effectcraft/crates/engine/src/lib.rs

1118 lines
45 KiB
Rust

//! The EffectCraft engine façade.
//!
//! Every user-visible action is a command with a stable id (`layer.newSolid`, `prop.set`,
//! `keys.easyEase`…) and JSON parameters, dispatched through [`Session::execute`]. The egui UI,
//! the CLI, the control channel and the MCP server all use this one entry point; that is what
//! makes the UI swappable and the whole app agent-drivable.
//!
//! The project is an `Arc<Project>` edited copy-on-write; undo keeps whole-project snapshots
//! (compositions are `Arc`s, so untouched comps are shared).
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
pub mod autosave;
pub mod camera_track;
pub mod commands;
pub mod config;
pub mod demo;
pub mod footage_check;
pub mod guard;
pub mod history;
pub mod jobs;
pub mod learn;
pub mod links;
pub mod logging;
pub mod mask_track;
pub mod media_browser;
pub mod media_cache;
pub mod menus;
pub mod models;
pub mod offload;
pub mod perf;
pub mod prefs;
pub mod preview;
pub mod psd_import;
pub mod remote;
pub mod render_queue;
pub mod roto;
pub mod scriptui;
mod session_settings;
pub mod shortcuts;
pub mod storage;
pub mod sysinfo;
pub mod templates;
pub mod tracking;
pub mod vector;
pub mod viewer;
pub mod warp;
pub mod xml_project;
use std::sync::Arc;
use effectcraft_project::{Comp, ItemId, Layer, LayerId, Project, Uid};
use effectcraft_raster::Image;
use effectcraft_render::{ExprHost, FootageSource, LayerCache, NoFootage, RenderOpts, Renderer};
use effectcraft_time::Tick;
use serde::{Deserialize, Serialize};
use serde_json::Value;
pub use commands::{CommandSpec, command_specs, find as find_command};
pub use effectcraft_color as color;
pub use effectcraft_effects as effects;
pub use effectcraft_geom as geom;
pub use effectcraft_keyframe as keyframe;
pub use effectcraft_project as project;
pub use effectcraft_raster as raster;
pub use effectcraft_render as render;
pub use effectcraft_segment as segment;
pub use effectcraft_text as text;
pub use effectcraft_time as time;
pub use effectcraft_track as track;
pub use history::{Branch, History, HistoryNode};
pub use render_queue::{ExportJob, ExportResult, Exporter, JobState};
#[derive(Debug, thiserror::Error)]
pub enum EngineError {
#[error("unknown command `{0}`")]
UnknownCommand(String),
#[error("command `{0}` is not available right now: {1}")]
Disabled(String, String),
#[error("invalid parameters for `{cmd}`: {msg}")]
BadParams { cmd: String, msg: String },
#[error("no active composition")]
NoComp,
/// A `comp` reference (name or id) that names no composition.
#[error("no composition {0}")]
NoSuchComp(String),
#[error("{0}")]
Project(#[from] effectcraft_project::ProjectError),
#[error("{0}")]
Other(String),
}
pub type Result<T> = std::result::Result<T, EngineError>;
/// Host services (file access) injected by the frontend.
pub trait Services: Send + Sync {
fn read_file(&self, path: &str) -> std::io::Result<Vec<u8>>;
fn write_file(&self, path: &str, data: &[u8]) -> std::io::Result<()>;
/// Whether a file exists (the background footage check after open).
fn exists(&self, path: &str) -> bool {
std::path::Path::new(path).exists()
}
/// Keep a file the app made for itself (footage extracted from a template): like
/// [`Services::write_file`], creating its folder, but never offered as a download (web: it
/// goes to browser storage only).
fn store_file(&self, path: &str, data: &[u8]) -> std::io::Result<()> {
if let Some(d) = std::path::Path::new(path).parent().filter(|d| !d.as_os_str().is_empty()) {
let _ = std::fs::create_dir_all(d);
}
self.write_file(path, data)
}
}
/// Native filesystem.
pub struct FsServices;
impl Services for FsServices {
fn read_file(&self, path: &str) -> std::io::Result<Vec<u8>> {
std::fs::read(path)
}
fn write_file(&self, path: &str, data: &[u8]) -> std::io::Result<()> {
config::atomic_write(std::path::Path::new(path), data)
}
}
/// Imports media files into the project (implemented by the media layer).
pub trait Importer: Send + Sync {
/// Probe a file and return footage metadata.
fn probe(&self, path: &str) -> std::result::Result<effectcraft_project::Footage, String>;
/// A footage file's bytes are now at `path` (extracted from a template): hosts whose media
/// layer reads from memory (the browser) register them; file-based ones need nothing.
fn register(&self, _path: &str, _data: &[u8]) {}
}
/// A keyframe reference: layer, property uid, key time (layer time).
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct KeyRef {
pub layer: LayerId,
pub prop: Uid,
pub time: Tick,
}
/// A keyframe drag in progress (`keys.move` steps sharing a merge key): the selection it
/// started from and the total offset so far, so every step is applied to the keys as they were
/// before the drag. A key passed over on the way is never overwritten; only the drop position
/// counts, as in After Effects.
#[derive(Clone, Debug)]
pub struct KeyMove {
pub merge: String,
pub from: Vec<KeyRef>,
pub total: Tick,
}
/// Keyframes of one property on the keyframe clipboard.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct KeyClip {
pub layer: LayerId,
/// Match-id path relative to the layer (`transform/position`), portable between layers.
pub path: String,
/// Keys with times relative to the earliest copied key (layer time).
pub keys: Vec<effectcraft_keyframe::Keyframe>,
}
/// A selected mask vertex: layer, mask group uid, vertex index.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct VertexRef {
pub layer: LayerId,
pub mask: Uid,
pub index: usize,
}
/// Editing state that commands depend on (headless-relevant, serde for agents).
