effectcraft/crates/render/src/audio.rs

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//! Audio mixdown of a composition: every audible layer (footage with audio, precomps, and any
//! layer with a sound-generating effect such as Tone) summed with its Audio Levels (dB, per
//! channel), respecting in/out points, the Audio switch and solo. Layer audio effects
//! (Effect > Audio, see [`effectcraft_effects::audio_fx`]) run on each layer's audio before
//! its levels; Backwards plays the layer's [in, out) span reversed.
//!
//! Callers mix in short blocks (one video frame, or an audio device buffer). Effects and levels
//! are evaluated once per block. To make the result independent of block boundaries, layer
//! effects are run from a cleared state over a pre-roll of earlier audio and only the block's
//! tail is kept — so preview playback and export produce identical samples.
//!
//! Time-stretched layers are resampled nearest-sample; reversed (negative stretch) layers are
//! silent for now.
use effectcraft_effects::Params;
use effectcraft_effects::audio_fx;
use effectcraft_project::{Comp, GroupKind, ItemId, ItemKind, Layer, LayerSource, Node, Project};
use effectcraft_time::{TICKS_PER_SECOND, Tick};
use crate::{EvalCtx, ExprHost, FootageSource};
const MAX_DEPTH: usize = 16;
/// `frames` stereo sample frames of `comp`'s mix from comp time `start` at `rate` Hz,
/// interleaved (L R L R …).
pub fn mix_comp(project: &Project, footage: &dyn FootageSource, expr: Option<&dyn ExprHost>, comp: ItemId, start: Tick, frames: usize, rate: u32) -> Vec<f32> {
let mut out = vec![0.0f32; frames * 2];
mix_into(project, footage, expr, comp, start, rate, &mut out, 1.0, 1.0, 0);
out
}
/// Whether the comp has anything audible (footage with audio, a sound generator, or a precomp
/// that has).
pub fn comp_has_audio(project: &Project, comp: ItemId) -> bool {
fn walk(project: &Project, comp: ItemId, depth: usize) -> bool {
let Some(c) = project.comp(comp) else { return false };
depth < MAX_DEPTH
&& c.layers.iter().any(|l| {
l.switches.audio
&& (generates(l)
|| match &l.source {
LayerSource::Footage { item } => {
matches!(project.item(*item).map(|i| &i.kind), Some(ItemKind::Footage(f)) if f.has_audio && !f.missing)
}
LayerSource::Comp { item } => walk(project, *item, depth + 1),
_ => false,
})
})
}
walk(project, comp, 0)
}
/// Enabled audio effects of a layer (in stack order) with their effect ids.
fn audio_effect_groups(l: &Layer) -> impl Iterator<Item = (&str, &effectcraft_project::PropGroup)> {
l.effects().filter(|_| l.switches.effects).into_iter().flat_map(|fx| fx.groups()).filter(|g| g.enabled).filter_map(|g| match &g.kind {
GroupKind::Effect { effect } if audio_fx::is_audio_effect(effect) => Some((effect.as_str(), g)),
_ => None,
})
}
/// The layer makes sound on its own (Tone).
fn generates(l: &Layer) -> bool {
audio_effect_groups(l).any(|(id, _)| audio_fx::generates_audio(id))
}
/// Does the layer contribute to the mix (Audio switch on and something to hear)?
pub fn audible(project: &Project, l: &Layer) -> bool {
l.switches.audio
&& (generates(l)
|| match &l.source {
LayerSource::Footage { item } => matches!(project.item(*item).map(|i| &i.kind), Some(ItemKind::Footage(f)) if f.has_audio),
LayerSource::Comp { .. } => true,
_ => false,
})
}
fn db_to_gain(db: f64) -> f32 {
if db <= -96.0 { 0.0 } else { 10f64.powf(db / 20.0) as f32 }
}
fn units_ceil(t: Tick, rate: u32) -> i64 {
let n = t.0 as i128 * rate as i128;
let d = TICKS_PER_SECOND as i128;
(n.div_euclid(d) + i128::from(n.rem_euclid(d) != 0)) as i64
}
fn sample_tick(i: i64, rate: u32) -> Tick {
Tick(((i as i128 * TICKS_PER_SECOND as i128) / rate as i128) as i64)
}
struct MixEnv<'a> {
project: &'a Project,
footage: &'a dyn FootageSource,
expr: Option<&'a dyn ExprHost>,
comp_id: ItemId,
comp: &'a Comp,
rate: u32,
depth: usize,
}
impl MixEnv<'_> {
fn ctx(&self, t: Tick) -> EvalCtx<'_> {
let mut ctx = EvalCtx::new(self.project, self.comp_id, self.comp, t);
ctx.expr = self.expr;
ctx
}
/// The layer's own (pre-effect) audio for comp sample indices `i0 .. i0 + n`, silent
/// outside its [in, out) span. Comp sample index `k` maps to `in + out − 1 − k` when
/// `reversed`.
fn layer_raw(&self, l: &Layer, i0: i64, n: usize, reversed: bool) -> Vec<f32> {
let rate = self.rate;
let mut out = vec![0.0f32; n * 2];
let (in_i, out_i) = (units_ceil(l.in_point, rate), units_ceil(l.out_point, rate));
if reversed {
// Mirror the clipped range, fetch it forwards, reverse.
