effectcraft/crates/ui-egui/tests/ui_gpu.rs

120 lines
5.9 KiB
Rust

//! The viewer on the GPU compositor (egui_kittest with wgpu): frames composited on the GPU match
//! the CPU viewer. Skips without a GPU adapter (CI). Set `EC_SNAPSHOT_DIR` to keep PNGs.
use effectcraft_engine::Session;
use effectcraft_ui_egui::EffectcraftApp;
use egui_kittest::Harness;
use serde_json::json;
fn settle(h: &mut Harness<'_, EffectcraftApp>) {
for _ in 0..600 {
h.step();
if h.state().frames.inflight() == 0 && h.state().frames.last_ms.lock().map(|v| *v > 0.0).unwrap_or(false) {
break;
}
std::thread::sleep(std::time::Duration::from_millis(20));
}
for _ in 0..4 {
h.step();
}
}
/// egui_kittest's wgpu setup on the adapter the headless compositor picked (`name (Backend)`),
/// like the desktop app's window. Left alone, egui_kittest prefers a CPU adapter, which on
/// Windows is WARP on DirectX 12, where FXC fails to compile the compositor's kernels: the
/// viewer would stay on the CPU and the comparison would never run.
fn same_adapter(name: String) -> eframe::egui_wgpu::WgpuSetup {
let mut setup = egui_kittest::wgpu::default_wgpu_setup();
if let eframe::egui_wgpu::WgpuSetup::CreateNew(c) = &mut setup {
let fallback = c.native_adapter_selector.take();
c.native_adapter_selector = Some(std::sync::Arc::new(move |adapters, surface| {
let named = |a: &&eframe::wgpu::Adapter| format!("{} ({:?})", a.get_info().name, a.get_info().backend) == name;
match (adapters.iter().find(named), &fallback) {
(Some(a), _) => Ok(a.clone()),
(None, Some(f)) => f(adapters, surface),
(None, None) => adapters.first().cloned().ok_or_else(|| "No adapter found".to_owned()),
}
}));
}
setup
}
#[test]
fn viewer_draws_gpu_frames_that_match_the_cpu() {
let Some(probe) = effectcraft_gpu::Gpu::headless() else {
eprintln!("no GPU adapter: skipping");
return;
};
let adapter = effectcraft_engine::render::Accelerator::name(&probe);
eprintln!("headless compositor adapter: {adapter}");
// egui-wgpu creates its GL device with WebGL2's limits, which the compositor declines.
let gl = adapter.ends_with("(Gl)");
drop(probe);
let mut s = Session::default();
s.execute("file.openDemoProject", json!({})).unwrap();
s.execute("time.set", json!({"time": 2.0})).unwrap();
let mut h = Harness::builder()
.with_size(egui::vec2(1400.0, 900.0))
.with_pixels_per_point(1.0)
.wgpu_setup(same_adapter(adapter))
.build_eframe(|_| EffectcraftApp::new(s));
settle(&mut h);
if gl && h.state().gpu_adapter().is_none() {
eprintln!("egui-wgpu's GL device has WebGL2 limits: the viewer stays on the CPU, skipping");
return;
}
assert!(h.state().gpu_adapter().is_some(), "GPU compositor on egui-wgpu's device");
eprintln!("viewer compositor adapter: {:?}", h.state().gpu_adapter());
let gpu_px = h.state_mut().viewer_pixels().expect("read back the GPU frame");
let gpu_shot = h.render().expect("render");
// Mercury Software Only: the same frame from the CPU.
h.state_mut().session.execute("render.backend", json!({"backend": "cpu"})).unwrap();
settle(&mut h);
let cpu_px = h.state_mut().viewer_pixels().expect("CPU frame");
let cpu_shot = h.render().expect("render");
assert_eq!(gpu_px.size, cpu_px.size);
let mut worst = 0i32;
let mut over = 0usize;
for (a, b) in gpu_px.pixels.iter().zip(&cpu_px.pixels) {
let d = a.to_array().iter().zip(b.to_array()).map(|(x, y)| (*x as i32 - y as i32).abs()).max().unwrap_or(0);
worst = worst.max(d);
over += usize::from(d > 1);
}
assert!(over * 1000 <= gpu_px.pixels.len() * 3 && worst <= 4, "viewer GPU vs CPU: {over} pixels > 1/255, worst {worst}/255");
if let Ok(d) = std::env::var("EC_SNAPSHOT_DIR") {
gpu_shot.save(format!("{d}/ui_gpu_viewer.png")).unwrap();
cpu_shot.save(format!("{d}/ui_cpu_viewer.png")).unwrap();
}
}
/// Once the graphics device is lost, eframe's renderer cannot stage buffers and egui-wgpu
/// panicked on the main thread drawing the next frame (#591). The app now draws nothing,
/// auto-saves unsaved changes and closes its window instead.
#[test]
fn a_lost_device_draws_nothing_autosaves_and_closes() {
let dir = std::env::temp_dir().join(format!("ec-device-lost-{}", std::process::id()));
let _ = std::fs::remove_dir_all(&dir);
let mut s = Session { autosave_folder_override: Some(dir.clone()), ..Default::default() };
s.execute("comp.new", json!({"name": "Unsaved", "width": 64, "height": 64, "duration": 1})).unwrap();
assert!(s.is_dirty());
let mut h = Harness::builder().with_size(egui::vec2(1200.0, 800.0)).build_eframe(|_| EffectcraftApp::new(s));
let told = std::rc::Rc::new(std::cell::RefCell::new(Vec::new()));
let log = told.clone();
h.state_mut().hooks.device_lost = Some(Box::new(move |saved| log.borrow_mut().push(saved)));
h.run_steps(3);
assert!(!h.output().shapes.is_empty(), "the UI draws before the loss");
let bridge = effectcraft_ui_egui::gpu_failure::GpuFailureBridge::new(&h.ctx);
h.state_mut().set_gpu_failure_bridge(bridge.clone());
bridge.report("GPU device lost (Unknown): Device is lost", true);
h.step();
let closing = h.output().viewport_output.get(&egui::ViewportId::ROOT).is_some_and(|v| v.commands.contains(&egui::ViewportCommand::Close));
assert!(closing, "the window closes");
assert!(h.output().shapes.is_empty(), "nothing for the lost renderer to stage");
h.step();
assert!(h.output().shapes.is_empty());
let saved = h.state().session.autosave.last_path.clone().expect("unsaved changes auto-saved");
assert!(std::path::Path::new(&saved).is_file(), "{saved}");
assert_eq!(*told.borrow(), vec![Some(Ok(saved))], "the user is told once, with the recovery copy");
let _ = std::fs::remove_dir_all(&dir);
}