Commit Graph

6 Commits

Author SHA1 Message Date
justjohn12345 b6281f968f Graphics: only selected layers have a box, and a hidden layer has none
Every layer of the selected graphic was outlined on the Program monitor,
so a box stayed after its layer was deselected, and a layer whose
visibility was off kept its box and could still be clicked and dragged.

As in Premiere Pro 26: a layer has a box only while it is selected (or
typed into), and a layer whose visibility is off is not on the monitor
at all: no box, no handles, no click target.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:24:43 -04:00
justjohn12345 8407f233c1 Graphics: point text and paragraph text, as Premiere has them
A text layer is now one of two types, each with Premiere Pro 26's handles:

- Point text (Type tool click): every handle scales the layer about its
  anchor point, both axes alike; the font size is untouched.
- Paragraph text (Type tool drag): the dragged rectangle is a box the text
  wraps in. Handles move that side or corner of the box, the opposite side
  stays, the text re-wraps at the same size. Lines below the box are not
  shown and the bottom-right handle turns into a red plus.
- The anchor point can be dragged with the Selection tool; the layer stays.
  It is picked before anything under it, so a shape dragged by its exact
  centre moves its anchor.
- Properties > Text > wrench opens Text Properties, where Text Layer Type
  switches a layer between the two (graphics.setTextType); the text stays
  where it is.

Shapes keep stretching away from their opposite side.

New: text layer parameter box_height, graphics.newText `box`, and
textType / box / overflow / anchor / scale in graphics.list. A layer saved
before a parameter existed can now be given it with graphics.set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 09:54:26 -04:00
Brandon Thomas cb1804b4c3 M10.7: Essential Graphics Browse/Edit UI, template/font dialogs, golden scenes
- Essential Graphics panel with Browse (Graphics Templates library: engine-rendered thumbnails,
  search, category filter, apply, drag to timeline, install, remove) and Edit tabs.
- Edit tab: Template Properties (one editor per control), Responsive Design - Time (intro/outro,
  roll/crawl options), Responsive Design - Position (Pin To + edges); Type-tool selections style
  just the selected characters (graphics.setCharStyle).
- Export As Motion Graphics Template and Replace Fonts in Projects dialogs; Install via file picker.
- Source graphics listed in the Project panel; caption pickers accept MCC/STL/TTML/DFXP.
- ui.set gfxTemplates / gfxEdit; headless UI tests; golden scenes graphic_template and
  graphic_rich_text (sidecars + ATTRIBUTION rows); docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:02:24 -04:00
Brandon Thomas ee9fd53079 M10.7: graphics templates (.fcgt), rolls/crawls, responsive design, per-character styles, MCC/STL/TTML/DFXP captions
- Text engine: per-character style runs (layout_rich), per-run underline/colour index.
- Project: graphic_design (style runs, pins, roll/crawl maths, responsive time, source graphics),
  gtemplate (.fcgt format, validation, base64 resources, 8 original built-in templates; .mogrt refused).
- Render: item-level graphic evaluation (responsive time, pins, rolls), per-run fills.
- Engine: graphics.template.* (list/apply/export/install/remove/set/controls/thumbnail),
  graphics.setRoll/setResponsiveTime/pin/setCharStyle, Upgrade Caption to Graphic,
  Upgrade to Source Graphic (shared edits), Replace Fonts in Projects, fonts used.
- Captions: MacCaption MCC (CDP, CEA-608 + CEA-708), EBU STL (Tech 3264), TTML/IMSC1, DFXP.
- Schema v12 (no-op migration + fixture), docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:52:15 -04:00
Brandon Thomas 012bcf7aa5 M10.6: Graphics and Titles menu: New Layer (Vertical Text, Rectangle, Ellipse, Polygon, From file), Align to Video Frame / as Group / to Selection, Distribute (centres and gaps), Arrange, Select Next/Previous Graphic and Layer, Reset All Parameters, Reset Duration
Vertical text layout in the text engine (one line per character, columns right to left).
All edits are undoable engine commands; engine tests cover each menu group.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:23:27 -04:00
Brandon Thomas daaee5072c M10.2: Type tool with on-monitor text editing, shape and pen tools, layer boxes and handles, graphic editor in Properties / Essential Graphics
- Program monitor overlay for graphic clips: Type tool click creates a text layer (in the
  selected graphic under the playhead or a new clip) and edits it in place with a caret,
  selection highlight, arrows/word/line navigation, Shift-select, Cmd+A/C/X/V, Return,
  Backspace/Delete, Esc; typing is one undo step. Selection tool selects, moves and scales
  layers (bounding box, handles, anchor); double-click edits text. Rectangle/Ellipse tools
  drag out shapes; Pen tool places a closed path. Automation ids program.layer.*.
- Properties (when a graphic is selected) and Essential Graphics: Layers list, Align and
  Transform (align / distribute), Text (source text, font family + style incl. system fonts,
  size, paragraph alignment, tracking, leading, baseline shift, box width, faux bold/italic,
  caps, underline, kerning/ligatures), Shape, Appearance (fill, 2 strokes, background,
  shadow). Automation ids graphics.*.
- Headless UI test (egui_kittest) drives the whole flow through the control channel; with
  FILMCRAFT_UI_SHOTS it renders PNGs via wgpu (works with a locked screen).
- docs/graphics.md; architecture, ROADMAP, ATTRIBUTION (code-drawn glyphs) updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:57:18 -04:00