Commit Graph

31 Commits

Author SHA1 Message Date
Brandon Thomas f89af341a6 M13.6: variable font axes in the character style
CharStyle/TextDoc variations (layer.setText variations), shaped with harfrust instances so
advances follow HVAR/gvar, outlines drawn at the design-space position, animator deltas relative
to the style's values, Character panel Variable Font Axes fields (character.axis.<tag>).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:36:53 -04:00
Brandon Thomas 7ac5317ce9 Merge main into M13.2 2026-10-03 04:19:01 -04:00
Brandon Thomas 30a92ba82f M13.2: OpenType features (stylistic sets, figures, fractions, ordinals, dlig, true small caps / superscripts with faux fallback), Character panel OpenType popup, text.fontFeatures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:53:05 -04:00
Brandon Thomas b17d2c05e6 Merge main into M14.5 (settings and menus)
Reconciled with main's keyframe labels (same Keyframe::label field; keys.setLabel and
keys.selectLabelGroup from main are kept, M14.5's duplicates removed; Edit ▸ Label on
selected keys delegates to the label helper), proxies (RenderOpts::proxy next to
nested_switches/draft_shadows), offloaded renders (Work carries nested_switches), wasm
audio pump (preview mix rate), variable font axes and mask feather points.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:11:45 -04:00
Brandon Thomas f855a4b55b M14.5: wire the remaining settings; keyframe assistants and labels; AE menu entries
Settings: 56 of 59 not-yet-wired settings now change behaviour (nested-comp switches,
constant vertex count, related-item time sync, match-name pick whip, split-layer order,
Home on open, motion path span, internal wireframes, zoom quality, label-coloured tabs,
mask colour cycling, gradients, grid/guide styles, text engine, font preview/recent/native
names, missing frames, unlabeled alpha, drag import, default output folder, segmenting,
bit depth names, preview sample rate, disk/media/conformed-audio caches, RAM reserve and
low-memory reduction, Video Preview window, 3D reference axes/extended viewer/draft
shadows, script file gate + File.execute warning, expression editor options and error
banner). Three stay display-only and are documented.

Features: Convert Audio to Keyframes, RPF Camera Import (JSON/CSV camera data),
keyframe colour labels + Select Keyframe Label Group, Recent Animation Presets.
Menus: Edit > History, File > Import Recent Footage, Replace Footage > With Layered
Comp, Save a Copy As XML (.ecprojx, opens again), Composition > VR (Create VR
Environment, Extract Cubemap), Assign Shortcut to 3D view / workspace, Window viewer
labels + open viewers, Help > System Compatibility Report / Enable Logging / Reveal
Logging File. Dynamic menu nodes (@dynamic:…) shared by the egui and native menus.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:45:44 -04:00
Brandon Thomas dbcda2eba9 Merge main into CMP-7/ANM-5/PRJ-8/PRJ-3 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:43:41 -04:00
Brandon Thomas c33b80614a PRJ-8: proxies — Set Proxy / None / Use Proxy / Create Proxy / Interpret Proxy, Proxy Use; PRJ-3 interpret fields, PAR, alpha guess
Items (footage and comps) carry a proxy rendered in their place at the source's size when
its switch and Render Settings > Proxy Use allow it; Create Proxy queues a half-resolution
render whose post-render action attaches it. Interpret Footage gains Separate Fields
(upper/lower first, fields become frames at twice the rate), Guess alpha with matte colour,
explicit matte colour, Invert Alpha, Interpret As Linear Light; non-square footage, solids
and precomps are stretched by their pixel aspect in the comp. The four proxy stubs are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:11:03 -04:00
Brandon Thomas 6d0d7de922 ANM-5: sampleImage, data footage (JSON/CSV/TSV) with footage().sourceData, thisProject, error list, Expression Language menu
sampleImage renders the sampled layer through the evaluating renderer's footage source
(EvalCtx::footage), cached per thread and frame. File > Import reads .json/.csv/.tsv as data
footage kept in the project. expr.errors collects failing expressions for the error bar;
expr.languageMenu lists the categorised Expression Language menu. Marker keys expose
protectedRegion and cue points; colorDepth, timeToFeetAndFrames, comp.activeCamera.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:58:04 -04:00
Brandon Thomas 8404fead60 UI-8, UI-3: native macOS menu bar; timeline columns, search, reveal-add, UU, CTI snapping
Native menu bar (apps/effectcraft, muda, macOS only): the engine's After Effects
menu tree mirrored into NSMenu through a pure, serializable spec
(ui-egui native_menu: submenus, separators, live labels, check marks, enabled
state, Cmd/Ctrl/function-key shortcuts as accelerators, Open Recent). Hide /
Hide Others / Show All are macOS' predefined items (app.hideOthers/app.showAll
are real commands now, via NSApplication); Services added; About, Settings and
Quit dispatch our commands. State is pushed only when the session revision,
selection, history, settings or journal change; structural changes rebuild.
