List / Icon / Freeform views, Metadata Display, view presets, font size,
Preview Area, bin tabs and windows, hover-scrub In/Out; Media Browser tree,
Favorites, history, file types, thumbnails, Edit Columns, import and drag.
Engine: project_panel and media_browser modules, Services::list_entries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The column pass and the add/clip of idct4/idct8 work on whole rows so they
vectorise (same integer steps in the spec's row-then-column order; checked
against the per-column formulation on random blocks). Docs: draft decoding in
architecture.md and perf.stats fields in control-protocol.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- HEVC inverse transform: sum basis rows of non-zero coefficients with a
const-generic size (bit-exact, tested against the direct product);
SAO edge offset gets a check-free interior loop. HEVC CPU/frame -60%.
- H.264/HEVC/VP9 planes are moved into VideoFrames, not copied.
- Catch-up decoding: frame jobs tell sources which frames are late
(filmcraft_media::cancel::with_catch_up); the GOP cache skips
non-reference samples of late frames (H.264 nal_ref_idc 0, HEVC
sub-layer non-reference pictures). Scrubs keep the last 2 s decoded.
- perf.stats: engine query + UI/control method (decode counters,
playback shown/dropped, frame-worker decode/render ms, cache use).
- Timeline waveform source peak cached; bench seek section and --only.
- docs/performance.md with before/after results.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Edit: Label ▸ 16 colours + Select Label Group, Paste Attributes… (⌥⌘V, with
Scale Attribute Times), Remove Attributes…, Select All Matching, Remove
Unused, Consolidate Duplicates. File: New ▸ Sequence From Clip, Bin From
Selection (⇧B), Offline File…; Close Project (⇧⌘W, asks to save), Save All.
Clip: Make Subclip… (⌘U, Restrict Trims), Edit Subclip…, Modify ▸ Audio
Channels… (⇧G) / Timecode…, Video Options ▸ Frame Hold Options…, Add Frame
Hold (now splits at the playhead), Insert Frame Hold Segment, Field
Options…, Time Interpolation (Frame Sampling / Frame Blending / Optical
Flow, blending rendered on CPU; optical flow falls back to blending),
Fit to frame / Fill frame; Audio Options ▸ Breakout to Mono, Extract Audio
(WAV next to the project, imported); Replace With Clip ▸ From Source
Monitor / Match Frame / From Bin. Hold Filters: effects animate through a
hold unless set. Menus support nested submenus (egui and native) and follow
Premiere's order. Dialogs in panels::clip_dialogs with automation ids and
ui.set {clipDialog}.
Project schema v9 (no-op migration v8→v9, v8-subclip fixture): clip
time_interpolation / hold_filters / field_options / source_channels,
Interpretation.audio_channels, Subclip.restrict_trims.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
MonitorView state is serde and settable with ui.set {program|source}; view.* UI commands with
menu checkmarks; wrench and zoom menus with automation ids; headless kittest tests (view_ui.rs).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Agents' ui.* requests used ViewportCommand::Focus, so the user's typing in another app landed in FilmCraft as shortcuts (stray Extract, Mark In/Out, markers…). Verified live: the frontmost app stays frontmost through launch, ui.click, ui.key and ui.screenshot, and the requests still take effect.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- file.projectManager {destination, mode: collect|consolidate, sequences?,
excludeUnused, handles, preset, includeProxies, includePreviews, dryRun, wait}.
- Collect copies every file the chosen sequences use (nested sequences and subclips
followed), optionally proxies and render previews; consolidate writes only the used
media range plus handles with a transcode preset and re-bases media time so edits,
keyframes and markers stay put. Unused clips can be excluded.
- Dry run reports original / resulting disk space and the file plan; the copy runs
as a job and writes the project last with the new paths and fingerprints.
- UI: Project Manager dialog (sequences, mode, preset, options, destination,
Calculate → sizes) with automation ids pm.*.
- Tests: collected project opens with its media moved away and renders the same
frames; consolidate trims to used range + handles and matches (>38 dB) the original.
- ROADMAP: M11 done.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- media.createProxies: background job (jobs.list progress) transcoding with our own
encoders — ProRes 422 Proxy ¼/½, ProRes LT ½, H.264 ¼/½ (audio included) — into
<media dir>/Proxies or a chosen folder; attached when the job finishes
(Session::poll_persistence applies finished media jobs).
- media.attachProxies (duration ±1 frame and frame rate must match; size/aspect may
differ), media.detachProxies, media.reconnectFullRes, media.toggleProxies
(Preferences ▸ Media ▸ enableProxies; bumps the view revision without dirtying the
project), media.proxyPresets.
