effectcraft/docs
Katt e6d37c2fa6 Reload Footage shows new pixels and keeps Photoshop layers; Reload Footage Changed on Disk
Reload Footage (Cmd+Alt+L) updated an item's metadata but left the media
pool's decoded frames and the layer cache in place, so the old image kept
rendering until Edit > Purge. It also replaced the footage with a probe of
the merged document, so a Photoshop layer item lost its layer and its
Retain Layer Sizes bounds.

Reload now re-reads only what the file decides (size, a movie's duration,
streams and frame rate, codec, a data file's text), keeps the layer or
page and the interpretation, finds a Photoshop layer again by name, and
makes the media layer forget the file (FootageSource::forget, which also
drops the EXR aux-channel cache) and clears the layer cache.

Settings > Import > Reload Footage Changed on Disk (on by default): the
desktop app stamps footage files (size + modification time) on a worker
thread every two seconds and when the window comes back to the front, and
reloads what changed. Not an undo step and it doesn't modify the project;
a file still being written is retried on the next check.
footage.reloadChanged runs one check (CLI, MCP, agents).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:36:50 +05:30
..
brand Licensing: standard LICENSE files, NOTICE, ArtCraft brand terms 2026-10-04 10:05:24 -04:00
fidelity G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
images M0.11: README rewrite with headless screenshots (hero, graph editor, effects, 3D, render queue) 2026-10-01 23:31:40 -04:00
agents.md Timeline: every property has a pick whip in the Parent & Link column (#363) 2026-10-10 00:28:22 +07:00
architecture.md Viewer: Auto resolution follows the magnification; minified frames are averaged (#417) 2026-10-09 23:17:33 +07:00
contributors.md About: contributor and model credits compiled in (grab bag + table, self-submitted names) (#228) 2026-10-07 21:16:47 -04:00
control-protocol.md Viewer: the Snapping menu has After Effects' two options 2026-10-09 21:03:12 +07:00
effects.md Effects: CC Particle World follows the comp camera (#397) 2026-10-10 00:35:25 +07:00
footage.md Import: Interpret Footage ▸ Preserve RGB keeps the file's values (#411) 2026-10-09 23:57:12 +07:00
gaps.md Effects: CC Particle World follows the comp camera (#397) 2026-10-10 00:35:25 +07:00
mcp.md MCP: report render progress and handle cancellation 2026-10-09 00:20:22 -07:00
parity.md Effects: CC Particle World follows the comp camera (#397) 2026-10-10 00:35:25 +07:00
plugins.md Plug-ins: Ease Presets moves out of core into a bundled ScriptUI panel 2026-10-09 21:03:12 +07:00
preferences.md Reload Footage shows new pixels and keeps Photoshop layers; Reload Footage Changed on Disk 2026-10-10 16:36:50 +05:30
releasing.md Release: FreeBSD x86_64, Flatpak x86_64 + aarch64, AppImage zsync updates; README Downloads (#287) 2026-10-08 09:48:00 -04:00
testing.md Effects: the sim golden test accepts macOS 27's libm hash for Mr. Mercury (#232) 2026-10-08 13:36:09 +07:00
web.md Export: a Render Queue job renders every frame on the project's renderer (#414) 2026-10-09 22:26:17 +07:00