diff --git a/README.md b/README.md index 3a48e478..acb6ac88 100644 --- a/README.md +++ b/README.md @@ -1,28 +1,73 @@ -
+

+ + + + ArtCraft + + +

-# LightCraft +

LightCraft

-### Your photos. Your pixels. Your machine. +

Your photos. Your pixels. Your machine.

-**A fast, beautiful, open-source photo library and non-destructive raw developer — written from scratch in pure Rust.**
-Native on macOS, Windows and Linux. In the browser via WebAssembly. Drivable end-to-end by AI agents over MCP. +

+ A fast, beautiful, open-source photo library and non-destructive raw developer, written from scratch in pure Rust.
+ Native on macOS, Windows and Linux. In the browser via WebAssembly. Drivable end to end by AI agents over MCP. +

-[Features](#edit-like-you-mean-it) · [Before & after](#before--after) · [Agents & MCP](#built-for-agents) · [Quick start](#quick-start) · [Roadmap](ROADMAP.md) +

+ Pure Rust + macOS, Windows, Linux and Web + MCP server included + License: MIT OR Apache-2.0 + Status: young and moving fast +

+ +

+ Join the ArtCraft community on Discord +

+ +

+ LightCraft on getartcraft.com · + ArtCraft · + All Crafting Apps +


-LightCraft editing Ansel Adams' The Tetons and the Snake River +

+ LightCraft's Edit view with Ansel Adams' The Tetons and the Snake River in the loupe, the Light and Effects panels open on the right, and the four showcase photos in the filmstrip +
+ Ansel Adams, "The Tetons and the Snake River" (1942). Public domain, U.S. National Archives. Developed in LightCraft. +

-Ansel Adams, “The Tetons and the Snake River” (1942) — public domain, U.S. National Archives — developed in LightCraft. +> [!NOTE] +> **ArtCraft is a community of artists from all walks of life.** Painters, photographers, +> filmmakers, illustrators, designers, animators, hobbyists, and people who picked up a pencil +> last week. If you make things, you're one of us. **[Come say hi on Discord](https://discord.gg/artcraft).** -
+

+ Editing · + Color grading · + Before & after · + Masking · + Presets · + Library · + Agents & MCP · + Performance · + Status · + Quick start · + Roadmap · + Crafting Apps +


## Edit like you mean it -LightCraft is a complete darkroom in a single native app. Every adjustment is **non-destructive** — your originals are -never touched — and every slider renders through a **scene-referred, wide-gamut, 32-bit float pipeline** so highlights +LightCraft is a complete darkroom in a single native app. Every adjustment is **non-destructive**, so your originals +are never touched. Every slider renders through a **scene-referred, wide-gamut, 32-bit float pipeline**: highlights roll off like film, shadows open up without halos, and colour stays clean from capture to export. @@ -30,60 +75,66 @@ roll off like film, shadows open up without halos, and colour stays clean from c
### ☀️ Light -**Exposure, Contrast, Highlights, Shadows, Whites, Blacks** — with edge-aware local tone mapping (a guided filter on -log-luminance), so pulling −100 Highlights recovers a blown sky without the grey halos you'd get from a naive curve. +**Exposure, Contrast, Highlights, Shadows, Whites, Blacks**, with edge-aware local tone mapping (a guided filter on +log-luminance). Pulling −100 Highlights recovers a blown sky without the grey halos you'd get from a naive curve. ### 🎨 Color -**White balance** by temperature & tint (Kelvin for raw, relative for JPEG) with presets, Auto and a +**White balance** by temperature and tint (Kelvin for raw, relative for JPEG) with presets, Auto and a click-to-neutralise **eyedropper**. **Vibrance** that protects skin tones, **Saturation**, an 8-band **Color Mixer** -(hue / saturation / luminance) and 3-way **Color Grading** wheels with blending and balance — all computed in OkLCh, -a modern perceptual colour space. +(hue / saturation / luminance) and 3-way **Color Grading** wheels with blending and balance. All of it is computed in +OkLCh, a modern perceptual colour space. ### ✨ Effects -**Texture** for fine detail, **Clarity** for mid-tone punch, **Dehaze** (dark-channel-prior with guided refinement — +**Texture** for fine detail, **Clarity** for mid-tone punch, **Dehaze** (dark-channel prior with guided refinement; push it negative to add atmosphere), post-crop **Vignette** with highlight priority, roundness and feather, and resolution-independent film **Grain** with size and roughness. ### 📈 Tone Curve Parametric region curve with movable splits **plus** point curves for RGB, Red, Green and Blue. Curves are monotone by -construction — no accidental tone inversions, ever. +construction, so you never get an accidental tone inversion.
-Tone curve editor +

