wgpu's default DX12 compiler (Auto) loads the first dxcompiler.dll on the
DLL search path. GridCraft ships none, so another program's copy is used;
without a matching dxil.dll its 'DXIL signing library not found' warning
fails wgpu's internal compute pipelines, the device is lost and the app
exits before the first frame. Pin FXC (part of Windows) unless
WGPU_DX12_COMPILER asks for another compiler.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Enumerating Vulkan adapters crashes inside Intel's igvk64.dll on some UHD
Graphics drivers, before any Rust error handling runs. Since #22 the
Windows instance is DirectX 12 only; this keeps Vulkan out of every
default path and adds two fallbacks so DX12-only can't leave a PC without
a window:
- A DirectX 12 probe before eframe starts: no hardware adapter that meets
eframe's limits -> OpenGL (plus DX12/WARP as last resort when WARP is
all DX12 offers).
- If run_native fails with a wgpu error before the app was created, start
once more with the other of DX12/GL (eframe reuses its event loop).
WGPU_BACKEND still overrides everything, and nothing else is tried then.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
UiState gains interfaceScale (percent, 100 = Auto, 75–200), saved in
ui.json and applied as egui's zoom factor on top of the desktop scale.
New UI command view.interfaceScale {percent | "auto"} clamps hostile
values; a malformed saved value reads as 100. View tab gets an
"Interface size" picker. egui's built-in keyboard zoom is turned off so the
preference owns the zoom.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>