effectcraft/crates/ui-egui
Brandon Thomas f3715aac32 M13.30: web depth and polish
- GPU in browser job workers: each job worker opens its own WebGPU device
  (deferred readbacks); the Render Queue export and the analyses' frame loops
  are futures (render::passes, offload::run_request_async) whose frames
  render in passes, awaiting the device between them. GPU particles and
  Advanced 3D read back under keys too. workers.jobs reports passes and
  readbacks; the smoke test measures them.
- Layer buffers in the browser's OPFS disk cache: frame workers back their
  layer caches with a PrefetchStore; the page plans what to fetch before a
  request from recent misses (LayerPrefetch over the shared DiskIndex).
- Templates embed footage (default on, size-capped with a warning) and
  creating from a template extracts it next to the new project / into
  browser storage.
- ICC LUT profiles (lut8/lut16/lutAtoB/lutBtoA, from the public ICC spec) in
  Simulate Output > My Custom RGB, baked into a 3D LUT for the viewer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:57:17 -04:00
..
examples Merge main into menu-parity branch; point AE menu entries at main's real commands 2026-10-02 00:12:01 -04:00
src M13.30: web depth and polish 2026-10-04 02:57:17 -04:00
tests M13.30: web depth and polish 2026-10-04 02:57:17 -04:00
Cargo.toml M13.11: scriptui concave fills, real images, wasm cfg gating 2026-10-03 10:28:56 -04:00