562 lines
24 KiB
Rust
562 lines
24 KiB
Rust
//! Vector conversions behind Layer ▸ Create: Create Shapes from Vector Layer (SVG, PDF,
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//! Illustrator and EPS footage → shape layer), Create Shapes from Text and Create Masks from
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//! Text (glyph outlines), and vector files imported as compositions (one layer per file layer).
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use effectcraft_keyframe::{Gradient, ShapePath, Value};
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use effectcraft_project::build::{self, Ids};
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use effectcraft_project::{Comp, ItemId, Layer, LayerSource, MaskMode, Project, PropGroup};
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use effectcraft_svg::{Affine, Doc, Geom, GradientKind, Node, Paint};
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use kurbo::{BezPath, Point};
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fn shape_paths(ids: &mut Ids, path: &BezPath) -> Vec<PropGroup> {
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effectcraft_path::from_kurbo(path)
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.into_iter()
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.enumerate()
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.map(|(i, sp)| {
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let mut g = build::shape_path(ids, sp);
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g.name = format!("Path {}", i + 1);
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g
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})
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.collect()
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}
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fn det_scale(m: Affine) -> f64 {
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let c = m.as_coeffs();
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(c[0] * c[3] - c[1] * c[2]).abs().sqrt()
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}
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/// Axis-aligned scale + translation only (basic shapes stay parametric).
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fn axis_aligned(m: Affine) -> Option<(f64, f64, f64, f64)> {
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let c = m.as_coeffs();
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(c[1].abs() < 1e-9 && c[2].abs() < 1e-9 && c[0] > 0.0 && c[3] > 0.0).then_some((c[0], c[3], c[4], c[5]))
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}
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fn gradient_value(g: &effectcraft_svg::Gradient) -> Gradient {
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Gradient {
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colors: g.stops.iter().map(|(o, c)| (*o, [c[0] as f32, c[1] as f32, c[2] as f32, 1.0])).collect(),
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opacities: g.stops.iter().map(|(o, c)| (*o, c[3] as f32)).collect(),
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}
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}
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/// Gradient start/end points in shape-layer space (`m`: shape user space → layer space).
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fn gradient_points(g: &effectcraft_svg::Gradient, m: Affine, bbox: kurbo::Rect) -> (bool, [f64; 2], [f64; 2]) {
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let unit = if g.bbox_units { Affine::new([bbox.width(), 0.0, 0.0, bbox.height(), bbox.x0, bbox.y0]) } else { Affine::IDENTITY };
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let full = m * unit * g.transform;
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let p = |x: f64, y: f64| {
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let q = full * Point::new(x, y);
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[q.x, q.y]
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};
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match g.kind {
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GradientKind::Linear { x1, y1, x2, y2 } => (false, p(x1, y1), p(x2, y2)),
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GradientKind::Radial { cx, cy, r, .. } => (true, p(cx, cy), p(cx + r, cy)),
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}
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}
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fn shape_items(ids: &mut Ids, s: &effectcraft_svg::Shape, m: Affine) -> Vec<PropGroup> {
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use kurbo::Shape as _;
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let mut items = vec![];
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// Geometry: parametric when the transform keeps rectangles/ellipses axis-aligned.