let a = i0.max(in_i);
let b = (i0 + n as i64).min(out_i);
if a >= b {
return out;
}
let (ma, mb) = (in_i + out_i - b, in_i + out_i - a);
let fwd = self.layer_raw(l, ma, (mb - ma) as usize, false);
for k in a..b {
let j = (in_i + out_i - 1 - k - ma) as usize;
let o = (k - i0) as usize;
out[o * 2] = fwd[j * 2];
out[o * 2 + 1] = fwd[j * 2 + 1];
}
return out;
}
let a = (in_i - i0).clamp(0, n as i64) as usize;
let b = (out_i - i0).clamp(0, n as i64) as usize;
if a >= b {
return out;
}
let m = b - a;
let speed = 100.0 / l.stretch;
let src_n = ((m as f64 * speed).ceil() as usize).max(1);
let lt = l.layer_time(sample_tick(i0 + a as i64, rate));
let buf = match &l.source {
LayerSource::Footage { item } => match self.project.item(*item).map(|i| &i.kind) {
Some(ItemKind::Footage(f)) if f.has_audio => self.footage.audio(*item, f, lt, src_n, rate).unwrap_or_else(|| vec![0.0; src_n * 2]),
_ => return out,
},
LayerSource::Comp { item } => {
if self.project.comp_contains(*item, self.comp_id) {
return out;
}
let mut sub = vec![0.0f32; src_n * 2];
mix_into(self.project, self.footage, self.expr, *item, lt, rate, &mut sub, 1.0, 1.0, self.depth + 1);
sub
}
_ => return out,
};
let same = (speed - 1.0).abs() < 1e-9;
for i in 0..m {
let j = if same { i } else { ((i as f64 * speed) as usize).min(src_n - 1) };
if j * 2 + 1 >= buf.len() {
break;
}
out[(a + i) * 2] = buf[j * 2];
out[(a + i) * 2 + 1] = buf[j * 2 + 1];
}
out
}
/// Effect parameters at comp time `t`.
fn params(&self, l: &Layer, g: &effectcraft_project::PropGroup, t: Tick) -> Params {
let ctx = self.ctx(t);
let mut p = Params::default();
for c in &g.children {
if let Node::Prop(pr) = c {
p.values.insert(pr.match_id.clone(), ctx.value(l, pr));
}
}
p
}
/// The layer's processed audio (effects applied, levels not) for comp sample indices
/// `i0 .. i0 + n`.
fn layer_audio(&self, l: &Layer, i0: i64, n: usize) -> Vec<f32> {
let t = sample_tick(i0, self.rate);
let fx: Vec<(&str, Params)> = audio_effect_groups(l).map(|(id, g)| (id, self.params(l, g, t))).collect();
if fx.is_empty() {
return self.layer_raw(l, i0, n, false);
}
let reversed = fx.iter().any(|(id, _)| audio_fx::reverses(id));
let pre_s: f64 = fx.iter().map(|(id, p)| audio_fx::preroll(id, p)).sum();
let pre = (pre_s * self.rate as f64).ceil() as usize;
let mut buf = self.layer_raw(l, i0 - pre as i64, n + pre, reversed);
let start = l.layer_time(sample_tick(i0 - pre as i64, self.rate)).seconds();
for (id, p) in &fx {
audio_fx::process(id, p, &mut buf, self.rate, start);
}
buf.drain(..pre * 2);
buf
}
}
#[allow(clippy::too_many_arguments)]
fn mix_into(
project: &Project,
footage: &dyn FootageSource,
expr: Option<&dyn ExprHost>,
comp_id: ItemId,
start: Tick,
rate: u32,
out: &mut [f32],
gl: f32,
gr: f32,
depth: usize,
) {
let Some(comp) = project.comp(comp_id) else { return };
if depth >= MAX_DEPTH || rate == 0 {
return;
}
let env = MixEnv { project, footage, expr, comp_id, comp, rate, depth };
let frames = out.len() / 2;
let any_solo = comp.layers.iter().any(|l| l.switches.solo && audible(project, l));
let s0 = start.to_units_floor(rate as i64);
for l in &comp.layers {
if !audible(project, l) || (any_solo && !l.switches.solo) || l.stretch <= 0.0 {
continue;
}
// Sample range of the block that falls inside the layer's [in, out).
let a = (units_ceil(l.in_point, rate) - s0).clamp(0, frames as i64) as usize;
let b = (units_ceil(l.out_point, rate) - s0).clamp(0, frames as i64) as usize;
if a >= b {
continue;
}
let t_a = sample_tick(s0 + a as i64, rate);
let (ll, lr) = levels(&env, l, t_a);
let (ll, lr) = (ll * gl, lr * gr);
if ll == 0.0 && lr == 0.0 {
continue;
}
let buf = env.layer_audio(l, s0 + a as i64, b - a);
for (i, f) in buf.as_chunks::<2>().0.iter().enumerate() {
out[(a + i) * 2] += f[0] * ll;
out[(a + i) * 2 + 1] += f[1] * lr;
}
}
}
fn levels(env: &MixEnv, l: &Layer, t: Tick) -> (f32, f32) {
let Some(g) = l.props.sub("audio") else { return (1.0, 1.0) };
let [a, b] = env.ctx(t).v2(l, g, "levels", [0.0, 0.0]);
(db_to_gain(a), db_to_gain(b))
}
/// A min/max peak summary of interleaved stereo audio for waveform drawing: one entry per
/// `bin` sample frames, `[min L, max L, min R, max R]`.
