.fig files open through file.open, file.import, drag and drop, the dialogs, the CLI and MCP. A generic reader written from the public format description decodes the zip, the deflate/zstd chunks and the kiwi schema and message, then maps nodes by field name onto the REST importer: layer tree, geometry, paints with styles resolved, strokes, effects, text runs, vectors as outlines, auto layout including grid, constraints, components, sets, instances expanded from their main with overrides, styles, variables with modes and bindings, prototyping and image fills. Unsupported layers come back as warnings. Fuzzed; tested on fixtures generated in code. New dependency: ruzstd (pure-Rust zstd decoder).
Found and fixed in a Windows pass of everyday workflows: unsaved documents are now copied in the background (at most every 10 s) and offered back after a crash or forced quit (file.recover); Ctrl+arrow / Ctrl+Backspace / Ctrl+Delete text motion follows Windows and Linux conventions (keymap::text_motion); number-field scrubbing keeps its value; typing in a Tab-focused field works; default linear gradients and their handles behave; Escape closes dialogs without deselecting; clipped panel hints wrap; the unsaved-changes dialog is translated.
True wide-gamut display is blocked upstream (egui-wgpu 0.36 always picks an 8-bit sRGB surface and draws sRGB-encoded UI), so the colour picker warns when a Display P3 colour is outside sRGB and View > Soft-proof sRGB stripes the canvas pixels sRGB can't show. Exports keep wide-gamut colours as before.
File > New window, Open in new window on a tab, and dragging a tab out open files in separate OS windows (egui deferred viewports, redrawn only when needed), sharing one session, preferences, libraries and clipboard. Closing a window asks about unsaved files (the main window now asks too); closing the last window quits. window.new / window.list / window.focus and per-window screenshots for the control channel and attached MCP. The browser keeps one window.
UI strings come from per-language TOML catalogs compiled in (English text as the key and fallback, named placeholders, one/other plurals, context suffixes); command labels are translated at display time while ids, CLI, MCP and control output stay English; accessibility names follow. Preferences > Language (System / English / Español, live; the system language from the OS or the browser), pref.language for scripts. A key check test guards the catalogs. The Spanish catalog is a machine draft awaiting native review; docs/translating.md explains adding a language.
The desktop app joins wss:// sessions (rustls with webpki roots, certificates always checked, clear errors; FIGCRAFT_CA_FILE for private authorities), with one TLS session shared by the reader and writer threads. figcraft-server stops gracefully on SIGTERM/SIGINT/SIGHUP/Ctrl+C, ships in Linux x86_64/aarch64 release archives, and docs/server.md gains a Deploy on a Linux server guide with a hardened systemd unit, Caddyfile, nginx config and Dockerfile in packaging/server.
Plugin ABI v2: a plugin can show a panel (text, number, checkbox, select, colour, list, notes, buttons) rendered with FigCraft's widgets, react to events with its state kept between calls (each editing callback one undo step, full sandbox limits on every call), and store per-plugin settings (64 KB). plugin.ui / plugin.event / plugin.close drive panels from the CLI and MCP; v1 plugins run unchanged. The Swatch grid example gains a Palettes panel that remembers the last palette.
Clicks on a boolean group test its computed result, so a click in a subtracted hole reaches what is behind it. Layers inside a group, boolean group or instance stay in their parent when dragged (one shared rule). View > Frame outlines and Slices now draw. The idle test's flake came from the render worker clearing its in-flight flag before waking the UI; jobs now carry sequence numbers.
Components (or sets) can be linked per language to a real code component (import path, name, and a template whose {prop} and {prop ? "a" : "b"} placeholders take the instance's property values, escaped per language). Dev Mode's Inspect panel shows the connected snippet with its import for instances, a Connect to code editor with live preview, and read-only plugins. Links export to and import from figcraft.connect.json.
Strokes can use a brush: eight presets drawn in code (four stretched along the path, four scattered with spacing, size, rotation and offset jitter from a fixed seed), drawn by the shared stroke-outline code in canvas, PNG, SVG, PDF and outline stroke, with caps on copies and steps. Pointer events carry pen pressure; the Pencil records it as the stroke's width profile, which brushes follow (Windows pens and browser styluses; constant width elsewhere).
Text layers can follow a path (start offset, flip, alignment; edited in place; canvas, PNG, SVG, PDF; SVG textPath imports as real text on a path). A new pattern paint tiles a source layer in grid or hex rows with scale, spacing and alignment, live as the source changes (SVG pattern, PDF vector tiling pattern).
