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adv3d.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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advanced3d.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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classic3d.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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common.wgsl
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Blend modes: classic modes fade with opacity and HDR modes keep over-range values, as in After Effects (#494)
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2026-10-10 20:51:24 +00:00 |
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display.wgsl
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Viewer: Auto resolution follows the magnification; minified frames are averaged (#417)
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2026-10-09 23:17:33 +07:00 |
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fx_color.wgsl
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M13.23: GPU colour management (LUTs, OCIO, Color Profile Converter, Lumetri LUT/look)
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2026-10-03 17:43:24 -04:00 |
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fx_depth.wgsl
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M13.23: GPU 3D Channel effects (aux channels as textures)
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2026-10-03 17:33:41 -04:00 |
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fx_distort.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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fx_extra.wgsl
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M13.13: GPU Circle, Ellipse, Iris Wipe, Bevel Alpha, Bevel Edges, Gaussian Blur (Legacy)
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2026-10-03 10:53:00 -04:00 |
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fx_gen2.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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fx_generate.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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fx_key.wgsl
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G2: improve editing reliability and Windows rendering fidelity
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2026-10-06 00:00:31 -05:00 |
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fx_light.wgsl
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M13.22: GPU CC light family (CC Light Rays, CC Light Burst 2.5, CC Light Sweep, CC Light Wipe)
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2026-10-03 17:31:26 -04:00 |
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fx_lut.wgsl
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Effects: OCIO custom configs read Blender's v2 transforms and warn (#410)
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2026-10-09 23:57:12 +07:00 |
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fx_noise.wgsl
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Effects: Fractal and Turbulent Noise stay inside the layer's alpha (#939)
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2026-10-12 10:31:31 +09:00 |
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fx_particles.wgsl
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M13.29: GPU effects part D (particles and remaining fallbacks)
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2026-10-04 01:35:56 -04:00 |
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fx_pixel2.wgsl
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G2: Fix effect input semantics and control activation
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2026-10-09 17:16:36 +03:00 |
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fx_sim.wgsl
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M13.23: GPU simulation render passes
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2026-10-03 18:35:22 -04:00 |
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fx_stylize.wgsl
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GPU: note why Posterize's division correction is an fma (#405 follow-up)
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2026-10-09 10:22:01 -04:00 |
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fx_text.wgsl
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M13.22: GPU transitions and perspective (Block Dissolve, CC Glass/Grid/Image Wipe, CC Jaws, CC Line Sweep, CC Radial ScaleWipe, CC Scale Wipe, CC Twister, CC WarpoMatic, Radial Shadow, CC Bender, CC Blobbylize, CC Cylinder, CC Sphere, CC Spotlight, CC Environment, 3D Glasses) and text (Numbers, Timecode: CPU glyph coverage, GPU composite)
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2026-10-03 17:48:02 -04:00 |
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fx_time.wgsl
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M13.29: GPU effects part D (particles and remaining fallbacks)
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2026-10-04 01:35:56 -04:00 |
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fx_tone.wgsl
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M13.9: gpu Color Stabilizer apply pass
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2026-10-03 08:28:27 -04:00 |
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fx_transition.wgsl
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fix(effects): use portable WGSL discriminant guard
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2026-10-11 11:07:36 +07:00 |
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fx_vr.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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fx_warp.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |
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kernels.wgsl
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Merge pull request #951 from HEOJUNFO/fix-939-noise-mask
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2026-10-12 04:21:08 -04:00 |
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particles.wgsl
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M12.7: GPU particles (CC Particle World, CC Particle Systems II, Particle Playground cannon): compute-shader simulation with GPU checkpoints, CPU as the oracle
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2026-10-03 02:44:36 -04:00 |
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sky.wgsl
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GPU on wgpu's OpenGL backend: renderable depth target, portable shaders, serialised tests
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2026-10-05 10:08:21 -04:00 |