Commit Graph

15 Commits

Author SHA1 Message Date
supper_yijie bf35a3c6c5 fix #425: Restore Simplified Chinese font rendering
1.Added Simplified Chinese font support for web and desktop builds.
2.Kept Inter as the default font, with Chinese used only as a fallback.
3.Verified Chinese glyph tests and a macOS universal build.

Signed-off-by: supper_yijie <syj794844854@163.com>
2026-10-09 15:12:33 +08:00
Claude d56d265044
Merge PR #282
# Conflicts:
#	ROADMAP.md
#	assets/ATTRIBUTION.md
#	crates/engine/src/camera_preview.rs
#	crates/raw/tests/corpus.rs
#	docs/camera-preview-colour.md
#	docs/parity.md
2026-10-08 18:55:07 +00:00
Xus Badia e4ab8422b4 macOS DMG: branded window background and icon layout
The DMG opened as a plain Finder window. It now shows the app icon's figure on
the LightCraft colour, with LightCraft.app and the Applications link side by side.
Same approach as VectorCraft's (storytold/vectorcraft#493).

- packaging/macos/dmg/: background.svg (source; text outlined, the figure an
  <image> of assets/app-icon), background.tiff (1x + 2x HiDPI, Deflate, sRGB)
  and dmg-layout.DS_Store (Finder view settings: window, icon size 128,
  positions, background).
- generate.py writes the TIFF and the layout on any OS, byte-for-byte
  reproducible, with nothing from the machine that ran it (no paths, users,
  disk names or volume UUIDs).
- package.sh copies them into the staging folder; the image is still built with
  hdiutil makehybrid. Nothing extra runs in the signing job.
- The volume name drops the version: the layout finds the background through
  an alias that includes the volume name. The DMG file name keeps the version.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 17:55:32 +02:00
sebastian pfluegelmeier cfcc169ff1 M11.4: calibrate Fujifilm colour with bundled X-H2S and X-T4 profiles 2026-10-08 10:49:55 +02:00
Harald Hoyer 707138f3fe
LR-PROF-CAMERACOLOR: built-in ILCE-7M4 camera profile (#202)
A built-in Sony ILCE-7M4 colour profile (assets/camera-profiles/ILCE-7M4.json, compact JSON, 39 KB), fitted by lightcraft-cli calibrate to the contributor's own 597 raw photos against their in-camera JPEGs; aggregate colour statistics only, MIT OR Apache-2.0. Compiled in via camera_profiles::BUNDLED; a local profile replaces it.

Co-authored-by: Harald Hoyer <harald@hoyer.xyz>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 09:16:08 -04:00
Brandon Thomas 2aa236537f Fonts: use craft-fonts as an optional build input; move the Japanese fonts out
The Japanese fonts (BIZ UDPGothic Regular/Bold for the UI, BIZ UDMincho for text
watermarks; #110, #114) now come from storytold/craft-fonts instead of assets/fonts/.

