A branch's version history starts with "Branch created" (the branch as it
began) and gets "Updated from main" each time it takes main's changes (the
branch right after, on its tab or closed). They are versions like any
other: viewed, restored, saved with the file, never pruned as autosaves,
and they stay out of the main file's history.
The code of a layer tree (a frame, a component, an instance of a component
that isn't connected) leads with the import lines of every connected
instance written into it: one line per import path, in path order, each
name once, per language. Collected as the snippets are written, so only
instances the code reaches bring one; a connected layer's own code is its
import and snippet as before.
The interface keeps a saved session with the preferences, written whenever
it changes (at once, then at most once a second; nothing while idle): each
window's place, size, maximized or full-screen state and screen, its panels,
its tabs in order with the one in front, and per tab the saved file or your
online file (server and id, never a token), the page and the view.
At the next start the windows and tabs open again (`session.restore`): a
window off every screen moves onto one, files that are gone are skipped
with one message, online files are joined again as their owner and take
their place when they arrive, and a file or invite link from the command
line opens in front. Unsaved documents stay the recovery copies' job.
A mark written before restoring and cleared once the windows have settled
keeps a crash while restoring from repeating: the next run starts without
it and the home screen offers Restore last session. Preferences ▸ Reopen
windows and tabs from last time (`pref.restoreSession`) and `--fresh`
start without it. `window.list` reports each window's rectangle and state;
`ui.inspect` reports the kept session.
The saved-state reader takes junk, cut-off, huge and wrongly typed input
without failing; tests cover the round trip, order and front tab, missing
files, an online file through a scripted link, off-screen rectangles,
the crash guard, the preference, a command-line file and several windows.
The sessions test waited for a new layer to arrive and then asserted on its name, which the host sets in a second batch; it now waits for the name. Test only.
A nested instance opened from a .fig or file JSON document is first linked to its
own component; matching it to the outer main's layer then went by that component's
name instead of the layer's, so nested instances of variants (or under a name of
their own) and their layers stayed unlinked, and a second export lost what they
changed. They go by their own name until they mirror a layer.
A variable width is written only as the same reach on both sides of the path (a
point with unequal sides drew nothing elsewhere). A stroke wider on one side, on a
shape that shows nothing else, is written as a vector filled with the area it
paints, with the stroke itself kept as plugin data that the import puts back.
Bound layer and text fields also name the number of the field they set. Docs: text,
effect and grid styles and symmetric variable widths are checked; non-colour
bindings come across as values.
Variable-width points say each side's reach as a share of the stroke weight (in
pixels they drew far too wide elsewhere). Progress docs: instance sizes, variables
with modes and shared styles in the .fig export, and what was checked by opening
written files in other software.
Instances write what they change from their main as an override addressed by the
main's id (size, name, paints), what follows from that for their layers as derived
data (size, place, outline, colours their variables give), and a scale factor when
they were scaled as a whole; layers of a nested instance swapped for another
component keep their overrides. Variable collections, modes and variables are nodes
on a hidden page; paints, gradient stops, effects, layout grids and layer fields
name the variables bound to them, and frames and pages the modes they set. Shared
styles are nodes there too, linked from the layers that use them. Variable-width
strokes say their reach on each side of the path. The import reads all of it back
(style definitions and unused styles, variable order and scopes, bindings on paint
lists, stops, effects and grids, page modes, text bindings, width profiles).
FIGCRAFT_DEFAULT_SERVER, set when compiling, names another server or, set to nothing, ships a
build with no default: online sharing then stays off until the user enters a server in
Preferences. Normal builds and the release workflow are unchanged.
The recovery copy of one of your online files is no longer discarded when
the file reopens from its server. It is kept until the outcome is known:
- the server has everything in it: the copy goes;
- the copy has changes that never reached the server and nothing else
changed there: they are applied on top as one edit and sent to everyone;
- anything else (others changed the file, the server forgot the client):
the copy opens beside the file as "<name> (recovered copy)", with a toast;
- the server can't be reached: the copy opens as an unsaved document.
The note beside a copy is written after it and records who the app was in
the file and the server's last change it had. The app joins again as that
client (the first hello resumes; a new sync client numbers its batches
after the ones the server processed), so the layers it made are its own to
send. The old copy is removed only once this run has copied what it became.
collab.recoverFile; a tooltip on the tab mark; docs.
A file put on a server without the server's key stays its owner's after its
tab closes or the app quits. The app records it with the preferences (server,
id, name, owner token, the owner's links, what others join with; at most 200;
validated when read back) and never shows the token: not in command results,
ui.inspect, logs or debug output.
- Home > Online lists your online files: open one as its owner (a new tab, or
its tab comes to the front), start and stop sharing, copy the code or link,
rename on the server, remove from the server (confirmed), forget here. One
request per server when the section opens; offline and gone states.
- collab.files, collab.openFile, collab.forgetFile; collab.manageFile takes
its server and token from the record and gains share / unshare.
- Server: Admin owned (a compatible addition within protocol version 2) says
what became of the files a list of owner tokens owns. Older servers leave
the list as recorded.