+ The Tone Curve open under the Light panel, with a gentle S-curve on the RGB point curve applied to The Tetons and the Snake River +
+ A gentle S on the RGB point curve, right under the Light sliders. Ansel Adams, 1942 (public domain). +


## Color grading, the cinematic way Split-tone shadows, midtones and highlights independently with drag-anywhere colour wheels. Below, Dorothea Lange's -*Migrant Mother* gets a warm print-like tone — highlights at 42°, shadows at 28° — in two drags. +*Migrant Mother* gets a warm, print-like tone (highlights at 42°, shadows at 28°) in two drags. -Color grading wheels - -Dorothea Lange, “Migrant Mother” (1936) — public domain, Library of Congress. +

+ Color Grading wheels for midtones, shadows and highlights next to Dorothea Lange's Migrant Mother, toned warm like a print +
+ Shadows, midtones and highlights wheels in the Color panel. Dorothea Lange, "Migrant Mother" (1936). Public domain, Library of Congress. +


## Before & after -Hold \\ to peek at the original, press Y for side-by-side, or Shift+Y for a split view. -Every image below is a real screenshot of LightCraft, captured automatically by an agent through the +Hold \\ to peek at the original, press Y for side by side, or Shift+Y for a +split view. Every image below is a real screenshot of LightCraft, captured automatically by an agent through the [control channel](#built-for-agents). - - + + - - + +
Before/after: The Tetons and the Snake River
The Tetons and the Snake River — Highlights −45, Shadows +38, Clarity +28, Dehaze +18. Ansel Adams, 1942 (public domain).
Before/after: Migrant Mother
Migrant Mother — Shadows +42, Texture +18, split-toned grade, vignette. Dorothea Lange, 1936 (public domain).
Side-by-side before and after of The Tetons and the Snake River: the after has deeper clouds and more open shadows along the river
The Tetons and the Snake River. Highlights −45, Shadows +38, Clarity +28, Dehaze +18. Ansel Adams, 1942 (public domain).
Side-by-side before and after of Migrant Mother: the after is warmer, with lifted shadows
Migrant Mother. Shadows +42, Texture +18, split-toned grade, vignette. Dorothea Lange, 1936 (public domain).
Before/after: Earthrise
Earthrise — Dehaze +22, Highlights −30, warmer white balance, Vibrance +22. NASA / Bill Anders, Apollo 8, 1968 (public domain).
Before/after: The Blue Marble
The Blue Marble — Highlights −38, Blacks −20, Dehaze +15, Vibrance +30. NASA, Apollo 17, 1972 (public domain).
Side-by-side before and after of Earthrise: the Earth over the lunar horizon, the after slightly warmer and richer
Earthrise. Dehaze +22, Highlights −30, warmer white balance, Vibrance +22. NASA / Bill Anders, Apollo 8, 1968 (public domain).
Side-by-side before and after of The Blue Marble: the after has deeper blacks and firmer cloud detail
The Blue Marble. Highlights −38, Blacks −20, Dehaze +15, Vibrance +30. NASA, Apollo 17, 1972 (public domain).
@@ -93,21 +144,29 @@ Every image below is a real screenshot of LightCraft, captured automatically by Paint with a **Brush** (size, feather, flow, density, erase), drop **Linear** and **Radial Gradients** with draggable pins, or select by **Luminance Range**, **Color Range**, **Sky**, **Subject** and **Background**. Combine components -with **Add / Subtract / Intersect**, invert any of them, and dial in 15 local adjustments per mask — Temp, Tint, -Exposure, Contrast, Highlights, Shadows, Whites, Blacks, Texture, Clarity, Dehaze, Hue, Saturation, Sharpness, Noise — +with **Add / Subtract / Intersect**, invert any of them, and dial in 15 local adjustments per mask (Temp, Tint, +Exposure, Contrast, Highlights, Shadows, Whites, Blacks, Texture, Clarity, Dehaze, Hue, Saturation, Sharpness, Noise) plus an overall Amount. -Masking with linear and radial gradients +