- Proxy frames are smaller; ProxySource reports the original size and the compositor
derives its pixel scale from the frame, so Motion and effects render the same
picture (44 dB PSNR vs full res with Motion + Gaussian Blur, 48 dB at ½).
Export always renders full resolution.
- ExportSettings::prores_profile (proxy / lt / standard / hq).
- project.ingestSettings + file.import: copy (fingerprint-verified), transcode,
create proxies, copy and create proxies.
- UI: Toggle Proxies button on both monitors (lit when on), Create Proxies dialog,
Project panel Proxy submenu and P badges.
- Measured (one core, 4K H.264 testsrc2): CPU composite 201 → 35 ms/frame at ¼ with
ProRes Proxy ¼, 277 → 131 ms at ½ with H.264 ¼; decode 9.2 → 0.7 ms with H.264 ¼.
- Tests: create+attach+toggle same composite modulo scale, attach checks, export
ignores proxies, ingest copy + proxies, ignored 4K benchmark, headless UI test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- render::color_match: non-ML statistics matching — Oklab means per tonal range (smoothstep
shadow/midtone/highlight weights) plus mean chroma; "Face Detection" down-weights skin-tone
pixels (Oklab hue 20–75°) in the colour statistics and then limits the skin hue shift to 8°;
the grade is solved in Lumetri's own parameters (3 wheels, their lightness, saturation) by
damped Gauss–Newton through the real Lumetri implementation, so the result stays editable
- render::render_clip: one clip's layer at a time (the shot as Lumetri sees it)
- lumetri.applyMatch {clip?, referenceTime|Frame|Timecode, faceDetection} sets the grade in one
undo step and reports the statistics distance before/after; refuses a reference inside the
clip itself
- Lumetri panel: Color Match row (reference timecode, Face Detection, Apply Match; automation
ids lumetri.match.*)
- tests: Oklab reference values, self-match is a no-op, a known grade is recovered (residual
−86 %), skin protection holds the skin hue shift to ≤ 8° (51° without), engine and headless
UI tests
- docs: control protocol (colour commands and ids), testing; ROADMAP M8 row and log
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Missing media no longer fails: opening a project scans for missing files
(`media.findMissing`, `file.open` → missingMedia). Missing clips render our own
offline slate (render::offline: red striped field, warning triangle, "MEDIA NOT
FOUND", file name, hint) with silent audio, and the Link Media dialog opens.
- Media identity: imports record the size and a fast content fingerprint (hash of
size + first/last MiB) in MediaClip::identity (optional field, older builds
ignore it, no schema bump).
- media.relink checks file name / extension / fingerprint ("Clip ID") / duration /
media start / frame size+rate+channels, refuses a mismatched fingerprint unless
forced, supports Align Timecode (Project::shift_media_time), and relinks the
others automatically by the derived folder remap (Windows/macOS separators).
- media.autoRelink {from,to} | {folder}, media.search, media.replaceFootage,
media.makeOffline {deleteFiles?}, media.offlineAll, media.status, media.linkMedia.
- Media pool caches sources per reference (path, offline flag), so relink, Make
Offline and undo take effect at once; proxy-aware resolution and a full-res
provider that export uses.
- codecs::gop no longer holds its lock while decoding: rayon decoders inside a
parallel export could steal another frame of the same source and deadlock.
- UI: Link Media dialog (rows, match options, folder search with preview, Locate…,
Link, Offline, Offline All, Cancel), Make Offline dialog, Project panel offline
markers and context menu, media thumbnails keyed by media reference.
- Tests: moved media opens offline (slate rendered) and relinks others by folder,
prefix remap and folder search, fingerprint mismatch refused, Make Offline,
headless UI test of the dialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- crates/ui-egui/src/panels/essential_sound.rs: per-type sections (Loudness with Auto-Match,
Repair, Clarity, Creative, Ducking with Generate Keyframes, Duration note, Pan), preset dropdown
with save/delete, code-drawn type glyphs, automation ids for every control; every control runs an
essentialSound.* command and a slider drag is one undo step
- headless kittest test (essential_sound_ui.rs) with optional wgpu snapshots
- docs: architecture §5.2, control-protocol ids, testing, ROADMAP
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Engine shortcut set (crates/engine/src/shortcuts.rs): bindings as data
(command, canonical chord, optional panel), panel shortcuts override app ones
while the panel has focus; per-OS modifiers (Cmd = Cmd/Ctrl, Ctrl = macOS
Control, folded into Ctrl elsewhere and reported as conflicts); conflict
detection, reassignment, undo/redo, Cancel restores; frontend commands
registered so tools/transport/panels are bindable too.