- Tabs mark files in a live session (shared, or open only to you); toasts
about a file that isn't in front name it; after a crash a recorded file
reopens from its server as its owner.
- Draft catalogs (de, fr, ja, ko, pt-BR, zh-Hans) translate the 71 strings
and 5 command labels they lacked and the new ones; es and es-419 follow.
- Docs: collab-protocol, server, mcp, control-protocol, parity pages, gaps,
ROADMAP.
- Scrubbing the label: a step a point, x10 with Shift, x0.1 with Alt, each
stretch at its own rate, counted from the press; on past the screen edge
where the platform reports the mouse's motion.
- Arrow keys: pixel fields by the nudge preferences (Shift: the big nudge),
other fields by their own step and ten of it; also with the keyboard on
the field; the stepped value stays selected.
- Typing: brackets and units in arithmetic; +10, *2, /4 and (outside
percentage fields) 50% are relative to the value.
- A field left as it was commits nothing (no undo step, no rounded display
written back); Tab commits and moves on; Escape restores.
- Mixed values: a relative edit or an arrow key goes to each layer from its
own value in one undo step (X, Y, W, H, rotation, opacity, corner radius,
stroke weight).
- Fields take keys in a window that isn't in front (control channel).
- Docs for the everyday editing partials: ui-parity rows, ROADMAP,
target-app-parity, gaps, mcp, control protocol, the parity checklist
(211/211).
component.hideWhenPublishing {ids?, on?} keeps this file's components and
sets out of the library it publishes. The model's sign of it is the name,
so the command writes it: hiding puts a "." before the name, showing takes
the leading "." and "_" away (one undo step, saved and synced like a
rename). The Assets panel's context menu on a local component toggles it
(checked while hidden) and the tile shows a crossed eye; also under
Libraries in the main menu.
- Cursors: the engine names a cursor for every tool, modifier and hover
target (rotate turned to its corner, pen states, eyedropper, comment,
copy on Alt, not-allowed while an instance refuses the edit); the UI shows
the system's or draws its own; guides and handles keep their cursors;
ui.inspect reports it.
- Panels: each edge drags its panel within limits, a double-click resets,
widths are per window and kept in the preferences (view.panelWidths); a
small window keeps its canvas.
- Outline mode: Include hidden layers and Include object bounds
(view.outlinesHiddenLayers, view.outlinesObjectBounds), drawn and
clickable; light lines on a dark page; check marks in the View menu.
- A file or page made in the dark theme has a #1E1E1E page (sessions
without an interface keep #F5F5F5); text drawn on a dark page is white.
- Tests for Enter and Escape on a selected text.
Online, the file is its owner's: others get links and codes of their own, and
Stop sharing (collab.stop) revokes those on the server. Whoever joined with
them is disconnected at once and told sharing was stopped (the session's end,
with their copy); the owner stays in the file, which stays on the server, and
Start sharing gives the same file new links and codes. Removing the file is a
separate, confirmed step under Advanced.
The join field is the shared text input: as tall as the Join button beside it.
The Share popover is one flow: Online (the file is published to the server in
Preferences and the server names its links with short codes) or Local network
(the app hosts; the code carries its address and the session's secret), one
Start sharing button, the code large with Copy code and Copy link, who is here,
can edit / can view, and Stop sharing. Join with a code is one field in the
popover, on the home screen and in the Join dialog, for a code of either kind
or an invite link.
Protocol (within version 2, new variants last): Resolve / Resolved and Admin
code. The server keeps a stretched hash and the wrapped token, never the code,
and limits wrong codes per address (with a lockout) and for everyone. Older
servers leave the links in place of a code; older apps join by link.
collab.share, collab.join {code}, code and share in collab.peers; the server
preference defaults to the built-in server and can be reset or turned off.
Measured against documents re-saved by other software. A line's height is rounded to whole
pixels (halves up) with the baseline keeping its fraction inside it; a glyph's advance and its
kerning are each rounded to 1/1024 em before scaling; a line's width and wrapping leave out the
letter spacing after its last visible glyph. Rule tests on built-in fonts, a local-only check over
such documents, and three behaviour expectations updated to the new rules.
Live sessions are per document instead of one for the whole app.
- **Engine** (`crates/engine/src/live.rs`): `Session.live` is now `Lives`: the app-wide parts (the
installed link, the invite-link registration) plus one `Live` per session. One place resolves
"the session of this document": `Session::live()` (the active document's; status off when it
has none), `live_mut()`, `live_of(uid)`. Sync, undo, read-only checks, follow, cursor chat,
spotlight and presence all go through the session of the document they are about, so edits and
presence never cross. Sessions behind the active tab keep syncing; your presence there is empty.
- **Link** (`LiveLink`): every call takes the `SessionId` the engine picked and `poll` returns
`(SessionId, Event)`, so one link carries several sessions. The desktop link and the browser
link keep them in a shared table with one mailbox per session
(`crates/collab-net/src/sessions.rs`); each hosted document listens on its own port.
- **Commands**: `collab.*` act on the active document's session; no parameters changed.
