effectcraft/crates/gpu/src/shaders
Brandon Thomas 7864ea41ae Merge pull request #951 from HEOJUNFO/fix-939-noise-mask
Effects: Fractal and Turbulent Noise stay inside the layer's alpha (#939)
2026-10-12 04:21:08 -04:00
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adv3d.wgsl GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests 2026-10-05 10:08:21 -04:00
advanced3d.wgsl GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests 2026-10-05 10:08:21 -04:00
classic3d.wgsl GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests 2026-10-05 10:08:21 -04:00
common.wgsl Blend modes: classic modes fade with opacity and HDR modes keep over-range values, as in After Effects (#494) 2026-10-10 20:51:24 +00:00
display.wgsl Viewer: Auto resolution follows the magnification; minified frames are averaged (#417) 2026-10-09 23:17:33 +07:00
fx_color.wgsl M13.23: GPU colour management (LUTs, OCIO, Color Profile Converter, Lumetri LUT/look) 2026-10-03 17:43:24 -04:00
fx_depth.wgsl M13.23: GPU 3D Channel effects (aux channels as textures) 2026-10-03 17:33:41 -04:00
fx_distort.wgsl GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests 2026-10-05 10:08:21 -04:00
fx_extra.wgsl M13.13: GPU Circle, Ellipse, Iris Wipe, Bevel Alpha, Bevel Edges, Gaussian Blur (Legacy) 2026-10-03 10:53:00 -04:00
fx_gen2.wgsl GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests 2026-10-05 10:08:21 -04:00
fx_generate.wgsl GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests 2026-10-05 10:08:21 -04:00
fx_key.wgsl G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
fx_light.wgsl M13.22: GPU CC light family (CC Light Rays, CC Light Burst 2.5, CC Light Sweep, CC Light Wipe) 2026-10-03 17:31:26 -04:00
fx_lut.wgsl Effects: OCIO custom configs read Blender's v2 transforms and warn (#410) 2026-10-09 23:57:12 +07:00
fx_noise.wgsl Effects: Fractal and Turbulent Noise stay inside the layer's alpha (#939) 2026-10-12 10:31:31 +09:00
fx_particles.wgsl M13.29: GPU effects part D (particles and remaining fallbacks) 2026-10-04 01:35:56 -04:00
fx_pixel2.wgsl G2: Fix effect input semantics and control activation 2026-10-09 17:16:36 +03:00
fx_sim.wgsl M13.23: GPU simulation render passes 2026-10-03 18:35:22 -04:00
fx_stylize.wgsl GPU: note why Posterize's division correction is an fma (#405 follow-up) 2026-10-09 10:22:01 -04:00
fx_text.wgsl M13.22: GPU transitions and perspective (Block Dissolve, CC Glass/Grid/Image Wipe, CC Jaws, CC Line Sweep, CC Radial ScaleWipe, CC Scale Wipe, CC Twister, CC WarpoMatic, Radial Shadow, CC Bender, CC Blobbylize, CC Cylinder, CC Sphere, CC Spotlight, CC Environment, 3D Glasses) and text (Numbers, Timecode: CPU glyph coverage, GPU composite) 2026-10-03 17:48:02 -04:00
fx_time.wgsl M13.29: GPU effects part D (particles and remaining fallbacks) 2026-10-04 01:35:56 -04:00
fx_tone.wgsl M13.9: gpu Color Stabilizer apply pass 2026-10-03 08:28:27 -04:00
fx_transition.wgsl fix(effects): use portable WGSL discriminant guard 2026-10-11 11:07:36 +07:00
fx_vr.wgsl GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests 2026-10-05 10:08:21 -04:00
fx_warp.wgsl GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests 2026-10-05 10:08:21 -04:00
kernels.wgsl Merge pull request #951 from HEOJUNFO/fix-939-noise-mask 2026-10-12 04:21:08 -04:00
particles.wgsl M12.7: GPU particles (CC Particle World, CC Particle Systems II, Particle Playground cannon): compute-shader simulation with GPU checkpoints, CPU as the oracle 2026-10-03 02:44:36 -04:00
sky.wgsl GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests 2026-10-05 10:08:21 -04:00