# FigCraft control protocol The desktop app can be driven by other programs (tests, scripts, `figcraft-cli mcp --attach`, sibling Crafting Apps) through a loopback socket: ```sh cargo run -p figcraft -- --control 7979 [file.figcraft|file.svg|image] ``` The app listens on `127.0.0.1:` only. Each connection carries **newline-delimited JSON**: one request object per line, one reply line per request, in order. ```text request: {"id": 1, "method": "engine.execute", "params": {...}} reply: {"id": 1, "ok": true, "result": ...} {"id": 1, "ok": false, "error": "message"} ``` Requests are queued and run on the UI thread at the start of the next frame, so replies reflect the real UI state. A request that the UI doesn't answer within 60 s gets a timeout error. A line that is not JSON gets `{"id": null, "ok": false, "error": "bad JSON: …"}`. The implementation is in `crates/ui-egui/src/control.rs` (methods) and `apps/figcraft/src/control_server.rs` (socket). Coordinates are page units, y down. `x`/`y` in `node.set`/`node.create` are parent-relative. ## Methods ### `engine.execute {command, params?}` Run any command (the same ids as the menus, shortcuts, Actions palette, CLI and MCP). Programmatic calls never open dialogs: dialog requests are dropped. Returns the command's result (creation commands return `{"id": N}`). ```json {"id":1,"method":"engine.execute","params":{"command":"shape.rectangle","params":{"x":10,"y":10,"width":100,"height":50}}} {"id":1,"ok":true,"result":{"id":2}} {"id":2,"method":"engine.execute","params":{"command":"node.set","params":{"ids":[2],"props":{"fill":"#FF6B6B","cornerRadius":8}}}} {"id":3,"method":"engine.execute","params":{"command":"command.batch","params":{"label":"Tidy","commands":[{"command":"align.left","params":{"ids":[2,3]}},{"command":"distribute.vertical","params":{"ids":[2,3]}}]}}} ``` ### `engine.commands {}` Every command: `[{id, label, params, menu, shortcut, undoable}]`. ### `document.inspect {depth?, allPages?}` The active document as JSON: name, path, dirty, currentPage, selection, pages (the current page's layer tree to `depth`, default 8; others summarised unless `allPages`), styles, variable count, images, the colour profile (`colorProfile`: `srgb` or `displayP3`), the text being edited and the undo history. ### `node.get {id, depth?}` One layer (children to `depth`, default 1). Fields: id, name, type, x, y, width, height, rotation, absoluteBounds, visible, locked, opacity, blend, fills, strokes, strokeWeight, effects, cornerRadius, layout (including grid `columnTracks` / `rowTracks`), sizing, `minWidth` / `maxWidth` / `minHeight` / `maxHeight`, `absolute`, constraints (children of plain frames and absolute children), `gridCell` (a grid auto layout child's column, row and spans), clip, text properties, component/instance links, overrides, boundVariables, interactions, exports. The auto layout props that `node.set` accepts are listed in [mcp.md](mcp.md#conventions-agents-must-know). ### `ui.inspect {}` UI state: panels and tabs, current tool, canvas rect, dialogs, view, timings (`frameMs`, `renderMs`) and what the last canvas render had to do (`canvas.renderWork`: `full`, `partial` with the `pixels` re-rendered after a pan or an edit, or `reused`). While a prototype plays, `presenter` (full window) and `preview` (the preview pane) hold the player's state: the `current` frame and its `name`, `start`, `history`, open `overlays`, the screen's `scroll` offset and `scrollRange`, the `device` and the `viewport` of the frame its screen shows (`null` when nothing plays). ### `ui.pointer {kind, x, y | sx, sy, to?, steps?, shift?, alt?, cmd?, ctrl?}` A mouse gesture with the current tool. `kind`: `down`, `move`, `up`, `click`, `double`, `hover`, `drag` (needs `to: [x, y]`; `steps` intermediate moves, default 8). Position in page coordinates (`x`, `y`) or screen pixels (`sx`, `sy`). Returns `{selection, tool}`. ```json {"id":4,"method":"engine.execute","params":{"command":"tool.set","params":{"tool":"ellipse"}}} {"id":5,"method":"ui.pointer","params":{"kind":"drag","x":200,"y":200,"to":[300,260],"shift":true}} ``` ### `ui.key {key, shift?, alt?, cmd?, ctrl?}` A key as if typed on the canvas (in vector edit mode the edit keys come first: `V` `P` `Q` `X` `Shift+B` tools, arrows nudge points, `Delete`/`Shift+Delete`, `Cmd+A`, `Cmd+J`; with the shape builder, `Enter` finishes): a menu shortcut (`{"key":"G","cmd":true}` groups), a tool key, `Escape`, `Delete`/`Backspace`, `Enter`, arrows (nudge; shift = big nudge; auto layout children move one place along the flow; with `cmd` they resize the selection). While text is being edited, keys go to the text editor. Returns `{"command": id}` for shortcuts. ### `ui.type {text}` Type into the text being edited (start editing with a double-click, `text.edit.begin {id}`, or the text tool). ### `ui.menu.invoke {id}` Invoke a menu item exactly like clicking it (this may open a dialog). Returns `{ok, lastError}`. ### `ui.set {rightTab?, leftTab?, theme?, home?, palette?, mainMenu?, colorPicker?, variables?, layerFilter?, collapseLayers?, exportPreview?, preview?, presentScroll?, colorProfileDialog?, stylePicker?, stylePickerEdit?, stylePickerView?}` Switch panels and modes: `rightTab` `design|prototype|inspect`, `leftTab` `file|assets`, `theme`, `home` (bool), `palette` (bool: the Actions palette), `mainMenu` (bool), `colorPicker` (`{fills?, index?}`: open the colour picker on the selection's paint; `null` closes it), `variables` (bool, or a collection id or name to show: the Variables editor), `layerFilter` (string: open the layers search with that filter; `null` closes it), `collapseLayers` (true: collapse the layers tree), `exportPreview` (bool: the Design panel Export section's preview), `preview` (true or a frame id: open the prototype preview pane like `proto.preview`; false or `null` closes it), `presentScroll` (`[x, y]`: scroll the presented screen, the full window's else the pane's, clamped to what it can scroll), `colorProfileDialog` (`srgb|displayP3`: open File ▸ Color profile with that profile chosen; `null` closes it), `stylePicker` (`fill|stroke|effect|grid`: open the style picker for the selection; `null` closes it) with `stylePickerEdit` (a style id or name: open its editor), `stylePickerView` (`list|grid`). Returns `ui.inspect` (which reports `stylePicker` and `stylePickerView`). ### `ui.screenshot {path}` PNG of the whole window, UI included (needs a visible window). Returns `{path, width, height}`. ### `ui.render {path, scale?, ids?}` PNG of the document without UI chrome (works without a window). Without `ids` it exports the selection, else the page's top-level layers. Returns the export result. ### `app.quit {}` Close the app. ## Example session (shell) ```sh port=7979 figcraft --control $port & exec 3<>/dev/tcp/127.0.0.1/$port echo '{"id":1,"method":"engine.execute","params":{"command":"frame.create","params":{"preset":"iPhone 16","x":0,"y":0}}}' >&3 read -r reply <&3; echo "$reply" echo '{"id":2,"method":"ui.screenshot","params":{"path":"/tmp/figcraft.png"}}' >&3 read -r reply <&3; echo "$reply" ``` For agents, prefer the MCP server (`figcraft-cli mcp --attach 7979`, see `docs/mcp.md`): it wraps these methods in documented tools and returns images inline.