lightcraft-cli installed no `log` backend, so every log::warn!/info! record
(the GPU-to-CPU fallback, an unknown LIGHTCRAFT_GPU_BACKEND, the adapter
chosen) was dropped and RUST_LOG, which docs/gpu-pipeline.md documents for
the fallback warning, did nothing. The desktop app had its own logger that
read only LIGHTCRAFT_LOG.
Both now install lightcraft_engine::logging: warnings and errors on stderr
by default; LIGHTCRAFT_LOG or RUST_LOG (off, error, warn, info, debug,
trace) picks another level, LIGHTCRAFT_LOG winning, and RUST_LOG's
per-target directives (`lightcraft=debug,wgpu=warn`) set LightCraft's
level. Below warnings only LightCraft's own records are shown, as the app's
logger did. The app's --help lists the variable.
Tests: level parsing and target filtering (engine logging::tests); the CLI
prints "LIGHTCRAFT_GPU_BACKEND=bogus names no known backend" with
RUST_LOG=warn and nothing with RUST_LOG=off (cli.rs).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K3vVft4VXvvy8SpbbUceTW
`ExportOptions::from_json` reads what it recognises and defaults the rest, so
`longEdgee=400` exported at 3000 px, `longEdge=banana` at full size, and a
`watermark` of `5` or `{"text":"x","bogus":1}` passed with `ok:true`, while
`size: 3` was silently clamped to 0.5 of the short edge (#181, #183).
`from_json` stays lenient for stored prefs and dialog prefill. New
`ExportOptions::validate(cmd, params)` / `from_params(params)` check every key
against the option and target lists (unknown ones name the nearest known key),
every value's kind and range, and a `watermark` object's keys, kinds and ranges
(`size` 0.005..0.5 and `inset` 0..0.4 of the short edge, `imageWidth` 0.01..1 of
the width, `opacity` 0..1, `color` [r,g,b]), returning
`invalid parameters for \`app.export\`: …` like the other commands. The three
places that run an export use it — the desktop `app.export`, the headless
backend behind `lightcraft-cli run` and the MCP `export` tool, and
`lightcraft-cli render --opt` — and `export.savePreset` validates a preset's
params when it is saved. Built-in presets, the Export dialog's `to_json`,
Export with Previous and `render --opt` all pass unchanged.
The `app.export` param string (`lightcraft-cli commands`, `engine.commands`),
the MCP `export` tool schema and docs/parity.md LR-EXP-WATERMARK now list the
watermark keys, their units and ranges.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
`fn snapshot` wrote every reply but never looked at `ok`, so a script with a
bad `ui.set`, an unknown command or a failed `ui.screenshot` exited 0 while
the PNG showed the wrong view or was never written. The run now counts
replies with `"ok": false`, keeps going (every reply still reaches stdout and
the final `-o` screenshot is still written — continue-and-report, like
`run --keep-going`) and returns `N scripted request(s) failed` afterwards,
which `main` turns into exit 1. Usage text and docs/control-protocol.md
"Headless rendering" state the contract.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- paths are built by component, not with a hard-coded '/' (cli, import, rename, find-missing)
- the rename tests' model volume treats both separators as one
- the Local-folder UI tests hide Home when the temp folder lies inside it, and wait for
the worker-thread listing instead of three frames
- the GPU equivalence test tolerates up to two edge pixels where the CPU and the card
fall on different sides of the lens-warp sampling boundary
cargo xtask ci: all 7 steps pass.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Conflicts with issue #150 (NEF colour from the camera JPEG): the per-file
look, its hue/saturation/value table and chroma curve, and camera
profiles now apply to every `file_local_look` format (ARW, NEF, NRW);
`calibrate` also collects NEF/NRW. Render cache version 11 (main 9,
branch 10).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
One photo can show too little of a colour for its own fit: a lime shirt
covering a few dozen proxy pixels next to foliage at the same hue stayed
yellow (hue 68 deg vs the JPEG's 82 deg).
- `lightcraft-cli calibrate [--max N] [--out DIR] FOLDERS...` pools the
colour pairs of many ARWs per model (each against its embedded JPEG,
192 px proxies, <= 4000 pairs per photo) and fits one matrix from
white-balanced camera RGB plus a hue/saturation/value table.
