effectcraft/crates
bflatastic 1a0940d50a Timeline: Project items land where they are dropped (#89)
A Project item (or Media Browser file) dropped in the Timeline always
went above the selected layer, starting where new layers start.

Now, as in After Effects, a line shows where it goes in the stack (above
the first layer row whose middle is below the pointer, else below the
last), and over the time graph a marker with a timecode tag shows its In
point, which follows the pointer (frame-snapped) or, with Shift, the
current time. The layer reorder drag shares the insertion logic.

layer.addItem and layer.newModel take `index` (1-based stack position);
mediaBrowser.import passes `time` and `index` on, one layer under the
other.

Tests: project_items_land_where_they_are_dropped_in_the_timeline
(ui_drag_drop.rs, real pointer drags: outline, time graph, Shift, below
the last layer) and add_item_at_a_stack_index_and_time (engine).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:18:38 +07:00
..
automation Merge pull request #118 from storytold/claude/system-fonts-rmnw4m 2026-10-07 00:37:13 +07:00
av1enc G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
color G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
effects G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
engine Timeline: Project items land where they are dropped (#89) 2026-10-07 02:18:38 +07:00
export G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
expr Merge pull request #6 from storybored379/pr/expr-runtime-stack-leak 2026-10-05 12:10:53 +07:00
geom Never crash: deny panic lints in the already-clean crates and apps 2026-10-04 14:52:39 -04:00
gpu GPU: running out of video memory falls back to the CPU instead of crashing (#106) 2026-10-07 02:06:15 +07:00
hevcenc Never crash: HEVC encoder without expect()/unreachable!() 2026-10-04 13:23:03 -04:00
host G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
interchange Never crash: reject timeline documents nested too deeply 2026-10-04 14:05:57 -04:00
keyframe keyframe: never-crash deny lints (craftrules standards/never-crash.md) 2026-10-06 08:41:33 -04:00
lottie G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
media G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
model G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
opusenc G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
path G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
pdf G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
plugin G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
project Preview: Audio, Lock and Shy keep the cache; playback with audio waits for frames (#103) 2026-10-07 01:46:35 +07:00
psd G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
raster G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
render Preview: Audio, Lock and Shy keep the cache; playback with audio waits for frames (#103) 2026-10-07 01:46:35 +07:00
script Merge pull request #10 from storybored379/pr/spatial-tangent-getter-names 2026-10-05 12:11:18 +07:00
segment G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
svg G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
text Merge pull request #118 from storytold/claude/system-fonts-rmnw4m 2026-10-07 00:37:13 +07:00
time Never crash: Tick and timecode arithmetic can't overflow or divide by zero 2026-10-04 14:20:33 -04:00
track G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
ui-egui Timeline: Project items land where they are dropped (#89) 2026-10-07 02:18:38 +07:00
vp9enc G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00