`collab.peers` keeps its shape and gains `session` (its id, null when the document isn't in
one) and `sessions` (every session: `{session, document, status, reason, role, fileName, link,
peers}`). `collab.join` returns the new session and opens its file in a tab of its own without
touching other sessions; until then (or if it fails) it shows on the tab it was started from.
Starting a session for a document replaces only that document's own session. Closing a document
ends its session only.
- **UI** (`crates/ui-egui/src/live.rs`): the Share popover, avatars, cursors, chat, spotlight
banner, follow frame and read-only reason read the session of the tab in front, per window. What
belongs to one session in the window (cursors shown, your chat box, a report being written) is
dropped when another tab comes to the front. `ui.inspect`'s `live` gains `session` and
`sessions`. No new strings or command ids.
- **Docs**: `docs/collab-protocol.md`, `docs/mcp.md`, `docs/control-protocol.md`,
`docs/collaboration-parity.md`, `docs/gaps.md` (gap 2), `ROADMAP.md`.
- The document and its pages now say they are visible and opaque, and a page carries its background opacity and enabled flag. Left out, a reader took them as hidden and drew nothing: every frame was blank and the page background transparent.
- The schema written into the file uses the format's own names, kinds (struct or message), field ids and enum values for everything the export writes. The schema text parser takes `NAME=n` and `type field=n`.
- Rectangles are written as rounded rectangles with their four radii. Frames, components, instances and sections carry their fill outline; plain strokes carry their stroke outline (a ring around boxes and whole ellipses, the widened path of other centred strokes).
- Text carries its layout settings and one line entry per paragraph. Font styles are written under their standard names ("SemiBold" becomes "Semi Bold", "Regular Italic" becomes "Italic"); the import reads both spellings as the same style.
- A line height that is a share of the font size is written as a raw multiplier: percent units count from the font's own line height, so 140 % was laid out taller than in FigCraft.
- Masks keep their type (alpha, outline, luminance), written and read back.
- The import reads per-side stroke weights whose zero sides are left out (a bottom-only border no longer comes back on all four sides).
- `meta.json` gives the page colour and the thumbnail size; archive members are in the usual order. Texture effects are written under the format's grain type; WebP export settings are written as PNG with a warning (the format has none).
- Docs: `docs/file-format-parity.md`, `docs/gaps.md` (gap 1), `ROADMAP.md`, `docs/target-app-parity.md` (wording only; no number moves).
A move or a resize starts only once the pointer has travelled 3 px on screen, and a double-click drops the gesture its second press began, so double-clicking text inside a group reliably selects it and then edits it instead of sometimes dragging or resizing it.
The mark in the left rail, file tabs, home screen and About is now a curled tail drawn in
code as one bold stroke (a shaft and three tightening half turns), taken from the chameleon
on the app icon. It replaces the three stacked bars.
Third review:
- a broadcast counts once per recipient block, welcomes don't count
against block caps, and presence, cursor chat and pings have their own
per-address budget, so an office behind one address works together
- when everyone's reading budget runs out, the biggest readers are cut
off until it fits (their bytes freed at once), no cliff
- block counters are forgotten once only the table holds them
- install.sh: root's downloads, clone, swap file and built binary in a
root-only directory; the build user builds its own copy; the binary is
copied out with the build user's rights
- recommended open-mode settings in install.sh's config and the docs
Second security review:
- a broadcast counts once against the queued-bytes budget; each block of
addresses gets at most an eighth; when the budget runs out the biggest
consumer is shed, not the receiver
- forced compactions at most once a minute per file
- plugin downloads check the per-address share before the global budget
and before reading
- install.sh never replaces a Caddyfile with other sites (one import line,
once; install-test.sh in packaging lint); the built binary runs only as
the server's account
- bytes being read count against per-block and global budgets, the
biggest readers dropped first
- block multipliers x2 (/56) and x4 (/48), connection caps at most a
sixteenth/eighth of all; global publish and download budgets eight times
a /48's share
- problems capped at 200; writes refused below max(1 GiB, two files) free;
the private-server file cap documented
Fixes from the security review of the public server:
- team libraries only in key-published files on open servers; unpacking
bounded by the file cap (zip bombs refused)
- byte-bounded send queues per connection and in all, a bound on bytes
waiting for the hub, per-address and global download budgets
- batches checked against the file, per-address and total caps as files
grow (refused with a Reject the app rolls back); the core's recent-batch
memory bounded in bytes; nothing confirmed when a log can't be written
- usage reports kept in memory; per-kind message caps checked while read
- layered IPv6 limits (/64, /56, /48), a global publish rate, connections
reserved for sessions, short idle timeout for one-shot requests
- revoked links and removed files cut library connections
- data directory 0700, server key 0600 from creation
- install.sh: SSH ports from sshd, ufw left off when other services
listen, unprivileged builds of the latest tag, settings checked before
use, own Caddy snippet; systemd memory and network caps; backups check
free space and say they hold the key
- linger reads raw bytes after an oversized frame (tungstenite asserted)
Config-gated (open_publish): anyone publishes without the server key and
gets an owner token (128-bit, shown once, stored hashed) that manages only
that file. Per-address limits (X-Forwarded-For only from trusted_proxy,
bounded tables), global caps, idle expiry, reports, persisted blocks,
files list --sort, check, GET /healthz on the same listener, startup
warnings. The app asks the server first, publishes without a key when it
is open, shows the owner token once, the host/terms line, the expiry date
and a report button; collab.serverInfo, collab.manageFile, collab.report
and pref.publishServer for MCP/CLI. Protocol additions stay within
version 2, gated like signals.