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match (&s.geom, axis_aligned(m)) {
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(Geom::Rect { x, y, w, h, rx, ry }, Some((sx, sy, tx, ty))) if (rx - ry).abs() < 1e-9 && (*rx == 0.0 || (sx - sy).abs() < 1e-9) => {
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let (w2, h2) = (w * sx, h * sy);
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let pos = [tx + (x + w / 2.0) * sx, ty + (y + h / 2.0) * sy];
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let mut g = build::shape_rect(ids, [w2, h2], pos, rx * sx);
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g.name = "Rectangle Path 1".into();
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items.push(g);
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}
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(Geom::Ellipse { cx, cy, rx, ry }, Some((sx, sy, tx, ty))) => {
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items.push(build::shape_ellipse(ids, [2.0 * rx * sx, 2.0 * ry * sy], [tx + cx * sx, ty + cy * sy]));
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}
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(g, _) => items.extend(shape_paths(ids, &(m * g.to_path()))),
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}
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let bbox = s.geom.to_path().bounding_box();
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if let Some(st) = &s.stroke {
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let width = st.width * det_scale(m);
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let mut g = match &st.paint {
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Paint::Color(c) => build::shape_stroke(ids, [c[0], c[1], c[2], 1.0], width),
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Paint::Gradient(gr) => {
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let (radial, a, b) = gradient_points(gr, m, bbox);
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build::shape_gradient_stroke(ids, radial, a, b, gradient_value(gr), width)
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}
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};
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set(&mut g, "opacity", Value::Scalar(st.opacity * 100.0));
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set(&mut g, "cap", Value::Enum(st.cap as u32));
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set(&mut g, "join", Value::Enum(st.join as u32));
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set(&mut g, "miter", Value::Scalar(st.miter));
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if let Some((d, off)) = &st.dash
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&& let Some(dg) = g.sub_mut("dashes")
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{
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let k = det_scale(m);
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set(dg, "dash", Value::Scalar(d.first().copied().unwrap_or(0.0) * k));
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set(dg, "gap", Value::Scalar(d.get(1).or(d.first()).copied().unwrap_or(0.0) * k));
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set(dg, "offset", Value::Scalar(off * k));
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}
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items.push(g);
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}
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if let Some(f) = &s.fill {
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let mut g = match f {
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Paint::Color(c) => build::shape_fill(ids, [c[0], c[1], c[2], 1.0]),
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Paint::Gradient(gr) => {
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let (radial, a, b) = gradient_points(gr, m, bbox);
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build::shape_gradient_fill(ids, radial, a, b, gradient_value(gr))
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}
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};
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set(&mut g, "opacity", Value::Scalar(s.fill_opacity * 100.0));
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set(&mut g, "rule", Value::Enum(u32::from(s.fill_rule == effectcraft_svg::FillRule::EvenOdd)));
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items.push(g);
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}
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items
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}
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fn set(g: &mut PropGroup, k: &str, v: Value) {
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if let Some(p) = g.get_mut(k) {
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p.value = v;
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}
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}
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fn group(ids: &mut Ids, name: &str, items: Vec<PropGroup>, opacity: f64) -> PropGroup {
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let mut g = build::shape_group(ids, name, items);
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if let Some(p) = g.prop_mut("transform/opacity") {
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p.value = Value::Scalar(opacity * 100.0);
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}
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g
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}
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/// A Merge Paths item in `mode` (0 Merge, 3 Intersect).
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fn merge_item(ids: &mut Ids, mode: u32) -> Option<PropGroup> {
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let mut g = build::shape_simple_op(ids, "merge")?;
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set(&mut g, "mode", Value::Enum(mode));
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Some(g)
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}
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/// A shape inside clipping groups: its geometry merged into one compound path (an inner group
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/// with Merge Paths), the clip paths, and Merge Paths ▸ Intersect before its paint, so the fill
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/// is exactly the clipped area. Open stroked paths stay unclipped (an intersection would close
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/// them).
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fn clipped_items(ids: &mut Ids, s: &effectcraft_svg::Shape, m: Affine, clips: &[BezPath]) -> Vec<PropGroup> {
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let items = shape_items(ids, s, m);
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let path = s.geom.to_path();
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let closed = path.elements().iter().any(|e| matches!(e, kurbo::PathEl::ClosePath)) || s.fill.is_some();
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if clips.is_empty() || !closed {
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return items;
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}
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let (geom, paint): (Vec<PropGroup>, Vec<PropGroup>) =
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items.into_iter().partition(|g| !matches!(g.match_id.as_str(), "fill" | "stroke" | "gfill" | "gstroke"));
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let mut inner = geom;
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inner.extend(merge_item(ids, 0));
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let mut out = vec![build::shape_group(ids, "Clipped Path", inner)];
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for (i, c) in clips.iter().enumerate() {
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let mut parts = shape_paths(ids, c);
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parts.extend(merge_item(ids, 0));
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out.push(build::shape_group(ids, &format!("Clip Path {}", i + 1), parts));
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}
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out.extend(merge_item(ids, 3));
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out.extend(paint);
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out
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}
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/// Shape layer contents for an SVG document, in document pixels (transforms are baked into the
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/// geometry; group and element opacity go to the group transforms, blend modes to the groups'
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/// Blend Mode). Top of the paint order first.
