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adv3d.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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advanced3d.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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classic3d.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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common.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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display.wgsl
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M12.2: gpu compositor and gpu effects
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2026-10-02 10:59:08 -04:00 |
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fx_color.wgsl
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M13.23: GPU colour management (LUTs, OCIO, Color Profile Converter, Lumetri LUT/look)
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2026-10-03 17:43:24 -04:00 |
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fx_depth.wgsl
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M13.23: GPU 3D Channel effects (aux channels as textures)
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2026-10-03 17:33:41 -04:00 |
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fx_distort.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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fx_extra.wgsl
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M13.13: GPU Circle, Ellipse, Iris Wipe, Bevel Alpha, Bevel Edges, Gaussian Blur (Legacy)
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2026-10-03 10:53:00 -04:00 |
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fx_gen2.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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fx_generate.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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fx_key.wgsl
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G2: improve editing reliability and Windows rendering fidelity
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2026-10-06 00:00:31 -05:00 |
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fx_light.wgsl
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M13.22: GPU CC light family (CC Light Rays, CC Light Burst 2.5, CC Light Sweep, CC Light Wipe)
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2026-10-03 17:31:26 -04:00 |
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fx_lut.wgsl
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M13.29: GPU effects part D (particles and remaining fallbacks)
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2026-10-04 01:35:56 -04:00 |
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fx_noise.wgsl
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G2: improve editing reliability and Windows rendering fidelity
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2026-10-06 00:00:31 -05:00 |
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fx_particles.wgsl
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M13.29: GPU effects part D (particles and remaining fallbacks)
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2026-10-04 01:35:56 -04:00 |
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fx_pixel2.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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fx_sim.wgsl
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M13.23: GPU simulation render passes
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2026-10-03 18:35:22 -04:00 |
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fx_stylize.wgsl
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G2: improve editing reliability and Windows rendering fidelity
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2026-10-06 00:00:31 -05:00 |
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fx_text.wgsl
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M13.22: GPU transitions and perspective (Block Dissolve, CC Glass/Grid/Image Wipe, CC Jaws, CC Line Sweep, CC Radial ScaleWipe, CC Scale Wipe, CC Twister, CC WarpoMatic, Radial Shadow, CC Bender, CC Blobbylize, CC Cylinder, CC Sphere, CC Spotlight, CC Environment, 3D Glasses) and text (Numbers, Timecode: CPU glyph coverage, GPU composite)
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2026-10-03 17:48:02 -04:00 |
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fx_time.wgsl
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M13.29: GPU effects part D (particles and remaining fallbacks)
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2026-10-04 01:35:56 -04:00 |
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fx_tone.wgsl
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M13.9: gpu Color Stabilizer apply pass
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2026-10-03 08:28:27 -04:00 |
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fx_transition.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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fx_vr.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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fx_warp.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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kernels.wgsl
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G2: improve editing reliability and Windows rendering fidelity
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2026-10-06 00:00:31 -05:00 |
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particles.wgsl
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M12.7: GPU particles (CC Particle World, CC Particle Systems II, Particle Playground cannon): compute-shader simulation with GPU checkpoints, CPU as the oracle
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2026-10-03 02:44:36 -04:00 |
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sky.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |