Windows: the desktop app opens no console window

Release builds of lightcraft.exe are GUI-subsystem programs
(windows_subsystem = "windows"), so launching the app no longer opens
a terminal. Debug builds keep the console; lightcraft-cli.exe stays a
console program for terminal use (--help / --version / scripting).
Checked with cargo check --release --target x86_64-pc-windows-msvc.

Fixes #7

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Brandon Thomas 2026-10-04 02:31:34 -04:00
parent f5a4bb609d
commit 3f8dbb41c0
1 changed files with 5 additions and 0 deletions

View File

@ -12,6 +12,11 @@
//! `--control <port>` (or `LIGHTCRAFT_CONTROL_PORT`) starts a localhost JSON-lines control server:
//! `{"id":1,"method":"ui.inspect","params":{}}` → `{"id":1,"ok":true,"result":…}`.
//! See `lightcraft_ui_egui::control` for the methods.
//!
//! On Windows, release builds are GUI-subsystem programs: launching the app opens no console
//! window (issue #7). Their `--help` / `--version` output and diagnostics then have no console to
//! go to; use `lightcraft-cli` (a console program) from a terminal, or a debug build.
#![cfg_attr(all(target_os = "windows", not(debug_assertions)), windows_subsystem = "windows")]
mod alloc_release;
mod control_server;