Activations dispatch the same command ids as the in-window bar; Edit
Cut/Copy/Paste/Select All/Undo/Redo act on a focused text field. Settings >
Appearance > Use In-Window Menu Bar on macOS switches back.

Timeline: column visibility from the column header's context menu (A/V
Features, Keys, Label, #, Comment, Switches, Modes, Parent & Link, In, Out,
Duration, Stretch; Source/Layer Name toggle), Comment editing
(layer.setComment), draggable In/Out/Duration cells, Stretch opens Time
Stretch; property search filters layers and reveals matching properties with
their groups; Shift+P/S/R/T/A/E/M/F/L/U add to the revealed properties; UU
reveals all modified properties; Shift-drag in the ruler snaps the CTI to keys,
in/out points, markers and the work area. Commands: timeline.column,
timeline.sourceName, timeline.search, timeline.revealAdd.*.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:21:08 -04:00
Brandon Thomas 83c7e14b94 M7.4: model import
New crate effectcraft-model (L2): glTF 2.0 (.gltf/.glb, data URIs, external buffers and
images, PBR metallic-roughness with base/MR/normal/occlusion/emissive textures, node
hierarchy, skins, step/linear/cubic animations) and OBJ/MTL import, parametric primitives,
extruded/bevelled outline meshes and polygon triangulation with holes.

Project: FootageKind::Model, LayerSource::Model/Primitive, Layer::environment, Geometry and
Material Options builders, Environment light Source. Media probes and loads models
(FootageSource::model). Engine: layer.newModel, layer.new3dPrimitive/newPrimitive,
comp.renderer, layer.environment, material.set/reset/duplicateAssign/revealSource (stubs
replaced); File > Import and layer.addItem pick up models. Hand-written fixtures with
attribution sidecars.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:04:47 -04:00
Brandon Thomas 788e940b3b Merge branch 'main' into worktree-agent-a16f8bd9531b5dd1f 2026-10-02 11:04:54 -04:00
Brandon Thomas 3cdbf22aac ANM-6, CMP-5, CMP-3: Wiggler/Smoother/Motion Sketch, marker dialog + timeline markers, pre-compose options + comp navigator
- keys.wiggle / keys.smooth / motion.sketch engine commands (seeded noise, curve-fit
  smoothing within tolerance, pointer-path capture to Position keys), Wiggler, Smoother and
  Motion Sketch panels, viewer capture overlay.
- markers.list/set/delete/convert, Update Markers From Source; Marker dialog (time, duration,
  comment, chapter, URL + frame target, cue point, protected region, label); timeline marker
  drag with snapping, Alt-drag duration, Cmd/Ctrl-click delete, context menu, protected
  regions shaded.
- layer.precompose mode leave|move, adjustDuration, open; Pre-compose dialog; Composition
  Navigator bar and Mini-Flowchart (Tab).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:47:02 -04:00
Brandon Thomas 460e650bfc Merge main into text editing (M9.10)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:46:31 -04:00
Brandon Thomas 744ccd6b48 M9.10: on-canvas text editing
Type tool point/box text creation, double-click editing, caret and selection
in the viewer (viewer_text.rs), keyboard/IME/clipboard, box handles; engine
text.edit/endEdit/setSelection/moveCaret/insert/delete, layer.setText range,
caret insertion style, Paste Text and Match Formatting / Paste Text
Formatting Only (stubs removed); Character/Paragraph/Properties panels act
on the selection.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:34:13 -04:00
Brandon Thomas adf5db6397 M4.4: collapse transformations + slip
Collapsed precomps draw their layers straight into the parent with
concatenated transforms and multiplied opacity (nested blend modes and
adjustment layers act on the parent); a non-Normal mode, track matte or
Preserve Transparency composites the collapsed result as a whole; masks,
effects or styles force a flattened render. Nested 3D layers use the
parent's camera and lights and join the parent's 3D run when the precomp
layer is 3D. Continuously Rasterize re-rasterises text and shape layers at
their on-screen scale. Draft quality samples nearest-neighbour, Wireframe
draws the layer bounds. layer.slip / slipBack (Alt+PageUp) / slipForward
(Alt+PageDown) and dragging the timeline source bar slip the source under
fixed in/out points, clamped to the source duration; undoable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:14:53 -04:00
Brandon Thomas 47f7712364 M14.2: preferences
A real Settings model in the engine (`engine::prefs`): serde, versioned, dotted keys
(`general.undoLevels`, `labels.3.name`), migration of older layouts, unknown keys kept,
persisted through a `ConfigStore` trait (platform config dir on the desktop; MemoryConfig
for tests; the web app can back it with localStorage).