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///
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/// Clipping groups (PDF / Illustrator clipping masks): shapes inside them are intersected with
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/// the clip paths through Merge Paths ▸ Intersect (see [`clipped_items`]). Clips enclosing the
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/// whole document are layer masks instead ([`vector_clip_masks`], used by
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/// [`shapes_from_vector`]). Images are skipped (Layer ▸ Create makes them footage layers, see
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/// [`split_at_images`]); soft masks are not converted.
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pub fn svg_contents(ids: &mut Ids, doc: &Doc) -> Vec<PropGroup> {
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fn walk(ids: &mut Ids, nodes: &[Node], m: Affine, clips: &[BezPath]) -> Vec<PropGroup> {
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let mut out = vec![];
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for n in nodes.iter().rev() {
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match n {
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Node::Group(g) => {
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let gm = m * g.transform;
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let mut inner_clips = clips.to_vec();
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inner_clips.extend(g.clip.iter().map(|(p, _)| gm * p.clone()));
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let items = walk(ids, &g.children, gm, &inner_clips);
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if !items.is_empty() {
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let mut grp = group(ids, &g.name, items, g.opacity);
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if g.blend != effectcraft_svg::BlendMode::Normal {
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set(&mut grp, "blend", Value::Enum(blend_index(g.blend)));
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}
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out.push(grp);
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}
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}
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Node::Shape(s) => {
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let sm = m * s.transform;
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let items = if clips.is_empty() { shape_items(ids, s, sm) } else { clipped_items(ids, s, sm, clips) };
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if !items.is_empty() {
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out.push(group(ids, &s.name, items, s.opacity));
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}
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}
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Node::Image(_) => {}
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}
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}
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out
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}
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let root = &doc.root;
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let mut clips = vec![];
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clips.extend(root.clip.iter().map(|(p, _)| root.transform * p.clone()));
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let items = walk(ids, &root.children, root.transform, &clips);
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if (root.opacity - 1.0).abs() > 1e-9 { vec![group(ids, "svg", items, root.opacity)] } else { items }
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}
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/// The shape-layer Blend Mode index of an SVG / PDF blend mode.
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fn blend_index(b: effectcraft_svg::BlendMode) -> u32 {
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use effectcraft_color::BlendMode as P;
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use effectcraft_svg::BlendMode as S;
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let p = match b {
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S::Normal => P::Normal,
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S::Multiply => P::Multiply,
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S::Screen => P::Screen,
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S::Overlay => P::Overlay,
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S::Darken => P::Darken,
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S::Lighten => P::Lighten,
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S::ColorDodge => P::ColorDodge,
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S::ColorBurn => P::ColorBurn,
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S::HardLight => P::HardLight,
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S::SoftLight => P::SoftLight,
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S::Difference => P::Difference,
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S::Exclusion => P::Exclusion,
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S::Hue => P::Hue,
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S::Saturation => P::Saturation,
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S::Color => P::Color,
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S::Luminosity => P::Luminosity,
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};
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P::ALL.iter().position(|x| *x == p).unwrap_or(0) as u32
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}
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/// Clips that enclose the whole document (on a chain of single-child groups from the root, as
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/// an Illustrator artboard clip or a PDF page clip), in document pixels, and the document with
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/// those clips removed: Create Shapes from Vector Layer makes them layer masks.