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
pub struct EditorState {
pub active_comp: Option<ItemId>,
/// Open compositions (viewer/timeline tabs), in tab order.
pub open_comps: Vec<ItemId>,
/// Current time per comp (the CTI).
pub times: std::collections::BTreeMap<ItemId, Tick>,
pub selected_layers: Vec<LayerId>,
/// Selected properties / groups (by uid) of selected layers.
pub selected_props: Vec<(LayerId, Uid)>,
pub selected_keys: Vec<KeyRef>,
pub project_selection: Vec<ItemId>,
/// Layer clipboard (serialized layers) and keyframe clipboard.
#[serde(skip)]
pub clipboard: Vec<Layer>,
/// Copied keyframes (times relative to the earliest copied key).
#[serde(skip)]
pub key_clipboard: Vec<KeyClip>,
/// The last copy was keyframes (Paste pastes keys at the CTI).
#[serde(skip)]
pub clip_is_keys: bool,
/// Copied effect instances (Edit ▸ Copy with effects selected); Paste adds them to the
/// selected layers.
#[serde(skip)]
pub effect_clipboard: Vec<effectcraft_project::PropGroup>,
/// Copied shape items (Edit ▸ Copy with groups, paths, paints or path operations selected in
/// a shape layer's Contents); Paste adds them to the selected shape layers.
#[serde(skip)]
pub contents_clipboard: Vec<effectcraft_project::PropGroup>,
/// Selected mask vertices (viewer Selection tool / pen).
#[serde(default)]
pub selected_vertices: Vec<VertexRef>,
pub snapping: bool,
/// Last applied effect id (Effect ▸ last effect).
pub last_effect: Option<String>,
/// Viewer region of interest `[x, y, w, h]` in comp pixels (Composition ▸ Crop Comp to Region
/// of Interest).
#[serde(default)]
pub region_of_interest: Option<[f64; 4]>,
/// Property-link clipboard (Edit ▸ Copy with Property Links / Copy Expression Only).
#[serde(skip)]
pub link_clipboard: Option<LinkClip>,
/// File ▸ Interpret Footage ▸ Remember Interpretation.
#[serde(skip)]
pub interpretation: Option<effectcraft_project::Footage>,
/// Viewer 3D view per comp (Active Camera / Front / … / Custom View 3 and edited view cameras).
#[serde(default)]
pub views3d: std::collections::BTreeMap<ItemId, effectcraft_render::three_d::Views3D>,
/// Tracker panel ▸ Current Track: (tracked layer, tracker group uid) in the active comp.
#[serde(default)]
pub current_track: Option<(LayerId, Uid)>,
/// Tracker panel ▸ Method in mask mode (Track Mask).
#[serde(default)]
pub mask_track_method: mask_track::MaskMethod,
/// 3D Camera Tracker: the selected track points (ids) in the viewer.
#[serde(default)]
pub camera_points: Vec<u32>,
/// Mask Interpolation panel options.
#[serde(default)]
pub mask_interp: commands::mask_interp::MaskInterpOptions,
/// Paint and Brushes panel options (Brush, Clone Stamp and Eraser tools).
#[serde(default)]
pub paint: commands::paint::PaintOptions,
/// Roto Brush and Refine Edge tool options.
#[serde(default)]
pub roto: roto::RotoOptions,
/// Puppet tool options for new meshes.
#[serde(default)]
pub puppet: commands::puppet::PuppetOptions,
/// The shape tools' and the Pen's options (Tool Creates Shape / Mask, Fill and Stroke).
#[serde(default)]
pub shape_tool: commands::shape_tool::ShapeTool,
/// View ▸ Switch View Layout: 1, 2 or 4 views side by side in the Composition viewer.
#[serde(default = "one_view")]
pub view_layout: u8,
/// View ▸ Switch View Layout ▸ Share View Options (grid, guides… in every view).
#[serde(default)]
pub share_view_options: bool,
/// Layer ▸ Mask ▸ Hide Locked Masks (viewer outlines).
#[serde(default)]
pub hide_locked_masks: bool,
/// On-canvas text editing (Type tool): the edited layer, selection and insertion style.
#[serde(default)]
pub text_edit: Option<commands::text_edit::TextEdit>,
/// Text copied while editing (with its formatting), for Paste / Paste Text Formatting Only.
#[serde(skip)]
pub text_clipboard: Option<effectcraft_keyframe::TextDoc>,
/// Composition viewer display options (Show Channel, exposure, snapshot, Fast Previews).
#[serde(default)]
pub viewer: commands::viewer_cmds::ViewOptions,
/// Essential Graphics panel ▸ Primary composition (`None` = the active comp).
#[serde(default)]
pub essential_primary: Option<ItemId>,
/// Essential Graphics panel ▸ Solo Supported Properties (the timeline shows only properties
/// Essential Graphics can expose).
#[serde(default)]
pub essential_solo: bool,
/// File ▸ Watch Folder: the folder being watched for projects to render (frontends call
/// `file.watchFolder.poll` periodically while it is set).
#[serde(default)]
pub watch_folder: Option<String>,
/// The Footage panel: the footage shown, its time and In/Out marks (source time).
#[serde(default)]
pub footage_panel: Option<commands::footage_panel::FootageView>,
/// Media Browser: the folder shown and the favourites.
#[serde(default)]
pub media_browser: media_browser::BrowserState,
/// Content-Aware Fill panel settings.