- After Effects 2026 pages (General … Scripting & Expressions) as a schema shared by the
  dialog, `prefs.pages` and docs/preferences.md (rows not wired yet are listed there and
  kept in step by a test).
- Commands: prefs.get, prefs.set {key, value | values}, prefs.reset {page?}, prefs.open
  {page?}, prefs.pages.
- Wired settings: undo levels, path point size, tool tips, layers at comp start / CTI,
  default spatial interpolation linear, Home screen on launch, new project template,
  rendering progress in Info, adaptive resolution limit, cache when idle, fast previews,
  theme + UI brightness, label names/colours everywhere (Label menu, timeline, project,
  render queue, viewer), label colour for handles, grid colour/spacing/subdivisions, guide
  colour, safe margins, still footage duration, sequence fps, audio output device and
  output mapping, layer / footage / preview cache budgets, default 3D renderer.
- Settings dialog: AE's left page list + right content, OK / Cancel (restores) / Previous /
  Next, every widget with an automation id.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:14:45 -04:00
Brandon Thomas db21e880ef Merge main (engine menu tree) into M9.6; wire text animation menus
Animation ▸ Animate Text (Enable Per-character 3D, every animator property,
Fill/Stroke Color RGB/Hue/Saturation/Brightness/Opacity submenus, Line Anchor,
Character Value), Add Text Selector ▸ Range/Wiggly/Expression (text.addSelector
now supports all kinds) and Text Animation Presets after Browse Presets, in the
engine menu tree. Stubs replaced: text.perCharacter3d, animatorLineAnchor,
animatorCharacterValue, addWigglySelector, addExpressionSelector.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:44:20 -04:00
Brandon Thomas c99527708f Merge main into menu-parity branch; point AE menu entries at main's real commands
- Integrate main (render queue, timeline/keys, time remap, masks/pen, 3D, MCP/CLI).
- Menu tree now runs renderQueue.add, layer.enableTimeRemap, layer.timeReverse,
  layer.freezeFrame/OnLastFrame, prop.separateDimensions, mask.setClosed,
  layer.cameraSettings, view.3d.* / view.3d.last / view.reset3DView, main's
  layer.autoOrient and keyframe velocity/interpolation/time-stretch dialogs;
  matching stubs deleted (view.3d.default stays disabled).
- Keyframe clipboard is main's (keys.copy/paste); Paste Reversed Keyframes
  reuses it. Animation-menu commands moved to commands/animation.rs.
- Main's spec menu paths/labels aligned with AE (Camera Settings under
  Layer > Camera, "..." labels, Freeze On Last Frame).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:12:01 -04:00
Brandon Thomas c5cf189e1a M9.6: text animation depth (selectors, animator properties, per-char 3D, path text, presets)
Range selector complete (units, based on, modes, shapes, smoothness, ease
high/low, randomize), Wiggly and Expression selectors combined by mode;
all AE animator properties incl. line anchor, character offset/value,
skew axis, tracking type, fill/stroke HSB+opacity, blur; More Options
(anchor grouping, fill & stroke order, inter-character blending); Path
Options (text on a mask path); per-character 3D rendered as planes in
the 3D compositor; text animation commands and original presets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:01:19 -04:00
Brandon Thomas 83aabf0a87 Merge main into M7 3D branch
Resolve conflicts with perf (layer cache / Arc<Buf>), export (RenderOpts.view: None
for output), timeline (separate dimensions + one-node POI visibility), mask/pen
viewer gestures (alongside camera tools and view-aware layer matrices), key
dialogs (alongside Camera/Light Settings), render queue + MCP command modules.
3D path tangent honours separated position; DOF blurs a per-frame copy so cached
layer buffers stay shared. New test: cached renders match uncached after camera,
focus, light and 3D view changes. Fix a clone-on-copy lint from main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:24:08 -04:00
Brandon Thomas c6af0fa2e9 Merge branch 'worktree-agent-a549a3d1a8812e372'
# Conflicts:
#	apps/effectcraft-cli/src/main.rs
#	crates/host/src/lib.rs
#	crates/render/src/lib.rs
2026-10-01 22:42:32 -04:00
Brandon Thomas 37c07ba5b1 M7.3: Auto-Orient (along path, towards camera), Draft 3D, 3D switch off drops Z
- layer.autoOrient {mode: off|alongPath|towardsCamera|towardsPointOfInterest}
  (Layer > Transform > Auto-Orient…, Cmd+Alt+O); render support for Orient
  Along Path (2D and 3D) and Orient Towards Camera (with recursion guard).
