effectcraft/docs
Brandon Thomas a438974758 M12.2: merge main (ROI, viewer tools); gate GPU display textures
Region-of-interest frames render on the CPU path; the viewer keeps main's
frame drawing (Show Channel, exposure, ROI) and reads GPU-composited frames
back. Keeping frames as native egui-wgpu textures stays implemented behind
RenderSource::gpu_display (off).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:14:18 -04:00
..
brand M0.1: cargo xtask (layers, assets, wasm, ci); attribute ArtCraft brand marks 2026-10-01 20:49:29 -04:00
images M0.11: README rewrite with headless screenshots (hero, graph editor, effects, 3D, render queue) 2026-10-01 23:31:40 -04:00
agents.md M9.10: on-canvas text editing 2026-10-02 10:34:13 -04:00
architecture.md M12.2: gpu compositor and gpu effects 2026-10-02 10:59:08 -04:00
control-protocol.md M0.13: viewer snapping, rulers, channels, snapshots, ROI 2026-10-02 10:16:05 -04:00
parity.md M12.2: merge main (ROI, viewer tools); gate GPU display textures 2026-10-02 11:14:18 -04:00
preferences.md M3.7: auto-save + crash recovery 2026-10-02 09:15:04 -04:00
testing.md M0.11: ROADMAP, CONTRIBUTING, docs/architecture and docs/testing 2026-10-01 23:07:08 -04:00
web.md M15.1: web build (eframe wasm) + xtask web 2026-10-02 00:19:35 -04:00