#[serde(default)]
pub content_fill: commands::content_fill::FillSettings,
/// View ▸ Split with New Locked Viewer: the second viewer's comp and 3D view.
#[serde(default)]
pub locked_viewer: Option<commands::viewer_cmds::LockedViewer>,
}
fn one_view() -> u8 {
1
}
/// What Copy with Property Links / Copy Expression Only put on the clipboard.
#[derive(Clone, Debug, PartialEq)]
pub enum LinkClip {
/// Expressions that link back to the source properties: (match path, expression text).
Links { relative: bool, links: Vec<(String, String)> },
/// Expressions only: (match path, expression).
Expressions(Vec<(String, effectcraft_project::Expression)>),
}
/// Events for frontends (drained each frame).
#[derive(Clone, Debug, PartialEq, Serialize)]
pub enum Event {
ProjectChanged {
revision: u64,
},
Toast {
message: String,
error: bool,
},
OpenComp(ItemId),
OpenUrl(String),
/// A frontend-only command (viewer zoom, panels, dialogs…) ran: the UI performs it. Headless
/// sessions ignore these.
Frontend {
command: String,
params: Value,
},
/// Drop cached frames / renders (Edit ▸ Purge).
PurgeCaches,
}
pub struct Session {
pub project: Arc<Project>,
pub history: History,
pub revision: u64,
pub saved_revision: u64,
/// The project as last opened or saved: the project is unmodified while it is this very
/// snapshot, so undoing back to the saved state clears the modified mark.
pub saved_project: Arc<Project>,
pub path: Option<String>,
pub state: EditorState,
pub services: Arc<dyn Services>,
pub footage: Arc<dyn FootageSource>,
pub expr: Option<Arc<dyn ExprHost>>,
/// GPU compositor (Mercury GPU Acceleration), when the frontend has one: used by renders
/// that ask for [`effectcraft_render::Backend::Gpu`]/`Auto`, and by Render Queue exports
/// when the project's renderer is the GPU.
pub accel: Option<Arc<dyn effectcraft_render::Accelerator>>,
/// Expression syntax checker (set by the host that links the expression engine).
pub expr_check: Option<fn(&str) -> std::result::Result<(), String>>,
pub importer: Option<Arc<dyn Importer>>,
/// Render Queue encoder (the export layer); `None` = export unavailable.
pub exporter: Option<Arc<dyn Exporter>>,
/// Free-space hook for Render Settings ▸ Use Storage Overflow (`None`: never full).
pub storage_quota: Option<Arc<dyn effectcraft_project::render_queue::StorageQuota>>,
/// The running (or finished, not yet polled) render.
pub render_job: Option<render_queue::RenderJob>,
/// The running (or finished, not yet polled) track analysis.
pub track_job: Option<tracking::TrackJob>,
/// The running (or finished, not yet polled) mask track.
pub mask_job: Option<mask_track::MaskTrackJob>,
/// The running (or finished, not yet polled) Warp Stabilizer analysis.
pub warp_job: Option<warp::WarpJob>,
/// Warp Stabilizers waiting for (re-)analysis: (comp, layer, effect uid).
pub warp_pending: Vec<(ItemId, LayerId, Uid)>,
/// The running (or finished, not yet polled) 3D Camera Tracker analysis.
pub camera_job: Option<camera_track::CameraJob>,
/// 3D Camera Trackers waiting for (re-)analysis: (comp, layer, effect uid).
pub camera_pending: Vec<(ItemId, LayerId, Uid)>,
/// The running (or finished, not yet polled) Roto Brush propagation / Freeze.
pub roto_job: Option<roto::RotoJob>,
/// Trained models for Roto Brush and face tracking (Settings ▸ Roto Brush / Face Tracking).
pub models: models::Models,
/// Where installed models live (hosts set it; else `models` next to the settings).
pub models_dir: Option<std::path::PathBuf>,
/// Roto Brush instances edited since their last propagation: (comp, layer, effect uid).
pub roto_pending: Vec<(ItemId, LayerId, Uid)>,
pub events: Vec<Event>,
/// Commands executed: (id, params).
pub journal: Vec<(String, Value)>,
/// Processed-layer pixels reused across frames and edits (content-keyed, never stale).
pub layer_cache: Arc<LayerCache>,
/// The persistent disk cache (Settings ▸ Media & Disk Cache), when enabled.
pub disk_cache: Option<Arc<effectcraft_render::disk_cache::DiskCache>>,
/// Settings (Preferences).
pub prefs: prefs::Prefs,
/// Bumped whenever settings change (frontends re-apply theme, labels…).
pub prefs_revision: u64,
/// Where settings, shortcut presets and the crash-recovery sentinel are stored (`None` =
/// nothing persists).
pub config: Option<Arc<dyn config::ConfigStore>>,
/// Keyboard shortcut presets.
pub keymaps: shortcuts::Keymaps,
/// Frontend-only commands offered for binding.
pub ui_commands: Vec<shortcuts::UiCommand>,
/// Cache of the resolved active preset (read it with [`Session::shortcuts`]).
pub shortcut_table: std::sync::OnceLock<shortcuts::ShortcutTable>,
/// Auto-save bookkeeping.
pub autosave: autosave::AutoSaveState,
/// The viewer snapshot (Take Snapshot / Show Snapshot).
pub snapshot: Option<viewer::Snapshot>,
/// The JavaScript scripting engine (set by the host that links `effectcraft-script`):
/// `script.run`, File ▸ Scripts ▸ Run Script File… (`.jsx`/`.js`) and the Script Console.