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pub fn vector_clip_masks(doc: &Doc) -> (Vec<BezPath>, Doc) {
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let mut out = doc.clone();
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let mut masks = vec![];
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let mut m = Affine::IDENTITY;
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let mut g = &mut out.root;
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loop {
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m *= g.transform;
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for (p, _) in g.clip.drain(..) {
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masks.push(m * p);
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}
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if g.children.len() != 1 {
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break;
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}
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match &mut g.children[0] {
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Node::Group(sub) if sub.mask.is_none() && sub.blend == effectcraft_svg::BlendMode::Normal => g = sub,
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_ => break,
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}
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}
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(masks, out)
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}
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/// Whether footage is a vector file (SVG / PDF / AI / EPS).
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pub fn is_vector(f: &effectcraft_project::Footage) -> bool {
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effectcraft_render::is_vector_footage(f) || f.path.to_ascii_lowercase().ends_with(".svg")
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}
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/// The vector document of an SVG / PDF / AI / EPS file (`None` for other formats): page
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/// `page` of a PDF, restricted to one layer when `layer` names it.
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pub fn vector_doc(path: &str, bytes: &[u8], layer: Option<&effectcraft_project::SourceLayer>, page: u32) -> Option<Result<Doc, String>> {
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if path.to_ascii_lowercase().ends_with(".svg") || effectcraft_svg::looks_like_svg(bytes) {
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return Some(effectcraft_svg::parse(bytes).map_err(|e| format!("{path}: {e}")));
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}
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effectcraft_pdf::sniff(bytes)?;
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Some(
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effectcraft_pdf::parse_page(bytes, page as usize)
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.map(|d| match layer {
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Some(l) => effectcraft_pdf::layer_doc(&d, l.index as usize),
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None => d,
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})
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.map_err(|e| format!("{path}: {e}")),
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)
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}
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/// Import page `page` of a PDF / Illustrator / EPS document as a composition the size of the
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/// page: one footage item per file layer (each showing only that layer, continuously
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/// rasterisable), top layer first. Returns (comp, folder, items).
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pub fn import_vector_comp(
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proj: &mut Project,
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path: &str,
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bytes: &[u8],
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name: &str,
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page: u32,
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rate: effectcraft_time::FrameRate,
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duration: effectcraft_time::Tick,
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) -> Result<(ItemId, ItemId, Vec<ItemId>), String> {
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use effectcraft_color::Label;
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use effectcraft_project::{AlphaMode, Footage, FootageKind, ItemKind, SourceLayer};
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let doc = effectcraft_pdf::parse_page(bytes, page as usize).map_err(|e| format!("{path}: {e}"))?;
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let codec = effectcraft_pdf::codec(path, bytes).unwrap_or("PDF");
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let (w, h) = doc.pixel_size();
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let file = std::path::Path::new(path).file_name().map(|n| n.to_string_lossy().to_string()).unwrap_or_default();
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let folder = proj.add_item(&format!("{name} Layers"), Label::Yellow, None, ItemKind::Folder);
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let mut comp = Comp::new(w, h, rate, duration);
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let mut items = vec![];
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let names = effectcraft_pdf::layer_names(&doc);
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for (i, lname) in names.iter().enumerate() {
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let f = Footage {
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path: path.to_string(),
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kind: FootageKind::Still,
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width: w,
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height: h,
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pixel_aspect: 1.0,
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frame_rate: rate,
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has_video: true,
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alpha: AlphaMode::Straight,
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loop_count: 1,
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codec: codec.into(),
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layer: Some(SourceLayer { index: i as u32, name: lname.clone(), layer_size: false, ..Default::default() }),
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page,
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..Default::default()
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};
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let id = proj.add_item(&format!("{lname}/{file}"), Label::Lavender, Some(folder), ItemKind::Footage(f));
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items.push(id);
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let mut l = build::layer(proj, &comp, lname, LayerSource::Footage { item: id }, (w, h), None);
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l.name = comp.unique_layer_name(lname);
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comp.layers.insert(0, l);
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}
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let cid = proj.add_item(name, Label::Sandstone, None, ItemKind::Comp(std::sync::Arc::new(comp)));
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Ok((cid, folder, items))
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}
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/// A copy of `src`'s transform group with fresh uids.