Headless runs (`figcraft-cli export`, `render`, `convert`, `run`, and the headless MCP server) never indexed the installed fonts, so a text layer in an installed family (Segoe UI, Inter installed per user, ...) was measured and drawn with a fallback face, while the desktop app used the real one. Auto layout sizes from MCP agents therefore differed from what users see in the app.
- `figcraft_text::scan_system_fonts_on_demand()`: the font database indexes the system fonts the first time it is used (first text layout, font lookup or font listing). `figcraft-cli` turns it on at startup for every subcommand, so a run that touches no text never pays for the scan. The desktop app keeps its background scan.
- `scan_system_fonts()` now runs once per process (a `OnceLock`): racing callers wait for the one directory walk instead of each walking the folders.
- Opt-out for reproducible renders: `--no-system-fonts` on any subcommand, or `FIGCRAFT_NO_SYSTEM_FONTS=1` (honoured by the desktop app too). Text then uses only the built-in fonts, as before.
- The scan is cheaper: it reads each file's headers, table directories and `name` tables instead of whole files (about 460 MB on this Windows machine), and takes file metadata from the directory listing instead of a lookup per file. This also speeds up the desktop app's background scan.
- Browser/wasm build unchanged (the scan is a no-op there).
- Docs: `docs/cli.md` (new Fonts section) and `docs/mcp.md` (Fonts under the backends table); CLI usage text mentions the flag.
Every draft catalog translates every string again.
- French, German, Brazilian Portuguese, Japanese and Korean: the 66 UI strings and 17 command labels
added since they were drafted (cursor chat and spotlight, the plugin directory and its install
dialog, Rename layers, the presentation, snapping and panning gesture labels, list levels, the
rotation origin and placing with Enter, widgets, `view.pan`, `view.multiplayerCursors`,
`proto.evaluate`...).
- Simplified Chinese: the 46 UI strings and 12 command labels it lacked.
- Latin American Spanish overlay: only the entries worded differently there, "Control" for a
gamepad controller and "presiona" in the plugin directory hint (90 entries with the Enter keycap
added in the previous commit).
- Translated from our English in each file's existing conventions (French no-break spaces before
colons, German formal address and "Umschalt"/"Strg", Brazilian terms, concise Japanese and Korean
without polite endings, full-width punctuation in Japanese and Chinese, keycaps and placeholders
kept). The catalogs stay drafts: `COMPLETE` still lists only Spanish.
- docs/localization-parity.md: strings re-measured (1,417 UI keys, 536 command labels, 29 menu
wordings: 1,982 entries), every draft at 100%, the "lacks the newer strings" notes removed, header
and revision row. Localization grade unchanged.
The last two documented shortcuts the parity table listed as missing, and a stale toast.
- **Alt+R: rotation origin** (both platforms). `transform.rotationOrigin {on?}` shows (or hides) a
handle at the selection's rotation origin: a ring with a cross through it, drawn in code. Drag it
to move the origin (it snaps to the selection box's corners, edge middles and centre within the
snap distance); double-click it to put it back at the centre; Escape hides it before it deselects,
and Alt+R again hides it too. `transform.setRotationOrigin {x, y} | {reset: true}` does the same
from the CLI, MCP and the control channel. The corner rotation handles, the rotation field
(`node.set {rotation}` on the selection: each layer's point under the origin stays put, so flipped
layers work too), Rotate 90/180 and `transform.rotate` without `cx`/`cy` turn about it. The
origin is stored on the document state per selection, in the first layer's own coordinates, so it
follows the layers as they move and turn; it is dropped when the selection changes and is not
saved in the file (the public documentation doesn't say it persists; pinned in the parity row).
- **Enter places an object with the chosen tool.** With a shape or frame tool chosen, Enter on the
canvas, or Enter again on the toolbar's chosen tool (after picking it from the toolbar with the
keyboard), places what a click with the tool makes (100x100; lines 100 long; sections 400x300, the
existing click sizes, now one `ToolId::click_size`) centred in the view, selected, as one undo
step; the canvas then takes the keyboard. New `tool.place {tool?, x?, y?}`; MCP's headless `key
Enter` does the same. The documented crosshair that the arrows move before placing is not built.
- **Keyboard box selection toast** (and its screen-reader text) now names both ways to size the box:
"Shift+arrows or Cmd+arrows" (Ctrl on Windows and Linux). The changed key is renamed in every
catalog with its translation updated.