+ Masking panel with a linear Sky mask and a radial Sun glow mask; the radial gradient is drawn as a red overlay around the sun on a lake scene +
+ A radial "Sun glow" mask (Temp +40, Exposure +0.50) layered over a linear "Sky" mask. Photo from LightCraft's procedurally generated demo library. +


## Presets, profiles & the Color Mixer -Eighteen hand-built presets ship in the box — *Golden Hour, Teal & Orange, Faded Matte, Selenium Tone, Crisp -Landscape* and more — each with an **Amount** slider from 0 to 200 %. Save your own from any group of settings, mark -favourites, copy/paste or sync edits across a whole selection with exactly the groups you choose. +Eighteen hand-built presets ship in the box (*Golden Hour, Teal & Orange, Faded Matte, Selenium Tone, Crisp +Landscape* and more), each with an **Amount** slider from 0 to 200 %. Save your own from any group of settings, mark +favourites, and copy, paste or sync edits across a whole selection with exactly the groups you choose. -Presets column and Color Mixer +

+ Presets column grouped into B&W, Color, Film, Landscape, Portrait and Style, beside the Color panel with the 8-band Color Mixer open on purple +
+ The Presets column next to the 8-band Color Mixer. Photo from the demo library. +

@@ -122,14 +181,14 @@ manual Vertical, Horizontal, Rotate, Aspect, Scale and Offset transforms. - - + +
### ⚫️ Black & White -One click (V) to monochrome with an 8-band **B&W Mix** that lets you darken skies or glow foliage — then -tone it with Color Grading for selenium, sepia or split-tone prints. +One click (V) to monochrome, with an 8-band **B&W Mix** that lets you darken skies or make foliage glow. +Then tone it with Color Grading for selenium, sepia or split-tone prints.
Crop and straightenBlack and white split view with grainCrop tool on The Tetons and the Snake River: a 16 by 9 crop rotated slightly, with a rule-of-thirds overlay and the Geometry sliders on the right
A 16:9 crop straightened +2.5° with the thirds overlay. Ansel Adams, 1942 (public domain).
Split before and after view of sand dunes: color on the left, black and white with grain and vignette on the right
Split view: colour original on the left, B&W with Clarity, Vignette and Grain on the right. Demo library.
@@ -139,18 +198,18 @@ tone it with Color Grading for selenium, sepia or split-tone prints. A library that stays out of your way: **All Photos**, **Recently Added**, **Picks**, **By Date**, **Albums** nested in **Folders**, and **Recently Deleted**. Rate with 0–5, flag with P / X / -U, colour-label with 6–9. Search understands fields — -`rating:>3 flag:pick iso:>800 camera:x2 date:2026-04 keyword:mountains` — and every view sorts by capture date, -import date, edit date, name, rating or size. Justified **Photo Grid** and **Square Grid** views are virtualized, +U, colour-label with 6–9. Search understands fields: +`rating:>3 flag:pick iso:>800 camera:x2 date:2026-04 keyword:mountains`. Every view sorts by capture date, +import date, edit date, name, rating or size. The justified **Photo Grid** and **Square Grid** views are virtualized, so they stay smooth whether you have forty photos or forty thousand. - - + + - +
Photo grid with albumsSquare gridJustified Photo Grid of 24 demo photos with ratings and flags, and a sidebar of nested albums under a Travel 2026 folder
Photo Grid with albums nested in a folder, ratings and flags. Demo library.
Square Grid showing the four public-domain showcase photos with star ratings and pick flags
Square Grid of the four public-domain showcase photos.
Info panel with metadataInfo panel for Earthrise showing file name, 2400 by 2400 JPEG dimensions, rating, title field and camera metadata