- Layers parented to cameras/lights follow their full rotation.
- Draft 3D turns off lights and shadows (and DOF).
- Turning the 3D switch off discards Z values, Orientation and X/Y Rotation.
- Tests for all of the above.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:42:27 -04:00
Brandon Thomas b4b2950c5d M3.4: After Effects menu-bar parity (engine menu tree, ~190 new commands, menu dialogs)
- engine::menus: the AE 2026 menu bar as an indented tree (same menus, order,
  submenus, separators, "..." labels, AE default macOS shortcuts; [mac]/[!mac]
  app menu vs Edit > Preferences / File > Exit), entries bind command params,
  check-mark state, Effect categories from the registry.
- New engine commands: Layer (quality/sampling, frame blending, switch ops,
  numeric Transform values, Center Anchor Point, Auto-Orient, mask ops on
  existing masks, layer markers + lock, track-matte menu, open/reveal source,
  expression errors), Edit (keyframe clipboard + Paste Reversed, Copy with
  (Relative) Property Links, Copy Expression Only, Lift/Extract Work Area,
  Select Label Group, Purge, Edit Original), Animation (JSON animation
  presets, Add Keyframe, Exponential Scale, Time-Reverse Keyframes, Sequence
  Layers, text selectors, Remove All Text Animators, Reveal Properties),
  File (New Folder, Close/Close Project, Save a Copy, placeholders/solids,
  New Comp from Selection, Dependencies, Run Script File, Interpret/Remember/
  Apply Interpretation, Replace/Reload Footage, Reveal in Finder),
  Composition (crop to ROI / layer bounds, Save Frame As PNG, Responsive
  Design - Time), View (guides add/clear/import/export, region of interest),
  Help docs links.
- Frontend commands (viewer, panels, workspaces, dialogs) are registered
  engine commands that emit Event::Frontend; owned-elsewhere items (3D,
  render queue, time remap, pen, tracking, layer styles) are disabled stubs.
- UI renders the engine tree (check gutter, scrolling long submenus, dynamic
  Undo/Redo labels), bindings include param'd entries, generic parameter
  forms, Settings, Keyboard Shortcuts, View Options, guides/ROI/pasteboard in
  the viewer, timeline reveal of engine-picked properties; snapshot example
  gains a `pointer` step for opening menus headlessly.
- Tests: menu order, every entry resolves, spec/tree consistency, shortcut
  uniqueness, per-family command tests with undo.
- Workspace clippy -D warnings clean (rust 1.96 lints).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:36:31 -04:00
Brandon Thomas 702ca1757f M5.7: frame-aligned layer, comp and keyframe times
- Comp durations (comp.new / comp.settings) are whole frames.
- layer.addItem start/out, layer.timing in/out/start/delta and time-stretch in/out snap to
  the nearest comp frame; prop.addKey / prop.set with an explicit time key the nearest frame.
- The demo project builds every time on 29.97 fps frames (Lower Third in = frame 150 =
  0:00:05:00, comp = 300 frames).
- Test: demo + commands stay frame-aligned.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:19:29 -04:00
Brandon Thomas 0acc106175 M6.4: pen tool masks, mask vertex selection/dragging, tangent handles
Engine (mask.rs, tests in tests_timeline.rs incl. render + undo/redo):
mask.new, mask.addVertex, mask.setVertex, mask.setClosed (Layer > Mask and Shape Path >
Closed), mask.selectVertices, mask.moveVertices (merged drags), mask.deleteVertices
(Delete with vertices selected), mask.remove / mask.removeAll (Layer > Mask). Edits of an
animated Mask Path key the current time.

Viewer: Pen tool on the selected layer - click = corner vertex, drag = Bezier vertex,
click the first vertex to close, Esc/Enter or another tool ends the path; rubber band to
the pointer. Selection tool: click/shift-click mask vertices, drag selected vertices,
drag tangent handles (symmetric; Alt breaks). Vertices register automation ids
viewer.mask.<uid>.vertex.<i>. Mode/inverted/feather/opacity/expansion stay in the
timeline mask rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:12:52 -04:00
Brandon Thomas fb6b3aa680 M9.1: Character panel parity (V/H scale, baseline shift, stroke order, small caps); layer.setText keys for them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:37 -04:00
Brandon Thomas 951ed1fa3d M5.2–M5.5: keyframe clipboard, easy ease, velocity/interpolation dialogs, roving, time remap/stretch/reverse/freeze, graph editor, separate dimensions, pick-whip
Engine (all commands with undo/redo + tests in engine/src/tests_timeline.rs):
- keys.copy/paste (Edit Copy/Cut/Paste route to keys when keys are selected;
  relative timing kept, paste at CTI, cross-property paste of same type),
  keys.selectAll (Cmd+Alt+A), keys.nudge* (Alt+Arrow, Alt+Shift+Arrow),
  keys.set / keys.setEase (graph editor drags), keys.info (dialog data),
  keys.timeReverse; keys.interpolation gains continuous/auto Bezier, spatial
  interpolation and roving; keys.velocity takes per-dimension values and
  Continuous.