- **Shortcuts panel labels:** a label too long for its column was measured in a smaller font than
it is drawn in, so long ones (several Spanish rows) ran into their keycaps; it is now measured in
its own font, ends with "..." before the keycaps and shows in full on hover. The new Tools row
reads "Place a shape or frame (its tool chosen)" with an Enter keycap.
- **Parity table:** the two rows move from Missing to bound (Alt+R -> `transform.rotationOrigin`;
Enter -> a Tools-tab gesture row, the keymap's Enter staying `select.children`); counts 129
documented, 128 bound, 1 moved, 0 missing, 2 kept by a platform, 48 pinned.
- New command labels in Spanish (`tool.place`, `transform.rotationOrigin`,
`transform.setRotationOrigin`), new UI strings in English and Spanish (es-419 overlays "Enter").
- Docs: ui-parity.md (selection and transform rows, shortcut counts, header, revision row),
mcp.md (the new commands).
An experimental, best-effort `.fig` export, so work done in FigCraft can be handed back as a `.fig` file. It is written from the same public format write-ups the importer uses and is the inverse of the importer's mapping. Only round trips through FigCraft's own importer are verified; other apps may not open every file.
- **Encoder** (`crates/format/src/fig/kiwi.rs`): the kiwi encoder that test fixtures used is now shipped code. It never panics and checks every value against the schema: unknown fields or enum names, missing struct fields, wrong types, out-of-range numbers and non-finite floats are errors, and NULs inside strings are dropped. Varints and floats are written exactly the way the decoder reads them. `Schema::parse` reads the compact text schema form, and the importer's tests use it too.
- **Writer** (`crates/format/src/fig/export.rs`): writes the zip (`canvas.fig`, `meta.json`, `thumbnail.png`, `images/<hash>`). `canvas.fig` holds the fig-kiwi header, then a raw-deflate binary schema and a raw-deflate message (flate2's pure-Rust backend, already in the tree; no new dependencies). The schema covers only the fields we write. The canvas, images, blobs, node count and nesting depth are capped, and floats are made finite before they are written.
- **Mapping:** pages; frames, groups, sections, rectangles, ellipses (arcs), polygons, stars, lines and vectors (vector network blobs with per-point radius, mirroring and caps, plus fill outlines); text with styled runs (UTF-16 indexed) and list types; slices; boolean groups; solid, gradient and image paints (image bytes included); strokes; effects; corners; constraints; masks; auto layout, including grids with tracks and cells; child layout; layout grids; export settings; components, component sets and their properties. Instances are written as their main plus the fields their layers change, by id path. This covers nested instances and swaps, and fields the main sets but the instance clears. Prototype interactions (triggers, navigation and overlay actions, transitions, easing), scrolling and flow starts are included. Everything skipped is reported in a warnings list: style links, variables, comments, Dev Mode data, plugin data, guides, slots, brush and width-profile strokes, pattern fills, image adjustments, variable and conditional actions, and more.
- **Import fixes found by the round trips** (`map.rs`): ellipse arcs, boolean operation types and component set descriptions are now read. Durations are read as whole milliseconds, because seconds stored as 32-bit floats used to truncate by 1 ms.
- **File writes:** a failed write no longer leaves its `.tmp-figcraft` file behind. The junk-parameter sweep found this.
- **Commands and UI:**
- `file.export {format: "fig"}`, or any path ending in `.fig`, writes the whole file and returns `warnings`. Without a path it returns base64 `data`.
- File > Export... has a new "The whole file" section with a ".fig (experimental)" row. A note under it says other apps may not open every exported file. After export, a toast reports how many kinds of content were left out.
- `figcraft-cli export --format fig` (or `-o x.fig`) and `convert` to `.fig` print the warnings as `note:` lines.
- MCP's `export` accepts `format: "fig"` and passes the warnings through.
- New UI strings have English and Spanish entries.
- **Docs:** file-format-parity.md has a new export section covering what is written, what is skipped, and that only round trips through our own importer are verified. Also updated: mcp.md, cli.md, gaps.md (gap 1), target-app-parity.md and ROADMAP.md. Grading is kept low. Import/export goes to 86%/58% and file formats to 60%. The file-exchange discount stays at x0.85, because nothing shows that another app opens these files.
- A shortcut parity table (`crates/engine/src/shortcut_parity_tests.rs`): one row per shortcut in
the public documentation (help-centre feature articles: keyboard layouts, text properties,
alignment, frames, components, prototypes, plugins, keyboard navigation), with the macOS and the
Windows/Linux keys, what handles it here (keymap command, held key/gesture listed in the panel,
vector edit tool key, or missing), and a note in our own words. Rows the documentation is silent
on pin today's keys, so every default binding is in the table.
- 129 documented rows: 126 bound (110 before), 1 moved off a documented conflict (Run last
plugin on Windows: the docs also give Ctrl+Alt+P to pixel preview; the plugin keeps
Ctrl+Alt+Shift+P), 2 missing (moving the rotation origin with Alt+R; placing an object with
Enter after choosing a tool from the toolbar), 2 kept by a platform (Ctrl+Space with some CJK
input methods; F6 in browsers). 48 undocumented bindings pinned.
