Fix #316: headless test of the section eye
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01912WaK6Rmew3wxZuPyX7E8
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@ -1053,6 +1053,24 @@ mod tests {
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assert_ne!(h.app.session.active(), Some(first), "advanced");
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}
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/// The eye on a section header switches the section off and on again, one undo step each
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/// (issue #316).
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#[test]
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fn section_eye_switches_a_section_off() {
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let mut h = demo([1300.0, 900.0]);
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let t = Duration::from_secs(10);
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h.request("ui.set", json!({"view": "detail", "right": "edit"}), t);
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h.settle(SETTLE);
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let light_on = |h: &Headless| h.app.session.develop_of(h.app.session.active().unwrap()).unwrap().section_enabled("light");
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for expected in [false, true] {
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// the eye shows while the pointer is on the header
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assert_eq!(h.request("ui.hoverWidget", json!({"id": "section:light"}), t)["ok"], true);
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assert_eq!(h.request("ui.clickWidget", json!({"id": "sectionEye:light"}), t)["ok"], true);
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assert_eq!(light_on(&h), expected);
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}
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assert!(h.app.ui.section_open("light"), "the click didn't fold the section");
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}
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/// Return commits a tool panel back to Edit; elsewhere it does nothing.
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#[test]
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fn return_commits_the_crop_tool() {
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