A file's library can be published to figcraft-server and enabled in other files by a share link (view access is enough); placing, styles, variables and library updates with overrides kept work as for local libraries, with a background check while the Assets panel is open. library.swap re-points instances, styles and variables to another library by name (one undo step, unmatched items listed). The server keeps per-file usage reports (library.usage).
Branches live inside the .figcraft file (base and head snapshots, own id space). Update from main and merge are three-way merges over the collaboration change sets; a conflict (same property changed on both sides, or delete vs edit) must be resolved branch-or-main before merging, which is one undo step on main. The review dialog reuses Dev Mode's compare view; branch tabs show a banner; File > Create branch; branch.* commands for CLI and MCP.
Animated GIF image fills keep their frames (first frame on the canvas and in exports; the presenter and preview play them, capped frames and memory, idle when not playing). TIFF images open, import, place and drop (pure-Rust decoder already in the tree); SVG exports embed TIFF and BMP as PNG. HEIC and video stay out (non-Rust decoders).
The last three catalogued menu items got commands: File > Open recent (recent files kept in preferences, capped, missing files greyed and dropped when picked, Clear recent), outlines for the selected layers only, and mask outlines. Menu breadth 100%.
Library collections can be extended in a consuming file (inherited modes, per-mode overrides with reset, extra variables; library updates keep overrides). Variables export to the REST JSON shape or CSS custom properties and import back (merged by name, validated by the REST reader, one undo step). Gradient stops and variant properties bind to variables. Also fixes clicking a gradient stop adding a new stop.
figcraft-server hosts many files over the same hub the app uses for sessions, persists each as a checksummed snapshot plus an append-only log (synced before replies, compacted, damaged files skipped and reported) so restarts lose nothing confirmed, and gives per-file share links with edit or view access (hashed 128-bit tokens, revocable). The app can publish a file to a server and join server-hosted files; view-only tabs refuse edits. Protocol version 2.
Boolean operands are editable in place with live results (per-operand operations, cached prefixes so a drag recomputes from the edited operand up); a Design panel Arc section; the shape builder takes strokes and open paths as outlined areas; variable width points can be wider on one side.
- Styles, variables, collections, modes and comment threads created in a live
session take ids from the creator's client space (figcraft_doc::ids: a
number from the node id allocator, client_id << 32 | counter); outside a
session ids are made exactly as before. The server refuses a new entry in
another connected client's space (removed entries can be put back by undo),
keeps removed entries in its saved state, and starts client ids above every
space used by any kind of id.
- Others' text carets and selected characters show on the canvas in their
colour at the glyph positions, with their name above the caret (no blinking,
no frames of their own). Typing in a layer someone else is typing in says so
(toast and tag); collab.peers reports who types where.
- Toasts wrap at a readable width.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Browser client (step 4): the web build joins sessions a desktop app hosts
through the browser's WebSocket API (web-sys, binary frames, the same
message encoding). Its connection logic is a target-independent state
machine (collab-net driver.rs): hello on open, changes and presence held
until the welcome, throttled presence, keep-alive pings, a silent host
counted as dropped, reconnect with backoff, final refusals. Tested natively
against a scripted socket and a real host over loopback. Hosting stays
desktop-only (LiveLink::can_host; collab.peers canHost). https pages are
told up front that they can only reach ws:// sessions on this computer.
- Shared join logic (join.rs: GuestConfig, outcomes, taking in host messages)
and transport limits (limits.rs) used by the native guest and the browser.
- Invite links: `figcraft figcraft://join?...` joins on start (a bad link
opens the Join dialog with it); file:// arguments are paths. Windows
registers a per-user figcraft:// opener (HKCU\Software\Classes\figcraft)
behind a Registry trait (tests use a fake): collab.registerLinks {on?} and a
Preferences checkbox, default on for installed builds, never for builds
from source. macOS Info.plist declares CFBundleURLTypes; the Linux desktop
entry declares x-scheme-handler/figcraft and passes %U.
- Join dialog: Escape closes it and no longer reaches the canvas (selection
kept); its field has the keyboard when it opens.
- Docs: collab-protocol (browser client, links, mixed content), mcp,
control-protocol, README, web hosting notes, collaboration wording in the
progress docs (numbers unchanged).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M9: collaboration: per-user undo, rejections, reconnect
Step 3 of docs/collab-protocol.md, the parts that don't need the transport:
- Per-user undo and redo (figcraft_collab::Client::{undo, redo}): each undoable batch is a step
(values before/after by target, nodes created/deleted). Others' batches ordered after the step
take its targets for good; creates invert to deletes (not when others built inside), deletes
re-create the subtree. An undo or redo waits for every earlier batch and is remade from the
confirmed state when it goes out; derived data follows as a follow-up batch.
