gridcraft/crates/ui-egui/tests/outline.rs

93 lines
3.4 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//! The outline band of grouped rows and columns: − / + and level buttons (#373).
use egui::{Event, Modifiers, PointerButton, Pos2, vec2};
use gridcraft_engine::Session;
use gridcraft_ui_egui::SheetApp;
use gridcraft_ui_egui::outline::{Action, layout};
use serde_json::json;
type Harness = egui_kittest::Harness<'static, SheetApp>;
fn harness() -> Harness {
let mut session = Session::new();
session.new_workbook();
let mut h = egui_kittest::Harness::builder().with_step_dt(1.0 / 60.0).with_size(vec2(1200.0, 800.0)).build_ui_state(
|ui, app: &mut SheetApp| {
app.logic(ui.ctx());
app.ui(ui);
},
SheetApp::new(session, Default::default()),
);
h.run_steps(4);
h
}
fn click(h: &mut Harness, pos: Pos2) {
let press = |pressed| Event::PointerButton { pos, button: PointerButton::Primary, pressed, modifiers: Modifiers::NONE };
h.input_mut().events.extend([Event::PointerMoved(pos), press(true)]);
h.step();
h.input_mut().events.push(press(false));
h.run_steps(3);
}
/// Where the button that does `which` is drawn this frame (screen coordinates).
fn button(h: &Harness, which: impl Fn(&Action) -> bool) -> Pos2 {
let app = h.state();
let geo = app.grid.geo.clone().unwrap();
let sh = app.session.active().unwrap().wb.active().unwrap().clone();
let b = layout(&geo, &sh).buttons.into_iter().find(|b| which(&b.action)).expect("button on screen");
geo.mirror_pos(b.rect.center())
}
fn hidden_rows(h: &Harness) -> Vec<u32> {
let sh = h.state().session.active().unwrap().wb.active().unwrap().clone();
sh.rows.iter().filter(|(_, l)| l.hidden).map(|(r, _)| *r).collect()
}
fn toggle(rows: bool, level: u8) -> impl Fn(&Action) -> bool {
move |a| matches!(a, Action::Toggle { rows: r, group } if *r == rows && group.level == level)
}
fn outline_buttons_collapse_and_expand(rtl: bool) {
let mut h = harness();
if rtl {
h.state_mut().session.run("view.rightToLeft", json!({"on": true})).unwrap();
}
h.state_mut().session.run("data.group", json!({"rows": "5:8"})).unwrap();
h.state_mut().session.run("data.group", json!({"cols": "C:E"})).unwrap();
h.run_steps(2);
let geo = h.state().grid.geo.clone().unwrap();
assert!(geo.band_w > 0.0 && geo.band_h > 0.0);
// − on row 9 hides rows 5:8 and turns into +.
let minus = button(&h, toggle(true, 1));
click(&mut h, minus);
assert_eq!(hidden_rows(&h), [4, 5, 6, 7]);
let plus = button(&h, toggle(true, 1));
click(&mut h, plus);
assert!(hidden_rows(&h).is_empty());
// Level 1 for the columns collapses C:E; level 2 shows them again.
let level1 = button(&h, |a| *a == Action::Level { rows: false, level: 1 });
click(&mut h, level1);
let col_hidden = |h: &Harness| (2..=4).all(|c| h.state().session.active().unwrap().wb.active().unwrap().col_width(c) == 0.0);
assert!(col_hidden(&h));
let level2 = button(&h, |a| *a == Action::Level { rows: false, level: 2 });
click(&mut h, level2);
assert!(!col_hidden(&h));
// Every click was a command: undo walks them back.
h.state_mut().session.run("edit.undo", json!({})).unwrap();
assert!(col_hidden(&h));
}
#[test]
fn outline_buttons_collapse_expand_and_undo() {
outline_buttons_collapse_and_expand(false);
}
#[test]
fn outline_buttons_work_on_right_to_left_sheets() {
outline_buttons_collapse_and_expand(true);
}