diff --git a/.github/workflows/windows-arm64.yml b/.github/workflows/windows-arm64.yml index 7a8aa43..927ce1d 100644 --- a/.github/workflows/windows-arm64.yml +++ b/.github/workflows/windows-arm64.yml @@ -1,7 +1,7 @@ # Windows on ARM: package the ARM64 release the way release.yml does (cross-compiled on an x64 # runner, unsigned here), then install that MSI on a Windows 11 ARM64 runner, check the installed # binaries are ARM64, run the CLI natively, and uninstall. (A native ARM64 `cargo test` job is left -# out for now: PrintCraft saw an intermittent access violation in egui UI tests there.) +# out for now: PdfCraft saw an intermittent access violation in egui UI tests there.) name: Windows ARM64 # Builds run only from the `release` branch (a manual run from another branch is skipped). diff --git a/AGENTS.md b/AGENTS.md index b2ba5ad..ff12ac8 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -1,6 +1,6 @@ # GridCraft — instructions for agents -GridCraft is a clean-room, open-source, Rust-native spreadsheet targeting Microsoft Excel parity — and superiority (speed, openness, agent control). It runs natively on macOS, Windows, Linux and BSD, and on the web via WASM. Siblings with the same conventions: `../designcraft` (InDesign-class, the closest reference), `../photocraft` (Photoshop), `../vectorcraft` (Illustrator), `../printcraft` (Acrobat), `../filmcraft` (Premiere), `../lightcraft` (Lightroom), `../effectcraft` (After Effects). +GridCraft is a clean-room, open-source, Rust-native spreadsheet targeting Microsoft Excel parity — and superiority (speed, openness, agent control). It runs natively on macOS, Windows, Linux and BSD, and on the web via WASM. Siblings with the same conventions: `../designcraft` (InDesign-class, the closest reference), `../photocraft` (Photoshop), `../vectorcraft` (Illustrator), `../pdfcraft` (Acrobat), `../filmcraft` (Premiere), `../lightcraft` (Lightroom), `../effectcraft` (After Effects). Standards and learnings shared across the crafting apps live in `../../craftrules` (checked out next to the craft apps, or `storytold/craftrules`). Read its `AGENTS.md` at the start of a session, follow its standards, and contribute reusable learnings back there. Never code: repos don't share code. diff --git a/CLAUDE.md b/CLAUDE.md index b2ba5ad..ff12ac8 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -1,6 +1,6 @@ # GridCraft — instructions for agents -GridCraft is a clean-room, open-source, Rust-native spreadsheet targeting Microsoft Excel parity — and superiority (speed, openness, agent control). It runs natively on macOS, Windows, Linux and BSD, and on the web via WASM. Siblings with the same conventions: `../designcraft` (InDesign-class, the closest reference), `../photocraft` (Photoshop), `../vectorcraft` (Illustrator), `../printcraft` (Acrobat), `../filmcraft` (Premiere), `../lightcraft` (Lightroom), `../effectcraft` (After Effects). +GridCraft is a clean-room, open-source, Rust-native spreadsheet targeting Microsoft Excel parity — and superiority (speed, openness, agent control). It runs natively on macOS, Windows, Linux and BSD, and on the web via WASM. Siblings with the same conventions: `../designcraft` (InDesign-class, the closest reference), `../photocraft` (Photoshop), `../vectorcraft` (Illustrator), `../pdfcraft` (Acrobat), `../filmcraft` (Premiere), `../lightcraft` (Lightroom), `../effectcraft` (After Effects). Standards and learnings shared across the crafting apps live in `../../craftrules` (checked out next to the craft apps, or `storytold/craftrules`). Read its `AGENTS.md` at the start of a session, follow its standards, and contribute reusable learnings back there. Never code: repos don't share code. diff --git a/README.md b/README.md index 0d0af29..d7a4b8c 100644 --- a/README.md +++ b/README.md @@ -172,7 +172,7 @@ stand on its own. | | **VectorCraft** | Vector illustration | [GitHub](https://github.com/storytold/vectorcraft) | [Website](https://getartcraft.com/apps/vectorcraft) | | | **FilmCraft** | Video editing, color and sound | [GitHub](https://github.com/storytold/filmcraft) | [Website](https://getartcraft.com/apps/filmcraft) | | | **LightCraft** | Photo library and raw development | [GitHub](https://github.com/storytold/lightcraft) | [Website](https://getartcraft.com/apps/lightcraft) | -| | **PrintCraft** | Reading, organizing and protecting PDFs | [GitHub](https://github.com/storytold/printcraft) | [Website](https://getartcraft.com/apps/printcraft) | +| | **PdfCraft** | Reading, organizing and protecting PDFs | [GitHub](https://github.com/storytold/pdfcraft) | [Website](https://getartcraft.com/apps/pdfcraft) | | | **EffectCraft** | Motion graphics and visual effects | [GitHub](https://github.com/storytold/effectcraft) | [Website](https://getartcraft.com/apps/effectcraft) | | | **DesignCraft** | Page layout and publishing | [GitHub](https://github.com/storytold/designcraft) | [Website](https://getartcraft.com/apps/designcraft) | | | **GridCraft** | **Spreadsheets and data · you are here** | [GitHub](https://github.com/storytold/gridcraft) | [Website](https://getartcraft.com/apps/gridcraft) |