pub script: Option<ScriptRunner>,
/// Loads WebAssembly effect plug-ins (set by the host that links `effectcraft-plugin` with
/// its runtime): `effect.plugins.load`.
pub plugin_loader: Option<PluginLoader>,
/// ScriptUI windows and panels opened by scripts (see [`scriptui`]).
pub script_ui: scriptui::ScriptUi,
/// The last physical-memory reading (Settings ▸ Memory & CPU budgets); `None` = unknown
/// (headless sessions don't query it, see [`Session::memory_tick`]).
pub sys_memory: Option<sysinfo::SysMemory>,
/// The keyframe drag in progress (`keys.move` with a merge key).
pub key_move: Option<KeyMove>,
/// Reads the system's memory in the background for [`Session::memory_tick`].
pub memory_watch: sysinfo::MemoryWatch,
/// Switches Affect Nested Comps as last applied (a change empties the layer cache).
pub applied_nested_switches: Option<bool>,
/// Runs renders and analyses off the UI thread where there are no threads (the web app's
/// Web Workers, see [`offload`]); `None` = threads (desktop) or inline (wasm32).
pub offload: Option<Arc<dyn offload::Offload>>,
/// Analyses running in the [`Session::offload`] worker.
pub offloaded: Vec<offload::OffloadedJob>,
/// What the Media Browser browses (`None`: the local file system where there is one).
pub browser: Option<Arc<dyn media_browser::Browser>>,
/// The browser's storage (the web app; Settings ▸ Disk ▸ Browser Storage, `storage.*`).
pub storage: Option<Arc<dyn storage::StorageHost>>,
/// Offloaded jobs that ended, newest last (kind, error): how a caller waiting for one
/// (`wait: true` over the control channel in the browser) learns its outcome.
pub offload_log: Vec<(offload::JobKind, Option<String>)>,
/// Generic background tasks (Content-Aware Fill, Scene Edit Detection), see [`jobs`].
pub tasks: Vec<jobs::Task>,
/// Finished tasks, newest last (Progress panel, `jobs.list`).
pub job_log: Vec<jobs::JobRecord>,
pub next_task_id: u64,
/// The running Learn tutorial (Home ▸ Learn), see [`learn`].
pub learn: Option<learn::Progress>,
/// Check footage in the background after File ▸ Open ([`footage_check`]): frontends with an
/// event loop (the desktop app) turn this on; headless sessions run `footage.check` when
/// they want it.
pub check_footage_on_open: bool,
}
/// A thumbnail render ([`Session::thumbnail_job`]): (width, height, RGBA8).
pub type ThumbnailJob = Box<dyn FnOnce() -> Option<(u32, u32, Vec<u8>)> + Send>;
/// A script to run (see [`Session::script`]).
#[derive(Clone, Copy, Debug)]
pub struct ScriptRequest<'a> {
pub code: &'a str,
/// File name shown in errors and `$.fileName` (`console` for the Script Console).
pub name: &'a str,
/// Run in the Script Console's persistent context (variables survive between runs).
pub console: bool,
}
/// Runs a script against the session and reports `{ok, result, output, error: {message, line,
/// column, file} | null}`.
pub type ScriptRunner = fn(&mut Session, &ScriptRequest) -> Value;
/// Loads one WebAssembly effect plug-in (`bytes`, `source` path) into the effect registry and
/// describes it (`{id, name, category, version, api, params}`).
pub type PluginLoader = fn(&[u8], &str) -> std::result::Result<Value, String>;
impl Default for Session {
fn default() -> Self {
let project = Arc::new(Project::default());
Session {
saved_project: project.clone(),
project,
history: History::default(),
revision: 0,
saved_revision: 0,
path: None,
state: EditorState { snapping: true, view_layout: 1, ..Default::default() },
services: Arc::new(FsServices),
footage: Arc::new(NoFootage),
expr: None,
accel: None,
expr_check: None,
importer: None,
exporter: None,
storage_quota: None,
render_job: None,
track_job: None,
mask_job: None,
warp_job: None,
warp_pending: vec![],
camera_job: None,
camera_pending: vec![],
roto_job: None,
models: Default::default(),
models_dir: None,
roto_pending: vec![],
events: vec![],
journal: vec![],
layer_cache: Arc::new(LayerCache::default()),
disk_cache: None,
prefs: prefs::Prefs::default(),
prefs_revision: 0,
config: None,
keymaps: shortcuts::Keymaps::default(),
ui_commands: vec![],
shortcut_table: std::sync::OnceLock::new(),
autosave: autosave::AutoSaveState::default(),
snapshot: None,
script: None,
plugin_loader: None,
script_ui: scriptui::ScriptUi::default(),
sys_memory: None,
key_move: None,
memory_watch: Default::default(),
applied_nested_switches: None,
offload: None,
offloaded: vec![],
offload_log: vec![],
browser: None,
storage: None,
tasks: vec![],
job_log: vec![],
next_task_id: 1,
learn: None,
check_footage_on_open: false,
}
}
}
impl Session {
pub fn new() -> Session {
Session::default()
}
/// Run a command by id.
pub fn execute(&mut self, id: &str, params: Value) -> Result<Value> {
let spec = commands::find(id).ok_or_else(|| EngineError::UnknownCommand(id.to_string()))?;
if let Err(why) = (spec.enabled)(self) {
// Explicit targets (agents, scripts) don't need a UI selection.
let explicit = (["layer", "layers", "prop", "keys"].iter().any(|k| params.get(k).is_some()) && commands::has_comp(self).is_ok())
|| ["item", "items"].iter().any(|k| params.get(k).is_some())
// An explicit composition (the enablement looks at the active one).
