Region-of-interest frames render on the CPU path; the viewer keeps main's frame drawing (Show Channel, exposure, ROI) and reads GPU-composited frames back. Keeping frames as native egui-wgpu textures stays implemented behind RenderSource::gpu_display (off). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| brand | ||
| images | ||
| agents.md | ||
| architecture.md | ||
| control-protocol.md | ||
| parity.md | ||
| preferences.md | ||
| testing.md | ||
| web.md | ||