setParent re-expressed Position for 3D layers but skipped cameras and lights entirely, so parenting a camera to a (default) null moved its eye by the null's world transform and the framing jumped. Cameras and lights now get the same parent-space Position fix, plus Point of Interest for two-node rigs (values, keys, spatial tangents and ease speeds). They have no Scale, so Orientation stays as authored. |
||
|---|---|---|
| .. | ||
| key_time_post_snap_bounds.rs | ||
| key_time_reply_contract.rs | ||
| parenting_3d_position.rs | ||