|| params.get("comp").is_some_and(|c| !c.is_null() && self.resolve_comp(Some(c)).is_ok());
if !explicit {
return Err(EngineError::Disabled(id.to_string(), why));
}
}
// Last-resort guard: a panicking command reports an error instead of crashing the app.
let r = guard::guarded(&format!("command `{id}`"), || (spec.run)(self, &params))?;
self.learn_observe(id, &params);
if spec.journal {
self.journal.push((id.to_string(), params));
if self.journal.len() > 10_000 {
self.journal.drain(..1000);
}
}
Ok(r)
}
/// [`Session::execute`] for agents and scripts (MCP, CLI, control channel): unknown top-level
/// parameters are rejected with the accepted keys instead of being silently ignored.
pub fn execute_checked(&mut self, id: &str, params: Value) -> Result<Value> {
let spec = commands::find(id).ok_or_else(|| EngineError::UnknownCommand(id.to_string()))?;
commands::check_params(spec, &params)?;
self.execute(id, params)
}
pub fn is_enabled(&self, id: &str) -> bool {
commands::find(id).is_some_and(|c| (c.enabled)(self).is_ok())
}
/// Apply an undoable edit. `merge`: consecutive edits with the same key fold into one step.
pub fn edit<T>(&mut self, label: &str, merge: Option<&str>, f: impl FnOnce(&mut Project, &mut EditorState) -> Result<T>) -> Result<T> {
let before = self.project.clone();
let mut p = (*self.project).clone();
let mut st = self.state.clone();
let r = f(&mut p, &mut st)?;
// Layer styles: one Global Light per comp, whichever layer edited it.
effectcraft_project::styles::sync_global_light(&before, &mut p);
// Essential Properties of precomp layers follow their comps' Essential Graphics.
effectcraft_project::essential::sync_project(&before, &mut p);
// Warp Stabilizer analyses made from other frames are cleared (and queued again).
for w in warp::invalidate(&before, &mut p) {
if !self.warp_pending.contains(&w) {
self.warp_pending.push(w);
}
}
// So are 3D Camera Tracker tracks (and solves made with other settings).
for w in camera_track::invalidate(&before, &mut p) {
if !self.camera_pending.contains(&w) {
self.camera_pending.push(w);
}
}
// Roto Brush Input Keys follow the frames; edited instances propagate again.
for r in roto::sync(&before, &mut p) {
if !self.roto_pending.contains(&r) {
self.roto_pending.push(r);
}
}
// Nothing changed (a value set to what it already was): no undo step, not modified.
if p.same_content(&before) {
self.state = st;
return Ok(r);
}
let same = merge.is_some() && merge.map(str::to_string) == self.history.merge_key;
if !same {
// Undone steps aren't lost: they stay in the History panel as a branch.
let levels = self.prefs.general.undo_levels.max(1) as usize;
self.history.record(label, before, levels);
} else {
self.history.abandon_redo(&before);
}
self.history.merge_key = merge.map(str::to_string);
self.project = Arc::new(p);
self.state = st;
self.bump();
Ok(r)
}
pub fn bump(&mut self) {
self.revision += 1;
// Back at the saved state (undo, redo, a history jump or a rolled-back batch).
if Arc::ptr_eq(&self.project, &self.saved_project) {
self.saved_revision = self.revision;
}
if self.disk_cache.is_some() {
self.layer_cache.set_disk_salt(effectcraft_render::disk_cache::footage_salt(&self.project));
}
self.events.push(Event::ProjectChanged { revision: self.revision });
}
pub fn undo(&mut self) -> bool {
let Some((label, p)) = self.history.undo.pop() else { return false };
let cur = std::mem::replace(&mut self.project, p);
self.history.redo.push((label, cur));
self.history.merge_key = None;
self.sanitize_state();
self.bump();
true
}
pub fn redo(&mut self) -> bool {
let Some((label, p)) = self.history.redo.pop() else { return false };
let cur = std::mem::replace(&mut self.project, p);
self.history.undo.push((label, cur));
self.history.merge_key = None;
self.sanitize_state();
self.bump();
true
}
/// Drop selections that no longer exist.
pub fn sanitize_state(&mut self) {
let p = self.project.clone();
self.state.open_comps.retain(|c| p.comp(*c).is_some());
if self.state.active_comp.is_some_and(|c| p.comp(c).is_none()) {
self.state.active_comp = self.state.open_comps.first().copied();
}
if let Some(c) = self.active_comp() {
let ids: Vec<LayerId> = c.layers.iter().map(|l| l.id).collect();
self.state.selected_layers.retain(|l| ids.contains(l));
self.state.selected_props.retain(|(l, _)| ids.contains(l));
self.state.selected_keys.retain(|k| ids.contains(&k.layer));
self.state.selected_vertices.retain(|v| ids.contains(&v.layer));
}
if let Some((l, t)) = self.state.current_track
&& self.active_comp().and_then(|c| c.layer(l)).and_then(|l| l.tracker(t)).is_none()
{
self.state.current_track = None;
}
self.state.project_selection.retain(|i| p.item(*i).is_some());
commands::text_edit::sanitize(self);
}
pub fn is_dirty(&self) -> bool {
self.revision != self.saved_revision
}
/// The project as it is now is the saved one (after opening or saving it).
pub fn mark_saved(&mut self) {
self.saved_project = self.project.clone();
self.saved_revision = self.revision;
}
/// The project has changes its file doesn't (a session restored with unsaved changes): it
/// stays modified until it is saved, whatever is undone.
pub fn mark_unsaved(&mut self) {
self.saved_project = Arc::new(Project::default());
self.bump();
}
pub fn active_comp(&self) -> Option<&Comp> {
self.project.comp(self.state.active_comp?)