- crates/engine/build.rs: the craft-fonts recipe. With CRAFT_FONTS_DIR set it embeds
  the manifest's fonts as lightcraft_engine::CRAFT_FONTS (wasm32: BIZ UDPGothic Regular
  only, for the web size budget); unset, CRAFT_FONTS is empty. Local files only, no
  network; craft-fonts is not in any Cargo.toml.
- UI: theme::font_definitions adds the Japanese faces after Inter and egui's defaults
  in every family (BIZ UDPGothic first, Bold first for semibold). About box lists the
  embedded families.
- Watermarks: Inter, then the craft-fonts Japanese faces (Mincho first).
- Removed BIZUDPGothic-Regular/Bold.ttf, BIZUDMincho-Regular.ttf and their OFL files,
  and their ATTRIBUTION rows; added an attribution row for craft-fonts as an optional
  build input; NOTICE updated.
- Tests: Japanese glyph tests use CRAFT_FONTS and skip without it; new tests for
  Japanese in the UI with craft-fonts and for the UI and watermarks without it.
- CI: the FreeBSD job builds/tests with craft-fonts. Releases check out craft-fonts at
  a pinned commit, build with CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED=1, and ship the
  fonts' OFL licences (plus NOTICE) in every package.
- Docs: AGENTS.md, CLAUDE.md, README, docs/web.md, docs/localization-ja.md, ROADMAP,
  parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:35:02 -04:00
arata1972 509d5843dd M16: integrate expanded Japanese UI with upstream language settings
Co-authored-by: Codex <noreply@openai.com>
2026-10-06 06:20:23 +09:00
Brandon Thomas 58626b982d Fonts: replace Shippori Mincho with BIZ UDMincho (no Adobe-derived glyphs)
Shippori Mincho's name table credits 'FONTDASU / Google Inc. / but / Adobe' — its kanji
come from Adobe's Source Han Serif, which our asset rules exclude even under the OFL
(CLAUDE.md: no Source Han fonts). BIZ UDMincho (Morisawa Inc., design TypeBank Co., Ltd.;
OFL-1.1, from google/fonts at 63833b7) is a Mincho of its own with no Adobe glyphs, and
smaller (6.2 MB vs 8.7 MB). Attribution, licence text and NOTICE updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 16:19:38 -04:00
arata1972 7c799a9acf M16: add Japanese UI localization and isolated local macOS packaging
Co-authored-by: Codex <noreply@openai.com>
2026-10-06 05:15:04 +09:00
midasdf e00025aaf6 i18n: add Japanese menus and vertical Japanese watermarks 2026-10-06 01:07:26 +09:00
Brandon Thomas 320bcad19a Licensing: MIT OR Apache-2.0 files, NOTICE, ArtCraft brand terms
Add LICENSE-MIT and LICENSE-APACHE (Copyright (c) 2026 ArtCraft Team and the
LightCraft contributors) and docs/brand/LICENSE-brand.txt from the Crafting Apps
licensing standard. Rewrite NOTICE to the standard template and drop the stale
Source Sans 3 entry (only Inter is bundled). Attribute docs/brand/ in
assets/ATTRIBUTION.md so `cargo xtask assets` passes again. README gets the
standard "License and credits" section; AGENTS.md/CLAUDE.md note the brand
exception to the asset rule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 10:05:02 -04:00
Brandon Thomas 75e4e3ced0 app icon: lynx (owner's ArtCraft drawing), Dock/taskbar/launcher wiring, palette docs
- assets/app-icon/: lightcraft.svg (master), lightcraft-small.svg, 1024 PNG, macOS 512 PNG,
  .icns, .ico, hicolor theme (ai.storyteller.lightcraft), LICENSE.txt, README (palette,
  geometry, provenance, files)
- packaging/icons.sh regenerates everything (resvg, iconutil, new `cargo xtask ico`)
- apps/lightcraft: runtime window/Dock icon + Wayland app id; build.rs embeds the .ico and
  VERSIONINFO into lightcraft.exe (winresource, Windows targets only)
- packaging/linux/ai.storyteller.lightcraft.desktop
- ATTRIBUTION.md entry; icon at the top of README

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:37:06 -04:00
Brandon Thomas f0ffa11333 M0.1: enforce the asset rule in CI (cargo xtask assets); replace Adobe-published Source Sans 3 with Inter
Every image/icon/font/media/profile file must match an assets/ATTRIBUTION.md path pattern;
Adobe profile/template formats and Adobe-named assets are rejected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 23:52:33 -04:00
Brandon Thomas 440cedfa9c README: product-style showcase with screenshots of public-domain photos developed in LightCraft; reproducible showcase scripts; display-referred tone map for JPEGs (exact pass-through); fixes (crop panel wrap, overlay clipping, greyscale histogram, painted chevrons)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:56:38 -04:00
Brandon Thomas 728a272681 Asset rules: no Adobe assets ever; every asset open-licensed with an entry in assets/ATTRIBUTION.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:14:32 -04:00