eframe 0.36's App::on_exit takes the glow context as a second argument.
The macOS-only menu-bar Quit path still called on_exit(self), so the
0.7.0 macOS release job failed with E0061. Pass None; our on_exit ignores
it. macOS isn't built in CI, so only the release build caught it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On merge: the HDR histogram is applied in develop_reporting (#712 split develop), is skipped for
draft renders (a second render per drag tick), and HdrBins::bin clamps a hand-built split so it
can't underflow (test hdr_bins_with_any_split_stay_in_range).
- Settings ▸ General ▸ External Editing: the PhotoCraft location and Other editor
fields move from egui::TextEdit to TextField (edit menu, Esc restores).
- Edit In with the system default on Windows starts explorer.exe with the file
as one argument instead of cmd /C start, which read & ^ % | in file names as
shell syntax.
- psd::packbits walks the row with first()/get()/split_at_checked instead of
direct indexing and slicing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BKWB9TCnvzJHV6xMLAj2J4
On merge: the XWayland default goes in front of the catch_unwind-wrapped launch (#951), and the
README's Linux section names the LIGHTCRAFT_WAYLAND=1 opt-out.
On some Windows machines FXC fails to compile egui's own shaders on DX12
("The parameter is incorrect. (0x80070057)" in egui_pipeline) and wgpu's
default error handler panicked. Each renderer (DX12, Vulkan, GL, glow) is
now probed with error scopes and a logging error handler before the window
opens; the one that works is remembered; a start that dies leaves a marker
and relaunches with the next renderer. LIGHTCRAFT_GPU_BACKEND=glow added.
Sources: own design.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Brings the branch up to date with main (#869 shared docking and the docs it
added); no conflicts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Photo > Edit In > Edit in PhotoCraft (Cmd+Shift+E, also on the photo
context menu) renders a copy with the edits as a flat 16-bit PSD, which
PhotoCraft saves back to in place, stacks it on the original and opens
it in PhotoCraft, found where its installers put it. Edit in Other
Editor (Cmd+Alt+E) keeps the configured program. Per-editor format,
colour space and bit depth in Settings > External Editing. Export gains
a flat PSD format.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T4kqvR9KVCPia3SSXyB8WG
The Export dialog gets "Add to Apple Photos" with an optional album (macOS
only). app.export takes addToPhotos / photosAlbum (dialog, Export with
Previous, presets, MCP, lightcraft-cli run and render --opt); the new
export.addToPhotos {paths, album?, wait?} adds files already on disk and
export.photosImports {job?} reports how imports went.
A constant AppleScript run by /usr/bin/osascript asks Photos' import
command (Apple Events, not synthetic input) to import the files into a
top-level album of exactly that name (made when missing; albums in folders
are never used; several of that name: refused), skip check duplicates
false, and returns the media item ids. Album names and paths are passed
only as separate arguments (on run argv), never spliced into the script.
The runner is injectable (Session::apple_photos): with_fs installs the real
one on macOS only, and tests use fakes, so no test starts osascript or
Photos.
Imports are jobs (Session::apple_photos_imports), one at a time. The
desktop app (Session::apple_photos_background, set in open_session) never
waits for Photos on its UI thread: the background export adds on its
worker, app.export without background and export.addToPhotos answer with
the running job, and the app announces the outcome. Without a window (MCP,
lightcraft-cli) imports wait by default, and both headless front ends (the
MCP/CLI backend and the snapshot UI) wait for a running one before the
process ends, on every exit path, through one engine helper
(Session::wait_for_photos_imports) whose deadline follows the job: a
writing allowance while an export still writes, then the import's own
time limit from when Photos was asked, under an overall cap. A runner that panics, waiting or on a
worker, ends its import as failed and frees the slot (panic guard plus a
completion guard). Session::after_export reserves
the import slot before an export writes anything and frees it on every
exit path (handed the files, cancelled, failed, dropped), so a competing
import is refused with the export's job number instead of the export
failing its Photos step after writing. Permission (-1743), missing Photos,
cancel, timeouts, ambiguous albums, busy imports, other osascript failures
and partial imports produce actionable messages; the export's files are
kept either way. Hidden on other platforms; the web build compiles it out.