pub fn peak_summary(samples: &[f32], bin: usize) -> Vec<[f32; 4]> {
let bin = bin.max(1);
samples
.chunks(bin * 2)
.map(|c| {
let mut s = [f32::MAX, f32::MIN, f32::MAX, f32::MIN];
for f in c.as_chunks::<2>().0 {
s[0] = s[0].min(f[0]);
s[1] = s[1].max(f[0]);
s[2] = s[2].min(f[1]);
s[3] = s[3].max(f[1]);
}
if s[0] > s[1] { [0.0; 4] } else { s }
})
.collect()
}
/// Peak summary of a footage item's audio from source time 0 over `duration`, `bins_per_sec`
/// entries per second (rendered at a low internal rate, fetched in one-second chunks).
pub fn footage_peaks(footage: &dyn FootageSource, item: ItemId, f: &effectcraft_project::Footage, duration: Tick, bins_per_sec: u32) -> Vec<[f32; 4]> {
let bins_per_sec = bins_per_sec.max(1);
// Enough samples per bin to catch peaks of audible content, without decoding at full rate.
let bin = (64usize).max(4000 / bins_per_sec as usize);
let rate = bin as u32 * bins_per_sec;
let chunk = bin * bins_per_sec as usize;
let total = units_ceil(duration, rate).max(0) as usize;
let mut out = Vec::with_capacity(total / bin + 1);
let mut i = 0usize;
while i < total {
let n = chunk.min(total - i);
let buf = footage.audio(item, f, sample_tick(i as i64, rate), n, rate).unwrap_or_else(|| vec![0.0; n * 2]);
out.extend(peak_summary(&buf, bin));
i += n;
}
out
}
#[cfg(test)]
mod tests {
use std::sync::Arc;
use effectcraft_project::{Footage, FootageKind, build};
use effectcraft_time::FrameRate;
use super::*;
use crate::Image;
/// A 1 kHz-ish constant "tone": every sample is 0.25 (left) / -0.25 (right).
struct Dc;
impl FootageSource for Dc {
fn frame(&self, _: ItemId, _: &Footage, _: Tick) -> Option<Arc<Image>> {
None
}
fn audio(&self, _: ItemId, _: &Footage, start: Tick, frames: usize, _: u32) -> Option<Vec<f32>> {
Some((0..frames).flat_map(|_| if start >= Tick::ZERO { [0.25, -0.25] } else { [0.0, 0.0] }).collect())
}
}
#[test]
fn mixes_layers_with_levels_and_in_out() {
let mut p = Project::default();
let f = Footage {
path: "x.wav".into(),
kind: FootageKind::Audio,
width: 0,
height: 0,
pixel_aspect: 1.0,
frame_rate: FrameRate::new(25, 1),
native_rate: None,
duration: Tick::from_seconds_f64(10.0),
has_video: false,
has_audio: true,
alpha: Default::default(),
premul_color: [0.0; 3],
loop_count: 1,
codec: String::new(),
missing: false,
sequence: vec![],
color_profile: None,
..Default::default()
};
let fid = p.add_item("x.wav", effectcraft_color::Label::SeaFoam, None, ItemKind::Footage(f));
let comp = Comp::new(64, 64, FrameRate::new(25, 1), Tick::from_seconds_f64(2.0));
let mut l1 = build::layer(&mut p, &comp, "a", LayerSource::Footage { item: fid }, (0, 0), None);
l1.in_point = Tick::from_seconds_f64(1.0);
let mut l2 = build::layer(&mut p, &comp, "b", LayerSource::Footage { item: fid }, (0, 0), None);
if let Some(g) = l2.props.sub_mut("audio")
&& let Some(pr) = g.get_mut("levels")
{
pr.value = effectcraft_project::Value::Vec2([-6.0206, -96.0]);
}
let mut comp = comp;
comp.layers = vec![l1, l2];
let cid = p.add_item("C", effectcraft_color::Label::Sandstone, None, ItemKind::Comp(comp.into()));
assert!(comp_has_audio(&p, cid));
let rate = 1000;
let m = mix_comp(&p, &Dc, None, cid, Tick::from_seconds_f64(0.5), 1000, rate);
// first half: only layer b (half gain left, muted right)
assert!((m[0] - 0.125).abs() < 1e-3 && m[1].abs() < 1e-6, "{} {}", m[0], m[1]);
// second half (≥ 1 s): a + b
let i = 700 * 2;
assert!((m[i] - 0.375).abs() < 1e-3 && (m[i + 1] + 0.25).abs() < 1e-3, "{} {}", m[i], m[i + 1]);
}
}