- Profiles live in $LIGHTCRAFT_CAMERA_PROFILES or
<config>/camera-profiles/<model>.json; validated on load, damaged files
ignored with a warning, part of the render cache keys.
- Photos of a profiled model take its colour and fit only their own tone
and chroma curves; the acceptance gates still apply.
- The table fit buckets samples by hue and runs nodes in parallel; the
app's config_dir moves to the engine.
Profile from 300 Feb-Aug ILCE-7M4 photos (2 min); 29 held-out September
photos: mean dE vs camera JPEG 3.54 -> 3.10, saturated 6.41 -> 5.20;
the shirt's hue 68 -> 82 deg (JPEG 81.5).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
run --connect ADDR could not reach the app and always advised lightcraft --control 7980, whatever port ADDR named, so following the hint left the command connecting elsewhere. The hint now takes the port from ADDR itself, with an end-to-end test on a refused connection.
wgpu loads the driver of every backend in an instance's set while it
enumerates adapters. The compute device (crates/gpu) hard-coded
Backends::PRIMARY (Vulkan + DX12 + Metal) and ignored WGPU_BACKEND, and
was created from LightcraftApp::new on a background thread at launch, so
a crashing Vulkan driver (Intel UHD 630, igvk64.dll) killed the process
before the window appeared; the window (egui-wgpu) also listed Vulkan.
- lightcraft_gpu::backend: DX12 only on Windows (Metal on macOS, as before
on Linux) for both the compute device and the window;
LIGHTCRAFT_GPU_BACKEND=dx12|vulkan|metal|gl|auto|off, else WGPU_BACKEND;
backends missing from the build fall back to the default.
- The device is created only when GPU rendering is enabled, after the
first frame; the preference is applied before the window opens.
- Crash sentinel: gpu-init.marker in the settings folder around device
creation; if left behind, the next launch starts with GPU rendering off
and a notice saying how to turn it back on.
- Tests: backend parsing/selection, sentinel, window defaults, headless
snapshot with LIGHTCRAFT_GPU=0 / LIGHTCRAFT_GPU_BACKEND=off.
- Docs: gpu-pipeline.md (backends, env vars, troubleshooting), whats-new,
parity LR-BEHAV-GPU.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two processes on one library each kept their own catalog and seq counter;
the last snapshot silently dropped the other's edits.
- lightcraft_catalog:🔒 LibraryLock holds an exclusive OS lock
(std File::try_lock: flock / LockFileEx) on <library>/catalog.lock for
the session; who holds it goes to catalog.lock.owner (separate file: a
Windows lock also blocks reads). Released on drop and by the OS when the
process dies, so leftover files from a crash never lock anyone out. File
systems without lock support open unprotected with a warning.
- Session::open_library takes the lock before reading anything and fails
with EngineError::LibraryInUse ("this library is already open in
LightCraft 0.x (process N on host)"); reopening the session's own
library hands its lock over.
- lightcraft-cli (mcp/run/snapshot --library) adds how to drive the
running app instead (--control + mcp --connect).
- Tests: in-process, leftover files, a killed child process, two engine
sessions, CLI e2e (mcp --library holds it, run --library is refused).
Existing tests that reopened a library while it was open now drop the
first session.
- docs: parity row LRC-LIB-CATALOG-LOCK, mcp.md, web.md (no guard across
browser tabs yet), whats-new.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- lightcraft_catalog::safe_file: one tested helper for crash-safe writes
(temp file in the same folder, sync, rename, folder sync; temp removed on
failure), write_new/write_new_unique that never replace a file and read
the result back, same_file, and a per-thread fault injection for tests.
- engine::originals::OriginalGuard: refuses a write whose target is a
catalogued photo's original or XMP sidecar (by file identity), whatever
the conflict policy or exact path. Used by run_batch (export, Export with
Previous, control/MCP exact paths), ui.render/ui.screenshot paths, merge
previewPath, MCP render_photo/screenshot paths (new query command
export.checkTarget) and lightcraft-cli render.
- The conflict policy now covers an export's sidecars together with the
file (Unique gives both the same free name, Skip skips when either is
taken).
