Desktop/shared: - Frame workers catch panics per job: a failing decode/render no longer kills the worker or leaves its frame in flight forever (blank monitors). Counted as perf.stats failedJobs. - UI pass catches panics and shows a "FilmCraft hit an error" window (Save Project / Continue) instead of closing the app. - Panic hook writes <data dir>/Logs/crash-<day>.log with thread, location and backtrace; a window that can't start shows an error dialog instead of exiting silently. - GPU compositor only on adapters that render/blend Rgba16Float with >= 4096 textures; GPU validation errors and oversize frames switch to the CPU compositor instead of wgpu's default panic. - Dock layout and Media Browser splitter no longer panic on tiny panels/windows. Web: - Export mode / previews / voice-over / log reveal no longer call std::env::temp_dir (panics on wasm32): new filmcraft_engine::temp_dir(); default export dir /exports. - Fatal-error overlay with Reload; WebGPU device failure retries on WebGL2 (?webgl); cache-busted wasm/glue URLs; webcodecs entries[0] guard. Tests: robustness_ui (worker survives injected panics, UI panic recovery, tiny windows), crash hook, dock split, GPU plan size, default export dir; web smoke test extended. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| .htaccess | ||
| README.md | ||
| _headers | ||
| package.sh | ||
README.md
Hosting FilmCraft for the web
filmcraft-web-<version>.zip (from the GitHub release, or packaging/web/package.sh) holds a
static site in filmcraft-web-<version>/:
| File | What it is |
|---|---|
index.html |
The page. It loads everything through relative URLs. |
filmcraft_web.js |
wasm-bindgen glue (generated, ES module) |
filmcraft_web_bg.wasm |
The app, about 13 MB, or 5 MB with compression |
_headers, .htaccess |
Sample header rules for Netlify/Cloudflare Pages and Apache |
There is no server-side code. Upload the folder's contents anywhere that serves static files.
Any path works
All URLs in index.html are relative, so the site works at a domain root
(https://example.com/), under a prefix (https://example.com/tools/filmcraft/) and from a CDN
bucket. The assets carry a content
hash in their URL (index.html loads them with ?v=<build hash>), so they can be cached
forever. Only index.html needs revalidation.
Required server settings
- MIME type: serve
.wasmasapplication/wasm. Browsers refuse to stream-compile it under any other type, and the app then loads slowly or not at all. Serve.jsastext/javascript. Most hosts already do both. For nginx, check thatmime.typeshasapplication/wasm wasm;. - Compression: turn on gzip or Brotli for
.wasm,.jsand.html. That takes the download from about 13 MB to about 5 MB. You can also precompress (brotli -k *.wasm) and let the server sendContent-Encoding: br. - Caching:
Cache-Control: public, max-age=31536000, immutableon the.wasmand.jsfiles (their URLs carry the build hash), andno-cacheonindex.html.index.htmlmust not be cached, or a browser can pair an old page with new files. - HTTPS: WebGPU (and the clipboard) only work in a secure context, which means
https://orhttp://localhost. Over plain HTTP elsewhere, the app falls back to WebGL2. - No special isolation headers: FilmCraft doesn't use
SharedArrayBuffer, so it doesn't needCross-Origin-Opener-PolicyorCross-Origin-Embedder-Policy. If your site already sends COEPrequire-corp, also sendCross-Origin-Resource-Policy: same-origin(orcross-originwhen the files live on a CDN) on the app's files.
nginx example:
location /filmcraft/ {
types { application/wasm wasm; text/javascript js; text/html html; }
gzip on;
gzip_types application/wasm text/javascript text/html;
location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; }
location ~* index\.html$ { add_header Cache-Control "no-cache"; }
}
Local test: python3 -m http.server 8765 inside the folder, then open http://localhost:8765/.
Embedding in a page (iframe)
<iframe
src="https://example.com/filmcraft/"
title="FilmCraft image editor"
style="width: 100%; height: 720px; border: 0;"
allow="fullscreen; clipboard-read; clipboard-write"
allowfullscreen>
</iframe>
- The app fills the iframe and follows its size, so size the iframe and not the app.
- Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app.
- Cross-origin embeds work. Preferences are kept in the iframe's
localStorage. Browsers that partition or block third-party storage may forget them between visits, and the app then starts with defaults. - Sandboxed iframes need at least
sandbox="allow-scripts allow-same-origin allow-downloads allow-popups". Withoutallow-same-originthere's no storage. Withoutallow-downloads, Save and Export (browser downloads) are blocked. - Don't send
X-Frame-Options: DENYor aframe-ancestorsCSP that excludes the embedding page.
Renderer selection and fallback flags
FilmCraft renders with wgpu. It uses WebGPU when the browser has it and falls back to
WebGL2 on its own. URL query flags override this, and they work on the iframe src too:
| Flag | Effect |
|---|---|
| (none) | WebGPU if available, otherwise WebGL2 |
?webgl |
Force the WebGL2 backend (useful when a WebGPU driver misbehaves). The page reloads with it by itself when WebGPU is present but fails to start |
?cpu |
Force the CPU canvas path (slowest, most compatible) |
For example: <iframe src="https://example.com/filmcraft/?webgl" ...>.
A browser with neither WebGPU nor WebGL2 gets a message in place of the app.