- Roving keys (keyframe::retime_roving): constant speed along the motion path.
- Layer > Time: layer.timeStretch (percent|duration, hold in/current/out),
  layer.timeReverse (Cmd+Alt+R), layer.enableTimeRemap (Cmd+Alt+T),
  layer.freezeFrame, layer.freezeOnLastFrame; render uses Time Remap as the
  source time for precomp/footage layers.
- prop.separateDimensions (X/Y/Z Position; prop.set on Position writes them).
- layer.setParent compensates so the layer stays in place (compensate:false
  to opt out).
- prop.pickWhip writes AE-style reference expressions (thisComp.layer(..),
  effect(..)(..), mask(..).maskFeather, temp=…;[temp,temp], …[0]).
- prop.setExpression: syntax errors keep the text but disable the expression.
- expr: arrays of properties returned by an expression are resolved.

UI: Keyframe Velocity, Keyframe Interpolation and Time Stretch dialogs;
Graph Editor (value + speed graphs, draggable keys and Bezier/influence
handles, auto-zoom, fit, show selected, separate dimensions, hold/linear/
auto Bezier/Easy Ease buttons); key + layer context menus. Clears the
workspace clippy -D warnings failures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:47:29 -04:00
Brandon Thomas 4f47a01fed M0.9: AE-style Properties panel, context tab titles, AE default workspace; headless UI snapshot tool
- Properties panel (panels/properties.rs): Layer Transform with keyframe navigator
  or stopwatch, AE value formatting (integers, %, Nx+N° rotation), linked Scale,
  Reset; Text (font/style/size/leading/tracking/stroke, fill/stroke toggles);
  Paragraph (7 alignments); Text Animation > Add Animator; scrolling.
- Tabs name what they show: Composition <comp>, <comp> timeline, Effect
  Controls <layer>, Properties: <layer>.
- Default workspace: full-height right column, Preview over Properties.
- engine: time.go nextKey/prevKey accept prop uid; layer.setText supports all
  seven justify modes, applyFill/applyStroke and Auto leading (fixes the
  Paragraph 'justify' button mapping to Justify All).
- examples/snapshot: render the real UI headless (egui_kittest + wgpu) with
  scripted control-channel steps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:19:23 -04:00
Brandon Thomas 76ac3f74f7 M7.1: Classic 3D renderer, cameras, lights, 3D views and camera-tool commands
- render/three_d: camera eval (one/two-node, DOF), default 50mm comp camera,
  orthographic Front/Left/Top/Back/Right/Bottom + perspective Custom Views,
  orbit/pan/dolly rig math; lights (parallel/spot/point/ambient, falloff,
  cone feather) and material shading; per-pixel depth-sorted compositor for
  3D runs (exact intersections, perspective-correct sampling, blend modes,
  track mattes, motion blur), ray-cast planar shadows with transmission and
  diffusion, per-layer DOF blur. RenderOpts.view camera override.
- project: camera iris/highlight props, aperture per comp width, light
  orientation/rotations, two-node auto-orient defaults.
- engine: layer.newCamera/newLight with presets & settings,
  layer.cameraSettings/lightSettings (Layer Settings dispatches),
  view.set3DView + View > Switch 3D View items (F10/F11/F12), last/reset view,
  camera.orbit/pan/dolly, view.get3D; EditorState.views3d.
- demo: "3D Showcase" comp (camera move, key spot + ambient fill, shadows,
  DOF, intersecting planes, gridded floor).
- tests: projection, depth order, intersections, lighting, shadows, DOF,
  views, rig math; command undo/redo. Fix a few pre-existing clippy lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:09:21 -04:00
Brandon Thomas 3a59a8470d M0.9–M0.10: egui frontend (AE-style panels, viewer, timeline, effect controls, dialogs), desktop app with control channel, host wiring; cargo fmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:48:31 -04:00
Brandon Thomas 6a5a2d9689 M0.8: engine session, undo history, ~100 commands, demo project; headless CLI
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:28:21 -04:00