}
/// [`Session::active_comp`] as a shared snapshot (an `Arc` clone, not a deep copy).
pub fn active_comp_arc(&self) -> Option<std::sync::Arc<Comp>> {
self.project.comp_arc(self.state.active_comp?)
}
pub fn active_comp_id(&self) -> Option<ItemId> {
self.state.active_comp.filter(|c| self.project.comp(*c).is_some())
}
/// Current time of a comp.
pub fn time_of(&self, comp: ItemId) -> Tick {
self.state.times.get(&comp).copied().unwrap_or(Tick::ZERO)
}
/// Current time of the active comp.
pub fn time(&self) -> Tick {
self.state.active_comp.and_then(|c| self.state.times.get(&c).copied()).unwrap_or(Tick::ZERO)
}
pub fn set_time(&mut self, t: Tick) {
if let Some(c) = self.state.active_comp {
let comp = self.project.comp(c);
let t = match comp {
Some(comp) => comp.frame_rate.snap_nearest(t.clamp(Tick::ZERO, comp.duration - comp.frame_duration())),
None => t,
};
self.state.times.insert(c, t);
if self.prefs.general.sync_time_related_items {
self.sync_related_times(c, t);
}
}
}
/// Settings ▸ General ▸ Synchronize Time of All Related Items: moving the current time of
/// `comp` moves the current time of the comps nested in it (through their precomp layers'
/// timing) and of the comps it is nested in, so every related viewer shows the same moment.
pub fn sync_related_times(&mut self, comp: ItemId, t: Tick) {
let mut seen = std::collections::BTreeSet::from([comp]);
let mut todo = vec![(comp, t)];
let mut found = vec![];
while let Some((cid, ct)) = todo.pop() {
if cid != comp {
found.push((cid, ct));
}
let Some(c) = self.project.comp(cid) else { continue };
// Down: the comps this one nests.
for l in &c.layers {
if let effectcraft_project::LayerSource::Comp { item } = &l.source
&& seen.insert(*item)
{
todo.push((*item, l.layer_time(ct)));
}
}
// Up: the comps nesting this one.
for iid in self.project.items.keys() {
if let Some(pc) = self.project.comp(*iid)
&& let Some(l) = pc.layers.iter().find(|l| matches!(&l.source, effectcraft_project::LayerSource::Comp { item } if *item == cid))
&& seen.insert(*iid)
{
todo.push((*iid, l.comp_time(ct)));
}
}
}
for (cid, ct) in found {
if let Some(c) = self.project.comp(cid) {
let ct = c.frame_rate.snap_nearest(ct.clamp(Tick::ZERO, (c.duration - c.frame_duration()).max(Tick::ZERO)));
self.state.times.insert(cid, ct);
}
}
}
/// Open a comp in the viewer/timeline and make it active.
pub fn open_comp(&mut self, id: ItemId) {
if self.project.comp(id).is_none() {
return;
}
if !self.state.open_comps.contains(&id) {
self.state.open_comps.push(id);
}
if self.state.active_comp != Some(id) {
self.state.active_comp = Some(id);
self.state.selected_layers.clear();
self.state.selected_props.clear();
self.state.selected_keys.clear();
self.state.selected_vertices.clear();
self.state.current_track = None;
}
self.events.push(Event::OpenComp(id));
}
pub fn toast(&mut self, msg: impl Into<String>) {
self.events.push(Event::Toast { message: msg.into(), error: false });
}
pub fn drain_events(&mut self) -> Vec<Event> {
std::mem::take(&mut self.events)
}
/// The 3D view camera of a comp's viewer (None = the active camera).
pub fn view_camera(&self, comp: ItemId) -> Option<effectcraft_render::three_d::CameraState> {
let c = self.project.comp(comp)?;
if !c.has_3d() {
return None;
}
self.state.views3d.get(&comp)?.override_camera(c.width as f64, c.height as f64)
}
/// Render a comp frame with the session's footage + expression hosts.
pub fn render(&self, comp: ItemId, t: Tick, opts: RenderOpts) -> Image {
let opts = RenderOpts { nested_switches: self.prefs.general.switches_affect_nested_comps, draft_shadows: self.prefs.three_d.realtime_shadows, ..opts };
let mut r = Renderer::new(&self.project, self.footage.as_ref(), opts);
r.expr = self.expr.as_deref();
r.cache = Some(&self.layer_cache);
r.accel = self.accel.as_deref();
r.comp_frame(comp, t)
}
/// Resolve a comp reference (item id number or name; `None`/null = the active comp).
pub fn resolve_comp(&self, comp: Option<&Value>) -> Result<ItemId> {
let p = match comp {
Some(v) if !v.is_null() => serde_json::json!({ "comp": v }),
_ => serde_json::json!({}),
};
commands::comp_id(self, &p)
}
/// Render a comp frame (comp time `t`) as opaque 8-bit RGBA over the comp background, scaled
/// so the longest side is at most `max_side` pixels (0 = full size). Returns (width, height, rgba).
pub fn render_rgba8(&self, comp: ItemId, t: Tick, max_side: u32) -> Result<(u32, u32, Vec<u8>)> {
let c = self.project.comp(comp).ok_or(EngineError::NoComp)?;
let long = c.width.max(c.height).max(1) as f64;
let scale = if max_side == 0 { 1.0 } else { (max_side as f64 / long).min(1.0) };
let img = self.render(comp, t, RenderOpts { scale, backend: effectcraft_render::Backend::Auto, ..Default::default() });
Ok((img.width, img.height, img.to_rgba8_over(c.background)))
}
/// A Project panel thumbnail of an item (a comp at `t`, footage at its first frame), longest
/// side at most `max_side`, as a job that owns everything it reads: frontends run it off the
/// UI thread (a big comp takes far longer than a frame). `None` for items without pixels.