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fn copy_transform(proj: &mut Project, src: &Layer, dst: &mut Layer) {
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let Some(tr) = src.props.sub("transform") else { return };
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let mut tr = tr.clone();
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let mut n = proj.next_id;
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tr.reassign_uids(&mut n);
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proj.next_id = n + 1;
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if let Some(slot) = dst.props.children.iter_mut().find(|c| c.match_id() == "transform") {
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*slot = tr.into();
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}
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}
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fn like_source(dst: &mut Layer, src: &Layer) {
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dst.start_time = src.start_time;
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dst.in_point = src.in_point;
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dst.out_point = src.out_point;
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dst.stretch = src.stretch;
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dst.parent = src.parent;
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dst.switches.three_d = src.switches.three_d;
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}
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/// A raster image of a vector document (Create Shapes from Vector Layer makes it a footage
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/// layer: shape layers have no images).
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pub struct VectorImage {
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pub name: String,
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pub width: u32,
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pub height: u32,
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/// Straight RGBA8.
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pub rgba: std::sync::Arc<Vec<u8>>,
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/// Image pixels → document pixels.
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pub transform: Affine,
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pub opacity: f64,
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/// Inside a clipping group or under a soft mask (not carried over).
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pub clipped: bool,
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}
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/// The document's images, bottom first, and how many soft-masked groups it has.
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pub fn vector_images(doc: &Doc) -> (Vec<VectorImage>, usize) {
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fn walk(g: &effectcraft_svg::Group, m: Affine, opacity: f64, clipped: bool, out: &mut Vec<VectorImage>, masks: &mut usize) {
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let m = m * g.transform;
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let opacity = opacity * g.opacity;
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let clipped = clipped || !g.clip.is_empty() || g.mask.is_some();
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if g.mask.is_some() {
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*masks += 1;
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}
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for c in &g.children {
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match c {
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Node::Group(sub) => walk(sub, m, opacity, clipped, out, masks),
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Node::Image(im) => out.push(VectorImage {
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name: im.name.clone(),
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width: im.width,
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height: im.height,
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rgba: im.rgba.clone(),
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transform: m * im.transform,
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opacity: opacity * im.opacity,
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clipped,
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}),
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Node::Shape(_) => {}
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}
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}
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}
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let (_, doc) = vector_clip_masks(doc);
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let mut out = vec![];
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let mut masks = 0;
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walk(&doc.root, Affine::IDENTITY, 1.0, false, &mut out, &mut masks);
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(out, masks)
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}
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/// The document split at its images (paint order): segment `k` keeps the shapes drawn between
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/// image `k − 1` and image `k` (groups, clips and blend modes kept, images dropped), so shape
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/// layers and image footage layers can stack in the document's order. One more segment than
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/// images.
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pub fn split_at_images(doc: &Doc) -> Vec<Doc> {
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fn count(g: &effectcraft_svg::Group) -> usize {
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g.children
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.iter()
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.map(|c| match c {
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Node::Group(s) => count(s),
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Node::Image(_) => 1,
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Node::Shape(_) => 0,
|
||
})
|
||
.sum()
|
||
}
|
||
/// Keep the shapes between images `seg − 1` and `seg`; `seen` counts images passed.
|
||
fn prune(g: &effectcraft_svg::Group, seg: usize, seen: &mut usize) -> effectcraft_svg::Group {
|
||
let mut out = g.clone();
|
||
out.children = vec![];
|
||
for c in &g.children {
|
||
match c {
|
||
Node::Image(_) => *seen += 1,
|
||
Node::Shape(_) => {
|
||
if *seen == seg {
|
||
out.children.push(c.clone());
|
||
}
|
||
}
|
||
Node::Group(s) => {
|
||
let p = prune(s, seg, seen);
|
||
if !p.children.is_empty() {
|
||
out.children.push(Node::Group(p));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
out
|
||
}
|
||
let n = count(&doc.root);
|
||
(0..=n)
|
||
.map(|seg| {
|
||
let mut d = doc.clone();
|
||
d.root = prune(&doc.root, seg, &mut 0);
|
||
d
|
||
})
|
||
.collect()
|
||
}
|
||
|
||
/// A footage layer for an image of a vector document, parented to `parent` (the shape layer,
|
||
/// whose layer space is document pixels) and placed by the image's transform (anchor at its
|
||
/// top-left corner; position, rotation and scale from the matrix). Returns a note when the
|
||
/// placement has a skew, which layer transforms cannot express.