The Info panel: file, dimensions, rating, title, caption, copyright and camera metadata. NASA / Bill Anders, "Earthrise", Apollo 8, 1968 (public domain).
@@ -159,8 +218,8 @@ so they stay smooth whether you have forty photos or forty thousand. ## Built for agents Every menu item, slider, brush stroke, crop handle and keystroke in LightCraft is a **command** with a stable id and -JSON parameters — the UI, the keyboard, the CLI, a JSON-lines control channel and an **MCP server** all dispatch -through the same entry point. An agent can cull a shoot, develop it, mask a sky and export it — and *see* the result. +JSON parameters. The UI, the keyboard, the CLI, a JSON-lines control channel and an **MCP server** all dispatch +through the same entry point. An agent can cull a shoot, develop it, mask a sky and export it, and *see* the result. ```sh lightcraft --control 7980 ~/Pictures/trip @@ -174,30 +233,31 @@ lightcraft --control 7980 ~/Pictures/trip {"method": "ui.screenshot", "params": {"path": "after.png"}} ``` -- **91 engine commands** and **48 UI commands** — list them all with `engine.commands`, read every slider's range, +- **91 engine commands** and **48 UI commands.** List them all with `engine.commands`; read every slider's range, default and current value with `develop.controls`. -- **MCP server** — `lightcraft-cli mcp` gives Claude (or any MCP client) ~100 tools: import, query, develop, mask, - render (returned as an image), export — headless, or attached to the running app with screenshots, clicks and - gestures. See [docs/mcp.md](docs/mcp.md). +- **MCP server.** `lightcraft-cli mcp` gives Claude (or any MCP client) ~100 tools: import, query, develop, mask, + render (returned as an image), export. It runs headless, or attached to the running app with screenshots, clicks + and gestures. See [docs/mcp.md](docs/mcp.md). ```sh cargo build --release -p lightcraft-cli claude mcp add lightcraft -- "$PWD/target/release/lightcraft-cli" mcp ~/Pictures/shoot # headless claude mcp add lightcraft-app -- "$PWD/target/release/lightcraft-cli" mcp --connect 127.0.0.1:7980 # live app ``` -- **Scriptable CLI** — `lightcraft-cli render in.dng -o out.jpg --set light.exposure=0.7 --preset …`. +- **Scriptable CLI:** `lightcraft-cli render in.dng -o out.jpg --set light.exposure=0.7 --preset …`. - **Undo for everything**, including agent actions: a slider drag (or a scripted burst of updates) is one undo step. -- **Every widget is addressable** (`ui.widgets`) and clickable by name, so agents can operate the real UI, not a +- **Every widget is addressable** (`ui.widgets`) and clickable by name, so agents operate the real UI, not a side door. -- The screenshots in this README were produced by [`docs/showcase/`](docs/showcase/) scripts, end to end. +- The screenshots in this README were produced end to end by the [`docs/showcase/`](docs/showcase/) scripts. Protocol reference: [docs/control-protocol.md](docs/control-protocol.md).
## Fast, native, private -- **Pure Rust, no C.** Our own RAW decoders (DNG, Canon CR2, Sony ARW, Nikon NEF, Fujifilm RAF incl. X-Trans, Panasonic RW2, Pentax PEF, Olympus ORF), our own colour - science, our own pipeline. JPEG, PNG, TIFF, WebP, PSD composites and JPEG XL open today. +- **Pure Rust, no C.** Our own RAW decoders (DNG, Canon CR2, Sony ARW, Nikon NEF, Fujifilm RAF incl. X-Trans, + Panasonic RW2, Pentax PEF, Olympus ORF), our own colour science, our own pipeline. JPEG, PNG, TIFF, WebP, PSD + composites and JPEG XL open today. - **Scene-referred & wide-gamut.** Linear Rec.2020 float internally, Bradford-adapted white balance, gamut mapping instead of clipping, a filmic shoulder for raw and pixel-exact pass-through for JPEGs you haven't touched. - **Resolution-independent edits.