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shaders
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Merge main into M12.7 (environment background layers keep their 3D runs on the CPU path)
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2026-10-03 03:03:21 -04:00 |
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adv3d.rs
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M7.5: advanced 3D renderer
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2026-10-02 21:27:59 -04:00 |
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classic3d.rs
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M12.7: GPU effect family modules (colour, distort, generate) scaffolding; clippy fixes
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2026-10-03 02:25:12 -04:00 |
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context.rs
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M12.7: docs (architecture, parity, gpu crate docs)
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2026-10-03 03:00:29 -04:00 |
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effects.rs
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M12.7: GPU effect family modules (colour, distort, generate) scaffolding; clippy fixes
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2026-10-03 02:25:12 -04:00 |
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fx_color.rs
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M12.7: GPU colour effects (Color Balance, Vibrance, Lumetri, Black & White, Tritone, Colorama, Channel Mixer, Selective Color, Linear Color Key, Key Light)
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2026-10-03 02:46:52 -04:00 |
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fx_distort.rs
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M12.7: GPU distort/stylize effects (Turbulent Displace, Displacement Map, Wave Warp, Ripple, Twirl, Bulge, CC Lens, Mesh Warp, Mosaic, Find Edges, Emboss)
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2026-10-03 02:42:43 -04:00 |
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fx_generate.rs
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M12.7: GPU blur/transition/generate effects (radial, camera lens, CC radial fast, wipes, venetian, cell pattern, checkerboard, grid, 4-color, noise, add grain)
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2026-10-03 02:46:09 -04:00 |
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lib.rs
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M12.7: docs (architecture, parity, gpu crate docs)
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2026-10-03 03:00:29 -04:00 |
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ops.rs
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Merge main into M12.7 (environment background layers keep their 3D runs on the CPU path)
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2026-10-03 03:03:21 -04:00 |
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particles.rs
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M12.7: GPU particles (CC Particle World, CC Particle Systems II, Particle Playground cannon): compute-shader simulation with GPU checkpoints, CPU as the oracle
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2026-10-03 02:44:36 -04:00 |
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tests.rs
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M12.7: GPU effect family modules (colour, distort, generate) scaffolding; clippy fixes
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2026-10-03 02:25:12 -04:00 |
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tests_3d.rs
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M12.7: Classic 3D runs on the GPU (per-pixel depth sort, lights, ray-cast shadows, DOF); Auto sends 3D comps to the GPU
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2026-10-03 02:15:01 -04:00 |
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tests_adjust.rs
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M12.7: adjustment layers on the GPU (effect stacks resident on the device, CPU fallback per non-GPU effect)
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2026-10-03 02:23:01 -04:00 |
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tests_adv3d.rs
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ANM-5: sampleImage, data footage (JSON/CSV/TSV) with footage().sourceData, thisProject, error list, Expression Language menu
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2026-10-02 22:58:04 -04:00 |
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tests_fx_color.rs
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M12.7: GPU colour effects (Color Balance, Vibrance, Lumetri, Black & White, Tritone, Colorama, Channel Mixer, Selective Color, Linear Color Key, Key Light)
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2026-10-03 02:46:52 -04:00 |
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tests_fx_distort.rs
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M12.7: GPU distort/stylize effects (Turbulent Displace, Displacement Map, Wave Warp, Ripple, Twirl, Bulge, CC Lens, Mesh Warp, Mosaic, Find Edges, Emboss)
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2026-10-03 02:42:43 -04:00 |
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tests_fx_generate.rs
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M12.7: GPU blur/transition/generate effects (radial, camera lens, CC radial fast, wipes, venetian, cell pattern, checkerboard, grid, 4-color, noise, add grain)
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2026-10-03 02:46:09 -04:00 |
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tests_particles.rs
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M12.7: GPU particles (CC Particle World, CC Particle Systems II, Particle Playground cannon): compute-shader simulation with GPU checkpoints, CPU as the oracle
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2026-10-03 02:44:36 -04:00 |
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walk.rs
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Merge main into M12.7 (environment background layers keep their 3D runs on the CPU path)
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2026-10-03 03:03:21 -04:00 |