- Tests: every row fires its command on both platforms and sits in the right shortcuts-panel tab;
every default binding has a row; no binding uses a chord the OS keeps (Cmd+H/M/Q/Tab/Space,
Ctrl+Space, screenshot keys on macOS; Alt+Space/Tab/F4, Ctrl+Esc, Ctrl+Alt+Delete, Linux
workspace and VT keys); macOS keycaps show Cmd/Option glyphs only and Windows/Linux keycaps
Ctrl/Alt words only; vector edit tool keys; counts pinned for the docs.
- Newly bound: A (Frame tool), Shift+' (pixel grid; Cmd+' kept, the articles disagree),
Alt+Cmd+\ / Ctrl+Alt+\ (others' cursors in a live session), Ctrl+F6 (toolbar focus on
Windows/Linux), Shift+Cmd+U (link text; Cmd+K kept), Cmd/Ctrl+] and [ (list levels while
editing), Cmd/Ctrl+Backspace (ungroup), Alt+Space / Ctrl+Space (keyboard box selection; F8 kept,
Cmd/Ctrl+arrows draw the box out), Ctrl+Shift+A / Ctrl+Alt+Shift+A (suggest auto layout),
Ctrl+Alt+Cmd+K / Ctrl+Alt+Shift+K (go to main component).
- New commands: `view.multiplayerCursors {on?}` (View menu item, menu breadth 207/207),
`view.pan {dx, dy, big?}` (arrows pan the view by 20 screen px, 200 with Shift, when nothing is
selected; the canvas and MCP `key` both use it), `text.listIndent` / `text.listOutdent`.
- Behaviour: Control held while dragging suspends snapping on macOS too (Cmd/Ctrl already did);
the presenter takes Space and N for the next frame, C for comments (Shift+C kept) and F for full
screen, after the prototype's own key triggers; the paint bucket's tooltip shows Shift+B (B still
works).
- Keyboard layouts: shortcuts follow the character typed, named as on a US keyboard. A symbol
another layout types with Shift (`/` is Shift+7 on German keyboards) now counts without the
Shift (canvas, text editing and F6 navigation share one lookup). Characters egui has no key for
already arrive as the key at that position.
- Keyboard shortcuts panel: new rows for panning with the arrows, suspending snapping, moving along
the toolbar, and the presentation keys, in the tabs the documentation groups them in (en/es
strings).
- Docs: ui-parity.md gets a Keyboard shortcuts section with the counts; target-app-parity.md,
ROADMAP.md, gaps.md (gap 4 landed list), mcp.md, parity-checklist.md (regenerated).
- **Installed plugins survive a crash.** Importing, installing, updating or removing a plugin, and a
plugin changing its settings, now sets `Runtime::unsaved`; at the end of each frame the app hands
the preferences to a new `Services::save_prefs`, and the desktop app writes `state.json` at once
(temporary file + rename, the same atomic write the quit path uses, now shared). Nothing waits for
quit any more.
- **The UI never waits on the network.** New `Session::start_background(id, params)`: the command
runs as usual until it makes a server request; the request goes out on the link's own thread
(`LiveLink::background`, implemented by the desktop `NetLink` with one short-lived thread per
request) and the command stops; when the answer arrives (`Event::Net`, taken by `live_poll`, which
the network's waker already triggers) the command runs again from the start on the file it
started on, answered from the answers so far, until it needs no new request. All server requests
go through one funnel (`Session::net`), so `plugin.directory.*`, `library.publishToServer`,
`library.add` (links), `library.usage` and library fetches work this way without being split.
A re-run of `library.publishToServer` caches the library it actually sent (a fresh copy differs
in its time and, on a first publish, its id). One job per command; `cancel_background` drops a
late answer.
- **UI:** `FigApp::run_background(ctx, id, params, done)` with a boxed completion. Manage plugins >
Browse shows "Fetching from the server..." with Cancel instead of Browse; the install confirmation
shows "Installing..." with Cancel and stays open until the download is in (an error leaves it open
to retry); row buttons wait during an install; closing the window cancels. Assets > Libraries:
Publish to server shows "Publishing..." + Cancel, Show usage and pasting a team library link show
"Fetching from the server..." + Cancel. No polling repaints: the window draws again when the
answer's waker fires; pending state is a scan of a short Vec, no per-frame allocation.
- **Programmatic callers are unchanged:** MCP, CLI, control channel and scripts still run the same
commands synchronously (and the browser link, which has no background requests, too).
- New string "Installing..." (en/es); docs: plugins.md (immediate saves, Browse/Install never wait),
server.md (team library requests never wait).
- `crates/ui-egui/locales/zh-Hans.toml`: Simplified Chinese, translated from our English catalog:
every UI string (1,371 keys), command label (524) and menu wording (29), 1,924 entries. Concise UI
style, full-width punctuation in Chinese text, a space between Chinese and Latin words or numbers;
plural entries give only `other`. `[meta] status = "draft — needs native review"`; registered as
a draft (not in `COMPLETE`), like fr/de/pt-BR/ja/ko.
