomas ba5e2061fe M9.13: Particle Playground Particle Exploder, Ephemeral Property Mapper, Affects, text and layer particles
- Particle Exploder, Ephemeral Property Mapper (operators), Affects groups on every
  producer / force / mapper (source, selection map, characters, age + feather).
- Full mapper target list (angle, torque, scale, gradient velocity/force, lifespan,
  character, font size, time offset, scale speed...); old saves remap by label.
- Cannon / Grid text particles (stroke font), Auto-Orient Rotation, Layer Map draws the
  map layer per particle with Time Offset Type / Time Offset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:13:01 -04:00
Brandon Thomas 0ed5c87b94 M9.13: Card Dance / Shatter / Card Wipe camera systems, lighting and material
- card3d: shared Camera System (Camera Position with rotations, X/Y position and
  Transform Order; Corner Pins with focal length; Comp Camera via EffectHost::comp_scene),
  Lighting (Distant / Point / First Comp Light, colour, position, depth, ambient) and
  Material (diffuse, specular, highlight sharpness).
- Shatter: Custom Shatter Map (+ White Tiles Fixed), Gradient group, Textures group
  (front/side/back modes and layers, colour, opacity) and extrusion side rendering.
- Card Wipe: true 3D cards, Back Layer as a layer parameter (old None/Self popup migrated),
  Flip Direction, Position / Rotation Jitter.
- Renderer supplies the comp camera and first light to effects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:59:10 -04:00
Brandon Thomas ce6db35d14 M9.13: Lumetri (HSL Secondary, hue/sat curves, RGB curves, HDR, looks) + Hue/Sat ranges + Levels/Curves channels + Timewarp optical flow
- Lumetri: HSL Secondary key/refine/correction with Show Mask, Hue vs Sat/Hue/Luma,
  Luma vs Sat, Sat vs Sat and per-channel RGB curves, High Dynamic Range (HDR White /
  Specular), Input LUT and Look (custom .cube + built-in looks).
- Hue/Saturation: Channel Control with Reds..Magentas ranges (range + fall-offs).
- Levels: Channel popup and Red/Green/Blue/Alpha controls; Curves: Channel parameter.
- catalog::param_shown: Effect Controls shows only what a popup selects.
- Timewarp Pixel Motion: block-matching flow (raster::flow::block_flow_window) with
  Vector Detail, Smoothing, Error Threshold, Block Size, Weighting, Correct Luminance,
  Filtering, Build From One Image; Matte Layer/Channel, Warp Layer, Show, Source Crops.
- GPU falls back to CPU when channel/range controls are used.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:20:57 -04:00
Brandon Thomas 1d965bd596 Merge main into M9.12 effect fidelity work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:23:15 -04:00
Brandon Thomas 355a6255a2 M9.12: effect parameter fidelity – all categories
Align every effect's display name, category, parameter names, order,
twirl-down groups, popup options, units, defaults and ranges with the
public After Effects effect reference, and implement controls that were
ignored or missing where cheap. One commit because the categories share
the registry, migration tables and GPU kernels (only green states).

Infrastructure
- effects::migrate: saved instances are upgraded on project open
  (Session::replace_project → upgrade_effects): renamed ids
  (PARAM_ID_ALIASES), params moved into twirl-down groups, popup values
  remapped by label (POPUP_LABEL_ALIASES), refreshed names/UI hints,
  added params created with legacy_default values that keep old renders.
- flatten_params also keys nested props by match path (group/param), so
  effects declare grouped params with `group/param` ids; layer-source
  companions sit next to grouped layer params.
- lookup() resolves old effect names (EFFECT_NAME_ALIASES).
- Registry-wide test: unique ids/names, non-empty names, defaults in
  range, popup defaults within options, value kinds match UI.
- docs/effects.md generated from the registry (catalog.rs) with GPU /
  32-bpc badges and per-effect status; a test keeps it current.

Batches
- Blur & Sharpen, Channel, 3D Channel, Perspective, Text, Utility:
  Camera Lens Blur iris/highlight groups, Compound Blur layer, Camera-
  Shake Deblur method/strength, Invert full channel list (CPU HLS/YIQ),
  Set Channels/Set Matte layers, Channel Combiner targets, 3D Channel
  Extract clamp/invert.
- Color Correction: temporal smoothing + scene detect for Auto Color/
  Contrast/Levels and Shadow/Highlight, Brightness & Contrast legacy
  switch, Change to Color tolerance group, Leave Color, Photo Filter
  presets, Exposure channels, Levels clip popups, Colorama phase source,
  Color Link sample list, Lumetri groups (CPU + GPU kernels).
- Distort: Bulge, Displacement Map layer/behaviour, Magnify, Optics
  Compensation resize, Ripple conversion, Transform sampling, Turbulent
  Displace types/pinning/evolution, Wave Warp types/pinning, Twirl and
  Ripple radius fixes.
- Generate: 4-Color Gradient, Checkerboard, Grid, Circle size/feather/
  blending, Advanced Lightning types, Cell Pattern, Radio Waves, Fractal
  palettes, Scribble/Vegas names.
- Keying, Matte, Obsolete: Color Difference Key partials/views, Unmult
  controls, Key Light groups, Refine Soft/Hard Matte, Roto Brush groups,
  Mocha shape moved to Matte, Spill Suppressor accuracy, Basic/Path Text
  groups.
- Noise & Grain, Immersive Video, Audio, Time: Fractal/Turbulent Noise
  full control set (noise3.rs, GPU), grain look groups, Remove Grain,
  VR effects, Compressor/Gate/Distortion controls, Timewarp groups,
  VR Sphere to Plane name.
- Simulation: AE twirl-down groups for all simulations, Foam strength,
  Particle Playground barrel radius and mapper targets.
- Stylize, Transition: Glow looping/dimensions/alpha (CPU + GPU),
  Mosaic averaging, Cartoon groups, Roughen Edges evolution, Texturize
  layer, Gradient Wipe layer, Radial Wipe both, Card Wipe options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:15:06 -04:00