|
||
pub fn image_layer(proj: &mut Project, comp: &Comp, item: ItemId, img: &VectorImage, parent: &Layer) -> (Layer, Option<String>) {
|
||
let mut l = build::layer(proj, comp, &img.name, LayerSource::Footage { item }, (img.width, img.height), None);
|
||
let c = img.transform.as_coeffs();
|
||
let theta = c[1].atan2(c[0]);
|
||
let (sn, cs) = theta.sin_cos();
|
||
let sx = (c[0] * c[0] + c[1] * c[1]).sqrt();
|
||
let sy = -c[2] * sn + c[3] * cs;
|
||
let skew = c[2] * cs + c[3] * sn;
|
||
let set = |l: &mut Layer, path: &str, v: Value| {
|
||
if let Some(p) = l.props.prop_mut(path) {
|
||
p.value = v;
|
||
}
|
||
};
|
||
set(&mut l, "transform/anchor", Value::Vec3([0.0, 0.0, 0.0]));
|
||
set(&mut l, "transform/position", Value::Vec3([c[4], c[5], 0.0]));
|
||
set(&mut l, "transform/scale", Value::Vec3([sx * 100.0, sy * 100.0, 100.0]));
|
||
set(&mut l, "transform/rotation", Value::Scalar(theta.to_degrees()));
|
||
set(&mut l, "transform/opacity", Value::Scalar((img.opacity * 100.0).clamp(0.0, 100.0)));
|
||
l.start_time = parent.start_time;
|
||
l.in_point = parent.in_point;
|
||
l.out_point = parent.out_point;
|
||
l.stretch = parent.stretch;
|
||
l.parent = Some(parent.id);
|
||
let note = (skew.abs() > 1e-3 * sy.abs().max(1e-9)).then(|| format!("{}: skewed image placed without its skew", img.name));
|
||
(l, note)
|
||
}
|
||
|
||
/// Layer ▸ Create ▸ Create Shapes from Vector Layer: `doc` is the SVG shown by `src`. A clip
|
||
/// enclosing the whole document becomes the layer's masks (Add, then Intersect); nested clips
|
||
/// are kept with Merge Paths (see [`svg_contents`]).
|
||
pub fn shapes_from_vector(proj: &mut Project, comp: &Comp, src: &Layer, doc: &Doc) -> Layer {
|
||
let mut l = build::layer(proj, comp, &format!("{} Outlines", src.name), LayerSource::Shape, (0, 0), None);
|
||
let (clips, doc) = vector_clip_masks(doc);
|
||
let mut ids = Ids(&mut proj.next_id);
|
||
let items = svg_contents(&mut ids, &doc);
|
||
if let Some(c) = l.props.sub_mut("contents") {
|
||
c.children.extend(items.into_iter().map(Into::into));
|
||
}
|
||
let mut n = 0;
|
||
for (k, clip) in clips.iter().enumerate() {
|
||
for sp in effectcraft_path::from_kurbo(clip) {
|
||
n += 1;
|
||
let mode = if k == 0 { MaskMode::Add } else { MaskMode::Intersect };
|
||
let mk = build::mask(&mut ids, &format!("Mask {n}"), sp, mode, [255, 255, 0]);
|
||
if let Some(masks) = l.props.sub_mut("masks") {
|
||
masks.children.push(mk.into());
|
||
}
|
||
}
|
||
}
|
||
copy_transform(proj, src, &mut l);
|
||
like_source(&mut l, src);
|
||
l.name = comp.unique_layer_name(&format!("{} Outlines", src.name));
|
||
l
|
||
}
|
||
|
||
/// Layer ▸ Create ▸ Create Shapes from Text: one group per character with its outline, fill and
|
||
/// stroke (as laid out at the comp time `ctx` was made for).
