# Driving EffectCraft from agents Everything in EffectCraft is an engine command with a stable id and JSON params. Menus, shortcuts, panel gestures, the CLI, the control channel and MCP all go through the same commands, so anything a user can do, an agent can do too. There are three ways in: | Interface | Best for | Needs a window | |---|---|---| | **MCP** (`effectcraft-cli mcp`) | Claude Code and other MCP clients | no (headless), or yes with `--bridge` | | **CLI** (`effectcraft-cli exec/get/set/...`) | one-shot scripting and CI; JSON output with `--json` | no | | **Control channel** (`effectcraft --control 9877`) | driving and seeing the live UI; see [control-protocol.md](control-protocol.md) | yes | ## MCP setup Build once with `cargo build --release -p effectcraft-cli`, then register the server. For Claude Code, add a `.mcp.json` at the project root: ```json { "mcpServers": { "effectcraft": { "command": "/path/to/effectcraft/target/release/effectcraft-cli", "args": ["mcp"] } } } ``` This repository ships a ready-made [`.mcp.json`](../.mcp.json): `effectcraft` (headless, demo project loaded) and `effectcraft-app` (bridged to a desktop app started with `--control 9877`). Both run through `cargo run --release`, so the first start compiles; run `cargo build --release -p effectcraft-cli` once beforehand to avoid an MCP startup timeout. You can also register it from the command line: `claude mcp add effectcraft -- /path/to/target/release/effectcraft-cli mcp`. Other clients (Claude Desktop, Cursor and the like) take the same `command` and `args`. - **Headless** (`["mcp"]`): an in-process session with no window. Add `"--demo"` or `"--project", "file.ecproj"` to start with content. Startup is instant. - **Bridge** (`["mcp", "--bridge", "9877"]`): drives a running `effectcraft --control 9877`, so you see every change live. Bridge mode adds `screenshot` and the `ui_*` tools. The server speaks JSON-RPC 2.0 over stdio, one message per line, and supports MCP protocol versions 2025-06-18, 2025-03-26 and 2024-11-05 (`initialize`, `ping`, `tools/list`, `tools/call`). ### Tools | Tool | What it does | |---|---| | `list_commands {filter?, enabled_only?}` | Discover command ids, their param docs, and whether each can run now. | | `execute_command {command, params?}` | Run any command (undoable). | | `get_project` / `get_comp {comp?}` | Project items, comp settings and layers. | | `get_layer {layer, comp?, time?, flat?}` | A layer's property tree. Every node has a `path`. | | `get_property {layer, path, comp?, time?}` | Value at a time, keyframes and expression. | | `set_property {layer, path, value?, time?, expression?, comp?}` | Sets a static value. With `time` it sets a keyframe; with `expression` it sets an expression. | | `add_keyframe {layer, path, time+value \| keys:[...], interpolation?}` | Adds keys, then optionally applies linear/bezier/hold/easyEase. | | `render_frame {comp?, time?, max_side?, path?, inline?}` | Returns a PNG image of a frame. | | `open_project {path \| demo \| new}` / `save_project {path?}` | Open and save files. | | `undo {steps?}` / `redo {steps?}` | History. | | *(bridge)* `screenshot {panel?, id?}`, `ui_inspect`, `ui_elements {prefix?}`, `ui_click`, `ui_drag`, `ui_key`, `ui_type`, `ui_set`, `control {method, params}` | Look at and operate the live window. | Layers are referenced by id (from `get_comp`), `"#n"` (1-based index from the top) or name. Comps are referenced by id or name, and default to the active comp. Property paths come from `get_layer`, for example `transform/position`, `transform/opacity`, `effects/#1/blurriness` or `@57` (by uid). Times are in seconds. Keyframe times are layer time, which equals comp time unless the layer is offset or stretched. Command params are checked against each command's `params` doc. An unknown key, such as `layer.select {"index": 2}`, returns an error that lists the accepted keys (here `layers, add, toggle`) instead of being ignored. ### A typical session 1. `execute_command {"command":"comp.new","params":{"name":"Intro","width":1920,"height":1080,"frameRate":30,"duration":4}}` 2. `execute_command {"command":"layer.newText","params":{"text":"Hello","size":160,"fill":"#ffffff"}}` returns `{"layer": 2}`. 3. `add_keyframe {"layer":2,"path":"transform/position","keys":[{"time":0,"value":[-300,540]},{"time":1.5,"value":[960,540]}],"interpolation":"easyEase"}` 4. `execute_command {"command":"effect.apply","params":{"layer":2,"effect":"Gaussian Blur"}}`, then `set_property {"layer":2,"path":"effects/#1/blurriness","value":8}` 5. `render_frame {"time":1.0}` lets you look at the result, and `save_project {"path":"intro.ecproj"}` saves it. ### Motion tracking Trackers live on the tracked layer (`Motion Trackers ▸ Tracker n ▸ Track Point n`) and are driven with `track.