- Presets: FilmCraft Default, Premiere Pro / Final Cut Pro / Avid Media
Composer Compatible (key tables mapped onto FilmCraft command ids); custom
presets as JSON in <data dir>/Keyboard Shortcuts/, active set persisted,
Save As / Delete / Export / Import (Windows-notation files converted).
- shortcuts.* commands for agents/MCP (list/get/set/clear/undo/redo/conflicts/
forKey/resolve/presets/loadPreset/savePreset/deletePreset/export/import/audit).
- Premiere-default audit: commands without a shortcut get Premiere's key when
free (Shift+D Apply Default Transitions, Shift+J/L slow shuttle, Shift+K Play
Around, Project > Shift+O Open in Source Monitor); Audio Clip/Track Mixer
window shortcuts corrected (Shift+9 / Shift+6).
- Edit > Keyboard Shortcuts... (Cmd+Alt+K): keyboard drawn in code with
app/panel/both colouring and modifier filter, searchable command list with a
record-on-click Shortcut column and +, Key: detail list, conflict warnings,
Undo/Redo/Clear/Cancel/OK; automation ids shortcuts.*.
- Menus (in-app and native macOS key equivalents), command.list and the input
loop follow the active bindings live.
- Tests: 7 engine tests; scripted kittest test (record keys, live menu update,
reassignment, undo/redo, cancel, OK, panel-specific Left in History).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Root cause: not a lock. When the window is hidden or behind others (always when the app is
driven over the control channel), macOS App Nap drops every thread of the process to background
priority 4 and defers its timers. On a loaded machine (load avg ~150) a priority-4 process gets no
CPU: after Render In to Out + play the UI thread stayed runnable inside the run loop's timer
callout, every thread at PRI 4 (`ps -M`), 0 % CPU, control channel silent. Relaunched with App Nap
off the same script ran through: render 2–13 s instead of 15 s, every reply immediate (2/2 runs).
- apps/filmcraft/src/app_nap.rs: hold a user-initiated, latency-critical NSProcessInfo activity
for the life of the process (= NSAppSleepDisabled for a bundle; idle system sleep allowed).
- ui.screenshot: a hidden window or sleeping display never presents, so the screenshot event
never came and the UI repainted at full speed forever (100 % CPU). It now fails after 10 s with
"no frame was presented (window hidden or display asleep)" and polls at 60 Hz meanwhile.
Regression test: app_nap::tests (the activity is taken on macOS). The starvation itself needs a
hidden window on a loaded machine and is checked with the control-channel script in the commit
notes (captions.newTrack/add, markIn/Out, Full, renderInToOut wait, stop, playhead.set,
renderBar, ui.screenshot): all replies within 10 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Engine autosave module: Preferences (autoSave.enabled/intervalMinutes=5/maxVersions=20/
saveCurrentProject/recoveryJournal/recoveryIntervalSeconds), persisted in the per-user data
dir; prefs.get/set/reset commands.
- Background worker (filmcraft-autosave thread): the UI thread only hands over the Arc<Project>
snapshot; JSON encoding and atomic writes happen on the worker. Premiere-style auto-saves to
<project dir>/Auto-Save/<name>-YYYY-MM-DD_HH-MM-SS.fcproj (local time), only when changed,
rotated to Maximum Project Versions, optionally also saving the project.
- Recovery journal: debounced snapshot of unsaved changes in <data>/Recovery/<session>/ guarded
by an OS file lock; on launch, sessions whose lock is free and that left a snapshot are offered.
Clean quit removes the journal (or keeps it, marked cleanExit, if changes were unsaved).
- Commands: file.recover, file.discardRecovery, file.recoveryList, file.autoSaveNow,
file.autoSaveStatus, file.listAutoSaves.
- UI: Preferences ▸ Auto Save page (Edit ▸ Preferences, Cmd+,; FilmCraft ▸ Settings… on macOS),
"Recover Unsaved Changes" dialog at startup, Revert confirmation; all with automation ids.
- Desktop: --recover / --no-recover / --data-dir; local-time offset via chrono (clock).
- Verified in the app: edits, kill -9, relaunch, dialog, Recover restores the edits (unsaved, original path).
- docs/project-files.md: auto-save, recovery and measured costs (2,000 clips: 2.5 ms encode,
1.4 MB, ~30 ms atomic write+fsync, all off the UI thread). ROADMAP M11 updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>