** Radii and brush sizes are relative to the image, so a 400 px preview, your @@ -207,10 +267,10 @@ lightcraft --control 7980 ~/Pictures/trip ~4 ms, a cold 2.5 MP loupe in ~30 ms, and a full-size export in ~0.3 s including a parallel JPEG encode. Without a GPU the same pipeline runs on all CPU cores, redoing only the stages a slider affects. - **Instant culling.** Opening a raw shows its embedded camera preview or cached render within ~0.1 s while the - full render follows (~0.2–0.5 s for 24 MP); the next and previous photos are prepared in the background, so stepping + full render follows (~0.2–0.5 s for 24 MP). The next and previous photos are prepared in the background, so stepping through a shoot takes ~50 ms per photo. - **Background rendering.** A worker pool renders the loupe, before/after and every visible thumbnail off the UI - thread; drafts during drags, full quality on release. + thread: drafts during drags, full quality on release. - **Local-first.** No account, no cloud, no telemetry, no subscription. Your catalog is an append-only log of human-readable operations you can diff, back up or replay. @@ -218,8 +278,8 @@ lightcraft --control 7980 ~/Pictures/trip ## Feature status -LightCraft is young and moving fast — see the [roadmap](ROADMAP.md) for estimates. The detailed, row-by-row -Lightroom parity tracker — every feature, menu item and shortcut with its status, evidence and the top gaps — is +LightCraft is young and moving fast; see the [roadmap](ROADMAP.md) for estimates. The detailed, row-by-row +Lightroom parity tracker (every feature, menu item and shortcut with its status, evidence and the top gaps) is [docs/parity.md](docs/parity.md). | Area | Status | @@ -229,7 +289,7 @@ Lightroom parity tracker — every feature, menu item and shortcut with its stat | Light, Color, Effects (vignette styles), Tone Curve (+ refine saturation, targeted adjustment), Color Mixer (+ targeted), Point Color, Color Grading, Calibration, B&W | ✅ | | Masking: brush, linear, radial, luminance/colour range, add/subtract/intersect | ✅ (AI subject/sky use classical heuristics for now) | | Crop, straighten tool + auto straighten, flip, rotate, aspect ratios, overlays | ✅ | -| Profiles (Color, Neutral, Vivid, Landscape, Portrait, Monochrome — our own looks), presets, versions, history, copy/paste/sync settings | ✅ | +| Profiles (Color, Neutral, Vivid, Landscape, Portrait, Monochrome: our own looks), presets, versions, history, copy/paste/sync settings | ✅ | | Native macOS menu bar (generated from the command registry), control channel + every widget addressable, headless UI snapshots | ✅ | | RAW: DNG, CR2, ARW, NEF (uncompressed), Fujifilm RAF (Bayer + X-Trans), Panasonic RW2, Pentax PEF, Olympus ORF; embedded previews for every format incl. CR3 | ✅ · compressed NEF/RAF/ORF, CR3 decode 🚧 | | Detail: sharpening, luminance + colour noise reduction | ✅ · AI Denoise, Super Resolution ⬜ | @@ -243,6 +303,8 @@ Lightroom parity tracker — every feature, menu item and shortcut with its stat | GPU pipeline (wgpu compute, CPU-exact within 1/255) with CPU fallback | ✅ · WebGPU in the browser 🚧 | | Web build (same UI in the browser via WASM): persistent library in OPFS/IndexedDB, Web Worker rendering, export downloads | ✅ · WebGPU, Safari/Firefox testing 🚧 | +✅ works today · 🚧 in progress · ⬜ not started +
## Quick start @@ -261,7 +323,7 @@ cargo xtask ci # fmt, clippy, tests, la The web build needs the `wasm32-unknown-unknown` target and the matching `wasm-bindgen` CLI (`cargo xtask web` prints the exact install command); see [docs/web.md](docs/web.md). -Keyboard: G grid · D detail · E edit · C crop · M masking · +**Keyboard:** G grid · D detail · E edit · C crop · M masking · Shift+P presets · \\ original · Y before/after · Z zoom · J clipping · ⌘Z undo · ⌘/ all shortcuts. @@ -274,38 +336,74 @@ egui frontend is one swappable crate; nothing below it knows a UI exists. `mcp` ## Contributing -Humans and agents follow the same rules — read [AGENTS.md](AGENTS.md) first. The short version: +Humans and agents follow the same rules, so read [AGENTS.md](AGENTS.md) first. The short version: - **Clean-room.