pub fn thumbnail_job(&self, item: ItemId, t: Tick, max_side: u32) -> Option<ThumbnailJob> {
let it = self.project.item(item)?;
let footage = self.footage.clone();
match &it.kind {
effectcraft_project::ItemKind::Comp(c) => {
let (project, expr, cache) = (self.project.clone(), self.expr.clone(), self.layer_cache.clone());
let long = c.width.max(c.height).max(1) as f64;
let scale = if max_side == 0 { 1.0 } else { (max_side as f64 / long).min(1.0) };
let opts = RenderOpts {
scale,
nested_switches: self.prefs.general.switches_affect_nested_comps,
draft_shadows: self.prefs.three_d.realtime_shadows,
..Default::default()
};
let bg = c.background;
Some(Box::new(move || {
let mut r = Renderer::new(&project, footage.as_ref(), opts);
r.expr = expr.as_deref();
r.cache = Some(&cache);
let img = r.comp_frame(item, t);
Some((img.width, img.height, img.to_rgba8_over(bg)))
}))
}
effectcraft_project::ItemKind::Footage(f) if f.has_video => {
let f = f.clone();
Some(Box::new(move || {
let img = footage.frame(item, &f, Tick(0))?;
// Point-sample down to at most `max_side` on the long side.
let step = (img.width.max(img.height) as f32 / max_side.max(1) as f32).ceil().max(1.0) as u32;
let (w, h) = (img.width.div_ceil(step), img.height.div_ceil(step));
let full = img.to_rgba8();
let mut px = Vec::with_capacity((w * h * 4) as usize);
for y in 0..h {
for x in 0..w {
let i = (((y * step) * img.width + x * step) * 4) as usize;
px.extend_from_slice(&full[i..i + 4]);
}
}
Some((w, h, px))
}))
}
_ => None,
}
}
/// [`Session::render_rgba8`], or with `transparent` the frame's own straight alpha (what a
/// render with RGB + Alpha channels writes) instead of compositing over the background.
pub fn render_rgba8_alpha(&self, comp: ItemId, t: Tick, max_side: u32, transparent: bool) -> Result<(u32, u32, Vec<u8>)> {
if !transparent {
return self.render_rgba8(comp, t, max_side);
}
let c = self.project.comp(comp).ok_or(EngineError::NoComp)?;
let long = c.width.max(c.height).max(1) as f64;
let scale = if max_side == 0 { 1.0 } else { (max_side as f64 / long).min(1.0) };
let img = self.render(comp, t, RenderOpts { scale, backend: effectcraft_render::Backend::Auto, ..Default::default() });
Ok((img.width, img.height, img.to_rgba8()))
}
/// Replace the whole project (open/new), resetting history and state.
pub fn replace_project(&mut self, mut p: Project, path: Option<String>) {
if self.stop_render()
&& let Some(mut job) = self.render_job.take()
{
// Let the worker notice the cancel; its updates refer to the old project.
job.wait();
}
self.render_job = None;
self.stop_track();
self.track_job = None;
self.stop_mask_track();
self.mask_job = None;
self.stop_warp();
self.warp_job = None;
self.warp_pending.clear();
self.stop_camera();
self.camera_job = None;
self.camera_pending.clear();
self.stop_roto();
self.roto_job = None;
self.roto_pending.clear();
self.drop_tasks();
p.fix_next_id();
upgrade_effects(&mut p);
self.project = Arc::new(p);
self.history = History::default();
self.state = EditorState { snapping: true, view_layout: 1, ..Default::default() };
self.path = path;
self.bump();
self.mark_saved();
let first = self.project.comps().next().map(|(id, _)| *id);
if let Some(c) = first {
self.open_comp(c);
}
}
}
/// Bring effect instances saved by earlier versions up to date with the effect registry
/// (renamed / regrouped / added parameters, reordered popups; see
/// [`effectcraft_effects::migrate`]).
