diff --git a/.github/workflows/windows-arm64.yml b/.github/workflows/windows-arm64.yml
index 7a8aa43..927ce1d 100644
--- a/.github/workflows/windows-arm64.yml
+++ b/.github/workflows/windows-arm64.yml
@@ -1,7 +1,7 @@
# Windows on ARM: package the ARM64 release the way release.yml does (cross-compiled on an x64
# runner, unsigned here), then install that MSI on a Windows 11 ARM64 runner, check the installed
# binaries are ARM64, run the CLI natively, and uninstall. (A native ARM64 `cargo test` job is left
-# out for now: PrintCraft saw an intermittent access violation in egui UI tests there.)
+# out for now: PdfCraft saw an intermittent access violation in egui UI tests there.)
name: Windows ARM64
# Builds run only from the `release` branch (a manual run from another branch is skipped).
diff --git a/AGENTS.md b/AGENTS.md
index b2ba5ad..ff12ac8 100644
--- a/AGENTS.md
+++ b/AGENTS.md
@@ -1,6 +1,6 @@
# GridCraft — instructions for agents
-GridCraft is a clean-room, open-source, Rust-native spreadsheet targeting Microsoft Excel parity — and superiority (speed, openness, agent control). It runs natively on macOS, Windows, Linux and BSD, and on the web via WASM. Siblings with the same conventions: `../designcraft` (InDesign-class, the closest reference), `../photocraft` (Photoshop), `../vectorcraft` (Illustrator), `../printcraft` (Acrobat), `../filmcraft` (Premiere), `../lightcraft` (Lightroom), `../effectcraft` (After Effects).
+GridCraft is a clean-room, open-source, Rust-native spreadsheet targeting Microsoft Excel parity — and superiority (speed, openness, agent control). It runs natively on macOS, Windows, Linux and BSD, and on the web via WASM. Siblings with the same conventions: `../designcraft` (InDesign-class, the closest reference), `../photocraft` (Photoshop), `../vectorcraft` (Illustrator), `../pdfcraft` (Acrobat), `../filmcraft` (Premiere), `../lightcraft` (Lightroom), `../effectcraft` (After Effects).
Standards and learnings shared across the crafting apps live in `../../craftrules` (checked out next to the craft apps, or `storytold/craftrules`). Read its `AGENTS.md` at the start of a session, follow its standards, and contribute reusable learnings back there. Never code: repos don't share code.
diff --git a/CLAUDE.md b/CLAUDE.md
index b2ba5ad..ff12ac8 100644
--- a/CLAUDE.md
+++ b/CLAUDE.md
@@ -1,6 +1,6 @@
# GridCraft — instructions for agents
-GridCraft is a clean-room, open-source, Rust-native spreadsheet targeting Microsoft Excel parity — and superiority (speed, openness, agent control). It runs natively on macOS, Windows, Linux and BSD, and on the web via WASM. Siblings with the same conventions: `../designcraft` (InDesign-class, the closest reference), `../photocraft` (Photoshop), `../vectorcraft` (Illustrator), `../printcraft` (Acrobat), `../filmcraft` (Premiere), `../lightcraft` (Lightroom), `../effectcraft` (After Effects).
+GridCraft is a clean-room, open-source, Rust-native spreadsheet targeting Microsoft Excel parity — and superiority (speed, openness, agent control). It runs natively on macOS, Windows, Linux and BSD, and on the web via WASM. Siblings with the same conventions: `../designcraft` (InDesign-class, the closest reference), `../photocraft` (Photoshop), `../vectorcraft` (Illustrator), `../pdfcraft` (Acrobat), `../filmcraft` (Premiere), `../lightcraft` (Lightroom), `../effectcraft` (After Effects).
Standards and learnings shared across the crafting apps live in `../../craftrules` (checked out next to the craft apps, or `storytold/craftrules`). Read its `AGENTS.md` at the start of a session, follow its standards, and contribute reusable learnings back there. Never code: repos don't share code.
diff --git a/README.md b/README.md
index 0d0af29..d7a4b8c 100644
--- a/README.md
+++ b/README.md
@@ -172,7 +172,7 @@ stand on its own.
|
| **VectorCraft** | Vector illustration | [GitHub](https://github.com/storytold/vectorcraft) | [Website](https://getartcraft.com/apps/vectorcraft) |
|
| **FilmCraft** | Video editing, color and sound | [GitHub](https://github.com/storytold/filmcraft) | [Website](https://getartcraft.com/apps/filmcraft) |
|
| **LightCraft** | Photo library and raw development | [GitHub](https://github.com/storytold/lightcraft) | [Website](https://getartcraft.com/apps/lightcraft) |
-|
| **PrintCraft** | Reading, organizing and protecting PDFs | [GitHub](https://github.com/storytold/printcraft) | [Website](https://getartcraft.com/apps/printcraft) |
+|
| **PdfCraft** | Reading, organizing and protecting PDFs | [GitHub](https://github.com/storytold/pdfcraft) | [Website](https://getartcraft.com/apps/pdfcraft) |
|
| **EffectCraft** | Motion graphics and visual effects | [GitHub](https://github.com/storytold/effectcraft) | [Website](https://getartcraft.com/apps/effectcraft) |
|
| **DesignCraft** | Page layout and publishing | [GitHub](https://github.com/storytold/designcraft) | [Website](https://getartcraft.com/apps/designcraft) |
|
| **GridCraft** | **Spreadsheets and data · you are here** | [GitHub](https://github.com/storytold/gridcraft) | [Website](https://getartcraft.com/apps/gridcraft) |