Commit Graph

8 Commits

Author SHA1 Message Date
radialmonster 03bc1469f9 LR-EDIT-OPTICS-PROFILE: apply the distortion correction Panasonic/Leica record in RW2/RWL (#256)
The RW2 reader reads PanasonicRaw tag 0x0119 (16 LE words) and expresses the
camera's own correction as the equivalent DNG WarpRectilinear in OpcodeList3,
so embedded_lens() turns it into the existing EmbeddedLens/EmbeddedWarp and
"Enable Profile Corrections" applies it like a DNG's warp (no new warp path;
Convert to DNG keeps it). Rule, from our own measurements against the
embedded camera JPEGs (clean-room; ExifTool tag names only):
corrected = rho*(1 + (w8 rho^2 + w4 rho^4 + w11 rho^6)/32768), rho = r/w12
(w12 = active-area half diagonal), output = corrected / (1 + w5/32768),
on when (w7 & 0xf) == 1. Chosen on 38 GX85 photos, held out on 35 photos
from 12 other bodies / 9 other lenses; corrected renders line up with the
camera JPEG within 0.75 px at 1440 px at the corners (up to 13 % of the
half diagonal before). Implausible values leave the photo uncorrected.

The loader now removes lens opcodes before the RW2 camera-look fit (its
binned proxy needs an empty OpcodeList3); Opcode::is_lens_correction()
replaces the duplicated matches. RENDER_CACHE_VERSION 11 -> 12.
2026-10-08 00:13:58 -04:00
Brandon Thomas 64dfa8adbd Merge edit-panel parity (Point Color, Calibration, curve refine saturation + targeted adjustment, red/pet eye, visualize spots)
Fix-ups: diagnostic overlays never populate the view-preview cache; Photo Merge's RenderRequest gets
the new overlay field.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:02:11 -04:00
Brandon Thomas 490fe943cd LR-EDIT-COLOR-POINTCOLOR: Point Color — sampled colours with shift, variance, range and visualize
Up to 8 OkLCh samples (pointColor.pick samples the colour after the mixer on a proxy render);
per sample hue/saturation/luminance shift, variance (compress/expand the spread around the
sample) and an overall + per-axis range with soft edges, applied after the colour mixer in
ColorOps and its WGSL twin (equivalence case). Indexed control specs
(pointColor.<i>.hueShift …) so develop.set/controls/MCP address each sample. Visualize range
is a render overlay (RenderRequest::overlay) drawn after either renderer: the sample's own
edit is left out and colours outside the range turn grey. Point Color flyout in the Color
section with swatches, eyedropper, sliders, visualize and delete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:18:28 -04:00
Brandon Thomas ec6637f238 M5.4b: faster raw path — bin previews/thumbnails straight from the mosaic
- lightcraft-raw: RawImage::develop_binned(k) — k×k superpixel binning of the CFA
  (Bayer k even, X-Trans k multiple of 3), black/white normalised row by row, default
  crop only, clipping preserved for highlight reconstruction. 2560 px previews of a
  24 MP raw bin 2×, thumbnails 4–8×; exports / 1:1 still demosaic (AHD) at full size.
- highlight::reconstruct and its pyramid fill are rayon-parallel (bit-exact).
- X-Trans directional demosaic: precomputed per-phase neighbour offsets and no
  reflection in the interior, no per-pixel allocation (bit-exact, tested against the
  reference formulation): 2.9 s → 0.75 s CPU at 24 MP.
- files::load_bytes runs on a rayon worker so its short parallel loops don't each
  wait for the pool to wake (dominant cost on a loaded machine); LIGHTCRAFT_PROFILE
  prints per-stage source timings; files::bin_factor picks the block size.
- render_bench ONLY=source: per-file decode / normalise / demosaic / binning / load.
- Fix: u64 overflow on hostile IFD sizes in DNG/ARW/NEF raw-IFD selection (proptest).

load_bytes(2560) CPU time, ARW a7 III 24 MP: 2347 → 240 ms; X-T20: 3120 → 1220 ms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:01:53 -04:00
Brandon Thomas 30aac43fab M5.2e: renders and exports use the GPU; render_bench GPU column
`media::develop` renders on the GPU when available (views, render_now, exports;
thumbnails stay on the CPU) and falls back to the CPU otherwise. `app.gpu
{enabled?}` toggles it at runtime, `LIGHTCRAFT_GPU=0` disables it for the process,
`ui.inspect` reports the adapter under perf.gpu.

Performance: dropped device buffers are recycled once their thread has submitted
(fresh 100-300 MB allocations per pass cost as much as the passes), Gaussian
passes ping-pong between two buffers and read all channels of a pixel at once,
and long box radii slide over longer chunks. LIGHTCRAFT_PROFILE prints real GPU
stage timings. render_bench prints CPU and GPU columns and the CPU/GPU difference.

24 MP ARW, loaded machine, min of 7: cold loupe 415 -> 32 ms, exposure drag
22-42 -> 3.9 ms, NR drag (1920) 301+ -> 18 ms, export render 1037+ -> 291 ms;
max 1 LSB difference. docs/gpu-pipeline.md describes the implementation.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:19:44 -04:00
Brandon Thomas 74b94e089a M5.3: compute independent spatial planes side by side
The guided base, clarity band, texture band and dark channel (and the paired blurs inside the
guided filter) are independent; each alone scales poorly (subsampled grids, short rows), so they now
run under raster::par_join. Same arithmetic, identical pixels. render_bench gains a per-feature
breakdown of the per-pixel stage (ONLY=finish).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 02:01:25 -04:00
Brandon Thomas 452521a16f M5.1: full-resolution source level for exports larger than a preview
Exports above 2560 px were rendered from the 2560 px preview proxy and upsampled. SourceLevel::Full
(native size; procedural demo scenes at their nominal size) is now selected for outputs larger than
a preview; the media cache keeps only the last full-size original. render_bench gains a batch-export
scenario (decode + render + JPEG per file).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:03:48 -04:00
Brandon Thomas 42d2298118 M5.3: stage cache — slider drags redo only the stages the setting feeds; draft quality during drags
- pipeline: StageCache + render_cached: resampled source, white-balanced/retouched/denoised image
  and each spatial plane (log L, guided base, clarity, texture, dark channel + airlight) are keyed
  by exactly their inputs; keeps a draft-size and a full-size entry warm.
- Exposure moved after the spatial filters (applied per pixel; planes shifted by EV): identical up
  to rounding (test: <= 2 LSB vs. exposing the source), so exposure drags hit the cache too.
- engine: RenderJob::draft / with_stages; ui: loupe and before views own a StageCache, loupe
  renders at Draft quality while interacting.
- engine example render_bench (min-of-N wall + process CPU time).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 00:42:50 -04:00