44 lines
2.0 KiB
Rust
44 lines
2.0 KiB
Rust
// TEMPLATE for apps/gridcraft/build.rs (copied from DesignCraft by the release-tooling setup;
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// apps/gridcraft didn't exist yet). Move it there and add to apps/gridcraft/Cargo.toml:
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//
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// [build-dependencies]
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// # Icon + VERSIONINFO for gridcraft.exe; build.rs only uses it when the target is Windows.
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// winresource = "0.1"
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//
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// and to apps/gridcraft/src/main.rs (package.ps1 checks the exe is a GUI-subsystem binary):
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//
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// #![cfg_attr(all(target_os = "windows", not(debug_assertions)), windows_subsystem = "windows")]
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//
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// package.ps1 sets GRIDCRAFT_REQUIRE_WINRES=1 so release builds fail without the resources.
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//! Windows only: embed the app icon and version info (VERSIONINFO) into `gridcraft.exe`, so it
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//! shows in Explorer, the taskbar, the Start menu and Alt-Tab.
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//!
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//! On every other target this does nothing. A missing resource compiler is a warning, so a
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//! cross-compile from macOS or Linux still links, unless `GRIDCRAFT_REQUIRE_WINRES=1` turns it
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//! into an error (for release builds).
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fn main() {
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println!("cargo:rerun-if-changed=build.rs");
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println!("cargo:rerun-if-changed=../../assets/app-icon/gridcraft.ico");
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println!("cargo:rerun-if-env-changed=GRIDCRAFT_REQUIRE_WINRES");
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if std::env::var("CARGO_CFG_TARGET_OS").as_deref() != Ok("windows") {
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return;
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}
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let mut res = winresource::WindowsResource::new();
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res.set_icon("../../assets/app-icon/gridcraft.ico")
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.set("ProductName", "GridCraft")
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.set("FileDescription", "GridCraft spreadsheet")
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.set("CompanyName", "Learning Machines LLC")
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.set("LegalCopyright", "Copyright (c) the GridCraft authors. MIT OR Apache-2.0.")
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.set("OriginalFilename", "gridcraft.exe")
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.set("InternalName", "gridcraft");
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if let Err(e) = res.compile() {
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if std::env::var_os("GRIDCRAFT_REQUIRE_WINRES").is_some() {
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eprintln!("embedding Windows resources failed: {e}");
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std::process::exit(1);
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}
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println!("cargo:warning=gridcraft.exe built without icon/version resources: {e}");
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}
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}
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