Packaging: the hardened-runtime entitlements gain
com.apple.security.automation.apple-events (app and CLI) and Info.plist
gains NSAppleEventsUsageDescription, without which macOS refuses the
events without asking.
Not yet tested end to end against a real Photos library: manual steps,
with the packaged app, in docs/apple-photos.md. Parity row LR-EXP-PHOTOS is
now partial.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Open Library given a Lightroom Classic catalog folder, one of its .lrdata /
.lrcat-data folders, Backups/, the .lrcat or its -wal/-shm/.lock files used to
create an empty LightCraft library inside Lightroom's folder (or, for the
.lrcat file, close the current library and then fail). Now:
- engine: lightroom_folder::lightroom_catalog_at (names only, top-level scan
bounded to 10 000 entries, never fails); Session::open_library refuses those
places with EngineError::LightroomCatalog {path, catalog} before creating
anything. A LightCraft library (catalog.snap / catalog.log) always wins.
- app: app.openLibrary checks before closing the current library, keeps it,
returns {opened: false, lightroomCatalog, path} and shows a dialog with
Import Lightroom Catalog… (file.importLightroom with the catalog found) and
Cancel. The library problem window gets the error instead.
- Lightroom import status keeps the catalog path after the task ends.
- CLI --library explains how to import instead.
An HDR edit's preview shows its SDR rendition, so its histogram said nothing
about the highlights above SDR white. Now it shows the HDR rendition:
`pipeline::hdr_histogram` renders the edit small (384 px, float HDR, same
framing) and bins it with SDR on the left half and the HDR range on the right
(`Histogram::of_hdr`, `HdrBins`), on a fixed scale of Hdr::MAX_EV_LIMIT (5)
stops above SDR white so it doesn't rescale when the headroom limit changes.
The engine's `develop()` (CPU and GPU renders) and the web worker swap it in
for HDR edits; high-bit-depth, windowed and proofed requests keep the image's
histogram, and a display profile's histogram doesn't replace it. Web workers
carry the HDR bins across their wire (`Histogram::to_words` / `from_words`).
The panel draws it in Lightroom's layout: a solid line at SDR white, dashed
lines between the stops, the headroom limit as an orange line with the range
past it dimmed, a bar under the plot (white; one band per stop in Visualize
HDR range's colours while that is on), SDR / HDR labels and an info tooltip.
Follow-up to #646, ported from #466.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- `lightcraft_denoise::remote`: protocol v1 over TCP (JSON lines + byte-shuffled,
deflated half-float tiles), a `Remote` client (connection pool, four slots,
greeting checks the model's SHA-256 and tile size, gives up after three failed
tiles) and `serve` (shared token compared in constant time, size caps including
payloads that inflate past their tile, connection limit, timeouts).
- Engine: with LIGHTCRAFT_DENOISE_URL / LIGHTCRAFT_DENOISE_TOKEN set, the loaded
model greets the server on first use and adds its slots to this computer's
tiles at once; a tile goes to a free server slot, else runs here, and a tile
the server fails runs here too. `denoise.status` → `device.remote` says where.
- `lightcraft-cli denoise-serve` serves the installed, selected model on this
computer's card (checked against the CPU, as in the app) or CPU.
- docs/denoise.md: setup, safety (unencrypted: VPN/LAN only) and the protocol.
Tested: protocol round trips, refusals (token, model, tile size, hostile
payloads), fallback and give-up; the engine model with a live, a mismatched
and a dead server; the CLI binary serving a synthetic model end to end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Previews looked more saturated than the exported files on Mac screens. The
pixels are the same: preview and export match to within one level on the CPU
and GPU paths, and exports embed a correct sRGB profile. But wgpu leaves the
window's Metal layer without a colour space for sRGB surfaces, and Core
Animation shows such a layer without colour matching ("If nil, no
colormatching occurs", CAMetalLayer.h). On a P3 screen the sRGB previews
were therefore shown too saturated, while Preview and Photos convert the
exports properly.