- Rejections: refused batches leave the history (with an undo waiting on them) and queue a
Notice; the engine shows it through Session::message (the UI's toast).
- Offline queue and reconnect: Hello.resume {session, client_id, seq}; the server keeps a
bounded log and answers with the missed batches or a snapshot, plus what it did with the
client's batches (processed {last_batch, refused}); queued batches then go out.
Server::state / restore persist the session (client-id counter, log, session id).
- Presence carries editing_text {node, caret, selection}.
- Engine: documents in a live session (LiveDoc, Session::collab_*): commands, gestures and
groups sync as one step each; edit.undo / edit.redo route to the per-user history; remote
edits show under a gesture in progress. Outside a session snapshot undo is unchanged.
- Sim: dropped connections, undo/redo, and a checker that no undo reverts a change by someone
else its author had seen. New tests in undo_tests, reconnect_tests, collab_live_tests,
collab_undo_tests.
- CLAUDE.md / AGENTS.md: collab in the L2 layer list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: collaboration wording in the progress docs after per-user undo and reconnect
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: protocol doc: what the engine's live-session tests cover
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M9: real-time collaboration protocol (design)
docs/collab-protocol.md: WebSocket sessions with a server-ordered,
per-property last-writer-wins document sync, client-scoped ids,
fractional positions for children, ephemeral presence (cursors,
selections, follow), per-user undo, hosting from the app first and a
self-hosted server next, and the implementation plan. ROADMAP gains M9.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: collaboration core: ids, change sets, server ordering, convergence
Step 1 of docs/collab-protocol.md, no networking:
- Client-scoped node ids: Document::set_client_id makes alloc_id hand out
client << 32 | counter; single-user files allocate as before; the id
counter is no longer part of document equality.
- crates/collab (layer 2): the synced object/property model (every saved
Node field, plus document-level styles, comments, variables, images,
dev snapshots, library data), Change batches, an O(changed) diff, strict
and lenient apply, fractional sibling positions, snapshots.
- Server (ordering, validation, rejects with fixes) and Client (optimistic
view, replay under remote batches, author-side repair of derived data)
as pure state machines; binary (version byte + postcard, JSON values) and
JSON message forms, fuzzed decoders.
- Engine: normalize as the recompute hook, collab.diff.
- Tests: round trips over random real commands, an N-client convergence
fuzz test over delayed in-order links, junk batches.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: fmt after merge
* M9: live sessions: host from the app, invite links, live cursors and presence
Step 2 of docs/collab-protocol.md, networking and presence half:
- crates/collab-net (layer 6): WebSocket transport (sync tungstenite, a
reader and a writer thread per connection, no async runtime), the
session host the app embeds (runs figcraft_collab::Server as the
authority, carries its messages), invite links, presence throttling
(~30 Hz, latest wins), limits (sockets, hello/idle timeouts, message
size, rate, slow clients), keep-alive, clean close, reconnect with
backoff; a browser stand-in until the web-sys client (step 4).
- engine: live session state (status, peers, presence, follow) and the
collab.host/stop/join/leave/peers/follow/cursor commands; the network
is reached only through the LiveLink the app installs.
- ui-egui: remote cursors (pointer drawn in code, name tag, gliding),
selection outlines (once documents sync), avatars in the right panel
with follow, the Share popover (start, invite link + URL with Copy,
stop), File > Join live session.
- desktop app and MCP headless session install the link; xtask layers
keeps networking crates out of L0-L5.
- Documents don't sync between apps yet (follow-up).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: live sessions: document sync between apps
- The host's session runs figcraft_collab::Server seeded with the shared
document; every app (the host's too, through the hub without a socket)
is a collab Client. Guests open the host's file from the welcome as a
new tab; leaving keeps it as a local copy.
- Engine: after each local action (a gesture once it ends; nothing during
version or text previews) the session document is diffed into one
Changes batch; server batches go through Client::receive with
EngineRecompute and are installed with Session::apply_remote, which
never touches the undo history. Batches arriving mid-gesture wait.
- Transport: Changes/Reject/Welcome reach the engine as Event::Sync;
LiveLink::send carries batches in order; hellos are limited to 64 KiB,
joined clients to the core's message size.
- Tests: engine sync against a real Server (ids in the client's space,
one batch per gesture, remote edits skip undo, deferral, closing the
file leaves), three apps over loopback converging (create, move,
recolour, delete, rename) and a late joiner getting the server's state.
- Docs: collab-protocol, mcp, README, roadmap docs; the UI's
"cursors only" note is gone, replaced by the per-person undo caveat.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and auto layout, components, prototyping, dev mode, collaboration, format, hardware, UI and localization parity docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>