- Fill: Fill Mask, All Masks, Horizontal / Vertical Feather, Invert outside the mask (GPU falls back to the CPU when masks are used). - Refine Soft / Hard Matte: Reduce Chatter (temporal steadying of oscillating edges) and Use Motion Blur (samples, shutter angle, higher quality) from neighbouring frames. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| brand | ||
| images | ||
| agents.md | ||
| architecture.md | ||
| control-protocol.md | ||
| effects.md | ||
| parity.md | ||
| preferences.md | ||
| testing.md | ||
| web.md | ||