While no monitor profile is chosen in Settings > Display, the desktop app now
shows previews through the profile of the screen the window is on
(NSWindow.screen.colorSpace.ICCProfileData, safe objc2 calls), through the
existing display-profile path. It is read again about once a second, so
moving the window to another screen is followed. A chosen profile still wins;
"Use Screen Profile" goes back to it. app.displayProfile reports it as
path: null, screen: true. Other platforms and headless sessions are
unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Export as JPEG XL from the dialog, CLI, MCP and control channel (format jxl): lossy with
quality or lossless, 8/16-bit, effort fast/normal, progressive, EXIF/XMP boxes; HDR edits
as 16-bit Rec. 2020 PQ. Encoder: jixel (pure Rust, BSD-3-Clause OR Apache-2.0, native
only: it spawns its own threads), wrapped in catch_unwind. Lossy files declare an enum
encoding (sRGB / P3 / Rec. 2020; Adobe RGB and ProPhoto written as Rec. 2020); lossless
files embed the ICC profile.
Decoder fix: jxl-oxide desaturated colours outside sRGB when rendering XYB images to
wider primaries; lossy wide-gamut JXL now renders to linear sRGB primaries and is
converted to Rec. 2020 here. jixel's slowest effort is left out: jxl-oxide misdecodes
its (valid) files.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On a 2015 MacBook Pro (Intel Iris/Metal), 0.5.0 never opened its window, even with
LIGHTCRAFT_GPU=0: wgpu's indirect-call validation builds an internal compute pipeline when the
window's device is created, Metal's compiler fails on it ("Compiler encountered an internal
error"), the device is lost and eframe exits. That validation only guards indirect draws and
dispatches, which neither LightCraft nor egui issue.
backend::instance_flags clears InstanceFlags::VALIDATION_INDIRECT_CALL for every instance
LightCraft creates (the window's, Gpu::new and the denoise device), unless
WGPU_VALIDATION_INDIRECT_CALL asks for it. Tests: the flag rule, and that the window's instance
descriptor goes without it.
Raws without matrices in the file (ARW, NEF, RW2, RAF, CR2, CR3, PEF, SRW,
ORF) were all edited on the relative white-balance scale (6500 K / 0 = as
shot), even when lightcraft_raw::spectral has measured matrices for the
camera. Those 52 bodies (ILCE-7M3, ILCE-7M4, D850, EOS 5D Mark III...) now
edit in Kelvin like a DNG and like Lightroom.
Design:
- One decision on both sides: spectral::find_camera("Make Model") backs
catalog::relative_wb_camera (Photo::relative_wb); files::WbScaleOf decides
the same from the decoded file. A corpus test asserts they agree.
Photo::fitted_look keeps the old predicate for smart previews.
- The matrices only convert: As Shot is the file's multipliers read through
the model's ColorMatrix1/2 (spectral::as_shot_white_through). The look
(JPEG fit / profile / spectral fallback) is unchanged, and the slider
adapts from that white with Bradford. The camera-space rebalance stays
reserved for files with their own matrices.
- Presets resolve to their Kelvin values (WbMode::preset, sources cited).
- The Color panel shows the white balance in effect (effective_wb).
- XMP: crs::Target::for_file takes the camera; matrix cameras read
crs:Temperature as Kelvin (marked "scale": "kelvin"), others keep the
#510 as-shot shift.
Migration (no look changes):
- WhiteBalance.scale: WbScale { Legacy (absent in JSON), Kelvin }. A
white balance without a scale keeps its old meaning. On a spectral-Kelvin
raw (SourceInfo.legacy_relative_wb) the pipeline composes the old
adaptation (6500 -> value) with the new one (as shot -> ...) in Bradford
cone space (local::legacy_white). Von Kries scalings compose exactly, so
the matrix matches to f32 and the pixels are identical
(pipeline legacy_relative_white_balance_renders_as_before_on_a_kelvin_raw,
media old_relative_white_balance_on_a_kelvin_camera_keeps_its_look...).
- Every white-balance writer (develop.set/adjust/quickAdjust/wb/wbPick/
reset) first runs local::normalize_wb: a legacy value becomes the Custom
Kelvin value with the same look and is marked Kelvin. Partials without a
scale (old presets, develop.merge) stay legacy.
- Catalog format 7: Op::SetAsShotWb replaces the 6500/0 as-shot recorded
by older imports when the file is next decoded or reloaded (system op,
not an undo step). Format-version test updated.
- The web wire carries legacy_relative_wb.
Docs: parity (LR-EDIT-COLOR-TEMP), camera-preview-colour, xmp-interop,
lightroom-catalog-import, control-protocol, mcp, whats-new.