- Preferences > Language shows the native name (Simplified Chinese in Chinese characters).
- Detection: zh, zh-CN, zh-SG, zh-Hans, zh-Hans-CN (and zh-Hans-HK) -> zh-Hans. Traditional Chinese
(zh-Hant, zh-TW, zh-HK, zh-MO, zh_TW.UTF-8) has no catalog: it resolves to English, or to the next
OS language in the list, never to Simplified (before this, the regional fallback would have picked
zh-Hans for zh-TW).
- `plural_one` never picks "one" for zh-Hans.
- CJK UI fonts (`cjk.rs`, `theme.rs`, `lib.rs`):
- `cjk::samples` takes the UI language's scripts: a Chinese UI puts Han first, looked up in the
Chinese faces first (Noto Sans CJK SC, Microsoft YaHei UI / YaHei, PingFang SC, ...), even when
the document also has kana.
- `install_fonts`: in a Chinese UI the craft-fonts build's built-in Japanese BIZ UDPGothic goes
after the system faces and doesn't count as drawing Han, so Han takes Simplified Chinese shapes
instead of Japanese ones (and characters BIZ lacks no longer mix in from another face).
- The installed CJK faces are keyed by UI language too, so switching languages lays them out
again (before: switching from Japanese to Chinese kept the Japanese face in front).
- `pref.language` params doc and `docs/mcp.md` list zh-Hans.
- Docs: localization-parity, translating, target-app-parity, ROADMAP, gaps (gap 5), roadmap (focus
item 4). String counts re-measured from source: 1,371 UI keys, 524 command labels, 29 menu
wordings (1,924 entries; the docs said 1,899); fr/de/pt-BR/ja/ko drafts have 1,899 of them (25
strings added since read English), graded 99%. Localization 36% -> 39%, 31-54 h -> 29-51 h; ready
for real work unchanged (~53%); full parity ~267-527 h -> ~265-524 h.
- `crates/ui-egui/locales/es-419.toml`: Latin American Spanish as an overlay on `es.toml`. It lists
only the 87 entries (61 UI strings, 26 command labels) whose wording differs in Latin American
usage: agregar for anadir, presionar for pulsar, configuracion for settings, Enter for the Intro
key, control for a gamepad, resorte for a spring. Everything else reads `es.toml`, then English.
Same tu register as `es.toml`. Marked as a draft awaiting native review (not in `COMPLETE`).
- Fallback chain: a regional catalog whose language has a catalog overlays it. `build.rs` bakes a
`parent` index into each `Lang` (es-419 -> es; others -> English), and `i18n::chain` walks
overlay -> base -> English for UI strings, command labels and menu wordings. Catalogs are now
sorted by code, so the picker lists Espanol before Espanol (Latinoamerica).
- System detection: es-419, es-MX, es-AR, es-CO, es-US and the other Latin American tags (also
`es_CO.UTF-8`, `es-Latn-MX`) resolve to es-419; es, es-ES and other regions stay es.
- Preferences > Language shows "Espanol (Latinoamerica)" (in Spanish spelling) with the draft note.
- `pref.language` params doc and `docs/mcp.md` list es-419.
- Docs: localization-parity (overlay section, language preference, Spanish row, total), translating
(overlays, detection, wording), target-app-parity, ROADMAP, gaps (gap 5), roadmap (focus item 4).
Localization 35% -> 36%, 32-55 h -> 31-54 h; ready for real work unchanged (~53%); full parity
~268-528 h -> ~267-527 h.
The part of gap 15 that doesn't need video, from the public documentation of prototype triggers, plugins/widgets and prototype expressions.
- **Controller buttons on key/gamepad triggers.** A key trigger's key can be a controller button: `Gamepad A` ... `Gamepad Home`, the standard gamepad layout's 17 buttons (face buttons by position, shoulders, triggers, View/Menu, stick presses, d-pad, Home). The engine keeps its input-agnostic model (a key trigger with a key name; `figcraft_doc::proto::GAMEPAD_BUTTONS`, `gamepad_button`, `is_gamepad_button`, `uses_gamepad`). The interaction editor gets a Controller menu beside the key field; the trigger list shows the button's own name.
- **Reading controllers.** A new `Services::gamepad_held()` (bitmask of held buttons; default none). The player polls it only while the presented prototype has a controller trigger and the window has the focus (about 30 times a second), plays each press once (held buttons don't repeat), and fires the first matching key/gamepad trigger on the screen like a key.
- Desktop, Windows: Windows.Gaming.Input (Xbox-compatible controllers) through the `windows` crate the app already depends on (one more feature flag, `Gaming_Input`; no new crate).
- Browser: the Gamepad API through `web-sys` (features `Gamepad`, `GamepadButton`, `GamepadMappingType`; standard-mapped controllers only).
- macOS, Linux, FreeBSD: no controllers yet (documented gap).
- Control channel: `ui.input {events: [{gamepad: "A" | "Gamepad A" | 0}]}` presses a button in the prototype playing (presenter, else preview pane); an error when nothing plays.