** Never read Adobe binaries or GPL raw/photo code (darktable, RawTherapee, LibRaw, rawspeed, dcraw…); work from public specs and black-box observation. -- **No Adobe assets, ever** — no icons, screenshots, presets, profiles, LUTs or fonts from Adobe products. Every +- **No Adobe assets, ever:** no icons, screenshots, presets, profiles, LUTs or fonts from Adobe products. Every image, icon and font in the repo is original, public domain, Creative Commons, OFL or permissively licensed, and has an entry in [assets/ATTRIBUTION.md](assets/ATTRIBUTION.md) added in the same commit. - **Pure Rust**, enforced crate layering, everything is a command, and `cargo xtask ci` green before every commit (one task id per commit). +Questions, ideas or a bug you'd like to talk through first? Bring them to [Discord](https://discord.gg/artcraft). +
-## Crafting Apps +## The Crafting Apps -Clean-room, pure-Rust creative tools from the same workshop — native on macOS, Windows and Linux, and in the browser. +LightCraft is one of the **Crafting Apps**: free, open-source creative tools from the +[ArtCraft](https://getartcraft.com/) team, each written from scratch in Rust and each able to +stand on its own. - - - - - - - - -
PhotoCraft
Layered raster image editor — a Photoshop-class app with layers, masks, adjustments, brushes and PSD support.
DrawCraft
Vector illustration — an Illustrator-class app with pen tools, live shapes, Pathfinder, type and SVG/PDF.
FilmCraft
Non-linear video editor — a Premiere-class app with its own H.264/ProRes/AAC codecs, timeline and colour.
LightCraft
Photo library and raw developer — a Lightroom-class app with a scene-referred pipeline, masking and presets.
PrintCraft
PDF viewer and editor — an Acrobat-class app for reading, organizing, annotating and editing PDFs.
+| App | What it's for | Code | Learn more | +|---|---|---|---| +| PhotoCraft | Image editing: layers, masks, type and real PSD files | [GitHub](https://github.com/storytold/photocraft) | [getartcraft.com](https://getartcraft.com/apps/photocraft) | +| VectorCraft | Vector illustration (formerly DrawCraft) | [GitHub](https://github.com/storytold/vectorcraft) | [getartcraft.com](https://getartcraft.com/apps/drawcraft) | +| FilmCraft | Video editing, color and sound | [GitHub](https://github.com/storytold/filmcraft) | [getartcraft.com](https://getartcraft.com/apps/filmcraft) | +| LightCraft | **Photo library and raw development** · **you are here** | [GitHub](https://github.com/storytold/lightcraft) | [getartcraft.com](https://getartcraft.com/apps/lightcraft) | +| PrintCraft | Reading, organizing and protecting PDFs | [GitHub](https://github.com/storytold/printcraft) | [getartcraft.com](https://getartcraft.com/apps/printcraft) | +| EffectCraft | Motion graphics and visual effects | [GitHub](https://github.com/storytold/effectcraft) | [getartcraft.com](https://getartcraft.com/apps/effectcraft) | +| DesignCraft | Page layout and publishing | [GitHub](https://github.com/storytold/designcraft) | [getartcraft.com](https://getartcraft.com/apps/designcraft) | -## Credits +And [**ArtCraft**](https://getartcraft.com/) itself, our AI image and video studio for artists who want real control. + +
+ +