- export::write_file replaces the plain std::fs::write in the desktop app,
CLI, MCP and engine writers; XMP sidecar writes use the shared helper.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The macOS malloc_zone_pressure_relief call (returns freed allocator pages
after raw decodes) lived in identical copies inside the desktop app and the
CLI. It now lives in lightcraft-sysmem, an isolated L0 helper crate and the
workspace's only crate allowed unsafe: one #[allow(unsafe_code)] module, a
SAFETY comment, a safe API that returns bytes released (0 off macOS), and
tests (repeat calls, release after large frees, concurrent calls). Both apps'
alloc_release.rs now just install the safe hook, and their crate roots gain
#![forbid(unsafe_code)], so every production crate except sysmem forbids it.
AGENTS.md/CLAUDE.md name the exception, per craftrules standards/never-crash.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
gpu (its render already runs under catch_unwind and falls back to the CPU):
- a failed readback (device lost, out of memory) logs, marks the GPU
broken and returns zeros, so crate::render discards the result and
renders on the CPU, instead of panicking;
- an unknown kernel name does the same instead of panic!;
- finish-parameter fields are looked up as Option (debug_assert on an
unknown name) instead of panic!;
- the warp sampler matches (mode, warp) like the CPU pipeline;
- Buf::raw keeps one documented expect (Some from construction to Drop).
merge:
- pyramid building (push_pull, Blender::finish), camera graph growth,
bundle adjustment, focal median and alignment use let-else / filter_map
instead of expect;
- synth::bracket_dngs / pano_views return Result (a missing demo scene
or a DNG write error is an error); lightcraft-cli synth-merge and the
engine merge tests handle it.
lightcraft-gpu, lightcraft-merge and lightcraft-cli now #![deny]
unwrap/expect/panic/unimplemented/todo/unreachable; clippy.toml as in the
steering PR.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
library.devices lists mounted volumes with a DCIM folder (macOS /Volumes, Linux /media and
/run/media, Windows drive letters; LIGHTCRAFT_DEVICE_ROOTS overrides; cached for 2 s).
File → Add from Device opens the import review of a card's DCIM folder, set to copy into the
library.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Engine: export split into prepare_export (session thread, cheap) and PreparedExport::run
(Send: read/decode/render/encode); run_batch with per-photo progress, cancel and collected
errors; export_batch keeps the stop-at-first-error behaviour for scripted calls.
- Desktop: the Export dialog, Export with Preset (menu and context menu) and Export with
Previous run their batch on a worker thread (app.export {background: true}); a progress
panel shows count / file / Cancel; ui.inspect reports export {running, last}.
- Headless: settle waits for a running export; `lightcraft-cli snapshot` finishes it before
exiting. Web keeps foreground exports (downloads are main-thread).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`lightcraft-cli run [--demo | --library DIR | --connect [ADDR]] [--import PATH]… CMD k=v … CMD …`
runs any engine/UI command or control-protocol method (headless, on a persistent library, or
against the running app) and prints one JSON line per command; non-zero exit on failure,
--keep-going, --script FILE|- for JSON lines. Imported photos are selected (first active) so
the chain acts on them; a library's edits are saved for later invocations. Docs: docs/mcp.md,
README.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Resize modes: long edge, short edge, width, height, W x H (either orientation), megapixels,
percent; "don't enlarge" (default on); ppi written to JFIF density / PNG pHYs / TIFF tags.
- Full-size export of a cropped photo now renders the crop at native resolution (it was
upscaled to the uncropped long edge).
- Formats: Original (file copied byte for byte + XMP sidecar with the edits, named after the
output) and DNG (raw photos re-encoded losslessly, edits in the embedded XMP).
- Export dialog: Resize-to dropdown, values, Don't enlarge, Resolution; DNG/Original hide
pixel options.
- lightcraft-cli render goes through the shared exporter (colour space, metadata, ppi) and
takes any app.export option via --opt KEY=VALUE; MCP export schema lists the new params.
- xtask resolves the workspace root at run time (a moved checkout broke ci).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- memory::budget (default min(25% RAM, 1.5 GiB); LIGHTCRAFT_MEMORY_MB, app.memoryBudget):
half for engine caches (sources + rendered previews, LRU across them via a global
use tick; the photo on screen stays), a quarter for decodes in flight (WorkGate:
thumbnails, prefetch and import probes wait; loupe/export loads never wait), an
eighth for the GPU free pool.
- GPU: best-fit buffer reuse (<= 25% slack), buffers released outside a render are
pooled at once (no stranded retired lists), pool trimmed after 3 s idle.