pub fn upgrade_effects(p: &mut Project) {
let mut sizes = std::collections::HashMap::new();
for (cid, c) in p.comps() {
for l in &c.layers {
let (w, h) = effectcraft_render::source_size(p, l);
sizes.insert((*cid, l.id), if w == 0 { [c.width as f64, c.height as f64] } else { [w as f64, h as f64] });
}
}
let mut next = p.next_id;
for (cid, it) in p.items.iter_mut() {
let effectcraft_project::ItemKind::Comp(c) = &mut it.kind else { continue };
for l in &mut std::sync::Arc::make_mut(c).layers {
let size = sizes.get(&(*cid, l.id)).copied().unwrap_or([100.0, 100.0]);
let Some(fx) = l.props.sub_mut("effects") else { continue };
for n in &mut fx.children {
let effectcraft_project::Node::Group(g) = n else { continue };
let effectcraft_project::GroupKind::Effect { effect } = &g.kind else { continue };
if let Some(spec) = effectcraft_effects::find(effect) {
effectcraft_effects::migrate::upgrade_instance(spec, g, &mut effectcraft_project::build::Ids(&mut next), size);
}
}
}
}
p.next_id = next;
}
#[cfg(test)]
mod rq_tests;
#[cfg(test)]
mod tests;
#[cfg(test)]
mod tests_3d;
#[cfg(test)]
mod tests_anim_tools;
#[cfg(test)]
mod tests_camera_track;
#[cfg(test)]
mod tests_codec_options;
#[cfg(test)]
mod tests_color_view;
#[cfg(test)]
mod tests_disk_cache;
#[cfg(test)]
mod tests_effects;
#[cfg(test)]
mod tests_essential;
#[cfg(test)]
mod tests_essential_more;
#[cfg(test)]
mod tests_face;
#[cfg(test)]
mod tests_fidelity;
#[cfg(test)]
mod tests_frame_export;
#[cfg(test)]
mod tests_keylight;
#[cfg(test)]
mod tests_lottie;
#[cfg(test)]
mod tests_m137;
#[cfg(test)]
mod tests_m145;
#[cfg(test)]
mod tests_markers;
#[cfg(test)]
mod tests_mask_warp;
#[cfg(test)]
mod tests_menu_cmds;
#[cfg(test)]
mod tests_model3d;
#[cfg(test)]
mod tests_motion_blur_depth;
#[cfg(test)]
mod tests_project_items;
#[cfg(test)]
mod tests_proxy;
#[cfg(test)]
mod tests_rig3d;
#[cfg(test)]
mod tests_settings;
#[cfg(test)]
mod tests_stubs;
#[cfg(test)]
mod tests_styles;
#[cfg(test)]
mod tests_tail;
#[cfg(test)]
mod tests_text;
#[cfg(test)]
mod tests_text_edit;
#[cfg(test)]
mod tests_timeline;
#[cfg(test)]
mod tests_timeline_interchange;
#[cfg(test)]
mod tests_track;
#[cfg(test)]
mod tests_vector_import;
#[cfg(test)]
mod tests_viewer;
/// Font families available to text layers (bundled + scanned system fonts).
/// Text animation presets: (id, name), for menus.
pub fn text_presets() -> Vec<(String, String)> {
commands::text_preset_list()
}
pub fn text_families() -> Vec<String> {
effectcraft_text::families().into_iter().map(|(f, _)| f).collect()
}
/// The styles a family offers (its own faces, in weight order), for the style menus. A family
/// that isn't installed offers the usual styles, which resolve to Inter's.
pub fn font_styles(family: &str) -> Vec<String> {
effectcraft_text::families()
.into_iter()
.find(|(f, _)| f.eq_ignore_ascii_case(family))
.map(|(_, st)| st)
.filter(|st| !st.is_empty())
.unwrap_or_else(|| ["Regular", "Medium", "SemiBold", "Bold", "Italic"].iter().map(|s| s.to_string()).collect())
}
/// The OpenType feature tags (GSUB / GPOS) of the face a family + style resolves to.
pub fn font_features(family: &str, style: &str) -> Vec<String> {
effectcraft_text::fonts::face(effectcraft_text::resolve(family, style).face).features()
}
/// One row of the Character panel's font menu.
#[derive(Clone, Debug, PartialEq)]
pub struct FontRow {
/// The family to apply (empty for the separator after the recent fonts).
pub family: String,
/// What the menu shows: the English family name, or the font's own-language name when
/// Settings ▸ Type ▸ Show Font Names in English is off.
pub display: String,
pub recent: bool,
}
/// Outline polylines of "Sample" set in `family` at `size` px (baseline at y = 0, y down), for
/// the font menu's preview (Settings ▸ Type ▸ Show Font Preview).
pub fn font_preview(family: &str, size: f64) -> Vec<Vec<[f32; 2]>> {
use kurbo::PathEl;
let st = effectcraft_keyframe::text_doc::CharStyle { font: family.to_string(), size, ..Default::default() };
let mut out = vec![];
let mut x = 0.0;
for ch in "Sample".chars() {
let (path, adv) = effectcraft_text::char_glyph_style(&st, ch);
let mut cur: Vec<[f32; 2]> = vec![];
let pt = |p: kurbo::Point| [(p.x + x) as f32, p.y as f32];
kurbo::flatten(&path, 0.2, |el| match el {
PathEl::MoveTo(p) => {
if cur.len() > 1 {
out.push(std::mem::take(&mut cur));
}
cur = vec![pt(p)];
}
PathEl::LineTo(p) => cur.push(pt(p)),
PathEl::ClosePath => {
if let Some(f) = cur.first().copied() {
cur.push(f);
}
if cur.len() > 1 {
out.push(std::mem::take(&mut cur));
}
}
_ => {}
});
if cur.len() > 1 {
out.push(cur);
}
x += adv;
}
out
}
/// The Character panel's font menu: the recent fonts (Settings ▸ Type ▸ Number of Recent Fonts
/// to Display), a separator, then every family.
pub fn font_menu(prefs: &prefs::Prefs) -> Vec<FontRow> {
let all = text_families();
let native = if prefs.type_.font_names_in_english { Default::default() } else { effectcraft_text::fonts::native_families() };
let row = |f: &String, recent: bool| FontRow { family: f.clone(), display: native.get(f).cloned().unwrap_or_else(|| f.clone()), recent };
let mut out: Vec<FontRow> = prefs.recent_fonts_shown().iter().filter(|f| all.contains(f)).map(|f| row(f, true)).collect();
if !out.is_empty() {
out.push(FontRow { family: String::new(), display: "-".into(), recent: false });
}
out.extend(all.iter().map(|f| row(f, false)));
out
}
#[cfg(test)]
mod tests_history;
#[cfg(test)]
mod tests_models;
#[cfg(test)]
mod tests_paint;
#[cfg(test)]
mod tests_panels;
#[cfg(test)]
mod tests_roto;