# Hosting EffectCraft for the web `effectcraft-web-.zip` (from the GitHub release, or `packaging/web/package.sh`) holds a static site in `effectcraft-web-/`: | File | What it is | |---|---| | `index.html` | The page. It loads everything through relative URLs. | | `effectcraft_web.js` | wasm-bindgen glue (generated, ES module) | | `effectcraft_web_bg.wasm` | The app: about 58 MB, about 17 MB with gzip and 10 MB with Brotli (v0.3.1) | | `snippets/…/js/host.js` | Browser glue (storage, audio, workers) | | `worker.js`, `audio-worklet.js` | Render and frame workers, and audio playback | | `sw.js`, `manifest.webmanifest`, icons | Offline install: the service worker and the app manifest | | `_headers`, `.htaccess` | Sample header rules for Netlify/Cloudflare Pages and Apache | There is no server-side code. Upload the folder's contents anywhere that serves static files. ## Any path works All URLs in `index.html` are relative: the page is written that way (`apps/effectcraft-web/web/index.html`), and `package.sh` refuses a build with root-absolute URLs. So the site works at a domain root (`https://example.com/`), under a prefix (`https://example.com/tools/effectcraft/`) and from a CDN bucket. The file names are the same in every release (`effectcraft_web_bg.wasm` and so on), so browsers must revalidate them: a long-lived cache would keep returning visitors on the old version after you upgrade in place. Revalidation is cheap (an unchanged file answers `304 Not Modified`), and the service worker keeps the app for offline use after the first visit. To cache the files for longer, serve each release from its own versioned path (`/effectcraft/0.4.0/`). ## Required server settings - **MIME type:** serve `.wasm` as `application/wasm`. Browsers refuse to stream-compile it under any other type, and the app then loads slowly or not at all. Serve `.js` as `text/javascript`. Most hosts already do both. For nginx, check that `mime.types` has `application/wasm wasm;`. - **Compression:** turn on gzip or Brotli for `.wasm`, `.js` and `.html`. For v0.3.1 that takes the download from about 58 MB to about 17 MB (gzip) or 10 MB (Brotli). You can also precompress (`brotli -k *.wasm`) and let the server send `Content-Encoding: br`. - **Caching:** `Cache-Control: no-cache` (revalidate) on `index.html`, `sw.js` and the `.wasm` and `.js` files, since their names don't change between releases (see above). - **HTTPS:** WebGPU (and the clipboard) only work in a secure context, which means `https://` or `http://localhost`. Over plain HTTP elsewhere, the app falls back to WebGL2. - **No special isolation headers:** EffectCraft doesn't use `SharedArrayBuffer`, so it doesn't need `Cross-Origin-Opener-Policy` or `Cross-Origin-Embedder-Policy`. If your site already sends COEP `require-corp`, also send `Cross-Origin-Resource-Policy: same-origin` (or `cross-origin` when the files live on a CDN) on the app's files. nginx example: ```nginx location /effectcraft/ { types { application/wasm wasm; text/javascript js; text/html html; } gzip on; gzip_types application/wasm text/javascript text/html; location ~* (\.(wasm|js)|index\.html)$ { add_header Cache-Control "no-cache"; } } ``` Local test: `python3 -m http.server 8765` inside the folder, then open http://localhost:8765/. ## Embedding in a page (iframe) ```html ``` - The app fills the iframe and follows its size, so size the iframe and not the app. - Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app. - **Cross-origin embeds** work. Preferences, projects and imported media are kept in the iframe origin's browser storage: the Origin Private File System, else IndexedDB, else memory only (`effectcraft.info().storage.backend` says which; see `docs/web.md` › Persistence). Browsers that partition or block third-party storage may forget them between visits, and the app then starts with defaults. - **Sandboxed iframes** need at least `sandbox="allow-scripts allow-same-origin allow-downloads allow-popups"`. Without `allow-same-origin` there's no storage. Without `allow-downloads`, Save and Export (browser downloads) are blocked. - Don't send `X-Frame-Options: DENY` or a `frame-ancestors` CSP that excludes the embedding page. ## Renderer selection and fallback flags EffectCraft renders with wgpu. It uses **WebGPU** when the browser has it and falls back to **WebGL2** on its own. URL query flags override this, and they work on the iframe `src` too: | Flag | Effect | |---|---| | *(none)* | WebGPU if available, otherwise WebGL2 | | `?webgl` | Force the WebGL2 backend (useful when a WebGPU driver misbehaves) | | `?cpu` | Force the CPU canvas path (slowest, most compatible) | For example: `