+ Join the ArtCraft community on Discord +

+ +

Come make things with us

+ +

+ Our Discord is where artists of every kind hang out: people who paint, shoot, draw, cut film, + set type, and people still figuring out what they like to make. Share what you're working on, + ask for help, tell us what's broken, or tell us what you wish these tools could do. + Whatever your medium and however long you've been at it, you're welcome here. +

+ +

+ discord.gg/artcraft · + getartcraft.com · + The Crafting Apps · + LightCraft +

+ +
+ +## License and credits + +LightCraft is licensed under **MIT OR Apache-2.0**. Showcase photographs are public-domain works, used via Wikimedia Commons: Ansel Adams, *The Tetons and the Snake River* (1942, U.S. National Archives); Dorothea Lange, *Migrant Mother* (1936, Library of Congress); Bill Anders / NASA, *Earthrise* (1968); NASA, *The Blue Marble* (1972). The demo library is procedurally generated by LightCraft. UI font: Inter (SIL OFL). All icons are original. See [assets/ATTRIBUTION.md](assets/ATTRIBUTION.md). -LightCraft is an independent project and is not affiliated with or endorsed by Adobe. Licence: MIT OR Apache-2.0. -By the artcraft team. +LightCraft is an independent project and is not affiliated with or endorsed by Adobe. + +

+ ArtCraft
+ Made by the ArtCraft team and community. +

diff --git a/docs/brand/artcraft-logo-white.png b/docs/brand/artcraft-logo-white.png new file mode 100644 index 00000000..8cfb31d9 Binary files /dev/null and b/docs/brand/artcraft-logo-white.png differ diff --git a/docs/brand/artcraft-logo-white.svg b/docs/brand/artcraft-logo-white.svg new file mode 100644 index 00000000..4af80f75 --- /dev/null +++ b/docs/brand/artcraft-logo-white.svg @@ -0,0 +1,7 @@ + + ArtCraft + + + + + diff --git a/docs/brand/artcraft-logo.png b/docs/brand/artcraft-logo.png new file mode 100644 index 00000000..a4d1544c Binary files /dev/null and b/docs/brand/artcraft-logo.png differ diff --git a/docs/brand/artcraft-logo.svg b/docs/brand/artcraft-logo.svg new file mode 100644 index 00000000..d63f3eae --- /dev/null +++ b/docs/brand/artcraft-logo.svg @@ -0,0 +1,7 @@ + + ArtCraft + + + + + diff --git a/docs/brand/artcraft-mark-black.png b/docs/brand/artcraft-mark-black.png new file mode 100644 index 00000000..27664bc1 Binary files /dev/null and b/docs/brand/artcraft-mark-black.png differ diff --git a/docs/brand/artcraft-mark-black.svg b/docs/brand/artcraft-mark-black.svg new file mode 100644 index 00000000..63943537 --- /dev/null +++ b/docs/brand/artcraft-mark-black.svg @@ -0,0 +1,4 @@ + + ArtCraft + + diff --git a/docs/brand/artcraft-mark.png b/docs/brand/artcraft-mark.png new file mode 100644 index 00000000..dbb3dc08 Binary files /dev/null and b/docs/brand/artcraft-mark.png differ diff --git a/docs/brand/artcraft-mark.svg b/docs/brand/artcraft-mark.svg new file mode 100644 index 00000000..72e191f8 --- /dev/null +++ b/docs/brand/artcraft-mark.svg @@ -0,0 +1,4 @@ + + ArtCraft + +