The Gradient Ramp wrote alpha 1.0 to every pixel, so a shape layer's transparent area filled up with the ramp and the layer's bounds showed instead of the shape. The ramp now uses the pixel's own alpha on the CPU and in the GPU kernel, as the #939 fix does for the noise effects. A regression test checks that transparent pixels stay transparent at two Blend With Original values. Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com> |
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