- **REST import** maps controller triggers (`device` other than `KEYBOARD`) to the button at the code's standard-layout index instead of skipping them; two buttons at once or an unknown code is skipped with a warning (`.fig` goes through the same path).
- **Widgets react to clicks in a presented prototype.** A click on a widget's clickable part in the presenter or the preview pane (when no interaction on the layer takes it) calls the plugin back through the canvas's own callback with the same sandbox limits, on the player's copy of the file (`widgets::click_on`, a scratch session holding the copy and the installed plugins): the widget changes in the prototype only, the file and its undo history stay untouched, restarting starts the widget over. Failures (plugin missing or failing) toast; toasts now also show over the full-window presenter.
- **Variable mode lookups.** Lookups (`accent[Dark]`, `mode(Theme)`), set-variable-mode affecting later expressions in the same interaction, and every operator the documentation lists already held; they are now behaviour cases. New `proto.evaluate {expression | expr, id?}` (MCP and agents) computes an expression where a layer's interaction would run, without changing anything. No other cheap expression gap found: every documented operator (numbers, text join, booleans, comparisons, negation, mode lookup) already existed.
- Docs: prototyping-parity (new rule rows, features, revision), target-app-parity area 13 and totals, ROADMAP, gaps.md gap 15, roadmap.md M5, mcp.md, plugins.md, control-protocol.md.
Dependencies: none added. Windows uses the existing `windows` 0.62 dependency with the `Gaming_Input` feature; the browser uses the existing `web-sys` with three more features. The usual Rust controller library (gilrs) was not taken: its Linux backend links the system's libudev (a C library, needing headers on CI and the FreeBSD job), which breaks the pure-Rust rule.
A self-hosted plugin directory, with no third-party service: `figcraft-server` keeps plugin bundles,
the app browses, installs and updates from it, and `figcraft-cli` publishes to it.
- **Bundles** (`figcraft_plugin::bundle`): a plugin's manifest, module and up to 32 plain-named
assets in one uncompressed, length-prefixed binary form (nothing can expand beyond the bytes
sent). Its SHA-256 names it. `Bundle::decode` never allocates beyond its input and refuses
trailing bytes; `Bundle::check` parses the manifest (refusing a plugin API this build doesn't
run), requires a version of 1-4 numbers, compiles the module without running it (only the
sandbox's imports allowed) and checks asset names (no paths, no dot files, no Windows device
names, unique ignoring case). Manifests gain an optional `author`.
- **Protocol**: a new connection kind next to managing and team-library connections:
`OpenPlugins {key}` then `Plugins {list | fetch | publish | unpublish}`. Browsing needs no
credential; publishing and unpublishing need the server key (a wrong key is refused). Older
servers refuse the connection and the app says the server has no plugin directory. The protocol
version is unchanged; old clients are unaffected.
- **Server** (`apps/figcraft-server/src/directory.rs`): `<data>/plugins/index.json` plus
`<data>/plugins/<sha256>.bin`, so no publisher-chosen name reaches the file system. Every publish
is checked in full and must be a newer version; caps `max_plugins` (versions, 0 turns it off),
`max_plugin_mb` (<= 32), `max_plugins_mb`. Fetches re-hash the file before sending (a damaged
bundle is never sent) and share a download budget (~32 MiB/s) so a flood is refused, not queued.
Damaged index entries are skipped and reported, never deleted; an unreadable index lists nothing
and refuses writes until the operator fixes it. Operator moderation:
`figcraft-server plugins [list]` and `plugins remove ID [--version V]` (offline or through the
running server). Logs name ids and versions, never keys.
- **App**: Plugins > Manage plugins gets Installed / Browse tabs. Browse lists a server's plugins
(version, author as typed, size, access) with a search; nothing is fetched until Browse is
pressed. Install / Update open a confirmation listing the permissions asked for, the source and
the SHA-256; only its button downloads. The download must match the listed SHA-256 (and the one
shown), then is checked like an imported plugin before anything is written. Installed plugins
live per user under `<settings>/FigCraft/Plugins/<hash of id>/` and run in the same sandbox;
Remove deletes the folder.
- **Commands**: `plugin.directory.list {server?, query?}`, `plugin.directory.install {id, version?,
confirm, server?, sha256?}` (refused without `confirm: true`; never opens a dialog),
`plugin.directory.publish {path | plugin, server}`, `plugin.directory.unpublish {id, version?,
server}`. `ui.set {pluginsTab, pluginConfirm}` on the control channel.
- **CLI**: `figcraft-cli plugin publish FOLDER --server ws://host:port/` with the key from
`FIGCRAFT_SERVER_KEY` (or `?key=`), never printed.
- Docs: plugins.md (directories, publishing, commands, manifest), server.md (operating the
directory: access, checks, caps, moderation, backups, security), collab-protocol.md, mcp.md,
cli.md, control-protocol.md, target-app-parity area 18 and Ecosystem, ROADMAP, roadmap.md M11,
gaps.md gap 6. Plugins & widgets 55%/32% -> 60%/35%, 10-30 h -> 8-26 h.