|
||
pub fn shapes_from_text(proj: &mut Project, comp: &Comp, ctx_project: &Project, cid: ItemId, src: &Layer, time: effectcraft_time::Tick) -> Option<Layer> {
|
||
let ctx = effectcraft_render::EvalCtx::new(ctx_project, cid, comp, time);
|
||
let geom = effectcraft_render::text::text_geom(&ctx, src)?;
|
||
let chars: Vec<char> = geom.doc.text.chars().filter(|c| !c.is_whitespace()).collect();
|
||
let mut l = build::layer(proj, comp, &format!("{} Outlines", src.name), LayerSource::Shape, (0, 0), None);
|
||
let mut groups = vec![];
|
||
{
|
||
let mut ids = Ids(&mut proj.next_id);
|
||
for (i, g) in geom.glyphs.iter().enumerate() {
|
||
let path = g.path();
|
||
if path.elements().is_empty() {
|
||
continue;
|
||
}
|
||
let mut items = shape_paths(&mut ids, &path);
|
||
if g.stroke_width > 0.0 && g.stroke[3] > 0.0 {
|
||
let c = g.stroke;
|
||
items.push(build::shape_stroke(&mut ids, [c[0] as f64, c[1] as f64, c[2] as f64, 1.0], g.stroke_width));
|
||
}
|
||
if g.apply_fill {
|
||
let c = g.fill;
|
||
let mut f = build::shape_fill(&mut ids, [c[0] as f64, c[1] as f64, c[2] as f64, 1.0]);
|
||
set(&mut f, "opacity", Value::Scalar(c[3] as f64 * 100.0));
|
||
items.push(f);
|
||
}
|
||
let name = chars.get(i).map(|c| c.to_string()).unwrap_or_else(|| format!("Glyph {}", i + 1));
|
||
groups.push(group(&mut ids, &name, items, 1.0));
|
||
}
|
||
}
|
||
// First character on top, as in After Effects.
|
||
if let Some(c) = l.props.sub_mut("contents") {
|
||
c.children.extend(groups.into_iter().map(Into::into));
|
||
}
|
||
copy_transform(proj, src, &mut l);
|
||
like_source(&mut l, src);
|
||
l.name = comp.unique_layer_name(&format!("{} Outlines", src.name));
|
||
Some(l)
|
||
}
|
||
|
||
/// Glyph outlines of a text layer in comp space (for Create Masks from Text).
|
||
pub fn text_outlines_in_comp(project: &Project, cid: ItemId, comp: &Comp, src: &Layer, time: effectcraft_time::Tick) -> Vec<ShapePath> {
|
||
let ctx = effectcraft_render::EvalCtx::new(project, cid, comp, time);
|
||
let Some(geom) = effectcraft_render::text::text_geom(&ctx, src) else { return vec![] };
|
||
let (m, _) = ctx.layer_to_comp(src);
|
||
let mut out = vec![];
|
||
for g in &geom.glyphs {
|
||
let p = g.path();
|
||
let p = effectcraft_path::transform(std::slice::from_ref(&p), &m).remove(0);
|
||
out.extend(effectcraft_path::from_kurbo(&p));
|
||
}
|
||
out
|
||
}
|
||
|
||
/// A comp-sized white solid with one mask per glyph contour (Difference, so counters stay open).
|
||
pub fn masks_layer(proj: &mut Project, comp: &Comp, name: &str, outlines: Vec<ShapePath>, solid: ItemId) -> Layer {
|
||
let mut l = build::layer(proj, comp, name, LayerSource::Solid { item: solid }, (comp.width, comp.height), None);
|
||
let mut ids = Ids(&mut proj.next_id);
|
||
if let Some(masks) = l.props.sub_mut("masks") {
|
||
for (i, sp) in outlines.into_iter().enumerate() {
|
||
masks.children.push(build::mask(&mut ids, &format!("Mask {}", i + 1), sp, MaskMode::Difference, [255, 255, 0]).into());
|
||
}
|
||
}
|
||
l
|
||
}
|