Every rfd dialog is built from one template that has the main window as
its parent (set once in `services` from the `CreationContext`). Without
a parent the xdg-desktop-portal picker on Wayland is a stray top-level
("Failed to associate portal window with parent window"): tiling
compositors put it beside the app, and a fullscreen window hides it
entirely, so Import Photos… looks like a hang. rfd exports the Wayland
surface through xdg_foreign; `FileDialog` is `Clone` and `Send`, so the
template also serves the picker on its own thread (#191). Not set on
macOS (sheet) or Windows (modal), which this does not change.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
`export_falls_back_to_the_cpu_when_gpu_work_is_lost` asserted on
`lightcraft_gpu::last_fallback()`, one value for the whole process that
every other engine test's GPU render overwrites between the export and
the assertion (out of device memory under parallel load, once "a GPU
render panicked"). It also switched the GPU off for the whole process
through the injected fault and cleared everyone's state with
`reset_failures()`.
A render now reports its own fallback: `lightcraft_gpu::try_render`
returns `Result<Rendered, Fallback>` (`NotTried` when the GPU was not
used, `Failed(reason)` when it was tried and the CPU must render), and
`render` is a thin `.ok()` over it. `media::develop_reporting` passes
the reason on as `RenderResult::gpu_fallback`, an export carries it as
`Exported::gpu_fallback`, and each file in an `app.export` batch result
has `gpuFallback` when its render fell back. `last_fallback()` stays as
the process-wide diagnostic for `ui.inspect` → `perf.gpuFallback`.
A simulated failure (`inject_fault`) is thread-local, and so are its
consequences now: a fatal injected fault stops GPU use on the injecting
thread only (`available()` false, `unavailable_reason()` set there);
`reset_failures()` clears that and nothing else, so neither reaches the
other tests in the process. Real failures still stop the whole process.
The engine test asserts on its own export's reason and checks that
another thread still has the GPU; `crates/gpu/tests/fallback.rs` uses
`try_render` and checks the same; a new batch test checks `gpuFallback`
lands on the file whose render fell back. Docs: gpu-pipeline.md,
control-protocol.md (app.export result), parity.md.
A render still running on a worker thread while the process exits crashes in the
driver (SIGSEGV in the NVIDIA Vulkan driver on Linux), where neither the panic
hook nor catch_unwind helps: pool workers were detached, the devices are statics
that are never dropped, and nothing on the way out waited for GPU work.
- gpu: every entry into a device (render, device creation, pool trim, denoise
runner and tiles) is counted as work in flight (exit.rs). begin_shutdown()
lets nothing new in; wait_idle(timeout) waits for what is inside.
- preview: JobPool keeps its workers. shutdown(timeout) and Drop discard the
queued jobs and wait, bounded, for the running ones (2 s on drop); never for
the calling thread, and not twice.
- engine: a render job caught by the shutdown gives up instead of rendering on
the CPU, so quitting doesn't wait for it.
- app: on_exit ends with LightcraftApp::shutdown (2 s for everything), after
settings and library are saved; the macOS menu-bar Quit goes through on_exit.
Not changed: the export, merge, denoise and import threads are still detached;
their GPU work goes through the gate, their CPU work is cut off at exit as before.
Tests: pool drop waits / is bounded / survives a panicked job and its own job
dropping it; the gate; GPU renders refused and the device not created after
begin_shutdown; the app's shutdown leaves no render worker. The crash itself
needs Linux + NVIDIA and was not reproduced here (Windows, DX12): 9 of 9 quits
of the app mid-render exit with code 0 in under 0.8 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The CLI snapshot test and the headless resize test sent Cmd+Plus to change egui's
interface scale; with the keys handed to View > Zoom they no longer did. A
ui.zoomFactor control request (0.5-3, documented) sets the scale explicitly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The File menu (beside the presets) imports a keyword list file
(Lightroom Classic's, Capture One's, Photo Supreme's .utf8) and exports
LightCraft's, with native file dialogs off the UI thread like the
other file commands; the desktop app gives the synchronous ones too.
Import says how many keywords it added and how many gained synonyms;
export says how many it wrote and names the keywords Capture One won't
import (; , < or > in a name).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>