- Decodes drop file bytes and raw samples early, colour/crop/orient in place.
- macOS: apps install malloc_zone_pressure_relief as the release hook (after each
decode, import and idle trim): freed large blocks no longer stay resident.
14 raws + loupe + 12 steps (M4 Pro): peak RSS 1.9-2.3 GB -> 0.83-0.99 GB, footprint
2.5-2.6 GB -> 0.91-0.96 GB, heap peak 930 -> 656 MB; stepping median ~13 ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Decoders take a Mode: Header reads everything but the samples (DNG, CR2, ARW,
RAF, RW2; PEF when it has crop tags). NEF/ORF (and PEF without crop tags)
derive geometry/CFA from the samples and still unpack them. decode() stays
bit-exact (debug-hash of every corpus/raw decode identical before/after); the
corpus test asserts probe_info == decode().info() for all 37 files.
Import of 14 corpus raws: 3.4 s -> 1.4-2.0 s; peak RSS through import
1.41-1.49 GB -> 1.12-1.22 GB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- engine: `merge.hdr`, `merge.panorama`, `merge.hdrPanorama` (bracket size from
EXIF); MergeJob (Send) with progress/cancel, preview renders through the develop
pipeline (deghost overlay, auto-crop frame); finish writes <name>-HDR/-Pano.dng
next to the first source, imports, selects, applies Auto Settings / auto crop
- ui: Photo Merge dialog (HDR / Panorama / HDR Panorama) with live preview on a
worker thread, background final merge with progress toast; context menu and
Ctrl+H / Ctrl+M (Ctrl now means the physical Control key on macOS)
- cli: `merge hdr|panorama|hdr-panorama`, `synth-merge` for synthetic inputs
- merge::synth: procedural brackets (DNG) and panorama views; docs/merge.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ui-egui/softpaint: pure-Rust rasterizer for tessellated egui output (gamma-space premultiplied
blending like egui-wgpu, bilinear texel-centre sampling, scissor clips, tie-break rule so shared
edges blend once, parallel row bands, deterministic) + CPU texture mirror from TexturesDelta.
- ui-egui/headless: HeadlessView (offscreen context with our fonts/theme) and Headless (windowless
app session: logic+ui per frame, answers viewport Screenshot/InnerSize/Close, settle loop,
control requests through the shared handler).
- ui.screenshot {headless: true} in the running app renders from the logic tick (works while the
window is occluded / display asleep); windowed captures fall back to headless after 2 s.
Screenshots now wait for in-flight renders, not just queued ones.
- lightcraft-cli snapshot [--demo|--library DIR] [--script f.jsonl] -o out.png --size WxH --scale S.
- Fixes found with it: dialog backdrop was painted over the dialog itself (now an area below the
window); dialog content padding; crop overlay options use our buttons (registered widget ids).
- Docs: control-protocol.md (headless section), AGENTS.md (prefer headless when unattended).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
crates/mcp (lightcraft-mcp, L5): hand-written MCP over stdio (JSON-RPC 2.0,
protocol 2025-06-18 with 2025-03-26/2024-11-05 negotiation): initialize,
ping, tools/list, tools/call, resources/list/read. Two backends behind one
trait: Headless (in-process engine Session; answers engine.execute,
engine.commands, ui.render, app.export) and Remote (the desktop app's
loopback JSON-lines control channel; lazy connect + reconnect).
Tools: helpers (list_commands, run_command, import, query_photos,
select_photos, list_controls, get/set_develop, apply_preset, crop,
render_photo -> image content, export), UI tools when connected
(screenshot -> image content, inspect_ui, set_ui, list_widgets, click,
press_key, type_text, pointer_gesture), plus one cmd_<id> tool generated
per command in the registry (--compact omits them).
apps/lightcraft-cli: `mcp [--connect [ADDR]] [--demo] [--compact] [FILES]`,
`render <in> -o <out> [--set control=value]... [--settings] [--preset]
[--size] [--quality]`, `commands`, `controls`.
Acceptance e2e: crates/mcp/tests/e2e.rs sets exposure over MCP and renders
(headless and through the TCP transport); apps/lightcraft-cli/tests/cli.rs
does the same through the real binary's stdio. Docs: docs/mcp.md,
docs/control-protocol.md. Also rustfmt of one line in pipeline/finish.rs
(main was not fmt-clean).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>