*` commands. `track.analyze` runs in the background in the app (poll `track.status`); pass `"wait": true` to block until it finishes, which is what the CLI and headless MCP want. 1. `execute_command {"command":"track.motion","params":{"layer":"clip.mov"}}` creates a Transform tracker (Motion Target: the layer above). Use `track.stabilize` for Stabilize, or `track.new` with `kind` `transform|stabilize|affine|perspective|raw` and `rotation`/`scale`. 2. `execute_command {"command":"track.setPoint","params":{"point":1,"center":[812,440],"featureSize":[40,40],"searchSize":[96,96]}}` 3. `execute_command {"command":"track.analyze","params":{"direction":"forward","wait":true}}` keys Feature Center, Confidence and Attach Point on every frame from the current time to the layer's end. 4. `execute_command {"command":"track.apply","params":{"dimensions":"xy"}}` keys the target's Position (and Rotation/Scale), the layer's own Anchor Point and Position for Stabilize, or a Corner Pin effect for `affine`/`perspective` tracks. `track.options` sets the channel, blur/enhance, adapt-feature and "If Confidence is Below" behaviour; `track.status` reports the track points. ```sh effectcraft-cli run clip.ecproj track.motion '{"layer":"#2"}' \ track.setPoint '{"point":1,"center":[812,440]}' \ track.analyze '{"wait":true}' track.apply '{}' --save ``` ### Text: styles and editing Source Text holds character style runs and per-paragraph settings. `layer.setText` changes the whole layer, or only characters `range: [start, end]` (character indices): character attributes (`font`, `size`, `fill`, `tracking`, `kerning: metrics|optical|<1/1000 em>`, `tsume`, `baseline: superscript|subscript`, `allCaps`…) split the text into runs; paragraph attributes (`justify`, `indentLeft`, `indentFirst`, `spaceBefore`, `direction`, `composer`, `hangingPunctuation`…) apply to the paragraphs the range touches. Editing mirrors the Type tool: 1. `layer.newText {"text":"", "box":[100,100,600,300], "edit":true}` makes paragraph text and starts editing (`position` instead of `box` makes point text; `vertical: true` vertical type). 2. `text.insert {"text":"Hello world"}` types at the caret (replacing the selection); `text.setSelection {"start":6,"end":11}` selects "world"; `text.moveCaret {"to":"wordLeft", "extend":true}` moves like the arrow keys; `text.delete {"word":true}` is Alt+Backspace. 3. `layer.setText {"range":[6,11], "size":40, "fill":"#ff5500"}` styles the selection (the Character panel does the same); with an empty range it sets the style the next typed text takes. 4. `edit.copy`, `edit.paste`, `edit.pasteTextMatchFormatting` and `edit.pasteTextFormattingOnly` work on the selected text; `text.endEdit` commits (an empty Type-tool layer is removed). In expressions, `text.sourceText.style` / `getStyleAt(i, t)` read styles and the setters (`setFontSize(v, start?, count?)`, `setFillColor`, `setText`, `setJustification`…) return a styled document. ## CLI Each invocation runs a headless engine with no window. It opens the demo project unless you pass `--project F.ecproj`, a positional `*.ecproj` or `--empty`. Add `--json` for one compact JSON document on stdout. Errors print `{"error": ...}` and exit with status 1; usage errors exit with status 2. ```sh effectcraft-cli info --json effectcraft-cli commands --filter keys effectcraft-cli exec comp.new --params '{"name":"Main","width":1280,"height":720}' --empty --save-as main.ecproj effectcraft-cli exec layer.newSolid '{"color":"#3366ff"}' main.ecproj --save effectcraft-cli props Main '#1' --project main.ecproj # flat property list with paths effectcraft-cli set Main '#1' transform/opacity 40 main.ecproj --save effectcraft-cli set Main '#1' transform/position '[100,360]' --time 0 main.ecproj --save effectcraft-cli get Main '#1' transform/position --time 0.5 main.ecproj --json effectcraft-cli run main.ecproj comp.open '{"comp":"Main"}' time.set '{"time":1}' --json effectcraft-cli render-frame main.ecproj --time 1 --max-side 640 --out f.png --json effectcraft-cli exec layer.newNull --bridge 9877 # same commands, against the live app effectcraft-cli exec file.exportLottie '{"comp":"Main","path":"main.json","includeExpressions":true}' main.ecproj --json effectcraft-cli exec file.importLottie '{"path":"anim.json"}' main.ecproj --save ``` `file.exportLottie` returns `{path, bytes, warnings}`: the warnings list every feature Lottie cannot express (most effects, cameras and lights, layer styles, audio, video footage…), so an agent can check what a player will not show. A `.lottie` path writes a dotLottie archive. `file.importLottie` returns `{comp, items, warnings}` and opens the new composition. `` is an id or name, or `-` for the active comp. `` is JSON (`50`, `[960,540]`, `"#ff0000"`) or a bare string. ## Seeing the UI To work on the UI, start the app with `cargo run -p effectcraft -- --control 9877` and use MCP bridge mode or the raw control channel. A good loop is: `ui_elements` to find an id, `ui_click` or `ui_drag` to act, then `screenshot {"panel":"Timeline"}` to check the result. `render_frame` shows the composition itself at any zoom.