- Transform: Use Composition's Shutter Angle / Shutter Angle, sampling the transform across the shutter via EffectHost::params_at (EffectEnv::shutter carries the comp shutter when motion blur is on); the GPU path defers to the CPU when blurring. - Glow: Glow Operation (blend modes) and Glow Colors > Arbitrary Map. - Cartoon: Advanced > Edge Enhancement (shock-filter sharpening / softening). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| brand | ||
| images | ||
| agents.md | ||
| architecture.md | ||
| control-protocol.md | ||
| effects.md | ||
| parity.md | ||
| preferences.md | ||
| testing.md | ||
| web.md | ||