Commit Graph

5 Commits

Author SHA1 Message Date
Brandon Thomas b141c406e9 M10.1: text engine (crates/text): font database with bundled OFL fonts and system-font discovery, harfrust shaping, bidi, line breaking, paragraph layout, glyph cache and rasteriser; captions and Timecode/Clip Name burn-ins use it
- New L1 crate filmcraft-text: fonts (bundled Inter Regular/Medium/SemiBold/Bold/Italic,
  JetBrains Mono, Noto Serif; DirectorySource scans system font folders reading only name/OS2
  tables; family/style resolution with synthetic bold/italic; per-char fallback), layout
  (harfrust kerning/ligatures, unicode-bidi, unicode-linebreak, alignment incl. justify,
  leading, tracking, baseline shift, all/small caps, underline, carets/hit-test/selection,
  cached), raster (moved from captions; active-edge list, shapes, emboldening), render
  (outline + sub-pixel glyph-mask caches; transformed-outline path for rotation/skew),
  mask (distance-transform strokes, blur).
- Captions burn-in now shapes and kerns via the engine (font.rs/raster.rs removed).
- Timecode / Clip Name effects draw real text (full clip names, not seven-segment digits);
  text_burnin golden re-blessed.
- UI takes its font bytes from the text crate (no duplicate copies in the binary).
- New fonts: Inter Bold, Inter Italic (OFL-1.1, rsms/inter v4.1), Noto Serif Regular
  (OFL-1.1, notofonts) with sidecars, ATTRIBUTION.md rows and licence text.
- Perf: 3-line 96 px title at 1080p ~1.6 ms cold / 0.15 ms warm (release).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:22:30 -04:00
Brandon Thomas 7655447233 T3: golden-image tests for the renderer + GPU parity; fix stale GPU uploads
crates/golden (test-only, L3): nine procedural 320x180 scenes (transform
and opacity, blend modes, Gaussian Blur, Lumetri basic, Crop, Cross
Dissolve / Dip to Black / Wipe mid-transition, timecode/clip-name text)
rendered on the CPU and compared with committed goldens (PSNR >= 45 dB,
max <= 12, p99 <= 2); FILMCRAFT_BLESS=1 regenerates them with
attribution sidecars. testkit::golden adds PNG I/O, diff metrics and
failure images. The same scenes are composited on the GPU and compared
with the CPU.

GPU parity exposed a real bug: GpuCompositor cached uploads by
pixel-buffer address without owning the buffer, so a new frame
allocated at a freed frame's address was drawn with a stale texture
(whole wrong frames, PSNR ~12 dB). The cache now keeps the buffer
alive; regression test upload_cache_keeps_buffers_alive.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 00:26:14 -04:00
Brandon Thomas 5303af9112 README: product-page redesign — feature tour (edit, colour, effects, audio, formats, export, interchange, agents) with nine screenshots of public-domain films; attribution for every image
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:59:37 -04:00
Brandon Thomas 45f3c6c7d0 README: hero + gallery from public-domain films (Night of the Living Dead, Carnival of Souls, Charade) with CC0 Chopin; attribution sidecars and credits; Export defaults to H.264 MP4 with a ~/Movies path
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:32:04 -04:00
Brandon Thomas ac63aad991 AGENTS.md asset rules (no Adobe iconography/images; open licences only; per-asset .attribution sidecars + ATTRIBUTION.md), cargo xtask assets gate in ci; hevc test fixture temp names unique per thread
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:18:48 -04:00