effectcraft/crates/gpu/src
Brandon Thomas e7fdd6fdbd Merge main into M12.7 (environment background layers keep their 3D runs on the CPU path)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 03:03:21 -04:00
..
shaders Merge main into M12.7 (environment background layers keep their 3D runs on the CPU path) 2026-10-03 03:03:21 -04:00
adv3d.rs M7.5: advanced 3D renderer 2026-10-02 21:27:59 -04:00
classic3d.rs M12.7: GPU effect family modules (colour, distort, generate) scaffolding; clippy fixes 2026-10-03 02:25:12 -04:00
context.rs M12.7: docs (architecture, parity, gpu crate docs) 2026-10-03 03:00:29 -04:00
effects.rs M12.7: GPU effect family modules (colour, distort, generate) scaffolding; clippy fixes 2026-10-03 02:25:12 -04:00
fx_color.rs M12.7: GPU colour effects (Color Balance, Vibrance, Lumetri, Black & White, Tritone, Colorama, Channel Mixer, Selective Color, Linear Color Key, Key Light) 2026-10-03 02:46:52 -04:00
fx_distort.rs M12.7: GPU distort/stylize effects (Turbulent Displace, Displacement Map, Wave Warp, Ripple, Twirl, Bulge, CC Lens, Mesh Warp, Mosaic, Find Edges, Emboss) 2026-10-03 02:42:43 -04:00
fx_generate.rs M12.7: GPU blur/transition/generate effects (radial, camera lens, CC radial fast, wipes, venetian, cell pattern, checkerboard, grid, 4-color, noise, add grain) 2026-10-03 02:46:09 -04:00
lib.rs M12.7: docs (architecture, parity, gpu crate docs) 2026-10-03 03:00:29 -04:00
ops.rs Merge main into M12.7 (environment background layers keep their 3D runs on the CPU path) 2026-10-03 03:03:21 -04:00
particles.rs M12.7: GPU particles (CC Particle World, CC Particle Systems II, Particle Playground cannon): compute-shader simulation with GPU checkpoints, CPU as the oracle 2026-10-03 02:44:36 -04:00
tests.rs M12.7: GPU effect family modules (colour, distort, generate) scaffolding; clippy fixes 2026-10-03 02:25:12 -04:00
tests_3d.rs M12.7: Classic 3D runs on the GPU (per-pixel depth sort, lights, ray-cast shadows, DOF); Auto sends 3D comps to the GPU 2026-10-03 02:15:01 -04:00
tests_adjust.rs M12.7: adjustment layers on the GPU (effect stacks resident on the device, CPU fallback per non-GPU effect) 2026-10-03 02:23:01 -04:00
tests_adv3d.rs ANM-5: sampleImage, data footage (JSON/CSV/TSV) with footage().sourceData, thisProject, error list, Expression Language menu 2026-10-02 22:58:04 -04:00
tests_fx_color.rs M12.7: GPU colour effects (Color Balance, Vibrance, Lumetri, Black & White, Tritone, Colorama, Channel Mixer, Selective Color, Linear Color Key, Key Light) 2026-10-03 02:46:52 -04:00
tests_fx_distort.rs M12.7: GPU distort/stylize effects (Turbulent Displace, Displacement Map, Wave Warp, Ripple, Twirl, Bulge, CC Lens, Mesh Warp, Mosaic, Find Edges, Emboss) 2026-10-03 02:42:43 -04:00
tests_fx_generate.rs M12.7: GPU blur/transition/generate effects (radial, camera lens, CC radial fast, wipes, venetian, cell pattern, checkerboard, grid, 4-color, noise, add grain) 2026-10-03 02:46:09 -04:00
tests_particles.rs M12.7: GPU particles (CC Particle World, CC Particle Systems II, Particle Playground cannon): compute-shader simulation with GPU checkpoints, CPU as the oracle 2026-10-03 02:44:36 -04:00
walk.rs Merge main into M12.7 (environment background layers keep their 3D runs on the CPU path) 2026-10-03 03:03:21 -04:00